Huh??? It's straight up a different effects entirely.... there's no "toning down" anything here. It's a game with 2 types of light trails, tags and other insane effects. It's just a complete change from game to game, like they've been doing for well over a decade when it comes to exhaust related effects.
@@doeman35 I'm aware of the fact that you can turn the flames off. I didn't necessarily hate the flame effects, I'm just talking about the flame animations. To me, it just looked kinda weird that there would be a single backfire, and most of the time, the flames would do this animation like there were three backfires. It seems like in Unbound, the flames are going to be more in sync with the backfires.
I like how there toning down the flames. I felt that the flames from Heat were too exaggerated.
Huh???
It's straight up a different effects entirely.... there's no "toning down" anything here. It's a game with 2 types of light trails, tags and other insane effects.
It's just a complete change from game to game, like they've been doing for well over a decade when it comes to exhaust related effects.
@@doeman35 I'm aware of the fact that you can turn the flames off. I didn't necessarily hate the flame effects, I'm just talking about the flame animations. To me, it just looked kinda weird that there would be a single backfire, and most of the time, the flames would do this animation like there were three backfires. It seems like in Unbound, the flames are going to be more in sync with the backfires.
@@bluetuber982 ohhh, alr
That finish clip mercedes was actually leaked with permission, that clip was from speed race trailer
This really just a flashy texture pack for heat. It even uses the same finish animation 🤨
Better than scratching them from the start to rushing the development
We need wheelie competition back!
This is gross . Not looking forward to this game to be honest