TWINMOTION 2024.1 TUTORIAL SERIES - 36 Interior Rendering

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  • Опубликовано: 19 июн 2024
  • I 'am going to show you on how to achieve realistic interior rendering using the latest Twinmotion 2024 . Rendering both lumen and path tracer.
    3d model: sketchup.cgtips.org/13887-fre...
    Sofa 3d model: drive.google.com/file/d/16x3X...
    HDRI map: polyhaven.com/a/quarry_cloudy
    You can also follow me thru my Instagram account / jamalgecana

Комментарии • 29

  • @anansartawi
    @anansartawi 16 дней назад +3

    thank you Jamal.. well done

  • @nightcorenation4181
    @nightcorenation4181 16 дней назад +6

    Thanks, can u bring exterior render of facade plis

  • @robertinhosep
    @robertinhosep 16 дней назад +3

    amazing brother

  • @vegeta2083
    @vegeta2083 16 дней назад +4

    Buddy, can u make a video on exterior render as well?

  • @dzangel513
    @dzangel513 16 дней назад +1

    Thank you 🙏🏻 great video❤ i wanna know about how much samples you used and resolution and if danoise off or on ?

    • @jamzview4497
      @jamzview4497  16 дней назад

      Denoiser ON samples 2048 bounce 26. 2160x1960

  • @gerdhemminger2560
    @gerdhemminger2560 16 дней назад +1

    Thank you so mutch. Do you allways prever pathtracer for your own renerings?

    • @jamzview4497
      @jamzview4497  16 дней назад +1

      Always welcome buddy. Yes, when it comes to image rendering I always prefer path tracer rendering 👍

  • @josuemarquez1548
    @josuemarquez1548 14 дней назад +1

    Hello, good video! congratulations. I have a question, I understand that when working with lumen, importing a sketchup file as geometry, the lighting does not bounce. How do you solve that and work with lumen with a sketchup file and it looks so good with lumen.
    So I read in a twinmotion patch that when working with lumen it is better to work with direct link or datasmith.
    I would like how you make Lumen look great working importing geometry with sketchup
    Thanks!!

    • @jamzview4497
      @jamzview4497  14 дней назад

      Thanks. I imported it as geometry cause I don't have sketch up program but for other program like archicad and 3dsmax I always used datasmith. I don't really know if there is a difference in quality between importing skp geometry or datasmith plug in.

  • @gamebushrd
    @gamebushrd 14 дней назад +2

    I would like to export that scene to Unreal Engine? It can be done?

    • @jamzview4497
      @jamzview4497  14 дней назад +2

      Yes you can, there's a lot of tutorial in RUclips regarding this one 👍

  • @luizeduardoalvesdasilva9875
    @luizeduardoalvesdasilva9875 16 дней назад +1

    👏👏👏👏👏👍

  • @conmes3077
    @conmes3077 14 дней назад +1

    🥰🥰🥰

  • @diontsonidis3033
    @diontsonidis3033 15 дней назад +1

    are you exporting as 4k? 8k?

  • @nightcorenation4181
    @nightcorenation4181 16 дней назад +2

    Which one is better, Path tracer or Lumen?

    • @jamzview4497
      @jamzview4497  16 дней назад +2

      By far path tracer is more better

    • @nightcorenation4181
      @nightcorenation4181 16 дней назад

      @@jamzview4497 THANKS

    • @Mr.LeoNov
      @Mr.LeoNov 13 дней назад +1

      I think that Lumen is a great tool for when you need a preview for how Path-Tracing image will look like
      Or if you need to make a bunch of renders or a video that look convincing enough and will take little time to render, like for a student project (as I always do)
      But Path-Tracing is way more realistic, especially when it comes to shadows and it also has some neat interactions with glass that Lumen does not yet (like colored shadows from windows, bumpy glass and frosted glass)

    • @nightcorenation4181
      @nightcorenation4181 13 дней назад

      @@Mr.LeoNov thank u for The explanation

  • @anthonybla
    @anthonybla 16 дней назад +1

    Can Twinmotion render transparent images?

    • @jamzview4497
      @jamzview4497  16 дней назад

      If you meant by image with opacity yes

    • @Mr.LeoNov
      @Mr.LeoNov 13 дней назад

      You can, in the latest version they made it so you can render an image and some objects and the sky as opacity masks
      Then you can bring these in Photoshop/Krita and apply these masks to make a transparent image