The scouring - playtest gameplay as Human 1 vs 7 AI

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  • Опубликовано: 9 фев 2025
  • Gameplay from new promising rts game that is in development.
    If you are an RTS fan and like starcraft or warcraft series consider playing a hidden gem: Armies of Exigo, here is the discord link:
    / discord

Комментарии • 34

  • @ПавелСироткин-р6л
    @ПавелСироткин-р6л 27 дней назад +8

    You turned RTS into tower defence :)

    • @pisanellodipucciopisano8353
      @pisanellodipucciopisano8353 13 дней назад

      Every RTS can be turned TD if you're TD lunatic like me. Where there's a will, there's a way. 😍

  • @starcraft2own
    @starcraft2own 28 дней назад +3

    You really can't beat old RTS games, but damn if the new ones don't look crisp as hell.

  • @geosama1317
    @geosama1317 Месяц назад +4

    Work work

  • @bentsang6363
    @bentsang6363 Месяц назад +11

    I played with one ally AI versus one enemy AI and still lost. Nice gameplay anyway

    • @MuhammadTanveer-gw3pt
      @MuhammadTanveer-gw3pt 24 дня назад

      😮

    • @Sacramentoidioto
      @Sacramentoidioto 18 дней назад

      @@MuhammadTanveer-gw3pt I lost when I tried it alone against one AI.

    • @MrHaggyy
      @MrHaggyy 17 дней назад

      The gameplay in the video was top. However playing against that many enemies has advantages. First you get a lot of gold if you can manifest yourself in key defensive positions. And no single AI opponent can spread around the whole map am hit you hard at once.
      However if the goldtrade starts falling away you are in big trouble.

  • @j.9769
    @j.9769 11 дней назад

    non stop action

  • @generalratkinglord
    @generalratkinglord Месяц назад +3

    I think Peasants should attack automatically rather then manually be told to attack. Like "Oh look, I'm being attacked. Well better keep farmer/chopping wood/etc.!" I just think it's a bit silly to have to manually tell them to attack rather then they self-defend themselves.
    Also swordsman should use their shields automatically too when getting shot by arrows, not have to be told manually either.

    • @suwak7671
      @suwak7671  Месяц назад +4

      I think they should not include too much auto - stuff into the game, rather create some game modes where it's easier to manage some aspects of the game that you are mentioning. If they will provide a feature of fully customizable hot-keys it will be a lot easier to play already.

  • @sparta818wppl
    @sparta818wppl Месяц назад +1

    Goat

  • @doctoronishispsychosislab1474
    @doctoronishispsychosislab1474 14 дней назад

    Didnt know you could rally point your workers right on to the resc
    game changer

  • @Sacramentoidioto
    @Sacramentoidioto 18 дней назад

    Impressive! I can't even defeat one Ai ... Had to use AI support and I can't say that I was impressed by how it run the show, but we won.

  • @MrHaggyy
    @MrHaggyy 17 дней назад

    How is the situation with hotkeys. Tabing through buildings and grouping units like in Age or BAR is something i don't want to miss anymore. From the video, I also think defense is really strong. Hope they balance out a good push mechanic. The taking over of turrets seems pretty cool and strong.

    • @suwak7671
      @suwak7671  17 дней назад +2

      You don't tab between buildings, if you select more than one type of building in a group additional unit/research icons will show up and you can produce in that way. So far there is not many researches/units so nothing interfere with each other. You group units with a group selection limit per each group - if you group differens units into one group it is the same as with buildings so more icons with abilities will show up and you can use them.

  • @Shimamon27
    @Shimamon27 28 дней назад

    The A.I is rather easy to defeat.
    They are allergic to chock points, and a well kept defense spot is both a gold mine and rather impenetrable, in the current version, the enemy doesn't have any tools to break through defenses.
    You just do a war of attrition until the enemy runs out of gold, then they can't do anything.
    Defense strategy is rather OP at the moment.
    I hope wizard class/flyers etc' will spice it up.

  • @danielzbinden3236
    @danielzbinden3236 Месяц назад

    Crazy!!!!🎉

  • @NICDUS
    @NICDUS Месяц назад

    Sehr gut gespielt 👍🏻

  • @durin5880
    @durin5880 Месяц назад

    They need to just pump updates into this game already

  • @maciejrozanski154
    @maciejrozanski154 29 дней назад

    Similiar tactic to star craft 2, videos i saw, turtle and wait for resources to end

  • @kriminal6034
    @kriminal6034 Месяц назад

    how much different type of units each race currently have?

    • @suwak7671
      @suwak7671  Месяц назад +1

      Currently there is i think one unit that is different in terms of balance aspect (Orc have Muncher, Humans have Knight that has different skills), but i'm not really too much into it - maybe there are some more minor differences between orc/human footmen/archers/cannons.

    • @kriminal6034
      @kriminal6034 Месяц назад

      @@suwak7671 aight thank you

  • @SpiralOutOfControl
    @SpiralOutOfControl Месяц назад

    how do you get 7 AI ?

    • @suwak7671
      @suwak7671  Месяц назад +2

      I had the same exact problem 2 days ago, i didn't noticed there is a "Change map" button hidden in a plain sight, just focus a little bit you will find it it's visible at 0:00 :)

    • @SpiralOutOfControl
      @SpiralOutOfControl Месяц назад +2

      @@suwak7671 lol I didnt notice, many thanks

  • @taweenaritaweenari
    @taweenaritaweenari Месяц назад +1

    why those AI computer so stupid??....i can win with 1vs 10😂

    • @kurosakiichigo7412
      @kurosakiichigo7412 20 дней назад

      For real? Then I guess I'm more stupid than the AI😂

  • @onkelen5677
    @onkelen5677 26 дней назад

    Очередной провал RTS и автора, который не понимает фундаментальных основ жанра.

    • @suwak7671
      @suwak7671  26 дней назад

      Геймплей не так уж и плох, но на данный момент в игре есть по 4 юнита на каждую расу, которые практически одинаковы и на данном этапе их мало. Я бы сказал, что «база» игры не идеальна (для меня), но она прочная - теперь только после новых обновлений мы узнаем, пойдет ли эта RTS в правильном направлении.

    • @onkelen5677
      @onkelen5677 26 дней назад

      @suwak7671 дело в том, что на видео каша. Но в ртс все юниты должны быть очень чётко выделены чтобы не было мисскликов.

    • @suwak7671
      @suwak7671  26 дней назад

      @@onkelen5677 Это правда. Вчера я немного поиграл с людьми, и да, юниты можно было бы лучше идентифицировать, потому что их трудно собрать в отдельные контрольные группы.. также есть ограничение на количество юнитов в группе, но с другой стороны, эта игра управляется два человека, и вы видите, что они активно работают, возможно, они внесут какие-то коррективы.