that team really makes a 3d mograph a valuable and existing thing for mogrpah artists who are done with cinema4d limitations, thanks for being in there!!!
As an occasional lurker on this channel, I'm almost convinced that I should dive deep into Houdini (and skip learning C4D which I'm considering right now)
Thank you, Moritz!! This was excellent. It would be a dream to see a tutorial handling the best way to actually export a finished sim from Houdini to Blender. It's missing somehow. Alembic? FBX? How to prepare the scene / sim for export? How to treat it after import in Blender (assigning different final materials etc.)? I think many would love to have this coming from you especially.
This might sound dumb but the thing that helped me a lot with houdini was using Nuke. Like shaping the flow of data mindset. Just like you said. I've tried houdini in 2015 when I was still using C4d/AE and it was just alien to me. I switched to Nuke in 2016 and tried houdini off six months ago and I counldn't believe how much smoother it was.
I also switched form C4D thanks to you guys. I recently had to re render a project in C4D with arnold and I'm shocked at how inestable it is. I literally had like 10 crashes in an hour. Mosty from arnold. The thing that I love fron hou is that arnold can crash separately, and relaunch wihtouth a hitch.
I just have to say that I'm incredibly jealous of Vincent... Having Moritz as a good friend that's not only willing but eager to teach him Houdini... relationship goals. Ha
I'm a 3D noob and want to learn particle simulation + motion graphics and I'm leaning towards C4D for its mograph capabilities...but I don't wish to invest in plugins like X particles, Realflow and so on.... Can Houdini help me achieve same/similar results without using any 3rd party external plugins?
Modeling IS fun in Houdini, if you know how to do it properly. But, I can agree with the fact, its not yet there for modeling certain things, mostly organic, for hard surface its another story.
that team really makes a 3d mograph a valuable and existing thing for mogrpah artists who are done with cinema4d limitations, thanks for being in there!!!
He is not only very with houdini but also a very good narrator. I mean if you’ll watch this video it will inspire you to try houdini.
Thanks to Side Effects, Entagma, and all the other cool guys who have made this great tool accessible over the years!
the way he said "That got dark quickly ! " 🤣🤣🤣
As an occasional lurker on this channel, I'm almost convinced that I should dive deep into Houdini (and skip learning C4D which I'm considering right now)
do not. learn. c4d.
Skiiiiiiiip,
Thank you, Moritz!! This was excellent. It would be a dream to see a tutorial handling the best way to actually export a finished sim from Houdini to Blender. It's missing somehow. Alembic? FBX? How to prepare the scene / sim for export? How to treat it after import in Blender (assigning different final materials etc.)? I think many would love to have this coming from you especially.
This might sound dumb but the thing that helped me a lot with houdini was using Nuke. Like shaping the flow of data mindset. Just like you said. I've tried houdini in 2015 when I was still using C4d/AE and it was just alien to me. I switched to Nuke in 2016 and tried houdini off six months ago and I counldn't believe how much smoother it was.
I also switched form C4D thanks to you guys. I recently had to re render a project in C4D with arnold and I'm shocked at how inestable it is. I literally had like 10 crashes in an hour. Mosty from arnold. The thing that I love fron hou is that arnold can crash separately, and relaunch wihtouth a hitch.
Amazing as always watching Moritz!
Great talk. Thank you Moritz!
Moritz is such a wholesome human!
but can he do a donut?
How... did i miss this? Great presentation!
Bravo thank you Moritz !
I just have to say that I'm incredibly jealous of Vincent... Having Moritz as a good friend that's not only willing but eager to teach him Houdini... relationship goals. Ha
Honestly though…
19:44 tangent -> anaisotropy direction.
I'm a 3D noob and want to learn particle simulation + motion graphics and I'm leaning towards C4D for its mograph capabilities...but I don't wish to invest in plugins like X particles, Realflow and so on....
Can Houdini help me achieve same/similar results without using any 3rd party external plugins?
Yes, even better results than X-particles and Reaflow I would say...
Modeling IS fun in Houdini, if you know how to do it properly. But, I can agree with the fact, its not yet there for modeling certain things, mostly organic, for hard surface its another story.
Hidden gems in Houdini 19.5? More like “Hey, there’s some cool secrets on which you can thrive!” This was a fun watch.
30 framestyles in three days is just wrong