Four colors competing: Purple, Red, Green and Orange Which colour will win? Subscribe for more! #marble_race #multiply_or_release Patreon: / lostmarbleruns
I like the fact you decided t to share your blooper. Would be nice to see more times you did something that you learned from because things just went wrong. It would give others an appreciation for the fact that this isn't exactly easy to do.
I usually avoid posting these because it isn't refined and is probably bad for my stats, but maybe I'll do some more as unlisted videos in future, there are definitely loads of these that I keep deleting to free up disk space. With recent videos I've been doing 10-30 takes to get something worthwhile.
@@KalijahAnderson The funny thing is that earlier in my channel I got extremely lucky with my takes - mostly I would just do one recording and the first one worked well. It's now that I'm adding more complex features that I end up having to try, try again until I get something viable.
An idea: A shot can "eat" an enemy shot if the enemy shot is smaller than the "ally" shot. For example: When a green 100 shot hit a red 35 shot, the red shot is gone, and the green shot is now at 100 - 35, thus 65. It may avoid that big cluster of shots like at the end of this video.
@@KisoDannete that's a good idea. Maybe you can solve this with an extra field like the release field. The new field is getting bigger an bigger and slowly "eat" the normal release field. So you can have both types of marbles in the game You should mark the eating marbles Normal marble vs. Normal marble: Both collide and change direction Normal marble vs. Eating marble: Normal marble is bigger: both collide and change direction Eating marble is bigger: delete normal marble, number of eating marble is reduce Eating marble vs. Eating marble: Bigger marble is winning
One way I would try to solve this: Death Stars in the 100K + range are unmovable by marbles with less than 1/4th of their mass, and are lethal to shields; Moons in the 10K - 99 999 range are unmovable by marbles with less than 1/8th of their mass, and take away 3 shields; Big shots in the 1K - 9999 range are unmovable by marbles with less than 1/16th of their mass, and take away 2 shields; Shots below 1K have normal physics. Finally, the next shot should not act as a barrier to Moons/Death stars, unless it's bigger than them.
You know that one time orange tried to send green an absolute unit and almost did but got sent away from the shot green sent out as a defense? Yeah that was cool. Wait, it wasn't just *one* time!?!?!?!
Possible outcome : Marbles just got super cramped and will burst out. This would probably crashed the course and a sudden death could happen but at a very low chance.
Ok, don't nerf anything. Just buff brick hp to +2 or more. Nerfing kinda sucks when balancing This game also needed that one vital setting: Shot decay. The big shots were cramped together and they weren't going anywhere And you know what? I miss the gravity and eat feature of deathstars....
@@alphamaccao5224 Replying to a comment 1 year ago that's probably irrelevant rn is a terrible idea as well. I don't even remember commenting this lmao.
My dude this was amazing. This was so close to being perfect. Like, around the 18 minute mark when the 100k red ball hit green, I was expecting green to die. Frankly your only mistake was the shields were too good. Like, they were so close to being perfect. Just... A little too strong.
Shot decay would likely help a lot, seen it work in other channels. Or shots destroying shots of enemies (usually just subtraction, but in this case you might need to factor in tile hp to make it more fair)
It is fascinating in its own way. I agree with the others, you already found plenty of solutions, less shield probability, having them corrode each other etc... But this one, is kind of like some alien universe 2D simulation of increasing pressure where the laws of physics are just slightly different from our own. I'm kind of curious if the sim just crashed after the cut, or if the objects started frame skipping all over the place, maybe even out of bounds because of rebound physics.
Is this using the same ruleset as your Multiply or Release 34? Would you have any insights into why it worked on that simulation, but not this one? Are there differences in momentum conservation, elastic collision, or other factors for how the shots interact with one another?
Honestly I don't recall what differences there were; I recorded this one months ago. However I don't think there were significant differences - this one just happened to play out like this with the upgrades being more defensive.
Possible Outcome: This battle will continue for millennias, till the area blow up, killing all players and all marbles, in the end, there is no winners.
I feel like every powerup should have a cap. These values could make for a good attempt: - 15 shields - 10 marbles - 8 to start - 4096 limit - 4.2 multiplier - 20 brick HP
This probably would have worked great if there wasn't a slowing effect when a ball was running over some bricks with high HP. If you made it so the balls didn't lose momentum then I think it would have remained active and had a chance of killing players, rather than an endgame where everything was stationary.
fix idea: disallow a team from shooting if there is already 5 of that team's shots currently on the board. the release zone will act like a null choice in cases like this.
Eventually, there would be so many balls that there would be no more space for new balls, and adding new balls would put them under constant pressure. At some point this pressure would release and balls would start clipping through the map, in theory hitting other players. The problem is this would have taken maybe days or weeks to record, even at the last few minutes of this the recording took really long.
This can end. Wait for the initial size/multiply to scale enough so someone gets a multi trillion ball or smth so it's "shield" is the size of the field and thus deletes all enemy marbles Just give it a few more hours
So the game was over when they couldn't budge each other anymore? If the marbles could wreck the numbers of other marbles, this would have been a far different game.
I like the fact you decided t to share your blooper. Would be nice to see more times you did something that you learned from because things just went wrong. It would give others an appreciation for the fact that this isn't exactly easy to do.
I usually avoid posting these because it isn't refined and is probably bad for my stats, but maybe I'll do some more as unlisted videos in future, there are definitely loads of these that I keep deleting to free up disk space. With recent videos I've been doing 10-30 takes to get something worthwhile.
@@lostmarbles2d yeah, that's what many don't understand, how much work is actually behind each video.
@@KalijahAnderson The funny thing is that earlier in my channel I got extremely lucky with my takes - mostly I would just do one recording and the first one worked well. It's now that I'm adding more complex features that I end up having to try, try again until I get something viable.
@@lostmarbles2d Im glad you had an easy start, otherwise you might have lacked motivation to go on 😊
Ngftrrfff
An idea:
A shot can "eat" an enemy shot if the enemy shot is smaller than the "ally" shot.
For example: When a green 100 shot hit a red 35 shot, the red shot is gone, and the green shot is now at 100 - 35, thus 65.
It may avoid that big cluster of shots like at the end of this video.
@@KisoDannete that's a good idea. Maybe you can solve this with an extra field like the release field. The new field is getting bigger an bigger and slowly "eat" the normal release field. So you can have both types of marbles in the game
You should mark the eating marbles
Normal marble vs. Normal marble:
Both collide and change direction
Normal marble vs. Eating marble:
Normal marble is bigger: both collide and change direction
Eating marble is bigger: delete normal marble, number of eating marble is reduce
Eating marble vs. Eating marble:
Bigger marble is winning
Already proposed, implemented twice or thrice.
That is the easy way and a standard
I think he's already done that in some of his older videos.
@@roasti4908 for normal marble vs eating marble, if eating wins. make it slow down depednding on the size of what it ate
In the grim darkness of multiply or release, there is only war
Thanks now im thinking of the orange as Tau red as imperium purple eldar and green obv orks 😂
WAAAAGGHHH!!
Look like a huge war battlefield and war only getting worse and worse, till everyone gets crammed
The best thumbnail I've ever seen in Multiply or Release...
One way I would try to solve this:
Death Stars in the 100K + range are unmovable by marbles with less than 1/4th of their mass, and are lethal to shields;
Moons in the 10K - 99 999 range are unmovable by marbles with less than 1/8th of their mass, and take away 3 shields;
Big shots in the 1K - 9999 range are unmovable by marbles with less than 1/16th of their mass, and take away 2 shields;
Shots below 1K have normal physics.
Finally, the next shot should not act as a barrier to Moons/Death stars, unless it's bigger than them.
Green had the most lifes so he wins😁
The colors have lost. The balls won
They escaped the arena.
You know that one time orange tried to send green an absolute unit and almost did but got sent away from the shot green sent out as a defense? Yeah that was cool.
Wait, it wasn't just *one* time!?!?!?!
Loved the part when the first 1K came out
Possible outcome :
Marbles just got super cramped and will burst out. This would probably crashed the course and a sudden death could happen but at a very low chance.
start: normal game
end: shaking like heated atoms
Ok, don't nerf anything. Just buff brick hp to +2 or more. Nerfing kinda sucks when balancing
This game also needed that one vital setting: Shot decay. The big shots were cramped together and they weren't going anywhere
And you know what? I miss the gravity and eat feature of deathstars....
Power creep is a terrible idea as well.
@@alphamaccao5224 Replying to a comment 1 year ago that's probably irrelevant rn is a terrible idea as well. I don't even remember commenting this lmao.
Since that day the four colors are still fighting to this day
Into a black hole
There was that one marble at 2023 going back in time
My dude this was amazing. This was so close to being perfect. Like, around the 18 minute mark when the 100k red ball hit green, I was expecting green to die.
Frankly your only mistake was the shields were too good. Like, they were so close to being perfect. Just... A little too strong.
Shot decay would likely help a lot, seen it work in other channels. Or shots destroying shots of enemies (usually just subtraction, but in this case you might need to factor in tile hp to make it more fair)
What if this video was 1 hour long?
(Insert 007 Watch music from Goldeneye 64)
*Eventually*
TIE and everyone wins!
It is fascinating in its own way. I agree with the others, you already found plenty of solutions, less shield probability, having them corrode each other etc... But this one, is kind of like some alien universe 2D simulation of increasing pressure where the laws of physics are just slightly different from our own. I'm kind of curious if the sim just crashed after the cut, or if the objects started frame skipping all over the place, maybe even out of bounds because of rebound physics.
Is this using the same ruleset as your Multiply or Release 34? Would you have any insights into why it worked on that simulation, but not this one? Are there differences in momentum conservation, elastic collision, or other factors for how the shots interact with one another?
Honestly I don't recall what differences there were; I recorded this one months ago.
However I don't think there were significant differences - this one just happened to play out like this with the upgrades being more defensive.
Possible Outcome:
This battle will continue for millennias, till the area blow up, killing all players and all marbles, in the end, there is no winners.
A strange game. The only winning move is not to play. How about a nice game of chess?
Looks like a weird game of sudoku
Now there's a video idea
@@lostmarbles2d god what have I done 😂
@@lostmarbles2d lol if 2 shots of the same color are found to be in the same X-pos, Y-pos, or quadrant they both lose health/value
At the end algadoo wanted to litteraly start an earthquake😂
With upgrades: (shields, maximum bullet limit, marbles, base number, multiplier and territory hp)
+ smaller bullets
I know this was late but this might be the best format
Instead of subtracting on colision, a limit to the plink marbles will help too.
When is "expand" coming back?
I feel like every powerup should have a cap. These values could make for a good attempt:
- 15 shields
- 10 marbles
- 8 to start
- 4096 limit
- 4.2 multiplier
- 20 brick HP
Next time plus one marble should put one on both side lmao
the rare tie in MoR
You can have losses from collisions (10% of the smaller ball) to prevent that from happening.
at 13:50, the only un-upgraded brick not behind a cannon was destroyed
This probably would have worked great if there wasn't a slowing effect when a ball was running over some bricks with high HP.
If you made it so the balls didn't lose momentum then I think it would have remained active and had a chance of killing players, rather than an endgame where everything was stationary.
24:06 marble is crash
This is exactly as it should be.
This video has to have comedic music.
When bullets are too slow
When second part?
Lost to the void :(
Crazy - Love it!
I think we should cap the plink marbles
это было очевидно с самого начала)
Ohh my good sure
it was close at the end, if purple/red lost last shield it might have changed the outcome
I hope red wins, i have not watched it yet
You dont really see them come to a stand still any more wonder the green in the bottom left can still happen 15:24
Spoiler Alert!
The End resembles a Nash Equilibrium, where no party, in a game, can deviate from their strategy.
Still Shielded liked this video.
The actually new subscriber: what the game?
Tile health scales too fast early game and late game rhe lack of shot on shit damage means the board clogged up with big slow moons.
fix idea: disallow a team from shooting if there is already 5 of that team's shots currently on the board. the release zone will act like a null choice in cases like this.
they were compressing so mutch you almost made a black hole
So ahm, what happens next?
it can't hold in such homeostasis forever, right?
Eventually, there would be so many balls that there would be no more space for new balls, and adding new balls would put them under constant pressure. At some point this pressure would release and balls would start clipping through the map, in theory hitting other players. The problem is this would have taken maybe days or weeks to record, even at the last few minutes of this the recording took really long.
@@lostmarbles2d wow) that's really interesting!) Not to watch of course, but to know))
@@user-cp6vf6tm2e Now I kinda want to see if I can repeat this experiment to confirm if what I said is true!
(sped up 100x of course)
@@lostmarbles2d share the results, man!))
Make that they eat each other
This can end. Wait for the initial size/multiply to scale enough so someone gets a multi trillion ball or smth so it's "shield" is the size of the field and thus deletes all enemy marbles
Just give it a few more hours
XD 0:01
The shield chance was way to high
ОФИГЕННО
So the game was over when they couldn't budge each other anymore?
If the marbles could wreck the numbers of other marbles, this would have been a far different game.
Wow there is a lot of stats.
colour win
24:07
10000 Days left?
It's a tie.
It's a draw! =)
is this algodoo?
No, it's made in Unity
@@lostmarbles2d oh thanks
did it end?
It ended my PC
Who champion?
aand 1st MoR I see fail... Kinda unexpected to see the arena fill up with so many marbles without any elims.
what happened?
I was excited about discovering your content until you made it an nft
What?
Lost marble why have you forsaken us
@@lostmarbles2d this is the wrong video I dunno how I got them confused I'm so sorry
Its
… there are no winners, this game is unplayable at the end. Should’ve add the bullet decay.
No
amazing! IHAF