How To Get A Better Grid Layout in Unity
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- Опубликовано: 19 июн 2024
- Learn how to build a menu with switchable panels and a flexible grid layout tool in Unity!
Making UI that Looks Good: • Making UI That Looks G...
Tab System: • Creating a Custom Tab ...
Localisation Tool: • Building a Localizatio...
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This works amazing, thanks man.
For anyone who can be interested, I modified the for to this so the last one can fill all the empty space:
float columnCount = 0;
float rowCount = 0;
for (int i = 0; i < rectChildren.Count; i++)
{
rowCount = i / columns;
columnCount = i % columns;
if(fitType == FitType.WIDTH || fitType == FitType.HEIGHT)
{
var rest = (rows * columns) - i;
if (i == rectChildren.Count - 1 && rest > 0)
{
cellSize.x *= rest;
columnCount /= rest;
}
}
var item = rectChildren[i];
var xPos = (cellSize.x * columnCount) + (spacing.x * columnCount) + padding.left;
var yPos = (cellSize.y * rowCount) + (spacing.y * rowCount) + padding.top;
SetChildAlongAxis(item, 0, xPos, cellSize.x);
SetChildAlongAxis(item, 1, yPos, cellSize.y);
}
Also someone write the script and put it on github so yall don't need to pause and copy for the eternity.
github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid/blob/master/Custom%20Tabs%20and%20Flexible%20Grid/Assets/Scripts/FlexibleGridLayout.cs
is this true? did someone actually made a grid layout tutorial that is actually usefull!?
Amusingly, by bypassing Unity's grid system and making their own haha
Not only that, but it gets right to the point and it's not a series of 27 videos where you watch someone type and debug for hours!
For anyone having trouble with spacing causing overflow with more than a 3x3 grid:
float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * 2)....
Should be:
float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * (colums - 1))....
Same for height.
Thanks for the great video, keep it up!
Thanks. I was wondering this was happening.
Awesome! This also fixed a problem I was having where a grid with two columns erroneously added spacing to the rightmost and bottommost items in the group
Not just 3x3, it's all grids. Wandering if OP left this one little flaw to find those blind copy pasta's out there. Best part is OP definitely fixed it before he drags the grid around in the editor.
new lifegoal: make awesome unity tutorial, leave one blatant flaw. Play unity games looking for ones that made it to production still containing flaw
Cheers I was just about to commit to a night of stepping through ✌️😅😇
watching this vid half asleep, and i barely understood half of what he said as i'm skimming through it to get a general idea of the system he's done, but when he hard-coded that 2 for the spacing, i was so confused and doubtful. I'm glad to know my confusion was put in the right place. I'm a new unity learner and a new coder, this feels good to know that i'm in the right direction of learning.
Hey, there are very few RUclipsrs who make advanced tutorials so please continue making these videos even when I think I already know everything about the topic I still learn something new from your videos.
Honestly, it's so refreshing to see someone finally talk about these things. As a UI designer myself, it always seems as these topics just fall flat for most smaller/middle-sized projects.
I'm so happy I found your channel! There are very very few informative and high quality UI Unity tutorials like yours on the internet. Thank you for sharing the knowledge.
I cannot thank you enough for this. I was totally frustrated by the default grid component, but was too lazy to build an alternative.
For dynamic or flexible grid I always combine a vertical layout group and filled it with horizontal layout groups for the rows and then every horizontal layout group contains the "cell" elements of the current row. You could also achieve a dynamic grid by using the existing grid layout and update the cell size property in code depending on the total grid width / height. But still nice to how a custom layout group can be implemented and bookmarked for later.
This is incredible! Hands down the best tutorial about Unity UI I've ever seen, even general purpose UI implementation. Plus sharing the script itself is very generous of you, it's a must have asset. Subbed&Liked!
Thanks for making a great series of clear, factual and enjoyable videos. I'd love to see something covering best practices for interfacing your game's logic, variables etc to the UI.
I love how you explain what you're doing without making us watch hours of typing and debugging like many other Unity tutorials. Brilliant, right to the point, and right at my level of expertise. Subscribed, and thanks.
Exactly!
As someone who usually abhors UI work in Unity, this channel is absolutely brilliant. Thank you for this!
This is great. I never knew I needed something like this until you mentioned it in the discord the other day. Thanks!
I usually don't comment videos. I was already subscribed to you but finding this video looking for a dynamic grid made me activate notifications and comment this.
THIS IS AWESOME.
Thank you very much!
This channel is so informative and fun to watch at the same time, much more than other Unity tutorial channels I've seen. You definitely deserve more subscribers and attention. Keep it going, your videos are amazing and they help me with my Unity projects, thank you!
don't hesitate to share the video so the channel will get more subscribers as you wish him so. Apply yourself.
I just wish the "Tab" script used at 2:55 would be somewhere to find.
I can't find it here in the comments, not in any fan made repository and not in his other videos.
Not sure how to proceed without this script
Thank you SO much for your videos. Unity UI has always been very frustrating for me, and you make it so much easier!
Wow, what an amazing tutorial! So educational, well-made, and perfectly paced. Thank you so much!!
How have I never seen this channel before?? You have some amazing videos that are very explanatory, concise, and easy to understand. Please continue making videos!
Thanks for this awesome tutorial, now I am getting some confident and scale UI designs to the next level by programmatically.
This is lit. Thank you for taking the time to show and explain such things, we all agree that the default Grid system is lacking some basic features. Cheers!
Love it! Grids are so important, and your tutorial is so great. Thanks man!
I LOVE your channel!!! You always have exactly what I need!! I've watched every one of your videos now, and they're all just incredible! You deserve more subscribers, I wish there were more videos to watch!
I'm speechless. This is amazing!! Incredible work bro.
This script saved my butt when trying to make a grid of n x n size. Thank you so much
This is the best Unity tutorial I've ever seen for so many reasons. Instant subscribe
When picking a font, read the font license VERY carefully to avoid copyright issues. I'm pretty sure Unity embeds fonts into the game, and most font licenses don't allow that.
Great advice! Yeah, licensing popular fonts can be very expensive, but there's also a lot of similar ones that are more affordable. Definitely agree that, like anything, it's worth making sure your usage is covered!
@@GameDevGuide use default Comic Sans? :D
Lots of free fonts sites out there 1001Fonts for example my favorite. Edit : free fonts for commercial use, free for personal use etc..
@@heparo8704 Word of warning: "Free" might mean "Free to use non-commercially". If you intend on selling or distributing your game, do a bit of research beforehand to make sure.
A free font that is a suitable replacement recommendation? free as In for commercial use with distribution without modification free
Really love your channel, every video is so exciting and helpful. Thanks for all the tutorials.
Yes! I've always dabbled in trying to customize the grid layout group component because of its potential for functionality (despite being lackluster in what it offers initially). Really hope Unity doesn't overhaul it too much in the future.
Super useful Matt! Smooth and clear as always! As the name suggests it is really flexible :D
Great content mate, hope to see more UI stuff in the future ❤
Really good video! Deff the best channel for UI/UX related topics by far
Informative and in depth tutorial on a specific topic.Thanks.
Really useful tutorial. Thank you!!
Keep doing tutorials! It's very informative and your code is example of good code for me :)
This is an amazing tutorial, nice work!
This is so super helpful!
Absolute top notch video! Thank you so much!
This is amazing. Thanks for the great work
Thank you. I think this'll give me most of what I need to make my website simulator!
You go so fast dude! I cannot follow without pausing every second. Also share the scripts where possible. Awesome stuff
Awesome tutorial, thank you very much!
I found your channel just recently and I love it
Great Tut. Thank you so much for teaching this.
Thanks, It came in handy for my current project.
I love the venom anytime grid layouts are mentioned.
I only want to say thanks for all this such amazing job are you doing. ❤️
This is excellent work.
Every video is even more impressive as the previous one !! :)
Your videos are awesome mate! Thank you!
you should post more, you are so good dude, i learned a lot from you, thanks 🥇
Great explanation, will use this in one of my future games
This is amazing bro. Thank you :)
That's crazy how Unity doesn't have such useful thing out of the box. Thanks a lot!
Thanks! This is really neat solution! I've (tried) to create something similar, but it wasn't nearly as clean - and I think I just used grid layout group + script that modified grid child sizes...
Cool vid. For the project I'm working on I went for a 3D type menu system that navigates like a point and click adventure. Though at first I was using a typical 2d tabbed grid Ui. It was slow and boring to navigate, The 3D menu made things so much more fluid, fast and fun to navigate. If you are going to make a game with lots to do like my project. Might as well make the menus/inventory fun to open up. That the issue I have with lots of AAA games the menus are slow and boring to navigate and for most open world games you spend to much time in them.
fantastic tutorial, thank you
Hey man, this is great! I'll definitely use it to design my UI from now on. I already have a half-baked dynamic grid system, but it's only for dynamically initializing an inventory in a scroll rect. I can see that your solution can be easily adapted to that.
Keep up the good work man! I love your tutorials!
Great tutorial! Must-have toolbox item. Thanks :)
Excellent!
Keep it up Matt!
You just simplified every future UI pain.
Flexbox did the same for web development.
That looks so cool!
Loads of thanks for this video
Great Found what I was looking for.
Great tutorial. Thanks.
All of your vídeos are great. Thank you by that :)
WOW!!!!! this is very useful .thank you GDG~
Very nice and useful, thank you :D
This helped me a lot today. Thanks ^__^
So you are telling me i just found this amazing guy who can code AND explain to me how it is done? No leaving out extra steps. Love it
This is awesome buddy 🤩
Awesome, thank you!
I’m an Unreal user all the way but your video was still so dang good and useful. Thank you! Unfortunately now RUclips keeps suggesting Unity videos. Lol :/
Damn, king, what a great approach!
Great content as usual 👍
The best channel for unity tutoral with Brackeys
That is really nice and informative tutorial
Excellent. Many thanks.
I am in love with your channel!
one of the best channels ever
Hi! For enabling/disabling you can just do: panels[i].gameObject.setActive(i == panelIndex); instead of using if/else
this video is very helpful. u r awesome. I wish your channel has more videos to watch.
I've been waiting for this video for a long time!
great tutorial, exactly what I am looking for. I wonder if you have plans to add a scrollview to the custom grid layout, which would be extremely useful.
THANK YOU SO MUCH!!!
Very good video thank you very much
It felt a little cathartic when you took a jab at the grid layout in the last video. After seeing that in this video as a UI/UX person I had to sub. One question though: Does this Flexible grid work with a content size fitter?
OMG there is someone better than Brackeys. U R My new FAVOURITE RUclipsR!!!!!
Brilliant work! UI work in unity is always such a pain IMO. I've been doing it for ten years and I still struggle with those damn layout group components. I will definitely give yours a try.
Also thank you for implementing padding using floats!! (Ever notice that unity's use integers?)
i love this. your awesome!
my hero!
Simply awesome. Sourcecode will be great.
Another coder has made this from the videos:
github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid
I would love to see a video on how to make those buttons and how to outline them like you did
It reminds me of java's good old GridBagLayout... ^^. Good job !
Thank you for amazing videos!
Want to know in your next video or comment :
1. How to make group TMPro text with same font size when resolution change?
2. How to set unity scene build resolution setup (for example : between aspect ratio 2: 1 and 1:1)?
This is brilliant! Thanks for sharing, I'll definitely be implementing this 😊
Can't thank you enough!
Great videos, my only complaint is not being able to see what components are on the parent objects before you get started. Also did I miss the creation of the "Tab" Script? - I saw TabGroup and TabButton. Assuming you made one off camera? Maybe one day you could do some tutorials for World Space canvas scripts xD
Great video.
thank you
I would love it if you could make a vud on crating Fallout/Skyui esque list inventories, with a 3d preview.