THE DAEMON'S TONGUE Flamethrower Tank - Chaos Dwarfs vs. Beastmen - Total War Warhammer 3
HTML-код
- Опубликовано: 8 сен 2024
- The Daemon's Tongue Flamethrower Tank arrives in the Forge of the Chaos Dwarfs DLC for Total War Warhammer 3 Immortal Empires, as the Beastmen and Khazrak One Eye charge into battle against the Chaos Dwarfs and K'daai Fireborn.
Chaos Dwarfs DLC Preorder Link - link.xsolla.co...
The Daemon's Tongue Flamethrower Tank Forge of the Chaos Dwarfs DLC - Total War Warhammer 3 Immortal Empires
#WARHAMMERIII #WH3 #ChaosDwarfs
Samurai Warrior's Channel - / @clanlegioitalica
All main combatants of WW2 had their own weird flamethrower tank designs. Just about every main tank used by the allies had a flamethrower version. The Sherman Zippo/Crocodile (with the coaxial M1 flamethrower or hull mounted M2) and Sherman Ronson (with the Navy MKI Ronson flamethrower replacing the 75mm gun) were the most used of the flame tanks by the US, but the Marines also made thorough used of Stuart flame tanks called Stuart Satans. As they were more maneuverable and easier to traverse the jungle with, they were very effective and used extensively in Bouganville, Saipan and Iwo Jima. In fact they preceeded the Sherman flame tanks and the experience with the Stuart Satans led to the development of the Sherman Ronsons. The marines also converted LVT amphibious landers into flamethrower vehicles, by either strapping an M1 or M2 flamethrower to the turret ring of one of the 30 cals it had and installing a blast shield in front of it, or replacing the 75mm howitzer in the M8 turreted LVTs with a flamethrower.
As for the British, the Churchill Crocodile was the most used because the Churchill was the most used of the infantry tanks, but all the other infantry tanks had flamethrower versions. The Valentine Crocodiles particularly were used due to their smaller size compared to the Churchill being more effective in urban combat, while their armour was still more than enough to resist infantry attacks but faired worse against tanks than the Churchill, making the Churchill the better vehicle to handle armour. The Australians also used Matilda Frogs which were considered very effective. They also had their own flamethrower LVTs called Sea Serpents, and a Universal Carrier flamethrower version called the Wasp. This last one was used mainly by the Canadians, which also used Ram flame tanks exclusively, and a unique Sherman flame tank variant called the Sherman Badger, notable for being turretless and mounting the Wasp flamethrower instead of the Ronson.
Finally for the allies, the soviets had a flame tank version of essentially every tank they used, almost all of them replacing the hull machinegun or main gun with the ATO line of flamethrowers, hence these tanks being known as ATs for the hull mounted or HTs for the turret mounted instead of just Ts. The one exception being the KV-8 breakthrough tank, a KV-1 which mounted the flamethrower on the turret next to the coax machinegun, which necessitated the downsizing of the gun from 76mm to 45mm.
The Germans weren't huge fans of flame tanks, they experimented with flame variants of the Panzer I, II and III chassis and found them all unsatisfying. They did however use some number of flamethrower equipped halftracks, converted jagdpanzer 38t, stug III and, more interestingly of all, a specific conversion of captured french Char B1 hulls, called Flammpanzer B2 or Panzer B2F.
The italians famously converted their tankettes for flamethrower duties, mainly because it was just about the only use those vehicles had by 1942, and used them a lot during Operation Barbarossa, which made them and their crews particularly hated by the soviets.
Finally, we got the japanese, who in classic fashion experimented with armoured vehicles and failed miserably. Their main flame "tank" were modified SS-Ki combat engineer vehicles, with 2 to 3 flamethrowers each. 10 of them were used in China in the battle of Beiping and then never again as flamethrower vehicles, thought the Americans captured a flamethrower equiped SS-Ki that didn't see combat at Luzon, the last of the battles to retake the Phillipines. Completely unrelated but fun fact about the battle of Luzon, it was the biggest military disaster in Japanese history. Of the 227.000 IJA soldiers and 232 tanks and AFVs at the beginning of the battle, 217.000 died, the rest were captured, and every single vehicle was destroyed or captured. They were hard clapped. This info was brought to you courtesy of your friendly neighbourhood tank nerd with too much free time.
Edit: Now with paragraphs for complaining zerglings
Very nice info my dude, but for future comments pls make paragraphs, think about the people that want o read.
Good tank stuff. I don't know how to make paragraphs either. The return key is the enter key too.
Damn thanks for the real life lore dump. Very interesting stuff. I hadn't ever heard about WWII flame tanks before but they sound rad.
hahahahaha just saw the edit, gj with the paragraphs, and if from your name you are portuguese, bom trabalho e muito boa informação.
Wow I really thought it was over for the beastmen at the very start. Great turn around when you got to their back line
Yep, chaos dwarfs are a class Canon indeed.
The Menace Below popped on artillery seems like it might be an easy counter to chorfs. Skaven might be the best artillery race
@@zahnegott5473 magma cannons still shoot in melee, no artillery crew they're like steam tanks
The zoom ins and slowmo in the game is what I love with milkandcookies. This game got so many cool fight we rarely get to see on the other CC's on youtube.
Yknow, I've noticed that the Chaos Dwarfs usually have a very strong start, but lose steam halfway through and the enemy starts to overtake them
Of course, I'm not 100% sure since I've only got a few replays to go off of, but that's what I think
I mean, after CD player lost his blunderbusses (and he should expect that in a matchup with one of the most aggresive backline breakers in the game), he had nothing to fight against large units. Broodmother, Khazrak and Minotaurs were unstopabble at this point.
Also, they do not do compact defenses well, at 4:25 one of the dwarf warrior units in the front loses like 20% of it's health to friendly fire from the blunderbusses.
If you try playing them high and tight like normal dwarfs it seams you end up doing more harm to your own units than good.
i agree i also think that they need to be cheaper from what i see it is you have to go exspensive and if you even lose one unit you lose
@@MrDadhhg Yes good point it's better to have meat shields instead of expensive dwarf infantry in front of blunderbusses, you still do friendly fire but worth it.
I do wonder if it might be selection bias too, perhaps they are super strong so most battles arn't fair enough to upload and only the ones where they loose are close enough to cast? I hope so they look awsome but am sad to see them always loosing.
Huge appreciation to how much you respect both sides in your replays. If I don't pay attention I often struggle to tell which side you're playing since you tend to give a fair assessment of each.
Plus the camera work and focus on the action for some cinematic shots is nice.
You can tell which side he plays by looking for the side with the green health bars
@@chickenraptor2339 I normally listen while I do my work a lot of the time, kinda like a podcast.
@@chickenraptor2339 I've never seen anyone miss the point so much before in my life. Thank you.
Not bringing any anti-large against Beastmen was definitely a mistake in the build. Could have done with at least one Bull Centaur w/ Great Weapons in place of a Fireborn.
Bull Centaurs seem really good right now, Zerkovich showed how they perform above their price point at the moment, hopefully that will change before the final release. The CD player could have also used his Fireborn to patrol the backline and protect his ranged rather than just send them in, CD warriors are plenty sturdy and probably could have held quite a long time.
he did have the two blunderbusses, though I didn't pay close attention
I hire bestigors-----> Bestigors overextend--->I lose my bestigors----> I hire bestigors
Truly this is the cycle of your average beastman apologist
Chaos Dwarves seem like massive glass cannons. Hit super hard in the beginning, but as soon as the battle starts becoming about attrition, they start to really fall off.
Makea sense, given the dwarves fight the opposite way by using their endurance.
Yeah, except with their ironbreaker equivalents. They are actually tougher than the regular dawi, plus have armour piercing satchels
The player was rly bad too
Only in multiplayer
Yeah overuse of goblins caused his loss there. Had he had a magma cannon and the centaurs he’d have had this
Always love to see the Jabberslythe in a game! Also, I feel like Bestigors being a Cycle charge infantry style unit can make them a bit micro intensive compared to other elite tier infantry.
I feel like the Daemon's Tongue is a reference to the Devil's Tongue flame tank from Command and Conquer
Tanks rolling over infantry did happen. I remember during the battle of Stonne, a b1bis nicknamed "riquewihr" charged into an infantry column, its tracks turning red, triggering mass panic into the targeted regiment which left the sector of Stonne. That was the same day that the "Eure" destroyed an entire ennemy tank company.
That was a short but brutal battle, as the village of Stonne would change hand 17 times in 3 days.
The Fireborn seem to move through allied units really easily. Quite useful for luring and cycle charging.
Not that this was important to your point, but the late war Churchill Crocodiles had a range of 120 to 150 yards, but with weapons like flamethrowers that drench a target in sticky burning fuel they become ineffective at their maximum range. In theory a guy at 151 yards would be very hot but completely alive. The 80 yards thing comes mostly from doctrine, at that range the weapon could accurately fire into trenches and firing slits in bunkers filling the defenses with flames. From all the accounts I have read the 100 yards comes from a tactic called a wet squirt or spray. While advancing the Churchills while still too far away would shoot out a short jet of flame letting the enemy know they had flamethrowers. Once about they were about 100 yards away (not that accurate here) they would roughly douse the trench or bunker with the flame off. The idea behind this was that being covered in sticky fuel the enemy would surrender or run away instead of waiting for what was coming when the Churchills got to 80 yards. I don't know how common all of that was, but it is mentioned in memoirs of British tankers.
Seeing Chaos Dwarfs spew fire and burn down beastmen in a forest is really satisfying in a weird way.
Chaos Dwarf player threw that game pretty hard ngl, idk why he blobbed both his shotgun units and decided he didn't want his Lord anymore. Also he had no protection for his backline with bulls, cinematic wise was spot on.
Agree. And he shotgunned his own front line 24/7 down to like 2/3 HP from the back. I will have to be careful not to do the same upon release.
@@nicoviebrock5348 that’s why you have orca in front, to stop the enemy and then get shotgunned in the back.
Loving the replays! Keep 'em coming!
Hey Indy, you see in Zerkovich's testing video that Bull Centaur GW one v one the Summoners of Range on equal footing? Beats the Royal Altdorf Gryphites too.
bull centaurs are cracked! really good unit
"I love the smell of napalm in the morning" -unknown chaos dwarf
What we've seen is that the Chwarfs seem to have no issues whatsoever clearing out chaff and infantry very, very quickly, but they seem to do their damage in huge bursts, so the initial damage spike on first contact is not representative of how the battle will progress. A bit like vampirates actually
I wonder if taking a magma cannon and the glaive rifleman wouldnt have worked best against beastman. The magma cannon is op against low tier infantary from what i seen and the anti large of the glaves (and higher range) would probably kept them safe from the numerous large units from the beastman
magma cannon in its current form is going to be meta in most matchups. it is extremely good
@@milkandcookiesTW yeah. It will probably get a small nerf sometime later, but i doubt it will be a big nerf since it is a single entity.
You can tell the dude is happy to have work again since there's been 8 videos in 4days. We're gonna make it brah.
around 8:00 you talk about regrouping and I think about the battle of Pelanor Fields then you mentioned charge of the Rohirim and I smiled
minotaurs seeing a flying demon-cow - "is this an angel?"
"faint, probe, reassess" - beastman "wat do dis words mean, moo?"
Feint, and Beastmen actually do know how to skirmish.😊
@@DIEGhostfish by instinct.
Maybe it's prohibitively expensive but perhaps going Zhatan and a caster hero for the Reforge heals on the K'daai would've made a difference here? You still get a strong flying monster character but trade the 60% weak to fire for a Net, and some healing to keep your big heavy hitters above the 50% bracket.
i like the Magneto is a recurring theme in your videos
Thanks for the content dude
The part when the Chorfs lost (In my opinion) was when they charged in in the second part of the battle when they had pretty much no need to do that.
And they had basically a wombo combo against the Beastmen with the Ash storm spell and all of the ranged fire damage they had, but cause they charged in they couldn't blunt the counter charge with anything but the Ash storm spell.
And the Beasties didn't have anything to be afraid after that.
That ungor archer blob was some good bait. The tank and Bull-riding lord got distracted from the important fight for easy kills, leaving their forces to get mauled. Thats probably what cost them the battle.
If there is one thing that I wish the Great Taurus and Bull Centaur's model's animations would do, it would be to go into a bucking frenzy similar to that of a cowboy attempting to hold on to the Bull's back as he Bull Ride's - just that sheer amount of enraged stamina and aggression would look amazing tossing about a group of foes!
Would be awesome when they do get the firing fixed for the towing war engine if you could select 2 separate firing targets somehow
would love to see how the chaos dwarves stack up against imrik and all his fire resistance, especially seeing as he starts next to some on the campaign map
Enjoying your Videos mate, keep up the dream content 👏 Looking fwd to playing as the Chaos Dwarfs
9:48 fully agreed.
They called it the Daemon Tongue? CA is a true Brotherhood of Nod enjoyer
Very cool batrep. Thpought Beasties were wiped but came back.
That noment you realize CNC named their flamethrower tank "devil's tongue" thanks to this
"If you hold the head steady it will melt the cow" is such a gem of a throwaway joke
Man games like this are why I love this game so much
"Fire is bright and fire is clean"
Flamethrower constructs like the tank here should be able to fire the flames in melee
i feel like a couple of fireglaives would have been good here, it's a backline with great damage output that needs no babysitting and doesn't fear being dove by cav or monsters
Damn that was a rly fun battle to watch, thanks for sharing.
I knew I loved the beastmen, gg guys, I'm so excited to play as the chorfs and against them
Getting PTSD from King Hrolf watching this video
I think chaos dwarfs somehow struggle versus SEM monsters. Like, there are tools but... Maybe if the rocket artillery would be good against SEM or low number unit, it would be nicer.
Honestly nice to see Beastmen of all factions can win against a big scary war machine like the chorfs.
Samurai Warrior is a wonderful player😍
Man, I'm an Empire player but it warms my heart to see the Beastmen win. Against the new faction, no less! Great game
MOO-IE Caliente
Starting to agree with the others chaos dwarfs fall off heavily as soon as front lines hit and cannot last against battles of attrition. Visually really cool but with cap limit battles I don’t see much happening for them.
How do chaos dwarves deal with single units? Their anti large bonuses are both on not so manny units and even when present seem lackluster.
Bull centaurs.
I feel as if the Chorfs are gonna be the new benchmark for powercreep. That's not a bad thing, but they feel like the next step in power for warhammer.
I'm no multiplayer expert though, so who knows.
"...I've seen it shooting into plague toads and killing 6,7,8 models"
Honestly, basically everything can kill plague toads. This is especially true for SEM's with **Fire Damage**...
What are the max amount of things you can attach to the demons tounge? Is it only funds restricted? like can i spend all my funds on just one long death train?
just can only attache the dread quake mortar to the Flame tank thing or the Skullcracker. that's it. No big trains.
Dudes I’ve watched other RUclipsrs play against or as chaos dwarfs and I haven’t seen the dwarfs win once!!! Lol 😂
Knowing me, I'd probably play CD like cathay mixed with the dawi, I enjoy have meat shields that protects my firing line but CD would have meat on meat like the skavies
The bulls have wings because they're redbulls.
I never played Warhammer TW but I have extensively played in many previous TW games where there are gunpowder units mixed with melee units, fact is I see in the majority of Warhammer videos people tend to place gunpowder units behind the main line of melee infantry and this is totally wrong even when you have just cannon fodder in front of them, the flat trajectory means assured friendly fire, gunpowder units should be placed in front of the formation, let them shoot a couple of volleys before enemy contact, let them retreat behind the main line and then place them at the flanks of the formation where they can shoot at the enemy without inflicting friendly fire, the only downside is that takes a lot of micromanaging, in all the battles I see in youtube with Chaos Dwarfs nobody uses correctly the blunderbusses, they never have a clear line of fire toward the enemy, they always make a ton of friendly fire and when the front line melts they inevitably lose to much stronger melee units. Even if the front line consists of cannon fodder doesn't mean that has no value, cannon fodder has its importance when can tie down effectively strong enemy units at the fraction of the cost of better armored units and this cannot be done with massive friendly fire.
lol. Moo-y Caliente
Well done Indy. Showing the Beastmen are not to be taken lightly even by the new kid on the block. The CDs cannot assume the their pain train or load of bulls will win against all. Looking forward to seeing you test them out against Empire, Vampire Counts and a Daemon faction (my preference would be Slaanesh as you can't more different armies than sold CD vs lightly armed but speed creatures of the Pleasure God).
You sound really similar to @RoanokeGaming. He makes videos explaining the science/biology of horror monsters
that was pretty awesome!
wish they would add fires to this like on three heros. Can burn down an entire forest or wooden settlement. shit is cool as fuck.
I'm pretty sure I will never use gobbos if I can^^
Having seen many of the skirmish fights the content creators do, I wonder.
Do they make the Chaos dwarfs fight stuff which is weak to fire a little too often on purpose?
I would never use a Jabber against Chaos Dwarfs, but instead a Cygor and you even save 150 points on that pick.
Jabber only get its mortis engine against halfed leadership on units and the labourers rout constantly anyway, no need to keep chasing them with the Jabs.
Cygor, would kill the ranged infantry on the enemy side easily and defend itself if squared up against the enemy lord is most cases (if the enemy lord goes in)
Having the quick low armor beatmen army, going Jabs and not Cygor is just pure suicide against a heavy armored one such as Chaos Dwarfs.
Worstigors got buffed into Mediocrigors, still a long way from what they should be
Seems the chorfs do not care shit about friendly fire..., look at 4:25...🤣🤨
>The Chaos Dwarves can just burn the forests to ash.
Nonsense, everyone knows about the invincibility of trees (but not their forest spirit cousins) in Warhammer Fantasy.
Milky, are you on some kind of challenge to not bring your caster? Your inner khornate warrior calls you or what lol
I think there's an argument to be made that not bringing a caster and grinding the enemy with sheer numbers was a good play here. No caster but 3 extra Ungor raiders did make a big difference, the chorfs couldn't just snipe his single entities because they were getting pressured by weight of fire.
Plus, the extra micro he freed up allowed him to dodge most spells, turning their very expensive caster lord into dead weight.
Eventually, the oponent got so fed up from not getting value, he sent it to fight the raiders when the beastmen elite were right there
@@alvaroignacioriquelmezamud7417 there is never a reason not to bring some cheap caster with at least on spell unless your hero slots are SO strong that they can outvalue magic. You can buy one for 600 even
If only this tank burrowed through the ground.
Why do the Ungor Herd look like they designed after hillbillies with them tattered jeans XD
can someone check on indy? he didn't sign off. i'm worried.
May i ask how ur graphics are so good? I put everything on ultra and extreme and check unlimited memory and it doesn't look like this
20 bucks DLC couldn't release earlier for customers jeez
happy but sad, cause i have to wait SFO update for this huge dlc.
man i want dechala the denied one and tamurkhan, glutkin brothers vs elspeth for dlc or flc :( i dont care about chaos dwarfs or dwarfs T_T
I think that all this is mostly due on a very bad target priority on these blunderbusses
Shouldn't the tank shoot while moving? Didn't seem to work
Is there a “Thomas the Tank Engine” mod yet for the Iron Daemon?
The dlc isn't even out yet
You can bet your ass that as soon as the DLC is out there's gonna be one
Man. Never gave this faction any thought before but I really must hate them because for the first time ever I rooted for the beastmen.
churchill crocodile, It is less effective than most premiums recently added to war ymthunddf
Chaos dwarves might need a little buff in certain areas. Damage is fine but every game I’ve seen of them their lords suck, and their infantry is insta melted.
I don't really see the point in Blunderbusses, they look way too hard to use.
think chaos dwares missed anti large and cav this battle
Why is everyone playing cdwarfs weird for. I get its experimentation time but it seems clear that large gobo lines with guns is not how they should be played. Also watching those blunderbusses friendly fire will never get old. Kdai amazing but they are a flash in the pan. Need to be used differently
What's with the "slashing" effect on hobgoblins attacks? Slaanesh units have it too. Does CA think its consumers are too dumb to notice units attacking each other unless there is an overbearing effect to indicate it?
But what of the daemon’s bottom?
at 4:27 what ever unit that is, looks like shotgunners maybe?, seem just awful to put behind your front line, he just massacred his own unit with a volley into the back.
They clearly can volley fire over their allies heads, or dont care too.
based on the few battles seen thus far, the chaos dwarfs haven't won any of the battles you've shown. Honestly kinda curious.
They won easily against clan pestilens with the train
@@Dusk237 yea well, that's skaven, they're easily spooked but always return in greater numbers.
It seems that chaos dwarf never win anything because they cannot afford enough good unit in comparison of other faction
Four chaos dwarf videos on your channel thus far and they lose in three of them. They look cool, but I’m starting to loose confidence in their actual combat effectiveness.
🐂🐂🐂🐂
mooooo
of all the channels I follow, with each replay, chaos dwarves have not won a single one
they look real cool while loosing, but boy, they just never win, they seem to be severely overpriced.
I hate how people are calling them "trains" these are not "trains".
Zero point in golblins i swear
Wait does milk and cookies tw play war thunder? 🤨
1st
For a brand new faction they seem pretty weak and expensive right off the bat... i seen them win like 1 match out of all the videos online out of like 20.... Imagine iff they are medioce at launch how weak they will be after a few months or when other factions get even more DLC...
Anything other than a Chaos Dwarf 'walkover' is OUTRAGEOUS! Stop picking on the little guys! 'Shortism' is a terrible thing!