Added Chapters now (Which is literally there only to trick the search engine) (For Mobile) 0:00 - 0:30 Setting Up UDB 0:30 - 1:34 Basic Property 1:34 - 1:55 Visual Mode 1:55 - 2:25 How to make a door 2:25 - 3:02 How to align textures 3:02 - 3:56 More Doom Actions 3:56 - 4:50 How to teleport monsters (Joined Sectors) 4:50 - 5:15 Boom Generalised Action 5:15 - 6:04 How to stop monsters from spotting you 6:04 - 6:59 How to make a bridge (Change Texture&Control Sector) 6:59 - 7:27 How to make a sky/outdoor area 7:27 - 7:44 How to make light gradient 7:44 - 8:18 How to improve your efficiency 8:18 - 9:00 How to fix your map 9:00 - 9:30 How to change the sky 9:30 - 11:08 How to add textures/music (With Slade wooo) 11:08 - 12:00 Conclusion
I wanted to create a map in DOOM that would transform all the maps from the same episode into just one, connecting them with a teleporter. For example: The exit switch would open a small room with a teleporter that would take you to the next level of the episode, and at the beginning of the next level there would be a teleporter to the previous level. This teleporter to the previous level could be in place of that small metal door that is always behind the character when starting a new level. This door could also be replaced by a switch to open like a door with a teleporter behind it to take you to the previous level. But I still have some doubts, like the game only having 3 colors of card keys and skull keys, so I would have to create more colors of keys in addition to the ones that already exist.
Added Chapters now (Which is literally there only to trick the search engine)
(For Mobile)
0:00 - 0:30 Setting Up UDB
0:30 - 1:34 Basic Property
1:34 - 1:55 Visual Mode
1:55 - 2:25 How to make a door
2:25 - 3:02 How to align textures
3:02 - 3:56 More Doom Actions
3:56 - 4:50 How to teleport monsters (Joined Sectors)
4:50 - 5:15 Boom Generalised Action
5:15 - 6:04 How to stop monsters from spotting you
6:04 - 6:59 How to make a bridge (Change Texture&Control Sector)
6:59 - 7:27 How to make a sky/outdoor area
7:27 - 7:44 How to make light gradient
7:44 - 8:18 How to improve your efficiency
8:18 - 9:00 How to fix your map
9:00 - 9:30 How to change the sky
9:30 - 11:08 How to add textures/music (With Slade wooo)
11:08 - 12:00 Conclusion
This is a pretty good fast guide. Nice!
I wanted to create a map in DOOM that would transform all the maps from the same episode into just one, connecting them with a teleporter.
For example:
The exit switch would open a small room with a teleporter that would take you to the next level of the episode, and at the beginning of the next level there would be a teleporter to the previous level.
This teleporter to the previous level could be in place of that small metal door that is always behind the character when starting a new level. This door could also be replaced by a switch to open like a door with a teleporter behind it to take you to the previous level.
But I still have some doubts, like the game only having 3 colors of card keys and skull keys, so I would have to create more colors of keys in addition to the ones that already exist.
This is the closest to getting information downloaded to your brain via the matrix
I am missing a chromosome from eating mascara
relatble