Android game graphics - OpenGL ES vs. Vulkan case study

Поделиться
HTML-код
  • Опубликовано: 7 фев 2025
  • This session will explore the two graphics APIs available to games running on Android: OpenGL ES and Vulkan. The pros and cons of each API will be discussed. A case study of the performance and power benefits of Vulkan will be presented. Recommendations will be given on when to consider supporting both APIs versus one or the other.
    Subscribe to Android Developers → goo.gle/Androi...
    #GDC2023 #GoogleforGames

Комментарии • 13

  • @emanuelmatos5228
    @emanuelmatos5228 Год назад +6

    Thank for that great presentation about both APIs, this become very important for any project, considering that everything we experience on any screen is basically our device drawing and drawing.

  • @Simon-xu1qt
    @Simon-xu1qt 6 месяцев назад +3

    I have an ancient engine that I wrote years ago using ES 1.0 ( a just for fun, hobby engine ) and for years I have been thinking that I must get back into graphics programming and must upgrade to ES2 ( or whatever the latest version is, because the fixed pipeline is now probably dead and people would call me a dinasour and I would be very uncool ) and yes I'd have to learn to use shaders ( even though i am doing simple 3D ) and all those complicated sounding things. BUT ... after watching this video - it's changed my life. OpenGL ES is now dead to me. I'm going to catch the new wave. I'm going Vulkan and making myself slightly relevant ( in my own house ) 🙂Therefore to the very nice man from Google/Android who made this video, then I say thank you. You are making someone relevant !!!!

  • @LightDante
    @LightDante 2 месяца назад

    When does canvas api start using Vulkan exactly?

  • @НесторГрин
    @НесторГрин Год назад +5

    vulkan has better performance?

    • @m3nguele
      @m3nguele Год назад +11

      if well implemented, yes

    • @diligencehumility6971
      @diligencehumility6971 Год назад +7

      It can have.. it can also have lower power consumption. If implemented smartly/correctly

    • @rutabega306
      @rutabega306 9 месяцев назад

      Its designed to

  • @ARUNKUMAR-jh7ve
    @ARUNKUMAR-jh7ve Год назад

    Thanks sir 😊

  • @mrfastyper5405
    @mrfastyper5405 Год назад +4

    How to enable vulkan?

    • @zdspider6778
      @zdspider6778 11 месяцев назад +1

      It ships with Android 7 (and newer), which was released in 2016. See 4:36. So you don't "enable" it, the drivers are already there.

    • @zulu2926
      @zulu2926 9 месяцев назад

      ​@@zdspider6778is there a way to disable it or at least force app to use opengl?

    • @zulu2926
      @zulu2926 9 месяцев назад

      ​@@zdspider6778is there a way to disable it?