lots of people I've seen taking dumps on ice magic... but heart of winter is so good on stationary enemy units. it deletes them. also if you pop the slow spell on top of the heart of winter circle, enemies have their speed reduced to 1 - 10 usually and are basically trapped in there. the slow is great for chasing enemies down too... it turns cav into infantry speed wise
I've found that dropping a Heart of Winter in combination with an ice sheet can drop infantry speed to single digits, essentially making a killzone for my ranged units. Really liking the tactical use of ice lore.
Ice Sheet is deeply underrated; you have an army where nearly everything has ranged attacks and that suffers on the charge, and here is a way to slow down an entire frontline AND reduce charge power for a tiny discount cost. Heart of Winter is powerful, but it gets even better when you save up enough for it and Ice Sheet. It's too expensive for usually just making your enemy take minor damage and leave the circle before the big ticks start, but if you drop an ice sheet just as it casts, suddenly they're on half speed and getting slower - less if you have Ice Guard plinking them - and they can't get away at all. Watching cav units try and fail to escape Heart of Winter is viscerally satisfying.
Try putting a unit of tzar guard ahead of the rest of your infantry, with those in a semi circle around and behind it. The enemy army will blob around the tzar guard and largely leave your missiles alone. Cast crystal sanctuary on the tzar guard and then just let the game play itself. If you can afford it you can also pop heart of winter on the blob. Cav behind the semi circle to protect if you need/can, otherwise they can flank
Or have a checkered formation of Streltsi and Armored Kossars as frontline. Cast Ice Sheet on the path and watch the enemies getting hammered as they approach. Your archer units can comfortably sit behind and shoot over the heads of your directfire Gun/frontline. If a blob forms anyway, just cast HoW on it.
From what I recall, what works even better than Tzar Guard is Heroes, Lords and Ice Bear. I used this same strat extensively with Chimera as a Dark Elf.
@@p.p.wienersson No, i said it is a Tag, like Vortex and Bombardment. Those are Tags as well. Just like Wind and Breath are Tags. So every spell with the Tag "Direct Damage" will ignore Friendly Fire.
Just wanted to say, I think your videos are amongst the best out there on Warhammer 3. Really informative and helpful, great explanations, and often very funny too. Keep them coming!
But isn't it kinda trolling, since kislev is very missile-based? Also what is the reduction, hope it's at least ≥30% :( Useful for monster stacks though, but they are not that meta for me.
@@smokinggnu7197 Against low AP missile attack it may be even more than 30%. I found it useful at beginning of campaign when I had to fight other Kislev faction and later when Tzeentch send me 3 stacks
Cascading firecloak is great for helping your Heros win duels/snipe armored SEs. Just make sure your hero deals mainly AP damage (like a noble for example), slap a firecloak on them for 4 winds and watch them deal a good deal of extra damage while taking way less with the 24 extra MD.
Love ice sheet. I think its the best value-for-money-spell in this lorebook and pretty high up there across all lorebooks. Love to pair it with armored Corsars. Dropping it infront of them usually gives em enough time to get rid of their pistolammu before heading into melee, making them pretty damned cost-effective. Not to mention all the tactical applications this spell has to counter dangerous units.
And there's so many ways to cause Frostbite on the Kislev roster, even at range, if you want to be a total bastard. Watching two units of skirmish cav try and fail to run out of one circle for a full minute is schadenfreude as hell.
surprised i haven't seen this yet but ice sheet only works against units in the initial circle when you cast it. anything that walks into the circle doesn't get slowed. can't remember what happens if you hit the unit initially but it walks out of the circle. the army ability bitterness of winter is different, any unit that touches the circle gets slowed for the remainder of the spell. you can see at 1:17 the daemonettes are still 54 speed and has no debuff icon after walking into the ice sheet circle.
As for crystal sanctuary i really think this spell should have the option to put it on enemy units aswell. Like when your opponent got a dangerous fast unit comming in for the flanking or for the hammer you could freeze it solid for a while, buying time. As it is now i never pick crystal sanctuary. Its applications right now are not worth it, as i see it. Making the spell more versatile, like i suggested is exactly what it needs as far as i am concerned.
Yeah, the moment that clicked for me Katarin turned into an army-killer. Just blob up enemies with your troops and then drop HoW into the moshpit and watch her damage numbers go into orbit.
Ice Sheet synergizes extremely well with Ice Guard: enemy units are slowed to 45% speed, theoretically doubling the number of volleys you can get off before the melee. The Ice Guard, in turn, work really well with Streltsi in front of them: the former shoot more frequently and have more damage, which is magical (good against demons), while the latter have more entities, more armor, and flat trajectory armor piercing missiles that excel against Khorne warriors, Ironguts, etc.
ice sheet slows for 25% and forstbite from iceguard slows by 35%. so it's 60% slow. also a tempest wizard casting hailstorm for cheap 6 winds will proc her passive which also slows for 35% i think. so you can slow enemies down quite a bit.
Remember that you are not capped with a pool of up to 30 WoM anymore. And you replenish at the same rate no matter how much is in reserve(10 or 50, the replenishment is the same).
@@fendelphi its not about the rate of fire as it is about the cost-effectiveness. When you can get 1k kills with fire for the same cost, this feels sadly underwhelming
@@smokinggnu7197 I really dont think they are that expensive for what they do. Most of the spells have built-in utility due to slows and have applications that other spells do not. For instance, Heart of Winter is a big AoE that ends up dealing massive damage(ignoring armor) and there is no friendly fire, making it very safe to use against enemy blobs in your frontline. Sure, it is expensive, but when you can deal 15k+ damage with as single cast, without endangering your own units AND slowing down enemies for added utility, it needs that cost. Another thing worth considering is that Fire resistance is a thing. So while lore of Fire can deal heavy damage, some enemies can be almost immune to it's effects. Fire also have issue dealing damage to faster enemies, as well as a fairly high risk of friendly fire damage. Of course, you can lure the AI to do stupid stuff, which gives you nice big blobs to target, as well as minimal friendly fire. But magic should not really be balanced around that.
in regards to ice sheet, I think its kind of bugged. When you cast it in the area, only the units that were in that area at cast are slowed down. Units that enter the area dont seem to get slowed. Those demonnetes didnt get any red on their speed, and the reason they went as slow as marauders is because they are trying to go in together. Like nkari with 100 speed was going at the same speed
I think the bug is actually that the unit cards don't update always until you come off and go back on the unit. I have noticed that happening though, units not being affected. Regardless, the usage is the same... just need the game to work properly xD
mainly because WoM is finite, miscast and there's always overkill I see it 2 ways: if I have the WoM, I won't cast it unless it's a good opportunity for a overcast or if I have just enough for a normal cast and I see an opportunity, well
@@kyallokytty Sure u dont need to always wait for overcasts...but in many situations, especially vs elite units, the overcast of this should be better and for a minor cost increase
I find Zerkovich's insistence on overcoming the 20% physical resistance of demons laughable 20% is absolutely nothing, its equivalent to having 30 armor
@zerkovich your findings on death frost doing LESS damage to even low entitiy units is pretty interesting - were you able to calculate roughly how much damage it does per tick? Otherwise Ill have a look at home
Oh, so that's what the bigger circle around Ice Sheet means. I just assumed it also happens to slow down other units near the one I targeted... turns out I shouldn't be using it that way!
Does anyone know how the percentual armor piercing damage is calculated? Based on Regular damage or existing AP damage? So assuming a +50%AP bonus on a unit that does 20 regular damage and 10 AP damage - does the AP bonus result in +5AP damage or +10AP damage?
generally yes, the game applies debuffs to the whole unit or not at all, so as long as the game considers the unit to be inside the area of effect then it will slow it down. The iffy part that I dont understand completely is how the game decides that, if half a unit is inside an effect then it will count, but what about 1/5th or 1/10th? a single model? not sure where the cutoff is.
Do all the slows stack as flat values or percentage? Would it theoretically be possible to stack frostbite (-30%), Ice sheet (25%), and Heart of Winter (25-60%) to get the unit to zero speed? Or would it stack to a max of 39% (First HoW) -> 21% (Final How) base speed?
@@brisca1668 They definitely stack. Frostbite plus Ice SHeet is downright *sadistic* against slow armies you can outshoot. Like, Nurgle demons just straight cry.
As lunes Stood in front of Slaanesh The chaos God slowly walked around her Oh your the intruder that dares to enter my realm No my Lord I invited myself in for some of your minions we're all too eager to let me in I can see why ain't you the most tastiest thing I've ever saw Now the question is what are you I've never seen such beauty of your quality before your skin is black as midnight and that hair is color of winter and the color of those beautiful sensual eyes of are so translucent radiant blue Is almost like I can get lost in those eyes they're so inviting You flatter me Slaanesh for I wonder who you speak to me as the man in you or the woman in you for your form always changes who you are Or if you're confused my Lord please pick one form for I'm not choosy and I don't mind the foreplay but confusion is not what I like If you're not confident who You Are Then the performance of a God of your caliber will always be in question Slaanesh you're so direct and confident you're not afraid of my presence you're not even memorized by my presence you're very interesting lunas Von strickett I almost hate to kill you oh how you would be just fine too be one of my many many brides to be a slave to My every whim the pleasure mmm Careful my Lord Slaanesh my kiss Can be quite as deadly than any of your champions deadliest swords Is that true for I would love to find out would you give me an example Is that what you really want or something more for a god of your great eternal insatiable appetites Couldn't be a pleased with one kiss oh no you would want more I've starting to love your little game it's so interesting how you engage me for the others I have to break Little by little but you choose to challenge me Then Slaanesh let us play the game For you set the rules and I'll try to break the rules how about it a couple years of your time With beauty such as mine Then Slaanesh smiled a lustful grin Then let us play the game for if you lose you will be mine for eternity And if I win my Lord what do I get in return anything your heart's desire for I doubt you'll win We'll see my Lord Slaanesh For lust is the most deadliest Form of emotion and always leaves you vulnerable to the many mistakes of passion
Wouldn't the reason that Death Frost does more damage "value" to lord and heros vs single entities perhaps be because a legendary lord is going to be worth way more than a rank 1 single entity typically?
Indeed. I think the point is, that you have to weigh between removing models(from monstrous infantry/cavalry) and dealing damage to SEMs. You get more consistent pay-off vs SEMs, because there is a high chance that the damage will be distributed among several models when targeting Monstrous infantry/cav. And of those SEMs, you typically get the most value when targeting Lords and Heroes.
Double click on spell icon to overcast. In campaign you need to put 2 skillpoints in hero spell to have a option of overcasting. You can change direction of spell by simply clicking and holding left mouse button. PRO TIP: it also works on vortexes! It does not guarantee that vortex will go this way for long, but at least it will start going in direction you pointed.
Witch Hunter Lance the hunted Slaanesh Hunter Chapter one Ostermark Bechafen Spring hackelstein Manor 2514 ic As Myra von heckelstein appeared in front of the fireplace she rocked herself back and forth feeling cold her short black hair was ruffled with blood her smooth skin on her back lash open With wide deep cuts blood ooze down her torn up back she stared into the glowing fire her hazel eyes Reflected a Outlook of being broken Her beautiful round smooth chin Cut open blood drip from her cut open lips As for her beautiful red dotted dress ripped and tattered she muttered to herself in a whisper while she continue to rock herself back and forth her words were please more on and on as she muttered quietly Then her father rothman von rickenstein came into the room as his servant's Andrea and Hinkle came in he looked down and saw his daughter rocking back and forth he was Disturbed seeing her do this He slowly bent down to his daughter noticing the pool of blood at her back end where it slowly trickled down to he was dressed in a blue cloth overcoat white garment shirt and black vest with black cloth pants and black buckles shoes the fireplace light reflected off his curly mustache and short greased up black hair he raised his glass and study them to see his daughter better He replied to her in a gentle, worried concerned, voice Myra what happened to you where, have you been, then Myra look up toward's her father replied back, with a hesitant, painful frail voice Father don't look at me he, did thing's to me, please don't then rothman replied back with a Stern, the demanding, voice but you been missing for a week where have you been Myra something happened, to you I want to know who did, this to you and the thing's he did tell me now Then Myra look back into the fire Continuing rocking herself back and forth then rothman looked at his two servants he replied to them in an angry frustrated voice darn her Innocent soul go get the City guard Captain Henkel bring him here stop at nothing no delay yes my Lord he left out of the front room then rothman look At Andrea his wife's chambermaid Look at her straight in the eyes bring fresh clean water in a bow and lots of clean towels At once hurry then the chambermaid replied back in a soft gentle voice yes master do i wake up your wife to let her know that her daughter's back No i don't need her panicking at this moment hurry up yes master Then he slowly reach down with his right hand then to pull her up to him She turned her face as it was starting to change into a blue like color she opened her mouth as It coutort her teeth slowly burst out of her gums bleeding profusely With new jagged sharp teeth her hair was slowly starting to Fall out her hand broke in and reformed as started to swell in size as a claw Well her skin ripped and teared open blood splattered onto the floor revealing her new purple and black fleshy skin Her Eye's slanted wide and We're unearthly demonic as her head burst Open with bloody horns She grabbed rothman with her clawed Chitin hand and stood up right with her three sharp talon feet And look her father in the eyes and Spoke to him a demonic voice Father this is what Lord Desmond did to me then rothman screamed out loud screaming for his life No Myra please let me go He look in her bloodshot eyes As he felt calm seeing her Beautiful again he was under her hypnotic Glamour as he hung Helplessly in her claw he wanted me to give you a message who's laughing now Then she clinched her claw inward with enough Force cutting her father's head clear off blood spray upward down onto the floor Like raindrops Then Andrea in her blue nightgown came in hearing the screaming the House servant pull back her hand Over her mouth looking at the grizzly scene of Carnage as she let out a huge scream in the old Manor the Slaanesh Daemonette's instantly sprung around she came at her with both claws ripping and tearing into her flush as Andrea body went limp The Fireplace light reflected off Myra's Demonic shadow on the wall as it depicted her rising up with one her claw Stretching upword with Andrea's head in the air then throughout the night many more blood curdling screams erupted out of the shadows within the Manor before everything went silent within the night _________________ As Lance's carriage road the cobblestone street Of Ostermark Bechafen Within the carriage he set down on the leather plaid seats silently as Melissa Ivan and Maxwell Was seated in front of him they Notice how Lance was an old man now in the form of his father by using a strand of his father's hair And his blood mixed with it he Was the conjure up his father's face hair and skin through blood magic Lance face was old and saggy as he Had long white beard and long white Eyebrows he formed a old rotten smiled
I've been watching some your videos over the last few days, I used to play Warhammer so I'm looking forward to playing this in a couple of weeks when I get my new laptop. These videos have been very helpful because I've never played Total War before and you seemed like a really decent bloke so I don't want to criticise but you're very hypocritical. You said players using goon squads is a cheap tactic that people really shouldn't be doing but then I saw one of your videos with you using Kolec (think that's his name) and two other dragon-ogre heroes and the first thing you did was send all three straight after the enemy general. How is that not the ultimate goon squad? And then I saw a video where you said people should 'cycle charge' their cavalry so they can keep getting a lance/spear armed unit their charging strength bonus? Are you f'ing serious? That's the biggest piece of cheese I've ever seen! I'd be embarrassed to try using that exploit. That is definitely NOT how you're supposed to use cavalry in WH, that bonus is for the first round of combat and if it's not enough to win the combat you stay there! I watched a four player video of yours and you were very insulting to one of the players because he was shooting your general, you've also criticised players for casting spells on your general. I definitely wouldn't want to be a player that uses cheap tactics but maybe I'm missing something here. Why would you not target an enemy general? Also I'm sure I've seen you target enemy generals with ranged attacks so is it magic and artillery? I was going to ask if I could join your discord because I wanted a friendly environment where I could learn the game and have fun without people using silly tactics to win like corner camping or whatever but if you're going to criticise people for using straight shooting artillery and spells for exactly what they were designed for and goon squading while you ubergoon squad and 'cycle charge' them I'll have to see if there's another group with less cheese and more importantly, far less hypocrisy. Also I've noticed you seem to either win every single game or are only willing to upload the matches that you won which obviously makes them far less interesting to watch, 'why you lost' is fine without permission but 'why I lost' clearly not.
I agree with the rest of your points, but just wanted to say that cycle-charging was a calvary tactic used in real life too - notably by Polish hussars, who even had spare lances in supply in order to repeat charges if just one was insufficient to break the enemy
Point-by-point: Goon Squads: Unpleasant tactic, but for a long time it was incredibly dominant (aka. pretty broken ) in the multiplayer meta, and if you are playing in an environment without any specific rules (no tournament rules), i think its fair to want to win even if the tactic is cheese. Cycle charging isnt cheese, given that it was how historical cavalry often fought and given that its been a staple of total war play for its entire existence. Regarding shooting the general etc. this depends on environment. I remember during total war napoleon times that focus firing the generals unit was seen as pretty cheesy and generally looked down upon, and i can see good reasons why the same would be true in king-of-the-hill scenarios Regarding the discord, these points, even if correct, are not reflective of general TW-discord-multiplayer environment. The players are generally very "honorable" and if theres a specific tactic you dislike, you can specifically look for a match where it is banned. The uploaded matches thing i cannot comment on cause i dont watch them regularly enough, though i believe (?) that at least at one point he uploaded both wins and losses
@@DoubtkeyApartments You couldn't do that in WH, there's a chance the cavalry could be caught and wiped out but even if they're not they'd be facing the wrong direction so they'd turn and then get charged by the pursuing unit. I don't see how it would work in real life either, it's suicide to turn your back on the enemy in combat, especially on a horse. Still seems very cheesy to me, won't be doing that at all.
@@brisca1668 Thanks for the detailed reply. I don't see how goon squads were ever a meta, just run away. Some stuff is designed for that though so it isn't cheesy, dark elves and skavin have assassins and some characters are designed to fight other characters. Flyers seem OP so maybe they could do it, doesn't seem to be a driven off rule where you had to move to the nearest table edge before coming back. There's a LOT more factions and units than I was expecting to be in the game, can't wait to start playing it in a couple of weeks. Vampire coast are new, they look interesting but not sure how fun they'd be to play. Do chaos have sorcerers? I think I saw that the chaos spells have only just been added, maybe they use dark magic.
@@a-walgames1350 Goon squads in multiplayer were once incredibly strong, because you had consistent ways to close the gap on your opponents lord/characters in general, and single entities were very very strong pre wounds system (wounds were only added in WH3), also flying characters could not land so it was often coinflip if both players took fliers (in which case one sides fliers will die very soon) There was an entire multiplayer meta around certain vampire count goonsquads, around double noble plus caster lord on high elves and, most terribly, fey and double paladin for bretonnia, which made them the strongest faction for a very long time Chaos does indeed have sorcerers, warriors of chaos have a few aggressive lores (fire, shadow, death, metal), and the non-khorne (khorne has no magic) monogod factions each have a unique lore and some access to the "old" lores Nurgle: Lore of Death and Lore of Nurgle Slaneesh: Lore of Shadows, Lore of Slaneesh Tzeench: Lore of Fire, Lore of Metal, Lore of Tzeench, with a good chance of more options in later dlcs, cause in lore tzeench knows all types of magic Demons of Chaos of course have access to all of the above Edit: Given that you said you were surprised by how many factions exist: Warhammer 3 is the third installment in the total war: warhammer series, with races earlier titles/dlcs becoming playable upon ownership of said titles (however, this is only true when WH3 "mortal empire", the combined campaign map, drops, right now we only have the WH3 exclusive factions) For example, vampire coast is a dlc faction from the second installment, so to play them, you would have to own WH 2 and the Vampire Coast DLC Just wanted to make sure you are aware
I have a I7 processor 16gb ram 1060 gpu and a sabrent rocket ssd no excuse and the game runs like basically fuzzy minecraft trees and horrible graphics considering demanding a refund for a game which is clearly not compatible I am above minimum requirements I expect better than that. Total rubbish 1* out 10 for me.
First I've realized that Heart of Winter does not affect friendly units. This changes everything....
lots of people I've seen taking dumps on ice magic... but heart of winter is so good on stationary enemy units. it deletes them. also if you pop the slow spell on top of the heart of winter circle, enemies have their speed reduced to 1 - 10 usually and are basically trapped in there. the slow is great for chasing enemies down too... it turns cav into infantry speed wise
why would you think it affects friendly units?
I am surprised Zerkovich didn't mention it, knowing that makes Heart of Winter a lot more useful.
@@AdamNisenziSpisak bcs normaly those spell do affect friendly units
not "those"... that was the wrong word... but spells like Vortex .. this is direct damage and thus there is no friendly fire
I've found that dropping a Heart of Winter in combination with an ice sheet can drop infantry speed to single digits, essentially making a killzone for my ranged units. Really liking the tactical use of ice lore.
Ice Sheet is deeply underrated; you have an army where nearly everything has ranged attacks and that suffers on the charge, and here is a way to slow down an entire frontline AND reduce charge power for a tiny discount cost.
Heart of Winter is powerful, but it gets even better when you save up enough for it and Ice Sheet. It's too expensive for usually just making your enemy take minor damage and leave the circle before the big ticks start, but if you drop an ice sheet just as it casts, suddenly they're on half speed and getting slower - less if you have Ice Guard plinking them - and they can't get away at all. Watching cav units try and fail to escape Heart of Winter is viscerally satisfying.
Try putting a unit of tzar guard ahead of the rest of your infantry, with those in a semi circle around and behind it. The enemy army will blob around the tzar guard and largely leave your missiles alone. Cast crystal sanctuary on the tzar guard and then just let the game play itself. If you can afford it you can also pop heart of winter on the blob. Cav behind the semi circle to protect if you need/can, otherwise they can flank
Or have a checkered formation of Streltsi and Armored Kossars as frontline. Cast Ice Sheet on the path and watch the enemies getting hammered as they approach. Your archer units can comfortably sit behind and shoot over the heads of your directfire Gun/frontline. If a blob forms anyway, just cast HoW on it.
From what I recall, what works even better than Tzar Guard is Heroes, Lords and Ice Bear.
I used this same strat extensively with Chimera as a Dark Elf.
For the next guides can you mention which spells do friendly damage and which don't?
All Direct Damage spells(it is a tag like Vortex or Bombardment) only targets enemies. Pretty much every other spell-type has a risk of friendly fire.
@@fendelphi this is completely wrong
@@p.p.wienersson Which Direct Damage spell deals damage to your own troops then?
@@fendelphi you said direct damage "like vortex and bombardment" just plain wrong
@@p.p.wienersson No, i said it is a Tag, like Vortex and Bombardment.
Those are Tags as well. Just like Wind and Breath are Tags. So every spell with the Tag "Direct Damage" will ignore Friendly Fire.
Using ice sheet to proc the ice passive is also really great. Upgraded it costs like 1 and gives your entire army armor and melee defense.
Just wanted to say, I think your videos are amongst the best out there on Warhammer 3. Really informative and helpful, great explanations, and often very funny too. Keep them coming!
The Ice magic passive is good if enemy has ranged domination. Just use any spell and thanks to passive your army will take less dmg in approach.
But isn't it kinda trolling, since kislev is very missile-based? Also what is the reduction, hope it's at least ≥30% :(
Useful for monster stacks though, but they are not that meta for me.
@@smokinggnu7197 Against low AP missile attack it may be even more than 30%. I found it useful at beginning of campaign when I had to fight other Kislev faction and later when Tzeentch send me 3 stacks
Cascading firecloak is great for helping your Heros win duels/snipe armored SEs. Just make sure your hero deals mainly AP damage (like a noble for example), slap a firecloak on them for 4 winds and watch them deal a good deal of extra damage while taking way less with the 24 extra MD.
Love ice sheet. I think its the best value-for-money-spell in this lorebook and pretty high up there across all lorebooks. Love to pair it with armored Corsars. Dropping it infront of them usually gives em enough time to get rid of their pistolammu before heading into melee, making them pretty damned cost-effective. Not to mention all the tactical applications this spell has to counter dangerous units.
I always mix the breath magic with bombardment spills the breath knock them down so they can’t runaway from the bombardment and both of them are cheap
3:55 no no ignore the icewitch getting totally murderd by N´Kari just look at those tzar guard winning.
These magic guides are going to help so much. I love Lore of Yang it looks amazing but I have no idea how to use some of the spells effectively
Ice sheet combos well with heart of winter, keeping units from leaving the circle and basically double slowing them down.
yes!! it works so well!
And there's so many ways to cause Frostbite on the Kislev roster, even at range, if you want to be a total bastard. Watching two units of skirmish cav try and fail to run out of one circle for a full minute is schadenfreude as hell.
surprised i haven't seen this yet but ice sheet only works against units in the initial circle when you cast it. anything that walks into the circle doesn't get slowed. can't remember what happens if you hit the unit initially but it walks out of the circle.
the army ability bitterness of winter is different, any unit that touches the circle gets slowed for the remainder of the spell.
you can see at 1:17 the daemonettes are still 54 speed and has no debuff icon after walking into the ice sheet circle.
As for crystal sanctuary i really think this spell should have the option to put it on enemy units aswell. Like when your opponent got a dangerous fast unit comming in for the flanking or for the hammer you could freeze it solid for a while, buying time. As it is now i never pick crystal sanctuary. Its applications right now are not worth it, as i see it. Making the spell more versatile, like i suggested is exactly what it needs as far as i am concerned.
Kiev having no friendly fire for HoW is amazing
Yeah, the moment that clicked for me Katarin turned into an army-killer. Just blob up enemies with your troops and then drop HoW into the moshpit and watch her damage numbers go into orbit.
Ice Sheet synergizes extremely well with Ice Guard: enemy units are slowed to 45% speed, theoretically doubling the number of volleys you can get off before the melee. The Ice Guard, in turn, work really well with Streltsi in front of them: the former shoot more frequently and have more damage, which is magical (good against demons), while the latter have more entities, more armor, and flat trajectory armor piercing missiles that excel against Khorne warriors, Ironguts, etc.
ice sheet slows for 25% and forstbite from iceguard slows by 35%. so it's 60% slow. also a tempest wizard casting hailstorm for cheap 6 winds will proc her passive which also slows for 35% i think. so you can slow enemies down quite a bit.
I'd be much more positive on lore of ice if everything wasn't so damn expensive.
Remember that you are not capped with a pool of up to 30 WoM anymore. And you replenish at the same rate no matter how much is in reserve(10 or 50, the replenishment is the same).
@@fendelphi its not about the rate of fire as it is about the cost-effectiveness. When you can get 1k kills with fire for the same cost, this feels sadly underwhelming
@@smokinggnu7197 I really dont think they are that expensive for what they do. Most of the spells have built-in utility due to slows and have applications that other spells do not. For instance, Heart of Winter is a big AoE that ends up dealing massive damage(ignoring armor) and there is no friendly fire, making it very safe to use against enemy blobs in your frontline.
Sure, it is expensive, but when you can deal 15k+ damage with as single cast, without endangering your own units AND slowing down enemies for added utility, it needs that cost.
Another thing worth considering is that Fire resistance is a thing. So while lore of Fire can deal heavy damage, some enemies can be almost immune to it's effects.
Fire also have issue dealing damage to faster enemies, as well as a fairly high risk of friendly fire damage.
Of course, you can lure the AI to do stupid stuff, which gives you nice big blobs to target, as well as minimal friendly fire. But magic should not really be balanced around that.
Now, hopefully, lore of tempest next
Legit haven’t used kislev yet so this is incredibly useful
in regards to ice sheet, I think its kind of bugged. When you cast it in the area, only the units that were in that area at cast are slowed down. Units that enter the area dont seem to get slowed. Those demonnetes didnt get any red on their speed, and the reason they went as slow as marauders is because they are trying to go in together. Like nkari with 100 speed was going at the same speed
I think the bug is actually that the unit cards don't update always until you come off and go back on the unit. I have noticed that happening though, units not being affected. Regardless, the usage is the same... just need the game to work properly xD
@@Zerkovich it looks like walking 'into' the circle doesn't affect them, only if they were in the circle at the time of activation.
Very Good, tempest guid w'd be most appreciated as well x)
why not overcast that last spell? the cost increase is small for around 50% more damage
Agree
mainly because WoM is finite, miscast and there's always overkill
I see it 2 ways:
if I have the WoM, I won't cast it unless it's a good opportunity for a overcast
or if I have just enough for a normal cast and I see an opportunity, well
@@kyallokytty
Sure u dont need to always wait for overcasts...but in many situations, especially vs elite units, the overcast of this should be better and for a minor cost increase
2:34 run giant crab man! lol
I find Zerkovich's insistence on overcoming the 20% physical resistance of demons laughable
20% is absolutely nothing, its equivalent to having 30 armor
@zerkovich your findings on death frost doing LESS damage to even low entitiy units is pretty interesting - were you able to calculate roughly how much damage it does per tick? Otherwise Ill have a look at home
Love these spell guides. Ive played thousands of hours over 3 games and I dont feel competent with magic.
does sanctuary increase unit mass? I couldnt tell for sure but it looked like in the footage that it prevented knockback
Does Heart of Winter have friendly fire?
Doesn't seem so. Weird because some other spells specifically say they don't do friendly fire.
Oh, so that's what the bigger circle around Ice Sheet means. I just assumed it also happens to slow down other units near the one I targeted... turns out I shouldn't be using it that way!
Does anyone know how the percentual armor piercing damage is calculated? Based on Regular damage or existing AP damage? So assuming a +50%AP bonus on a unit that does 20 regular damage and 10 AP damage - does the AP bonus result in +5AP damage or +10AP damage?
how do you change im kiss to horizontal?
Heart of winter won't hurt allies ?
Curious question regarding ice sheet: If half of a unit is on the ice and slowed, does the entire unit slow down to account for them?
generally yes, the game applies debuffs to the whole unit or not at all, so as long as the game considers the unit to be inside the area of effect then it will slow it down. The iffy part that I dont understand completely is how the game decides that, if half a unit is inside an effect then it will count, but what about 1/5th or 1/10th? a single model? not sure where the cutoff is.
Does heart of winter hurt your troops too?
It's a direct damage spell so I don't think so
Nein, Majestät. Tut er nicht.
Released 12 secs ago? DAMN I'm EARLY!
Does heart of winter inflict damage on friendly units?
I literally finished the Kislev campaign 30 mins before this went live, what are the chances.
If you use Heart of Winter on a big blob, do you units take damage as well?
no, its a direct damage
any direct damage spell only damages enemies
Waiiiit did it got nerfed ? Ice sheat had attackspeed debuff to enemy, which was totally awesome.
Do all the slows stack as flat values or percentage? Would it theoretically be possible to stack frostbite (-30%), Ice sheet (25%), and Heart of Winter (25-60%) to get the unit to zero speed? Or would it stack to a max of 39% (First HoW) -> 21% (Final How) base speed?
any good game should such value treat at percentage. Aka 100-30% = 70% then 25% out of 70 which is around 17.5%
@@DoffyDogg Do they stack at all though? ive seen games where the highest value is applied
@@brisca1668 They definitely stack. Frostbite plus Ice SHeet is downright *sadistic* against slow armies you can outshoot. Like, Nurgle demons just straight cry.
Does magic have friendly fire?
Most spells that damage spells do like blizzard.
With how armor reduces damage you willl still do 62% damage to a unit with 50 armor when using the ice maidens kiss
gotta be honest I quiet like the Heart of Winter spell
As lunes Stood in front of Slaanesh
The chaos God slowly walked around her
Oh your the intruder that dares to enter my realm
No my Lord I invited myself in for some of your minions we're all too eager to let me in
I can see why ain't you the
most tastiest thing I've ever saw
Now the question is what are you I've never seen such beauty of your quality before your skin is black as midnight and that hair is color of winter and the color of those beautiful sensual eyes
of are so translucent radiant blue
Is almost like I can get lost in those eyes they're so inviting
You flatter me Slaanesh for I wonder who you speak to me as the man in you or the woman in you for your form always changes who you are
Or if you're confused my Lord please pick one form for I'm not choosy and I don't mind the foreplay but confusion is not what I like
If you're not confident who You Are
Then the performance of a God of your caliber will always be in question Slaanesh
you're so direct and confident you're not afraid of my presence you're not even memorized by my presence you're very interesting lunas Von strickett
I almost hate to kill you oh how you would be just fine too be one of my many many brides to be a slave to
My every whim the pleasure mmm
Careful my Lord Slaanesh my kiss
Can be quite as deadly than any of your champions deadliest swords
Is that true for I would love to find out would you give me an example
Is that what you really want or something more for a god of your great eternal insatiable appetites
Couldn't be a pleased with one kiss oh no you would want more
I've starting to love your little game
it's so interesting how you engage me for the others I have to break
Little by little but you choose to challenge me
Then Slaanesh let us play the game
For you set the rules and I'll try to break the rules how about it a couple years of your time With beauty such as mine
Then Slaanesh smiled a lustful grin
Then let us play the game for if you lose you will be mine for eternity
And if I win my Lord what do I get in return
anything your heart's desire for I doubt you'll win
We'll see my Lord Slaanesh
For lust is the most deadliest
Form of emotion and always leaves you vulnerable to the many mistakes of passion
For some reason mines keep crashing after I hit play. Anyone else had this problem?
2:35 wait are you playing against AI or a person? Because that wind spell was actually aimed.
Tempest is better
Wouldn't the reason that Death Frost does more damage "value" to lord and heros vs single entities perhaps be because a legendary lord is going to be worth way more than a rank 1 single entity typically?
Indeed.
I think the point is, that you have to weigh between removing models(from monstrous infantry/cavalry) and dealing damage to SEMs. You get more consistent pay-off vs SEMs, because there is a high chance that the damage will be distributed among several models when targeting Monstrous infantry/cav.
And of those SEMs, you typically get the most value when targeting Lords and Heroes.
2:17 how do you change the direction?
New to game, how do you overcast and how did you pivot the breath ability?
Double click on spell icon to overcast. In campaign you need to put 2 skillpoints in hero spell to have a option of overcasting. You can change direction of spell by simply clicking and holding left mouse button. PRO TIP: it also works on vortexes! It does not guarantee that vortex will go this way for long, but at least it will start going in direction you pointed.
@@DonBandi1 thanks for the reply. There are a ton of tricks to learn in this series. I keep finding new things I didn’t know about
Either needs a damage buff or a cost reduction across the board.
How did he angle the tearshaped spell?
Witch Hunter Lance
the hunted Slaanesh Hunter
Chapter one Ostermark Bechafen
Spring hackelstein Manor 2514 ic
As Myra von heckelstein appeared in front of the fireplace she rocked herself back and forth feeling cold her short black hair was ruffled with blood her smooth skin on her back lash open With wide deep cuts blood ooze down her torn up back she stared into the glowing fire her hazel eyes Reflected a Outlook of being broken Her beautiful round smooth chin Cut open blood drip from her cut open lips
As for her beautiful red dotted dress ripped and tattered she muttered
to herself in a whisper while she continue to rock herself back and forth her words were please more
on and on as she muttered quietly
Then her father rothman von rickenstein came into the room as his servant's Andrea and Hinkle came in he looked down and saw his daughter rocking back and forth he was Disturbed seeing her do this
He slowly bent down to his daughter noticing the pool of blood at her back end where it slowly trickled down to he was dressed in a blue cloth overcoat white garment shirt and black vest with black cloth pants and black buckles shoes the fireplace light reflected off his curly mustache and short greased up black hair he raised his glass and study them to see his daughter better
He replied to her in a gentle, worried concerned, voice Myra what happened to you where, have you been, then Myra look up toward's
her father replied back, with
a hesitant, painful frail voice
Father don't look at me he, did thing's to me, please don't then rothman replied back with a Stern, the demanding, voice but you been missing for a week where have you been Myra something happened, to you I want to know who did, this to
you and the thing's he did tell
me now
Then Myra look back into the fire
Continuing rocking herself back and forth then rothman looked at his two servants he replied to them in an angry frustrated voice darn her
Innocent soul go get the City guard Captain Henkel bring him here stop at nothing no delay yes my Lord
he left out of the front room then rothman look At Andrea his wife's chambermaid Look at her straight
in the eyes bring fresh clean water
in a bow and lots of clean towels
At once hurry then the chambermaid replied back in a soft gentle voice yes master do i wake up your wife to let her know that her daughter's back
No i don't need her panicking at this moment hurry up yes master
Then he slowly reach down with his right hand then to pull her up to
him She turned her face as it was starting to change into a blue like color she opened her mouth as
It coutort her teeth slowly burst out of her gums bleeding profusely
With new jagged sharp teeth her hair was slowly starting to Fall out her hand broke in and reformed as started to swell in size as a claw Well her skin ripped and teared open blood splattered onto the floor revealing her new purple and black fleshy skin Her Eye's slanted wide and We're unearthly demonic as her head burst Open with bloody horns
She grabbed rothman with her clawed Chitin hand and stood up right with her three sharp talon feet
And look her father in the eyes and
Spoke to him a demonic voice
Father this is what Lord Desmond did to me then rothman screamed out loud screaming for his life
No Myra please let me go
He look in her bloodshot eyes
As he felt calm seeing her
Beautiful again he was under
her hypnotic Glamour as he
hung Helplessly in her claw
he wanted me to give you a message who's laughing now
Then she clinched her claw inward with enough Force cutting her father's head clear off blood spray upward down onto the floor Like raindrops
Then Andrea in her blue nightgown came in hearing the screaming the
House servant pull back her hand
Over her mouth looking at the grizzly scene of Carnage as she let out a huge scream in the old Manor the
Slaanesh Daemonette's instantly sprung around she came at her with both claws ripping and tearing into her flush as Andrea body went limp
The Fireplace light reflected off Myra's Demonic shadow on the wall as it depicted her rising up with one her claw Stretching upword with Andrea's head in the air then throughout the night many more blood curdling screams erupted out of the shadows within the Manor before everything went silent within the night
_________________
As Lance's carriage road the cobblestone street Of Ostermark Bechafen Within the carriage he
set down on the leather plaid seats silently as Melissa Ivan and Maxwell
Was seated in front of him they Notice how Lance was an old man now in the form of his father by using a strand of his father's hair
And his blood mixed with it he
Was the conjure up his father's face hair and skin through blood magic
Lance face was old and saggy as he
Had long white beard and long white
Eyebrows he formed a old rotten smiled
Can someone explain to me what new Magical Reserves actually does?
Ice Maiden's Kiss and Death Frost are so bad in dealing damage. It's better to remove these spells in multiplayer
Short summary: Lore of Ice spells don't do much, they're clunky and extremely expensive.
Always pick the Lore of Tempest
Now I only need to remember to actually use the magic lol
crappy damage, high cost. Pretty bad overall
Death Frost is so bad compared to Spirit Leech
I've been watching some your videos over the last few days, I used to play Warhammer so I'm looking forward to playing this in a couple of weeks when I get my new laptop. These videos have been very helpful because I've never played Total War before and you seemed like a really decent bloke so I don't want to criticise but you're very hypocritical.
You said players using goon squads is a cheap tactic that people really shouldn't be doing but then I saw one of your videos with you using Kolec (think that's his name) and two other dragon-ogre heroes and the first thing you did was send all three straight after the enemy general. How is that not the ultimate goon squad?
And then I saw a video where you said people should 'cycle charge' their cavalry so they can keep getting a lance/spear armed unit their charging strength bonus? Are you f'ing serious? That's the biggest piece of cheese I've ever seen! I'd be embarrassed to try using that exploit. That is definitely NOT how you're supposed to use cavalry in WH, that bonus is for the first round of combat and if it's not enough to win the combat you stay there!
I watched a four player video of yours and you were very insulting to one of the players because he was shooting your general, you've also criticised players for casting spells on your general. I definitely wouldn't want to be a player that uses cheap tactics but maybe I'm missing something here. Why would you not target an enemy general? Also I'm sure I've seen you target enemy generals with ranged attacks so is it magic and artillery?
I was going to ask if I could join your discord because I wanted a friendly environment where I could learn the game and have fun without people using silly tactics to win like corner camping or whatever but if you're going to criticise people for using straight shooting artillery and spells for exactly what they were designed for and goon squading while you ubergoon squad and 'cycle charge' them I'll have to see if there's another group with less cheese and more importantly, far less hypocrisy.
Also I've noticed you seem to either win every single game or are only willing to upload the matches that you won which obviously makes them far less interesting to watch, 'why you lost' is fine without permission but 'why I lost' clearly not.
I agree with the rest of your points, but just wanted to say that cycle-charging was a calvary tactic used in real life too - notably by Polish hussars, who even had spare lances in supply in order to repeat charges if just one was insufficient to break the enemy
Point-by-point: Goon Squads: Unpleasant tactic, but for a long time it was incredibly dominant (aka. pretty broken ) in the multiplayer meta, and if you are playing in an environment without any specific rules (no tournament rules), i think its fair to want to win even if the tactic is cheese.
Cycle charging isnt cheese, given that it was how historical cavalry often fought and given that its been a staple of total war play for its entire existence.
Regarding shooting the general etc. this depends on environment. I remember during total war napoleon times that focus firing the generals unit was seen as pretty cheesy and generally looked down upon, and i can see good reasons why the same would be true in king-of-the-hill scenarios
Regarding the discord, these points, even if correct, are not reflective of general TW-discord-multiplayer environment. The players are generally very "honorable" and if theres a specific tactic you dislike, you can specifically look for a match where it is banned.
The uploaded matches thing i cannot comment on cause i dont watch them regularly enough, though i believe (?) that at least at one point he uploaded both wins and losses
@@DoubtkeyApartments You couldn't do that in WH, there's a chance the cavalry could be caught and wiped out but even if they're not they'd be facing the wrong direction so they'd turn and then get charged by the pursuing unit. I don't see how it would work in real life either, it's suicide to turn your back on the enemy in combat, especially on a horse. Still seems very cheesy to me, won't be doing that at all.
@@brisca1668 Thanks for the detailed reply. I don't see how goon squads were ever a meta, just run away. Some stuff is designed for that though so it isn't cheesy, dark elves and skavin have assassins and some characters are designed to fight other characters. Flyers seem OP so maybe they could do it, doesn't seem to be a driven off rule where you had to move to the nearest table edge before coming back.
There's a LOT more factions and units than I was expecting to be in the game, can't wait to start playing it in a couple of weeks. Vampire coast are new, they look interesting but not sure how fun they'd be to play. Do chaos have sorcerers? I think I saw that the chaos spells have only just been added, maybe they use dark magic.
@@a-walgames1350 Goon squads in multiplayer were once incredibly strong, because you had consistent ways to close the gap on your opponents lord/characters in general, and single entities were very very strong pre wounds system (wounds were only added in WH3), also flying characters could not land so it was often coinflip if both players took fliers (in which case one sides fliers will die very soon)
There was an entire multiplayer meta around certain vampire count goonsquads, around double noble plus caster lord on high elves and, most terribly, fey and double paladin for bretonnia, which made them the strongest faction for a very long time
Chaos does indeed have sorcerers, warriors of chaos have a few aggressive lores (fire, shadow, death, metal), and the non-khorne (khorne has no magic) monogod factions each have a unique lore and some access to the "old" lores
Nurgle: Lore of Death and Lore of Nurgle
Slaneesh: Lore of Shadows, Lore of Slaneesh
Tzeench: Lore of Fire, Lore of Metal, Lore of Tzeench, with a good chance of more options in later dlcs, cause in lore tzeench knows all types of magic
Demons of Chaos of course have access to all of the above
Edit: Given that you said you were surprised by how many factions exist: Warhammer 3 is the third installment in the total war: warhammer series, with races earlier titles/dlcs becoming playable upon ownership of said titles (however, this is only true when WH3 "mortal empire", the combined campaign map, drops, right now we only have the WH3 exclusive factions)
For example, vampire coast is a dlc faction from the second installment, so to play them, you would have to own WH 2 and the Vampire Coast DLC
Just wanted to make sure you are aware
Nice content with the opposition using better magic than what you are going through. Good little way of showing how crap Lore of Ice is.
I have a I7 processor 16gb ram 1060 gpu and a sabrent rocket ssd no excuse and the game runs like basically fuzzy minecraft trees and horrible graphics considering demanding a refund for a game which is clearly not compatible I am above minimum requirements I expect better than that. Total rubbish 1* out 10 for me.