Thanks, Laubox. You don't really need the Open Composite switcher anymore to make sure DCS isn't running with SteamVR. Since Open Beta 2.8 DCS Multithreading runs natively on OpenXR. You also don't need to put the '--force_OpenXR' extension on the desktop shortcut for this same reason. Cheers!
My g2 has been terrible since 2.9 Sometimes not launching at all and running 2d. Sometimes running but starting steam vr too. And sometimes running but making the mirror fullscreen. It looks terrible too
@@Scoobydcs I understand you. When we have stabilized the performance in DCS, a new Open Beta comes and everything goes to waste and we have to start over. It's the circle of life with DCS. 😂
Wow!!! thank you so much!!!🥰 👍👍👍 I was stuck for two weeks because I didn't know the Quest 3 VR DCS installation order and settings. Setting up Quest 3 is too difficult. 😥😥 You are my lifesaver!!!😍👍👍👍
I also want to say thank you. I applied this to my 1080ti with minor tweaks, and now I can even fly the infamous Apache with no stutters or jitters. It's buttery smooth. I'm running Ryzen 9 5900x 32gb ddr4 @3600 Aorus 1080ti with a rift S
Thanks Laubox, for me with Quest 2 setting the headset resolution 1.0x and 72Hz and pumping up pixel density in DCS to 1.5 resulted in the best visual/performance balance wih the least judders and fixed fps. Also MSAA x2. OpenXR scaling NIS 100% size 20% sharpen and FOV rendering set to quality & narrow. Ryzen 7 2700x, RTX 3080, 64GB RAM
Good general review. People if you take the time to follow this thread you will gain 40-60% FPS when using the described methods and settings. Just take your time and once you see the improvement you can at your own discretion make further adjustments.
@@lauboxI had my best DCS experience ever last night. I haven't done much multi-player and didn't attempt it last night but did a little of the Inherent Resolve campaign and never even saw a single jitter or flaw. Amazing. Now I need to figure out how to get MSFS to run better haha. Thank you.
The preload radius is what's taking up all your memory. Because MT isn't well optimized yet, it leaks memory and doesn't manage loading in textures properly. Turning the preload radius down can dramatically reduce memory usage.
"The chicken is not blue but green." Thanks in advance for putting this vid together laubox, however after giving it a go my Tomcat's steam gauges are blurry and sharpening did nothing. I don't run beta through SteamVR , in fact I don't even have it. System specs: I7-8086K, 64GB, RTX 3080TI with a Q2 at 72HZ
Thanks for the comment buddy! Do you run on the 1x render scaling? You could try to up that or leave it at 1 and up the pexel density in DCs to 1.3 or 1.4 whatever you can run
Absolutely@@laubox, it was a big help. So no I was not using 1x render scaling so I went into NVIDIA and set that too yes and 1. I then went into DCS and pixel density to 1.3 and started it up, huge improvement. Bumped it up to 1.4 and an even bigger improvement. So thanks again, your vid was a big help.
Great advice and walkthrough! I'm running an RTX 3070, Ryzen 7 5800X, and 64GB of RAM with these settings now and went from just shy of 30 FPS and jitter city to a smooth ~50 FPS in VR using the Varjo Aero at default settings. It's also worth noting I had installed mbucchia's Quad-Views-Foveated software as well which I believe paired with these settings is making a world of difference. Thank you for sharing this video!
My problem wasn't the FPS, but the latency (the "visible window" was lagging in VR when quickly turning your head). With your hints, I can play with stable 90 fps on my PICO 4 now, overall latency is down to 21 ms. Awesome! 🤩 My specs: 7900 XTX, Ryzen 5900X, 64 GB, PICO 4 connected with 2.5 GB/s USB-C-Ethernet-Adapter with PD.
Hi, glad you got it working. Sorry for the noob question, could you clarify for me a bit? I want to jump into VR with DCS with a Pico 4, connected via cable to PC, with power so I dont have to stop and charge. But how exactly does it go from USB-C to ethernet? I only see USB-C male to ethernet female dongles, Pico has a USB-C port and I only got one ethernet port on PC.
@@jakubskyba7508 Sure. There are three wired ways: either you go with the standard Pico way and connect your headset with USB-C and then use the Streaming Assistant. This did not work well for me. Then there's the option to use ethernet over USB-C with Virtual Desktop and a lot of fiddling, also not very stable. And then there is the way I chose: I got me a USB-C/Ethernet adapter with an additional power input. I connect this adapter to my headset with USB-C and clip it to the side of the headstrap. Then I connected a lightweight and flat Cat 8.1 ethernet cable to the adapter. This cable goes right into my PC's ethernet port. As this is a 2.5 Gbps port, I also bought a matching adapter with 2.5 Gbps and the right cable, so now I have a direct 2.5 Gbps ethernet connection between my headset and the PC. My PC is connected to my router over 5 GHz wifi 6 ax. You can then share this connection with the ethernet port (usually it would be the other way around). So now I have internet and a direct 2.5 Gbps ethernet connectio to the PC in my headset. And as the adapter also has a USB-C power input, you can also plug in a normal USB-C charging cable while playing. This is the adapter: www.amazon.de/dp/B0BKMPT6N3
@@W00PIE Amazing! Thanks a lot. I don't have a wifi 6 nor wifi on my PC's mobo. So I was thinking to do the wiring as you described but to connect the ethernet cable to the same router as my PC. But that might not be enough to connect the Pico to PC... Gotta do some studying I guess
2.9 has been an absolute game changer for VR. I have a fairly high end PC (4090, 13900K, 1000w PSU, liquid cooled….yada yada yada). 90 FPS with everything maxed out. The only thing holding me back now is my Reverb G2. It’s a great budget headset but the clarity is lacking for anything right outside the sweet spot. That being said, it’s wild to me that I’m complaining about the current VR experience. Even with the headset, it’s pretty incredible.
What that specs, just go with Pimax Crystal. From what ive seen, alot of people who are into flight sims are usually either get the 3 following headsets, but crystal will give you advantage when come to dog fight. Crystal Beyond Aero
Only if plugged into the pc, if you have it plugged to the wall and connect wirelessly itll charge while playing. Run mine till low then charge when needed
Preload radius just defines how much of the map is loaded when loading when Mission. If you have DCS on something like a gen 4 nvme ssd, you can put it to maximum. It might take a few seconds longer to load the Mission, but you wont have to load any graphics later to the fps should be more consistant
Guys you need your own try all settings. This guy - he is right with OpenXR, Turbo mode, oculus settings. DCS video settings in game- wrong! :))) 1.Clouds need to use STANDART or ULTRA. Clouds take a lot perfomance but nice clouds only with ULTRA settings, difference between HIGH and STANDART is so little but so big in FPS - that you do not need HIGH 110%. You 110% need ULTRA cloud if you have 4090, if 4080 - STANDART ! Only this way! 2.The same with WATER - you need LOW or ULTRA - medium is looking like LOW 99% but take FPS. 3.Visible range - take almost nothing, i do not know why, but it is fact. You need to use HIGH there. Medium is a little bit low...., but use it if you have something like 3080ti. But one more time - it take almost nothing, try MEDIUM and HIGH both. Difference between HIGH and EXTREME is very hard to see. Best to use HIGH. 4. Shadows HIGH :)))) You need 4090 to get Shadows. If you have 4080 or lower -it is impossible to have SHADOWS at all ! No perfomance for that! Shadows - OFF, all of them OFF ! If you like shadows so much and cant flight without shadows - use medium first. High is better but take more FPS. If you have 4090 use HIGH if lower turn shadows of or MEDIUM. 5.Textures. Use HIGH only if you have 4080, 4070ti, 3090ti... Difference between HIGH and LOW you can see firs of all in cockpit, outside - YOU CANT SEE DIFFERENCE AT ALL. MEDIUM is enough. 6. Resolution in DCS settings mean resolution of your monitor - NOT VR. You need to use as low as you can put there - 1280x720. If you use VR what for you need 1920 on your monitor? 7. Forest and trees ! Very important thing and take a lot perfomance. I use forest visibility and details factor on MAXIMUM on my 4080. The problem with trees is that by lowering these settings you stop seeing trees in the distance, but that doesn't mean they disappear. This means that they are always in their places and it doesn’t matter whether you see them or not - your rockets, bombs,... will not be able to hit the enemy if you hit a tree that is invisible to you. Therefore, I recommend leaving this setting at maximum. It’s better to turn off the shadows, but to see the trees and not miss the enemy with missiles!!! 8. Grass use 400 - 1/3 of maximum. It take a lot if you put more than 50%. 9.Scenery details factor - better to put MAXIMUM ! reducing this parameter kills the atmosphere. 10. Chimney smoke i prefer 2. But is up to your taste. 11.Anti aliasing - you need 4X all time, but if you rising up VR multiplicator in DCS form 1.0 to 1.4 - 1.6 or higher you can use X2 or turn it OFF at all. 12. In oculus menu all time use 72z and maximum resolution multiplicator 5400+. Possible to use 5100+ to have some FPS, difference between 5400 and 5100 in oclus settings is almost impossible to see. 13. VERY IMORTANT THING !!! Use Oculus debugtool ALL TIME YOU RUN DCS ! After you connect your helmet to PC open Oculus debugtool from oculus folder on your computer and TURN OFF "(PC) Asynchronous Spacewarp. IT IS REPROGECTION ! AND YOU DO NOT NEED IT for best expirience in VR. If you experience slowdowns after disabling this function, THEN YOUR SETTINGS ARE TOO HIGH! Just lower your graphics settings using my tips! 14. !!!MOST IMPORTANT THING!!! Reprojection must be turned off 100%! In 100% of cases! Even if you have a powerful computer with a 4090 and DCS does not slow down at all, turn off reprojection! Otherwise, if you catch a random render lag of 0.1 second, this will turn on reprojection and it will complete the frames for you when it is no longer required for a long time, making the picture look soapy, and the controls are like jelly. 15. DO NOT USE Sharpening in Oculus !! Put it OFF in Oculus Debug Tool. 16. Use CAS in OpenXR toolkit in game for SHARPENING !!! Do not use Oculus and DCS menu sharpening before you try sharpening CAS 0-100%. 17. In OpenXR toolkit in game use Post Processing and put lower color saturation !!! DCS is becoming more and more like Vartander. We don’t see such bright colors in life and it spoils the whole atmosphere. In the standard, this parameter costs 50 in the openxr menu, but I lower it to 32. The colors become realistic and DCS is simply unrecognizable - everything becomes like the real thing and sometimes even scary heights. What never is and never will be, when all the colors are so saturated, it’s as if you’re playing on a screen and not watching real life.
I don't understand how you can have something sharp without increasing pixel density, either in DCS or in the Oculus app... or is it because of the green chiken?
Have a 5900X with 32 GB RAM and a RTX 4090. I'm very new in that game. Im playing in the standard VR Settings with high textures quality. VR Pixels to 1.2. I use the HP Reverb G2 V2 and getting stable 90 FPS with that but i didn't try a heavy loaded MP Server yet. But without the Hyperthreading Version I just get 60 to 70 FPS. That version makes the biggest difference at my system.
I was under the impression that prefer maximum performance was a rather pointless change. The sim will use as much power as it needs subject to the current demand. Prefer maximum performance set on just means your PC is and card are running faster and hotter for longer than they actually need to.
GREAT AND CLEAR VIDEO !! I own a great settings (Ryzen 7800XD, RTX4090 overclocked, 64Gb DDR5 memory, NvMe PCI 5.0 and Custom watercooling !!) I will try your advices and try to reach 72Fps in the UH1 on DCS.
Greta video. Thanks! Can you describe how you are able to mirror the Quest 3 in native resolution and FOV for a monitor? I either have to crop the left and right of the monitor, or see an image stretched horizontally. Thanks!
There is no chance of reading F16 FCR with this kind of resolution (to distinguish red 6, 8 and 0 on the FCR cursor). And 0.65 FOV tells me that your field of view is basically 65 degrees 😮 Of course it will run great (0.42x pixels to render vs normal FOV) but everyone who can actually see 100 degrees FOV will see a rectangular FOV equivalent to sitting in front of a TV.
This sort of performance testing would probably be a lot better if you were in a piston/propeller aircraft flying at lower level over a populated area. Propellers tend to cause artifacts and weirdness with DLSS and the like, and flying at 30K feet with one other F-16 in view is nothing compared to flying at 2,000 feet with a furball happening, or flying at 20K feet with 50 B-17s off your wing. If you can get those scenarios to perform well, then the F-16 and BVR engagements are going to be a breeze.
I use a Reverb G2 and have found that I don't have to put the "force vr, open vr etc" it now opens automatically straight from the mt exe. Maybe it's different with the quest tho.
This blows my mind, i recently upped to 64gb ddr5, new cpu, and a 4090 on q3. I have everything super low but it looks fair and is smooth. To be fair, i fly helos for now and i am usually sub 600 agl. I have to try tool kit and the oculus tray. That may help.
I am running a Pimax 8K X with a RTX 3080 ti and have experimented with settings, and have got things "just about there", terrain and buildings look marvelous though getting the clarity of other aircraft a relatively short ranges and labels in the cockpit that little bit needed seems to elude me, and it hangs about 50 fps no matter what I try... Bumping the Ram up looks like the thing to do, I am running 16 GB presently.
32gb is needed for Dcs, does wonders for the load times as well, still 50 fps on vr with your setup is quite good. I am getting similar results with a 6800xt
i still can see the bars on the outside of my view on 0.95 Think i will skip that setting. lol. Also for anyone, get the DCS Update/Launcher GUI. No need for command lines in shortcuts. You can swap between openXR, Steam and Oculus. (but keep it on openXR obviously)
@@laubox if only i could have my brain working that way, and also wearing a helmet for my scooter everyday makes that where i couldn't even roleplay that.
"x1.0x" is not native render res resolution in Quest Link, *the slider all the way to the right is* The multiplier is a completely arbitrary number. You always want to max out the Quest app slider and then adjust res in a particular game as needed for max clarity. Lower MSAA to 2x or use another AA method, and put that performance overhead into raising the base rendering res. Subsampling + foveated render has generally terrible results, even with Quadviews
Did you run into an issue where the displays exported but were also showing game video underneath? I can get all three winwing MFDs to display, but they also show game video. Driving me nuts! Thanks for demonstrating this is possible; it gives me hope!
Good guide, I got a very good performance boost, but DCS sometimes gets stuck when I rapidly change the view to players (F2) and when the camera switches to a plane high in the air, the image in the helmet (Quest 3) freezes, while the game on the computer continues. Has anyone encountered this problem and possibly knows a solution?😮💨
with my 6700xt, i get, stable 36-36 fps, when i fly over land, no matter what i set... i have 36-37fps, it's to cry (especially with the graphics card prices)
Thanks for the info. at 1min, you say that the extra 32gb ram gave you and FPS boost, Havent seen this anywhere else. Can anyone else confirm this is the case. ? Is the new ram the same speed as the old. ?
Hi there. Great video. I am new to VR and was wondering how you got that FPS graph on the screen? Is that MSI Afterburner? I've played with MSI, but can't get anything on the screen (even after trying to toggle with the 'on-screen' hotkey. Thanks!
First of all, thanks for this video. In Quest part, you have setted SS to1.0, but i was waiting that you set up SS in OpenXR Toolkit, but i haven seen this part...maybe i miss something? How can you achieve that detail without increaing SS more than 1.0? Maybe with MSAA X4? I have tested with MSAAX2 and overriding resolution in OpenXR Toolkit...but you have surprised me, lool...sorry if have missed something about my question
Thanks this works very well! However: do I need to use the OpenBeta Version of the game? Also, I thought Virtual Desktop will reduce the resolution quite a bit, depending on the Quality settings. At least in MSFS you can see that the resolution scale, if set to 100%, will change greatly, depending on the Quality Setting of Virtual Desktop. Also: when installing OpenXR, I think you need to set the Virtual Desktop Runtime to VDXR! I also achieved great results with fixed fov rendering! (I have exactly the same hardware, CPU, GPU, RAM and Pico4). Also in the newest OpenXR tool you can actually limit the FOV for the pico, like in the Occulus Tray tool, but it didn't make any difference for me. Is the Pimax Crystal upgrade worth it?
No need to if the F-16's are legible. I could read the Hornet's in the CV1 with PD 1.0 without even zooming, the Viper's were basically completely useless in that setup.
Hello one question I play pc/vr and yesterday I had an idea is it possible to put better resolution in your dominant eye and lower one in your non dominant, I think it would work because most of what you see comes from the dominant eye, so lowering the non dominant eye quality would be pretty much unnoticeable but it would leave more pc power for better resolution for the other eye
I tried this and openXR never launches even after re installing, restarts, etc and a fresh OS install just to be sure so I saw a gain of 0 FPS :( Edit: After un installing everything and returning to steamVR, I am now a persistent 60FPS lower. Not sure what happened but not only did this not work for me it completely cursed my PC.
Thank you for the tutorial. I only didn't understand one thing: when I start the game which of the programmes you explained should remain open? Does the oculus tray tool have to be associated with the visor in some way? Because even though I follow the tutorial step by step, when I start the game, from the viewer it's like I'm looking at a monitor and I can't see 360°. Could someone help me, because I am honestly going crazy
hey thanks for you video ! helped a lot I have a problem tho , when i go ingame, the screen goes ' double ' as VR reads. but im not ' inside ' the game, it just floats as a screen in front of me. instead of me being ' in ' the game
Ok so this definitely helps with m fps on the quest two however it now takes 4 minutes to load into GS’s server.. and stutters occasionally. And for some reason when I use the f15E it makes my game stutter a lot more and load times take FOREVERR anyone can help??
Is anyone getting a very bright cockpit effect and dark outside? Everything in cockpit is crispy and detailed just super bright like on the demo SU plane
Everything worked great for me at first, but after I got it running good I shut my vr and computer of to go do something and the next time I tried to get on I had the 3 dot loading problem and nothing I have found on the internet seems to fix it! Anyone have any ideas? this happened on my quest 2 but is also happening on my quest 3.
Thanks, Laubox. You don't really need the Open Composite switcher anymore to make sure DCS isn't running with SteamVR. Since Open Beta 2.8 DCS Multithreading runs natively on OpenXR. You also don't need to put the '--force_OpenXR' extension on the desktop shortcut for this same reason. Cheers!
No worries, but watch out! If the active runtime is 'SteamVR' in for example oculus app. It will run dcs in openxr but via SteamVR!
My g2 has been terrible since 2.9
Sometimes not launching at all and running 2d. Sometimes running but starting steam vr too. And sometimes running but making the mirror fullscreen. It looks terrible too
@@Scoobydcs I understand you. When we have stabilized the performance in DCS, a new Open Beta comes and everything goes to waste and we have to start over. It's the circle of life with DCS. 😂
@@laubox Do we need to do this running Standalone?
@@laubox Well since december, Meta has received Steam VR app so I do not think Open Composite is still usefull. I will try.
dude, these settings are ROCK SOLID. didn’t budge from 72 in campaigns and even in tti with 27 others in the server, rock solid
I am very happy to here that. Brings a smile to my face so thanks for sharing. What are your system specs?
i have a high end system but have never had such solid performance. im running a 7950x and a 4090 on a custom loop. and 64gb 6000mhz ddr5
Thanks for the video, this got me 72hz/fps with great cockpit clarity on my old gaming rig, really appreciate.
Thanks for the comment. This is exactly why I make them!
Wow!!! thank you so much!!!🥰 👍👍👍
I was stuck for two weeks because I didn't know the Quest 3 VR DCS installation order and settings. Setting up Quest 3 is too difficult. 😥😥
You are my lifesaver!!!😍👍👍👍
I also want to say thank you. I applied this to my 1080ti with minor tweaks, and now I can even fly the infamous Apache with no stutters or jitters. It's buttery smooth. I'm running Ryzen 9 5900x 32gb ddr4 @3600 Aorus 1080ti with a rift S
Thanks Laubox, for me with Quest 2 setting the headset resolution 1.0x and 72Hz and pumping up pixel density in DCS to 1.5 resulted in the best visual/performance balance wih the least judders and fixed fps. Also MSAA x2. OpenXR scaling NIS 100% size 20% sharpen and FOV rendering set to quality & narrow.
Ryzen 7 2700x, RTX 3080, 64GB RAM
Good general review. People if you take the time to follow this thread you will gain 40-60% FPS when using the described methods and settings. Just take your time and once you see the improvement you can at your own discretion make further adjustments.
Great video. Can't wait to try these settings out tonight. Thanks for posting.
No worries. Let me know about the results!
@@lauboxI had my best DCS experience ever last night. I haven't done much multi-player and didn't attempt it last night but did a little of the Inherent Resolve campaign and never even saw a single jitter or flaw. Amazing. Now I need to figure out how to get MSFS to run better haha. Thank you.
The preload radius is what's taking up all your memory.
Because MT isn't well optimized yet, it leaks memory and doesn't manage loading in textures properly.
Turning the preload radius down can dramatically reduce memory usage.
how does one do that
@@Bull_10RR You take the “reload radius” slider in the graphics settings, and turn it down…
"The chicken is not blue but green." Thanks in advance for putting this vid together laubox, however after giving it a go my Tomcat's steam gauges are blurry and sharpening did nothing. I don't run beta through SteamVR , in fact I don't even have it. System specs: I7-8086K, 64GB, RTX 3080TI with a Q2 at 72HZ
Thanks for the comment buddy! Do you run on the 1x render scaling? You could try to up that or leave it at 1 and up the pexel density in DCs to 1.3 or 1.4 whatever you can run
Absolutely@@laubox, it was a big help. So no I was not using 1x render scaling so I went into NVIDIA and set that too yes and 1. I then went into DCS and pixel density to 1.3 and started it up, huge improvement. Bumped it up to 1.4 and an even bigger improvement. So thanks again, your vid was a big help.
Great advice and walkthrough! I'm running an RTX 3070, Ryzen 7 5800X, and 64GB of RAM with these settings now and went from just shy of 30 FPS and jitter city to a smooth ~50 FPS in VR using the Varjo Aero at default settings. It's also worth noting I had installed mbucchia's Quad-Views-Foveated software as well which I believe paired with these settings is making a world of difference. Thank you for sharing this video!
That sounds epic!
Very nice to know that ED is updating their game to allow better VR experience.
My problem wasn't the FPS, but the latency (the "visible window" was lagging in VR when quickly turning your head). With your hints, I can play with stable 90 fps on my PICO 4 now, overall latency is down to 21 ms. Awesome! 🤩 My specs: 7900 XTX, Ryzen 5900X, 64 GB, PICO 4 connected with 2.5 GB/s USB-C-Ethernet-Adapter with PD.
AMD GPU for VR - extremely bad choice, it causes a lot of problems
@@databox4279 Well... not for me, obviously. Useless statement without details.
Hi, glad you got it working. Sorry for the noob question, could you clarify for me a bit? I want to jump into VR with DCS with a Pico 4, connected via cable to PC, with power so I dont have to stop and charge. But how exactly does it go from USB-C to ethernet? I only see USB-C male to ethernet female dongles, Pico has a USB-C port and I only got one ethernet port on PC.
@@jakubskyba7508 Sure. There are three wired ways: either you go with the standard Pico way and connect your headset with USB-C and then use the Streaming Assistant. This did not work well for me. Then there's the option to use ethernet over USB-C with Virtual Desktop and a lot of fiddling, also not very stable. And then there is the way I chose: I got me a USB-C/Ethernet adapter with an additional power input. I connect this adapter to my headset with USB-C and clip it to the side of the headstrap. Then I connected a lightweight and flat Cat 8.1 ethernet cable to the adapter. This cable goes right into my PC's ethernet port. As this is a 2.5 Gbps port, I also bought a matching adapter with 2.5 Gbps and the right cable, so now I have a direct 2.5 Gbps ethernet connection between my headset and the PC. My PC is connected to my router over 5 GHz wifi 6 ax. You can then share this connection with the ethernet port (usually it would be the other way around). So now I have internet and a direct 2.5 Gbps ethernet connectio to the PC in my headset. And as the adapter also has a USB-C power input, you can also plug in a normal USB-C charging cable while playing. This is the adapter: www.amazon.de/dp/B0BKMPT6N3
@@W00PIE Amazing! Thanks a lot. I don't have a wifi 6 nor wifi on my PC's mobo. So I was thinking to do the wiring as you described but to connect the ethernet cable to the same router as my PC. But that might not be enough to connect the Pico to PC... Gotta do some studying I guess
If you have any other good information or settings about Quest 3, please post more. I respect you.👍👍
2.9 has been an absolute game changer for VR. I have a fairly high end PC (4090, 13900K, 1000w PSU, liquid cooled….yada yada yada). 90 FPS with everything maxed out. The only thing holding me back now is my Reverb G2. It’s a great budget headset but the clarity is lacking for anything right outside the sweet spot. That being said, it’s wild to me that I’m complaining about the current VR experience. Even with the headset, it’s pretty incredible.
If you want an upgrade in clarity get the meta quest 3. The lenses are amazing. Its true edge to edge clarity
@@FG-td4vs how does the resolution compare to the reverb g2? also doesnt the battery run out even when plugged in?
What that specs, just go with Pimax Crystal. From what ive seen, alot of people who are into flight sims are usually either get the 3 following headsets, but crystal will give you advantage when come to dog fight.
Crystal
Beyond
Aero
Only if plugged into the pc, if you have it plugged to the wall and connect wirelessly itll charge while playing. Run mine till low then charge when needed
Lower a bit some settings and put it to 1.2x 1.4x, you will see really good with it.
Very strong informational video. Awesome work.
thanks Steph, appreciate the comment!
Preload radius just defines how much of the map is loaded when loading when Mission. If you have DCS on something like a gen 4 nvme ssd, you can put it to maximum. It might take a few seconds longer to load the Mission, but you wont have to load any graphics later to the fps should be more consistant
Will test the MSAA on medium setting in VD. Now I am running DLSS Quality and am very happy.
The chicken is indeed green, not blue.
Guys you need your own try all settings. This guy - he is right with OpenXR, Turbo mode, oculus settings. DCS video settings in game- wrong! :)))
1.Clouds need to use STANDART or ULTRA. Clouds take a lot perfomance but nice clouds only with ULTRA settings, difference between HIGH and STANDART is so little but so big in FPS - that you do not need HIGH 110%. You 110% need ULTRA cloud if you have 4090, if 4080 - STANDART ! Only this way!
2.The same with WATER - you need LOW or ULTRA - medium is looking like LOW 99% but take FPS.
3.Visible range - take almost nothing, i do not know why, but it is fact. You need to use HIGH there. Medium is a little bit low...., but use it if you have something like 3080ti. But one more time - it take almost nothing, try MEDIUM and HIGH both. Difference between HIGH and EXTREME is very hard to see. Best to use HIGH.
4. Shadows HIGH :)))) You need 4090 to get Shadows. If you have 4080 or lower -it is impossible to have SHADOWS at all ! No perfomance for that! Shadows - OFF, all of them OFF ! If you like shadows so much and cant flight without shadows - use medium first. High is better but take more FPS. If you have 4090 use HIGH if lower turn shadows of or MEDIUM.
5.Textures. Use HIGH only if you have 4080, 4070ti, 3090ti... Difference between HIGH and LOW you can see firs of all in cockpit, outside - YOU CANT SEE DIFFERENCE AT ALL. MEDIUM is enough.
6. Resolution in DCS settings mean resolution of your monitor - NOT VR. You need to use as low as you can put there - 1280x720. If you use VR what for you need 1920 on your monitor?
7. Forest and trees ! Very important thing and take a lot perfomance. I use forest visibility and details factor on MAXIMUM on my 4080. The problem with trees is that by lowering these settings you stop seeing trees in the distance, but that doesn't mean they disappear. This means that they are always in their places and it doesn’t matter whether you see them or not - your rockets, bombs,... will not be able to hit the enemy if you hit a tree that is invisible to you. Therefore, I recommend leaving this setting at maximum. It’s better to turn off the shadows, but to see the trees and not miss the enemy with missiles!!!
8. Grass use 400 - 1/3 of maximum. It take a lot if you put more than 50%.
9.Scenery details factor - better to put MAXIMUM ! reducing this parameter kills the atmosphere.
10. Chimney smoke i prefer 2. But is up to your taste.
11.Anti aliasing - you need 4X all time, but if you rising up VR multiplicator in DCS form 1.0 to 1.4 - 1.6 or higher you can use X2 or turn it OFF at all.
12. In oculus menu all time use 72z and maximum resolution multiplicator 5400+. Possible to use 5100+ to have some FPS, difference between 5400 and 5100 in oclus settings is almost impossible to see.
13. VERY IMORTANT THING !!! Use Oculus debugtool ALL TIME YOU RUN DCS ! After you connect your helmet to PC open Oculus debugtool from oculus folder on your computer and TURN OFF "(PC) Asynchronous Spacewarp. IT IS REPROGECTION ! AND YOU DO NOT NEED IT for best expirience in VR. If you experience slowdowns after disabling this function, THEN YOUR SETTINGS ARE TOO HIGH! Just lower your graphics settings using my tips!
14. !!!MOST IMPORTANT THING!!! Reprojection must be turned off 100%! In 100% of cases! Even if you have a powerful computer with a 4090 and DCS does not slow down at all, turn off reprojection! Otherwise, if you catch a random render lag of 0.1 second, this will turn on reprojection and it will complete the frames for you when it is no longer required for a long time, making the picture look soapy, and the controls are like jelly.
15. DO NOT USE Sharpening in Oculus !! Put it OFF in Oculus Debug Tool.
16. Use CAS in OpenXR toolkit in game for SHARPENING !!! Do not use Oculus and DCS menu sharpening before you try sharpening CAS 0-100%.
17. In OpenXR toolkit in game use Post Processing and put lower color saturation !!! DCS is becoming more and more like Vartander. We don’t see such bright colors in life and it spoils the whole atmosphere. In the standard, this parameter costs 50 in the openxr menu, but I lower it to 32. The colors become realistic and DCS is simply unrecognizable - everything becomes like the real thing and sometimes even scary heights. What never is and never will be, when all the colors are so saturated, it’s as if you’re playing on a screen and not watching real life.
This video is really great and helps us a lot. The Crystal experience was amazing!
I want this video for the reverb g2
Unfortunately I only have the HP reverb not the G2 so I thought it would not be handy 😞
I don't understand how you can have something sharp without increasing pixel density, either in DCS or in the Oculus app... or is it because of the green chiken?
I don't think sharpening does anything if you're not using upscaling, though I could be wrong.
It does in all cases. Similar to reshade or CAS of the OpenXR Toolkit
It surely does I think!
i found that in the nvidia settings, setting the vr pre rendered frames to 3 helped get better framerates with negligible impact to latency at all
Have a 5900X with 32 GB RAM and a RTX 4090. I'm very new in that game. Im playing in the standard VR Settings with high textures quality. VR Pixels to 1.2. I use the HP Reverb G2 V2 and getting stable 90 FPS with that but i didn't try a heavy loaded MP Server yet. But without the Hyperthreading Version I just get 60 to 70 FPS. That version makes the biggest difference at my system.
ty ... settings are nice, I'm enjoying DCS much more now ...
I was under the impression that prefer maximum performance was a rather pointless change. The sim will use as much power as it needs subject to the current demand. Prefer maximum performance set on just means your PC is and card are running faster and hotter for longer than they actually need to.
GREAT AND CLEAR VIDEO !! I own a great settings (Ryzen 7800XD, RTX4090 overclocked, 64Gb DDR5 memory, NvMe PCI 5.0 and Custom watercooling !!) I will try your advices and try to reach 72Fps in the UH1 on DCS.
Turning off ASW seems to be the key for me. Your guide was certainly a good starting point for me.
Some colored chicken (I forgot). Better for sure! Thanks. As for OpenXR "Turbo", it CTDs DCS every time.
thanks man!
I go with DLSS and scale the VR settings ingame up a bit... to like 1.5
Thanks! Great improvement on my system
Ah mate, medium visibility in DCS, forest density 50% ... I get your performance now. But thanks for the FoV settings tip, didn't know about that one.
DCS updater GUI utility for all those command arguments.
Bad stuttering everywhere is what I observed in 2.9. From the main menu to the flight itself. Had to rollback to 2.8.
Greta video. Thanks!
Can you describe how you are able to mirror the Quest 3 in native resolution and FOV for a monitor? I either have to crop the left and right of the monitor, or see an image stretched horizontally. Thanks!
There is no chance of reading F16 FCR with this kind of resolution (to distinguish red 6, 8 and 0 on the FCR cursor). And 0.65 FOV tells me that your field of view is basically 65 degrees 😮 Of course it will run great (0.42x pixels to render vs normal FOV) but everyone who can actually see 100 degrees FOV will see a rectangular FOV equivalent to sitting in front of a TV.
Open composite link doesn’t work
This sort of performance testing would probably be a lot better if you were in a piston/propeller aircraft flying at lower level over a populated area. Propellers tend to cause artifacts and weirdness with DLSS and the like, and flying at 30K feet with one other F-16 in view is nothing compared to flying at 2,000 feet with a furball happening, or flying at 20K feet with 50 B-17s off your wing. If you can get those scenarios to perform well, then the F-16 and BVR engagements are going to be a breeze.
The Chicken is not orange. Thanks Laubox
Sub for covering all relevant headsets..nice1
Thanks mate, could you possible do this for HP G2? alot of DCS player uses that headset.
I use a Reverb G2 and have found that I don't have to put the "force vr, open vr etc" it now opens automatically straight from the mt exe. Maybe it's different with the quest tho.
Very useful guide. But please, correct your text: it's not "nvidea", it's "Nvidia"
@laubox which do you think was the best VR device?
This blows my mind, i recently upped to 64gb ddr5, new cpu, and a 4090 on q3. I have everything super low but it looks fair and is smooth. To be fair, i fly helos for now and i am usually sub 600 agl.
I have to try tool kit and the oculus tray. That may help.
Uh, after spending over $3,000 to play games...I should hope so. I'd be really pi$$ed to have to run it on 'super low' though 😂🙄
You are a genius
Thanks for the comment buddy
@@laubox that video is very important guide for future Quest 3 - DCS environment settings
Very nice video: are the recordings from the headsets?
I am running a Pimax 8K X with a RTX 3080 ti and have experimented with settings, and have got things "just about there", terrain and buildings look marvelous though getting the clarity of other aircraft a relatively short ranges and labels in the cockpit that little bit needed seems to elude me, and it hangs about 50 fps no matter what I try... Bumping the Ram up looks like the thing to do, I am running 16 GB presently.
32gb is needed for Dcs, does wonders for the load times as well, still 50 fps on vr with your setup is quite good. I am getting similar results with a 6800xt
The chicken is green!
Great! Follow that exact steps for fps miracle to happen
very nice 😀👌👍
I get a 404 File not found for the Open Composite download.
same
Same here
Don't mess with the FOV multiplier, you really notice the smaller FOV
Could you make a video on recording VR gameplay in DCS?
You the man
Thanks keem!
i still can see the bars on the outside of my view on 0.95 Think i will skip that setting. lol. Also for anyone, get the DCS Update/Launcher GUI. No need for command lines in shortcuts. You can swap between openXR, Steam and Oculus. (but keep it on openXR obviously)
The black bars wil always be visible. But for many it gives a huge performance boost. I roleplay it as it is the edge of my helmet. Which be you use?
Yeah the reason I love VR is for the peripheral and the feeling of depth the narrow FOV kills that for me.
@@laubox if only i could have my brain working that way, and also wearing a helmet for my scooter everyday makes that where i couldn't even roleplay that.
"x1.0x" is not native render res resolution in Quest Link, *the slider all the way to the right is*
The multiplier is a completely arbitrary number. You always want to max out the Quest app slider and then adjust res in a particular game as needed for max clarity. Lower MSAA to 2x or use another AA method, and put that performance overhead into raising the base rendering res.
Subsampling + foveated render has generally terrible results, even with Quadviews
the chicken is not blue but green | have you seen the new Beta Virtual Desktop with native openxr support, no need for opencompasite anymore
NICE!!!
Did you run into an issue where the displays exported but were also showing game video underneath? I can get all three winwing MFDs to display, but they also show game video. Driving me nuts! Thanks for demonstrating this is possible; it gives me hope!
new link for the Open Composite:??? its saying unable to open webpage
Good guide, I got a very good performance boost, but DCS sometimes gets stuck when I rapidly change the view to players (F2) and when the camera switches to a plane high in the air, the image in the helmet (Quest 3) freezes, while the game on the computer continues. Has anyone encountered this problem and possibly knows a solution?😮💨
with my 6700xt, i get, stable 36-36 fps, when i fly over land, no matter what i set... i have 36-37fps, it's to cry (especially with the graphics card prices)
Thanks for the info. at 1min, you say that the extra 32gb ram gave you and FPS boost, Havent seen this anywhere else. Can anyone else confirm this is the case. ? Is the new ram the same speed as the old. ?
Hi, thank you :), what would you advice to change for Valve Index?
Quest 3 I think right now
Don't need VR... Don't need VR...... sigh.. ok I think this has convinced me to finally invest in a VR setup, lol.
Isn’t it amazing how many side apps or companion apps are needed to get these headsets calibrated?
The open composite link doesn't work what do I do?
Live FAQ:
1. Make sure you have disabled ASW or any form of reprojection setting.
why?
Thanks for the vid! Settings working a treat. Where can I find the setting to turn off ASW? Not sure what it is but I'll turn it off 😊
I have a 19-12900k ,3080, 64gb ram and quest 3. Why does mine studder so much and the dials aren’t clear?
Hi there. Great video. I am new to VR and was wondering how you got that FPS graph on the screen? Is that MSI Afterburner? I've played with MSI, but can't get anything on the screen (even after trying to toggle with the 'on-screen' hotkey. Thanks!
First of all, thanks for this video. In Quest part, you have setted SS to1.0, but i was waiting that you set up SS in OpenXR Toolkit, but i haven seen this part...maybe i miss something? How can you achieve that detail without increaing SS more than 1.0? Maybe with MSAA X4? I have tested with MSAAX2 and overriding resolution in OpenXR Toolkit...but you have surprised me, lool...sorry if have missed something about my question
Would an RX 6750 XT be enough to run the game in VR ?
How would a 7700k, 1080ti, and 64GB of RAM work with this?
Very nice.
Thanks this works very well! However: do I need to use the OpenBeta Version of the game? Also, I thought Virtual Desktop will reduce the resolution quite a bit, depending on the Quality settings. At least in MSFS you can see that the resolution scale, if set to 100%, will change greatly, depending on the Quality Setting of Virtual Desktop.
Also: when installing OpenXR, I think you need to set the Virtual Desktop Runtime to VDXR! I also achieved great results with fixed fov rendering! (I have exactly the same hardware, CPU, GPU, RAM and Pico4). Also in the newest OpenXR tool you can actually limit the FOV for the pico, like in the Occulus Tray tool, but it didn't make any difference for me.
Is the Pimax Crystal upgrade worth it?
THE CHICKEN IS NOT BLUE, IT IS GREEN.
Doesn't 0.65 FOV Multiplier kill your FOV on the Quest 3?
I use 0.9, and anything lower will make the black bars visible.
higher FOV equals more GPU power. If you have available, do it! if not, 0.70 or less is your friend to enjoy VR at the crispiest image possible.
Tried .65 on Q3 looked like looking through a small box lol
Hi great vid . Do you have motion re projection disabled ?
👌
Green chicken - got it
Nice, what framegraph overlay is that?
Did you also try it with the F18C Hornet's MFDs ?
No need to if the F-16's are legible. I could read the Hornet's in the CV1 with PD 1.0 without even zooming, the Viper's were basically completely useless in that setup.
fov multiplyer 0,65 isnt too low? dont you notice black borders?
Hello one question I play pc/vr and yesterday I had an idea is it possible to put better resolution in your dominant eye and lower one in your non dominant, I think it would work because most of what you see comes from the dominant eye, so lowering the non dominant eye quality would be pretty much unnoticeable but it would leave more pc power for better resolution for the other eye
how do you look to the sides so well, i have spine damage and have truble looking down and to the side
I tried this and openXR never launches even after re installing, restarts, etc and a fresh OS install just to be sure so I saw a gain of 0 FPS :( Edit: After un installing everything and returning to steamVR, I am now a persistent 60FPS lower. Not sure what happened but not only did this not work for me it completely cursed my PC.
Thank you for the tutorial. I only didn't understand one thing: when I start the game which of the programmes you explained should remain open? Does the oculus tray tool have to be associated with the visor in some way? Because even though I follow the tutorial step by step, when I start the game, from the viewer it's like I'm looking at a monitor and I can't see 360°. Could someone help me, because I am honestly going crazy
hey thanks for you video ! helped a lot
I have a problem tho , when i go ingame, the screen goes ' double ' as VR reads. but im not ' inside ' the game, it just floats as a screen in front of me. instead of me being ' in ' the game
It keeps saying the command for Force Open XR is not valid
Ok so this definitely helps with m fps on the quest two however it now takes 4 minutes to load into GS’s server.. and stutters occasionally. And for some reason when I use the f15E it makes my game stutter a lot more and load times take FOREVERR anyone can help??
I've got PIco 4 and RTX 4070 Super, and I'm getting like 20 FPS and my screen is grainy in the distance, anyone knows why and what did I do wrong?
The open composite link does not work could you please add another?
Great video. Any suggestion for to HP G2?
You need openxr. Not worth without in dcs. Set foveated rendering in openxr for fps boost
Is anyone getting a very bright cockpit effect and dark outside? Everything in cockpit is crispy and detailed just super bright like on the demo SU plane
Can you zoom in VR while playing?
Using Quest 3, do you use VD or dlink?
Everything worked great for me at first, but after I got it running good I shut my vr and computer of to go do something and the next time I tried to get on I had the 3 dot loading problem and nothing I have found on the internet seems to fix it! Anyone have any ideas? this happened on my quest 2 but is also happening on my quest 3.
when I change the FOV Multiplier, I can still see the black bars in game, it doesnt blur it like you say! what am I doing wrong??