Suppose it's actually quite realistic for the troops on the ground to encounter unexpected issues which throw them a bit off course, or something to go wrong with the firemissions. Actually don't hate that so much. Made it through in the end 👏
It was more of a role play video based off a bunch of combat operations. It took inspiration from thunder run tactics. The goal was to break through the defensive lines and drive through the town. I didn't want to get bogged down in a street fight.
Thank you for the kind comments. I was going for a more tactical and story driven feel. I was hoping for a coordinated and sequential assault, so I could authorize using the main gun. oh well. Tank Commander wanted to bird watch.
I must've hit me head a few years ago. It is "improved." I used to talk a lot about VBIED's, IED's, and other improvised devices. Sometimes words get jumbled in my brain.
It's very difficult to control units in this game. From what I can gather, you essentially need to micromanage the "short, quick, covered" SOPs as well as formations just to get them to move and find decent cover after movement. The initial firefight where you had to order them to hold fire and then open fire again over and over just to make them target someone else due to the complete absence of a "target this" command is very telling. The command delay, even if a good idea in my opinion, makes the already janky movement even more frustrating. Infantry use is worst of all. Massive command delay for everything and they don't even coordinate movement with their transports very well. I get the aim for macro-tactics here, but I feel it was rather poorly implemented.
Wow, just finished the video. What was that pathfinding? Going into the town and then out only to align the formation with the individual marker? Game is jankier than I thought. Never seen anything like that. It's a shame. Love the setting, love the 2D perspective, love the variety, but the game just wants to fight the player every chance it gets.
@@impersonal6959 Yeah..... I wasn't super thrilled about the Bradley's behavior, but the lead vehicle decided to bog down outside of town, or I detached it from the formation by mistake. The smarter move would've been to move the sole bradley by itself, and then reform on the outskirts of the town.
I am roleplaying in this video. I made the decision that the M1's are not authorized to use their main cannons. You are at the AI's will in Armored Brigade and you kinda hope they target the correct hostile. I hope they work some of the kinks out in the sequel. I can mod all of the command delay out. I also didn't have a dedicated command unit, which would've lowered the delay quite a bit.
Suppose it's actually quite realistic for the troops on the ground to encounter unexpected issues which throw them a bit off course, or something to go wrong with the firemissions. Actually don't hate that so much. Made it through in the end 👏
Seems in this flattish terrain approaching in a line as opposed as a column would make more sense? Good video.
It was more of a role play video based off a bunch of combat operations. It took inspiration from thunder run tactics.
The goal was to break through the defensive lines and drive through the town. I didn't want to get bogged down in a street fight.
Heavy tanks got stuck in the only (and small) forest on the way 😂 yeah, this AI is weird. Great video :)
Thank you for the kind comments. I was going for a more tactical and story driven feel.
I was hoping for a coordinated and sequential assault, so I could authorize using the main gun.
oh well. Tank Commander wanted to bird watch.
Hey man, really cool video. I enjoyed it :)
Thank you so much. I am hoping to do more with this series.
Is it improvised cluster munitions? I always thought it was improved cluster.
I must've hit me head a few years ago. It is "improved." I used to talk a lot about VBIED's, IED's, and other improvised devices.
Sometimes words get jumbled in my brain.
I had always heard, "Improved Conventional Munitions"
@@MenelikiGaming Improved is correct. I said improvised which is wrong
What game is this and can you provide a link to the Steam page, please?
Armored Brigade
store.steampowered.com/app/1089840/Armored_Brigade/
It's very difficult to control units in this game. From what I can gather, you essentially need to micromanage the "short, quick, covered" SOPs as well as formations just to get them to move and find decent cover after movement. The initial firefight where you had to order them to hold fire and then open fire again over and over just to make them target someone else due to the complete absence of a "target this" command is very telling.
The command delay, even if a good idea in my opinion, makes the already janky movement even more frustrating. Infantry use is worst of all. Massive command delay for everything and they don't even coordinate movement with their transports very well. I get the aim for macro-tactics here, but I feel it was rather poorly implemented.
Wow, just finished the video. What was that pathfinding? Going into the town and then out only to align the formation with the individual marker? Game is jankier than I thought. Never seen anything like that. It's a shame. Love the setting, love the 2D perspective, love the variety, but the game just wants to fight the player every chance it gets.
@@impersonal6959 Yeah..... I wasn't super thrilled about the Bradley's behavior, but the lead vehicle decided to bog down outside of town, or I detached it from the formation by mistake.
The smarter move would've been to move the sole bradley by itself, and then reform on the outskirts of the town.
I am roleplaying in this video. I made the decision that the M1's are not authorized to use their main cannons.
You are at the AI's will in Armored Brigade and you kinda hope they target the correct hostile.
I hope they work some of the kinks out in the sequel.
I can mod all of the command delay out. I also didn't have a dedicated command unit, which would've lowered the delay quite a bit.