Try this. Roll 3d6.. If the result is less than 16 add a d6 next roll. Keep doing this and adding a dice each time (only the highest 3 dice count each roll). Once you HAVE rolled a 16 or more, the next roll goes back to rolling 3d6. For example: 1) roll 3xd6. You get a 2, 3, 4, = 9 (less than a 16 so add a dice next roll) 2) roll 4xd6. You get a 1, 3, 3, 6 = 12 (less than 16 so add a dice next roll) 3) roll 5xd6. You get a 3, 4, 5, 5, 6 = 16 (you have rolled at least 16, so back to 3d6 next roll) 4) roll 3xd6. You get 1, 1, 5 = 7 (less than 16, so add a dice next roll) 5) roll 4xd6. You get 1, 5, 6, 6, = 17 (You have rolled at least 16 so back to 3xd6 next roll) 6) roll 3d6. You get 2, 2, 5 =9 Why do i like this roll - because it gives you low numbers (that you don't get in point buy), but the increasing dice rolled each turn you don't get 16 or more, means you tend to get one or two good scores. you only really get a feel for how this plays out, if you test it with lots of rolls (as I did). Another very simple dice rolling variation is to roll 4d6 six times as usual - then you can add +2 to any one score that does not take it over 17, and subtract two from one other score. This gives you a more unbalanced character than, for example, the standard array, and in my opinion a more interesting one. A single roll for stats done this way, is far more likely to give a viable result.
My favorite so far has been the "pathfinder" with a pool of 24 d6 that can be used on stats. Either the usual 4d6 for each or weighting a stat two and lowering another.
Funny. I relly like these videos. As soon as yesterday I wondered if you would make a video of all stat-rolling "types", so we could try them our selves. Very nice!
I’ve used the bingo method for one character before. I like how there are so many ways to do it. As DM &I have my players roll 4d6 rerolling 1’s &2’s. I’m looking for heroes.
I do a slight variation of the official one. In my case, I do the 4d6 drop lowest but before you drop, reroll 1's once then drop. Sometimes you still get the one which disappears from being dropped. I also don't like having negative modifiers so I allow nothing below a 10. There are some who play up the negative modifiers but if put in the wrong spot, it could make it a challenge for players. For example, the 9 on the Con when you did the 3d6 straight down. The 5 on Cha would been ugly as well depending on what class you had. One thing I am curious about is do you roll than choose class ace or you choose the class ace prior to rolling?
My first DM made everyone roll for stats with the 4d6 method, so when I started DMing, that was the method I used. I soon found out that rolling for stats resulted in certain characters being more powerful than others (and certain players "rolling" in secret), so I switched to a custom point buy system. Everyone had 72 points to spend. Each point costs 1 point. No stat can be less than 3 and no stat can be greater than 18. (This was for 3.5). In 5e, we use the standard point buy.
I personally dislike rolling stats because one player will inevitably roll awesome and another will inevitably roll lackluster. If you decide to roll stats, I recommend pooling the generated arrays and letting players pick from any player's array. That being said, I do have a couple methods that doesn't involve rolling but are still more fun than point buy. It is essentially the 24d6 method, but instead of rolling the dice, you treat the rolls as 4 of each number from 1-6. You can add or subtract an extra of each number for stronger or weaker characters. I personally don't allow anything above a 15 or below an 8 in stat generation. 5e is really balanced around players having room to grow, and starting off with an 18 or a 20 is pretty hard on the balance.
73 Method 4d6 5 times. For 5 out of you 6 stats. Then add them together and subtract the total from 73. The result is your last stat. Everyone gets the fun of rolling but its fair as all the stat totals are the same.
If the last number is higher than 18 or lower than 3. It becomes that maximum or minimum and then you distribute the remaining points amongst your other stats.
@@theodorehunter4765 See you think I'm judging you for calling it gambling. I'm judging you for trying to pretend it's not gambling. Craps = gambling. Poker =/= gambling. When you learn the difference you will understand why rolling stats is gambling. Just because character creation can be a game in and of itself, doesn't mean it should be. Trying to make character creation fun makes a lot of games unbalanced and therefore worse. Unless you intentionally want things to be unbalanced, then you want to roll for stats. You can't make the correct decision if you don't know the difference.
@@jtjames79 I was just making a joke about how 50% of players that "roll for stats" just reroll until they get stats they want, or lie and say they got a busted array.
I've loved these in the series in shorts, even better to see them compiled.
Try this.
Roll 3d6.. If the result is less than 16 add a d6 next roll. Keep doing this and adding a dice each time (only the highest 3 dice count each roll). Once you HAVE rolled a 16 or more, the next roll goes back to rolling 3d6. For example:
1) roll 3xd6. You get a 2, 3, 4, = 9 (less than a 16 so add a dice next roll)
2) roll 4xd6. You get a 1, 3, 3, 6 = 12 (less than 16 so add a dice next roll)
3) roll 5xd6. You get a 3, 4, 5, 5, 6 = 16 (you have rolled at least 16, so back to 3d6 next roll)
4) roll 3xd6. You get 1, 1, 5 = 7 (less than 16, so add a dice next roll)
5) roll 4xd6. You get 1, 5, 6, 6, = 17 (You have rolled at least 16 so back to 3xd6 next roll)
6) roll 3d6. You get 2, 2, 5 =9
Why do i like this roll - because it gives you low numbers (that you don't get in point buy), but the increasing dice rolled each turn you don't get 16 or more, means you tend to get one or two good scores. you only really get a feel for how this plays out, if you test it with lots of rolls (as I did).
Another very simple dice rolling variation is to roll 4d6 six times as usual - then you can add +2 to any one score that does not take it over 17, and subtract two from one other score. This gives you a more unbalanced character than, for example, the standard array, and in my opinion a more interesting one. A single roll for stats done this way, is far more likely to give a viable result.
My favorite so far has been the "pathfinder" with a pool of 24 d6 that can be used on stats. Either the usual 4d6 for each or weighting a stat two and lowering another.
You did some fun ones. The bingo and munchkin looks like fun
This was so much fun
Funny. I relly like these videos. As soon as yesterday I wondered if you would make a video of all stat-rolling "types", so we could try them our selves. Very nice!
I’ve used the bingo method for one character before.
I like how there are so many ways to do it.
As DM &I have my players roll 4d6 rerolling 1’s &2’s. I’m looking for heroes.
I do a slight variation of the official one. In my case, I do the 4d6 drop lowest but before you drop, reroll 1's once then drop. Sometimes you still get the one which disappears from being dropped. I also don't like having negative modifiers so I allow nothing below a 10. There are some who play up the negative modifiers but if put in the wrong spot, it could make it a challenge for players. For example, the 9 on the Con when you did the 3d6 straight down. The 5 on Cha would been ugly as well depending on what class you had.
One thing I am curious about is do you roll than choose class
ace or you choose the class
ace prior to rolling?
I haven't rolled for stats since 2nd edition. None of the groups I've played in for 20 years has rolled.
I wonder how common rolling is😊
My first DM made everyone roll for stats with the 4d6 method, so when I started DMing, that was the method I used.
I soon found out that rolling for stats resulted in certain characters being more powerful than others (and certain players "rolling" in secret), so I switched to a custom point buy system.
Everyone had 72 points to spend. Each point costs 1 point. No stat can be less than 3 and no stat can be greater than 18. (This was for 3.5).
In 5e, we use the standard point buy.
I personally dislike rolling stats because one player will inevitably roll awesome and another will inevitably roll lackluster.
If you decide to roll stats, I recommend pooling the generated arrays and letting players pick from any player's array.
That being said, I do have a couple methods that doesn't involve rolling but are still more fun than point buy.
It is essentially the 24d6 method, but instead of rolling the dice, you treat the rolls as 4 of each number from 1-6.
You can add or subtract an extra of each number for stronger or weaker characters.
I personally don't allow anything above a 15 or below an 8 in stat generation. 5e is really balanced around players having room to grow, and starting off with an 18 or a 20 is pretty hard on the balance.
73 Method
4d6 5 times. For 5 out of you 6 stats. Then add them together and subtract the total from 73. The result is your last stat.
Everyone gets the fun of rolling but its fair as all the stat totals are the same.
If the last number is higher than 18 or lower than 3. It becomes that maximum or minimum and then you distribute the remaining points amongst your other stats.
Whee!
Math rocks go clickety clack.
Rolling stats is gambling.
Nah, it's just studying statistics!
@@Reyn_Roadstorm Gamblers always deny it.
Those that are good at game theory know it's gambling.
@@jtjames79 It's only gambling if the DM makes you roll publicly and forces you to keep a bad array. Otherwise it's just munchkin funhouse.
@@theodorehunter4765 See you think I'm judging you for calling it gambling.
I'm judging you for trying to pretend it's not gambling.
Craps = gambling. Poker =/= gambling.
When you learn the difference you will understand why rolling stats is gambling.
Just because character creation can be a game in and of itself, doesn't mean it should be.
Trying to make character creation fun makes a lot of games unbalanced and therefore worse.
Unless you intentionally want things to be unbalanced, then you want to roll for stats.
You can't make the correct decision if you don't know the difference.
@@jtjames79 I was just making a joke about how 50% of players that "roll for stats" just reroll until they get stats they want, or lie and say they got a busted array.
i hate all of these
I'm sorry, i love ur work but i would prefer this filler content relegated to shorts without polluting the video notifications