How to Play Necromunda Dark Uprising
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- Опубликовано: 25 авг 2024
- Here's a tutorial from a new player to other new players. It's Necromunda Dark Uprising straight out of the box. If any mistakes are made let me know in the comments so I can pin the corrections.
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Time Stamps
0:50 What Do I need to Play?
1:28 How to Build a Gang / Understanding Stats / Equipment
6:45 Phase Overview and Priority Phase
7:29 Action Phase
9:23 Turn 1 Gameplay (movement, shooting, blast weapons)
12:23 End Phase
12:48 Turn 2 Gameplay (aiming, shooting, wounding, pinning, grenades, 1" rule)
16:31 Turn 3 Gameplay (charging, close combat, injury rolls, coup de grace, consolidation, rapid fire, bottle tests, cool checks, nerve tests, group activation)
22:51 Closing comments
Corrections and Updates (Things I missed):
10:30 Shooting: You only roll one D6 against your ballistic skill to check for hit success, not the number of attacks on the fighter's card. The fighter's card attacks are for close combat.
11:52 If a blast weapon misses against your BS check, roll a scatter and a D6. If you roll the hit symbol and anything other than than a 1, move with the small arrow the number of D6 inches on the scatter die. If you roll a 1 and the hit symbol roll another D6. On a 1 it misfires and hits you. On a 2-6 it is a dud shot.
14:20 Knockback on blast weapons require a D6 roll that is equal to or greater than the hit fighter's toughness. So if the hit fighter has a T of 3, roll a D6 and if it is a 3+ they are knocked back. If they hit something such as a wall or a fighter from the center of the blast weapon, the weapon does one extra damage than normal.
15:30 Same as 11:52.
Other notes: You must target the closest eligible target within your line of site with ranged attacks. This includes if they are engaged (-1 to hit modifier) with another fighter. This does not apply if they are seriously injured or harder to hit than a target further away. A cool check allows you to bypass this rule and shoot any target.
Blast Weapons Cover: When targeting a model that is in cover with a blast weapon, the model gains a bonus to their armor save depending on how much cover they're in. +1 for partial and +2 for total cover
Reference Material
yaktribe.games/
Necromunda is a copyright of Games Workshop Limited. I am not affiliated with Games Workshop in any way.
Music:
Leaving Home Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons...
You made this so easy to follow along and understand. The quality is miles ahead of your sub-count. Please keep up the great work and content.
Thanks I appreciate that. I need to make an updated version to clean up the mistakes. I might work on that soon.
I found this channel while I was browsing through some Necromunda stuff, and it actually explained pretty much the entire game to me in ~20 minutes. Incredible!
I also love the shots with the camera, the explanations you pull, and all the reports. Absolutely sub-worthy, so I did, and now I've got some catching up to do! :D
Keep posting cool stuff!
Thanks! Glad you enjoyed it. We have more coming.
Still come back to watch this video from time to time while I am painting. Just finally started to play a few games of Necromunda, this refresher really helps! Thank you!
Thanks, man. I need to do an update now that I know more. I’m glad it still helps :)
I shared this with a friend. Trying to get him into the game. Keep this quality up and you will improve GWs stock single handily
Thanks! That means they will probably issue me a cease and desist. lol
Great tutorial. Rules are simple, yes. And its when they "stack" and they do that very quickly, that you have to remember all the moving parts. Seeing it happen is the best way to learn. Great video. Good job, dude.
So true! Even in our last battle report we had so much come in to play I still had to reach out for help. :) Thanks for your feedback.
Just found your channel, this is the best how to play necromunda I have seen on youtube, im about to binge watch all your necromunda videos on my day off today.
Fantastic channel really enjoy it, you should have way more subs than you do!
Thanks Steve. We were very new a few months ago but are started to hit our stride in season 2. :)
Great to see someone posting quality Dark Rising content - I still have this box set unopened in storage - these vids are inspiring me to open it up and get building and painting 👍
Glad you like them! It's overwhelming but totally worth it.
Thanks. This school year me and the bois will be playing this during the lunch break lol
You are really lucky to have people to play with. Enjoy and value it! :)
So far this is the only actual, legitimate and well explained *how to play,* video. People seem to label a video “how to play,” but it’s simply them** playing and absolutely no explanation. *thank you*
Thanks Meta. I look back at it now and it has errors but the point is there :) Cheers!
Another great video! looking forward to seeing more from you guys as your channel grows.
One minor rule nitpick that wasn't included in the video. When targeting a model that is in cover with a blast weapon, the model gains a bonus to their armour save depending on how much cover they're in. +1 for partial and +2 for total cover. This somewhat addresses the fact that fighters out of line of sight can still be hit by these weapons. The rule is on page 66 of the Necromunda rule book, but I'm not sure where it would be in the Dark Uprising book, or even if it's in there.
Keep up the great work! It makes me happy to see someone posting quality Necromunda videos!
Excellent - Thanks for pointing that out!
This was a very helpful video.. ever since the first edition, I've had to relearn every new edition GW's games. This helped a lot with the basic mechanics i was having problems getting my head around. Thanks, and Keep up the great work 👍.
Thank you. To be fair, I even got some stuff wrong and probably need to make an updated video now that I grasp the game better.
There's always room for improvement, and we never stop learning. We have to start somewheres. For me , this video flaws and all , is a great starting point.
As always , thanks again for the great content and we look forward to the next one.
Really well done! Loved this breakdown for us newbies. Will definitely be using this to teach others how to play. Thanks!
Awesome, thank you!
Just looking to get into this game after finding an Underhive box in the shrink wrap. Thanks for the video
Ton of fun. Thanks for watching.
A fantastic video mate. Great explanation and easy to follow. Been playing OPR for so long i needed a refresh of the rules 😉👍. Thanks man.
Great tutorial, thank you for uploading!
Glad it was helpful!
Fantastic, clearest how to play I’ve watched, looking forward to getting started myself soon! Any chance of getting a tutorial on how you painted that terrain? It looks fantastic!!
Thank you - I've got you taken care of. You'll laugh at how easy it is. ruclips.net/video/MFYPvF4ruak/видео.html
Thank you, for making this. It has been really helpful.
Awesome tutorial thank you!
No problem! :)
Coup de grace is a simple action. Charge is a double action. You can not charge AND coup de grace with the same fighter in the same round. 18:55
Hi, the rules state (page 33 of Dark Uprising) that: A fighter making a charge (double) action may make a Coup De Grace (simple) action instead of a fight (basic) action if they end their move within 1" of a prone and seriously injured fighter and not engaged by any enemy fighters.
Fantastic explanation of Necromunda. Thanks 👍
Thanks for the great tutorial. Looking forward to more.
Thanks! I probably need to update it. :)
Very useful beginners guide, thank you
Thanks it does have mistakes but we were new at the time also.
Great info here
Glad you found it helpful!
Great summary, but perhaps the rules have changed since you made this video, but targeting a point with a blast weapon without the smoke trait incurs a -2 to hit
@@MausGMR oh man this video is old. Try this one!
ruclips.net/video/LacBReK_q9o/видео.html
@@MiniatureGameMontage thanks man will do
...Nice Presentation..I Appr...
eciate That..I Look Forward To
Very cool video! Well explained.
Very good video !
Great tutorial thanks, much appreciated
Thanks - we need to do a follow up to fix some errors. We we learning the game as well.
This had just cleared Necromunda up for me great video and very helpful also whats the base colours you use on your enforcers??
Thanks, really easy. Spray black, drybrush a red brown. I use Vallejo mahogany brown. Then a lighter drybrush of silver. Cheers!
Thanks for this im getting the game for my birthday off the wife after leaving 40k. How did you paint the stairs and the floors? love the scheme
You will enjoy although be prepared when you open the box. It's an overwhelming amount of stuff. The floors are really easy. I undercoated with black primer and use a reddish brown drybrush (Vallejo Mahogany Brown to be exact). I then used Necron Compound from GW with a lighter drybrush. It's a no wash technique. The stairs are just silver, black washed and drybrushed with Necron Compound. You can look at Sledehammer Stuidos, Wyloch's Armory and Eric's Hobby Workshop for where I got the above ideas. You'll have them on the table top in no time with this technique.
Hey man this was quite useful but difficult to find. I could find your How to play Necomunda part 2, I think you should remove the Dark Uprising part, because you will more likely come up in search and also call it 'basics for beginners' if this is the part 1.
Thanks again
Thanks! I don’t revisit these old ones that often. I probably should! Thanks for the feedback!
Thank You! I subbed ☺
Great tutorial.
Glad you liked it!
Ranged weapons dont use the attack stat. It's just one shot. Love the videos just a few rules need cleaning up.
You are correct. Edited in the notes. Thanks for your feedback.
at 10:30; you said that the ((a) attack) is equal to the number of dice rolled on a melee attack and also for shooting ?
Yeah I corrected myself in the description. The shooting attack is just a one die check against your BS. The attack value on the card is indeed for melee. :) Good catch.
Very nice video thanks for making this !
This game looks awesome
It's niche but very fun
What did you use to paint your terrain? Looks really good!
Thanks - it's really easy to do. Undercoat with black and dry brush a red brown. I used Vallejo Mahogany Brown. Then lightly dry brush some silver such as Necron Compound and done!
Great necromunda content, thx. By the way when you pronounce "coup de grace" say "grace" like "grass". Because you pronounce "gras" wich means fat in french 😁
Je parle mal le francais. :D I guess Coup De "Gras" is a US thing. Thanks for watching!
Ha. Everyone I know says Coo day Grah. The final Grease baby.
Thanks for posting! How did you paint your tiles and pipes?
Super easy. Prime with black. Drybrush with a red/brown. I used Vallejo Mahogany Brown. Then hit it with a light dry brush of silver like Necron Compound. No wash necessary. :)
Thanks heaps. Does anyone know how you get the printed cards or print and play for the Dark uprising box set gangs?
I use yaktribe for just about everything. It’s a fantastic resource
Always had an interest. Still try to grasp rules. I thought 40k was confusing 🤦 I'll just stick to reading lore for now
Yeah you have to take it a piece at a time. Start with the basics, movement, shooting and then add more as you get comfortable. A big issue is the rules are not well written or not easy to find
I thought 6s on armor saves automatically
No a natural 6 won’t save you against a strong AP weapon. For example if flak armor grants a 6+ save and the weapon is AP -1, it’s going through your armor regardless.
This many stats... and you call it simple?
At its core, move/move, move/shoot, charge/fight or some combination of those. Hitting and cover are relatively easy. Special weapon rules and modifiers from equipment open up the learning curve dramatically
@@MiniatureGameMontage Dont get me wrong, you did good job explaining it, but stat cards themselfs are pretty intimidating
@@WladcaPodziemia no worries! It definitely can be. It stems from the 90s and the way most GW games were laid out at that time. I can understand looking at it for the first time 🙂
Ap -1 … so lets say 3 then it becomes 2. Why not just say 2?? 😳
S+1 strength 3 for a total of 4… why not just say 4 full stop????? 😳
I realy don’t get this.. it makes me crazyyy😵💫😵💫😵💫 HEEEELP 🙏🏼
This is the old school way. Everything has a base stat and weapons/skills manipulate it. The game originally released in 1999 with a revamp around 2017 I think. A lot of the rules and interactions are legacy based.
@@MiniatureGameMontage hmm ok.. Well thank you for the reply. It still does not fixes me flipping here 😅 It’s jyst me I guess stilll don’t get the rules in basic 40k aswell after 25 years.. Because all I did was paint and make scenery 😳
@@MiniatureGameMontage its rocket-science, and to me it alk sounds so ilogical and it doesn’t nake sense..
@@MiniatureGameMontage but I love your videos man, and I’ll keep on trying not to make logic if it but just apply the rules, after I will understand them first.. 😂
@@maxmessner8291 it can be difficult to wrap your head around at first. Best thing to do is line up a few miniatures and try it out 🙂
The failure of this video is not explaining how to deploy models. This isn't like a regular miniatures game correct? Not explaining deployment was a huge misstep.
I think the failure is more in the rules errors but I guess we all look at it differently. I look back on this video and how new I was and really just wanted to help. Cheers!