That picture of the smile room actually inspired a whole session of a campaign of DnD in my group. The pirate crew that my party is in decided to take a vacation after all of the chaos and adventure we had been wrapped up in for the last few sessions, so we went to an artificial Island that served as a carnival ground with rides, attractions, and even a full circus. However, during all of this things start to go really really weird and creepy, especially with the clowns. Some of them are just normal clowns that play jokes, but others forced my player character into being the punchline against his consent with clown makeup and rainbow hair that magically wouldn't go away, and even forced him to laugh quietly all through that night while he was asleep. Come the session in question, one of these clowns had stolen a magic weapon from one of our party members and we chased them all the way down to behind the scenes halls and corridors under the island surface, and then we found the smile room. The whole thing was a fleshy, madness-inducing, living eldritch monster that had live people trapped inside it's walls, laughing non-stop with tendrils trying to get to us. We all made it out okay, though in the middle of the encounter, the magic make up from earlier forced my character through a failed will save to laugh uncontrollably until he nearly blacked out, which would have been bad for the party as a whole, and eventually we did manage to deal with the creature itself later on, but it was genuinely creepy and tense and I applaud my DM for creating that whole scenario.
That picture of the smile room actually inspired a whole session of a campaign of DnD in my group. The pirate crew that my party is in decided to take a vacation after all of the chaos and adventure we had been wrapped up in for the last few sessions, so we went to an artificial Island that served as a carnival ground with rides, attractions, and even a full circus. However, during all of this things start to go really really weird and creepy, especially with the clowns.
Some of them are just normal clowns that play jokes, but others forced my player character into being the punchline against his consent with clown makeup and rainbow hair that magically wouldn't go away, and even forced him to laugh quietly all through that night while he was asleep.
Come the session in question, one of these clowns had stolen a magic weapon from one of our party members and we chased them all the way down to behind the scenes halls and corridors under the island surface, and then we found the smile room. The whole thing was a fleshy, madness-inducing, living eldritch monster that had live people trapped inside it's walls, laughing non-stop with tendrils trying to get to us.
We all made it out okay, though in the middle of the encounter, the magic make up from earlier forced my character through a failed will save to laugh uncontrollably until he nearly blacked out, which would have been bad for the party as a whole, and eventually we did manage to deal with the creature itself later on, but it was genuinely creepy and tense and I applaud my DM for creating that whole scenario.
I'm NOT reading all of that
The smile room triggers something in me…
I going crazy for this music
A voting booth with 1 option.
Is picture 3 a drawing?
No humans😢
Average day in ohio
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