Super Contra 7 (超级战魂) (Unl) (NES Pirate) - NES Longplay - NO DEATH RUN (Complete Walkthrough)
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- Опубликовано: 1 окт 2024
- Super Contra 7 (超级战魂 - Chāojí zhàn hún) (Unl) (NES Pirate) - NES Longplay - NO DEATH RUN (Complete Walkthrough) (FULL GAMEPLAY).
#NES #BootlegGame #Bootleg
Super Contra 7 (超级战魂) is a bootleg based on the Contra series, developed by E.S.C. Co. Ltd (alias of Waixing) in 1996 for the Famicom.
This game is based off the Contra series, and has a total of 5 areas with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C.
The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra.
The weapons are somewhat different in this game. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The default weapon is the machine gun like in Contra III: The Alien Wars, the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in Super C. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. The latter also appears to be the most common power-up in the game. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.
The control is mostly identical to NES Contra/Super C, though with minor differences. The player cannot jump while running near edges and the gravity is lower, Mars-like. The shooting system is similar to Contra III, as your guns shoot rapidly by default; however, the Machine gun and Flame gun can shoot faster by rapidly pressing the fire button.
As is common with Waixing's earlier action games, many of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being its color.
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BOOTLEG GAMES REVIEW (PARTE-XII): SUPER CONTRA 7 (NES) :::::::::: darkryoga.wordpress.com/2020/11/02/bootleg-games-review-parte-xi-super-contra-7-nes/
Buffy + Angel (闇の仕事人 Shadow Of The Ninja Hack) - NES Longplay ::: ruclips.net/video/YOPB5QrqEZ0/видео.html
13:48 - tiene narices que el jefe final sea el segundo boss del Contra original. Por lo demás pinta bastante bien a pesar de ser un bootleg.
This Contra clone is really good!
Mysteriously, the 3rd boss is later used in that one Grand Dad reboot game
you are right!
este juego lo tuve hace muchos años en las tipicas poly station, siendo sincero de los graficos no puedo decir nada siendo que el primer nivel pertenece a un juego de peleas que me da pereza escribir su nombre, musica horrorosa, spawn de enemigos desbalanceado y dificultad muy de forro, especialmente el jefe del prime stage, el funcionamiento de las armas es bastante malo y deficiente siendo las unicas armas "Buenas" la F y L, algunos enemigos en particular el tirador que esta siempre acompañado del granadero tiene una inteligencia artificial un tanto bugeada porque el comportamiento de sus proyectiles tiende a comportarse de forma teledirigida hacia el jugador si te colocas en en determinadas ubicaciónes, sin mencionar que puedes traspasar paredes si avanzas hacia el frente mientras te agachas y apuntas hacia arriba
Tienes razón pero aún así, a pesar de todo el sufrimiento que aporta el gameplay de este juego, supimos disfrutar de él.
La música está fea. Hubieran reutilizado las melodías originales. El estilo del primer nivel me recuerda al flojo Contra Force.
Si, la música es bastante mala.
The bad thing in this game is the boss of level 1 is the strongest 😂😂😂 the other are easy
Other game you find boss of level 1 easy and the last boss very strong
Yes. The first boss of this game is "die-hard" compared to the other bosses of the game.
Woow! Super Contra 7
Good
4:21 boss attack
So wierd
El problema de este juego es la musica de m1eeeeeerda, lo demas ta bien 👍
Concuerdo.
Con lo que ha durado el jefe de la primera, los otros parecía que tenían prisa por irse a casa. ¿Soy yo, o el jefe de la segunda está sacado del Shadow of the Beast?
No me suena la verdad.
CONTRA Bootleg are GREAT!
I think so
No conocía este juego no licenciado de Contra. Me parece más dinámico que el Desert Storm
Ambos juegos reponden más o menos igual aunque diría que este tiene un control más preciso parecido al del Super C.
Gráficamente pinta fenomenal, pero la música buff. Me mata escuchar siempre la misma melodia
Si, la música es lo peor que tiene.
@@ryoga_ i would strongly disagree.
@@PedjaMigrantArhiva-mb9jb compared with original "Super C" soundtrack, yes, this is worst
El escenario del primer nivel pertenece a otro juego, más no recuerdo su nombre, ¿por casualidad lo conoces?
Me suena pero no me se el nombre
this game have robot from shatterhand
Correct. So is. ( 10:23 )