System Shock Remake| Essential Survival Guide.
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- Опубликовано: 10 июн 2023
- #systemshockremake #systemshock
ATTRIBUTIONS
GAME|System Shock Remake
DEVELOPER|Nightdive Studios
PUBLISHER|Prime Matter
RELEASE DATE|May 2023
Website| www.systemshock.com/ - Игры
Nice thank you :) really enjoy the game but the old school game design can get tricky. Reminds me of my younger days but I really get lost sometimes 😂 cheers mate
I agree,its game design is quite challenging and is rarely experienced nowadays. Thanks for watching!
its a great remake, playing through it at the moment. its very honest and true to the original which i had back in the 90s on my old pentium. I just wish we still had the original level's music!!!!! WHY did they not remix the original tracks....
This is a really good video. Thank you. I would never noticed those tiny notches.
Thanks for watching,Erick.👍
Very helpful, thank you
Glad it helped you out,geswut.👍
Ah did I hear you say TALOS 1, instead of the citadel?
Thanks!
I am seriously struggling in cyberspace, Is there a way to not Play cyberspace and still complete the game? I can't find any mod that eliminates cyberspace yet
Hello,Randy. Unfortunately,the cyberspace areas are a crucial part of the game to progress. I'm not a fan of those sections too,but strafing and using decoys help a lot.
The only problem I've had with the game is that it won't let me put makers on my map
Is your game updated to 1.2? There's a map marker bug. Nightdive is working on a hotfix last I heard.
@@ThatOtherGamer I just bought and downloaded it a few days ago, so it probably is
Can you find that smg thing on medical level??? All ive got is a wrench, pustol, electric gun (bith upgraded) and a shotgun, im styck in the reactor room, getting poisoned and having 3 rock hard robots insta killing me (ice placed isotope thing in the slot to turn on shields, and turned off something in the reactor room that needed a code, but now um lost, do i just go to the lift and try the next floor?
The only one you didn't get from the medical ward is the mag pulse rifle,which is great against robots. It's at delta quadrant,available in a storage room after solving a cyberspace section. The reactor room should be visited much later,that's a tough floor. From research floor,I'd go to maintenance first.
@@ThatOtherGamer thanks, I'll give it a try
@@ThatOtherGamer I went back from pissing around down the reactor and got the rifle/ SMG thing, thanks for the info, much appreciated 👍
Glad I was able to help. Goodluck!
@@ThatOtherGamer I'll be honest I've only fired 3 shots from the weird rifle/ SMG and the projectiles are very strange, is it a close range weapon? It fires a weird slow moving blob lol (p.s sorry for all the dumb questions, you seem like a man who knows what he's doing in this game) I'd like to review the game on my own (very dead) channel in a day or 2
Looking for some help on how to add map markers??? Do you know how to do it?? I've tried so many times and it behaves like it's not working. I click add marker and then click on the map but nothing happens?!? I can't find answers to this problem anywhere...if you know please do let me know, thank you!! (I have messages turned on within the map)
Update: It's a bug,a hotfix is on the way. People on steamforums are talking about it.
@@ThatOtherGamer Thanks Dude for replying, that's so good to know...the game's brutal...I need map markers!! Fingers crossed they patch it soon :)
You have to physically click on "add marker" button then click wherever on the map itself to place
Is the game still challenging with combat set to 1?
Never played the OG but I'm thinking of getting it but going 1,2,1,3 for the difficulty until I get familiar with the game.
Definitely do that. I was struggling with combat and cyber on 2. On 1 combat is extremely easy, but.. This game excels in story and exploration, not combat. Why?
The thing is, combat is not skill-based but resource based, so you often find yourself running back and forth between a combat zone and the healing station/power socket. Not very interesting but rather a tedious game loop. Also, it's very situational - there are areas with many covers so you can play tactically, but there are some straight corridors when you can do nothing more than smash the fire button and hope for the best. It's not Doom Eternal, there is no fun IMHO. I lowered Cyber for the same reason.
@@rzabcio3 there was one cyber stage even on cyber 1 that I found hard. I think it was the executive level, compared to everything before it, it’s night and day more difficult.
I installed some mods though to give me a it more health and to increase the fire rate and projectile speed of the pulsar. Those green enemies can be a nightmare to hit at times.
For combat 1 yeah I’ve getting though it pretty comfortably. The only times I have died was due to naivety. Because I’ve not played the game before I’d walk into a room and get destroyed. Now I know what the encounters are that would be the case. I think the hardest part of the game has to be beta grove.
I’m swimming in ammo too and I’ve just finished the first Diego fight and headed back to maintenance.
I think I could defo do combat 2.
@rzabcio3
Yeah.... we're going to have to agree to disagree. I do not play like that at all. Combat is very skill based and involves proper placement of your rounds and using cover to your advantage. Every single enemy in System Shock can be baited, exploited, and dropped while remaining unscathed.
Some enemies require you to run away pulling them forward so you can hit and run until they go down. Others like the Assassins are better capped off by using doorways to your advantage. There are several enemies that fire projectiles that are terrible at close quarters combat. Sucker them into following you and beat them with your pipe/wrench/laser. You can take down a few bosses with a Berzerk Pack and wrench if you rush him. You can even get enemies into a chokepoint and watch them kill each other trying to get you. This is just some examples of what one can do.
Case in point- I am playing on Combat Level 2 and just finished the Research Level. In my inventory I have 13 battery packs, 5 gas grenades, 5 Medipatches, 70 standard 9mm, 103 teflon-coated rounds, 31 flechette rounds, and 10 Dragon's Breath in my storage. My cargo storage has my mag sub-gun with 30 rounds, 15 assault rifle rounds, 10 magnum rounds. When you can drop most enemies in 3 shots you never run out of ammo.
Yes it just takes less hits to kill the enemy. If you're careless and run in guns blazing you'll always get Merc'd
@Gameprojordan
You know...a few days ago I would have agreed with you 100%. However, I have gotten so used to the way System Shock plays that I do go guns blazing with most enemies. The key is distance for me. Like, I won't go blazing if one of the assassin guys are further than say a full room. You can actually stun lock them with head shots. You can stun lock them, the guys with shock pistols, and the mutants with head shots from the 9mm.
Addendum- Right now I have over 300 9mm rounds in my inventory (combined regular/teflon).
How do you mark door in the map on the PS5 version?
I played on PC,but if the ps5 version's map have a cursor,hover over the marker icon and press the action button,you'll see it highlighted; Then place the cursor where you want the marker and press the action button again.
@@ThatOtherGamer Thanks I'll give it a try
How do you use hardware on consoles I’m starting to think it’s a glitch that I can’t use it
Go into the inventory and move the 'cursor' to click it
How do you two handed melee attack?
On console you just hold down the attack button
Increase the puzzles difficulty...no, that's not something I would ever consider. The fighting and moment-to-moment exploration is so intense in this game that I can't understand how anyone would get bored with it. I can't say the same for puzzles as there is no consequences for failing them. It's the same trial-and-error wash-rinse-repeat mechanic over and over again. So far 99.99% of the puzzles I have done (I'm on the 3rd floor) have all came together in seconds within any real thought behind them.
That's why it's not a big deal to keep the puzzles at level 3. If you enjoy puzzles then why not? It's a fun challenge. Other difficulty levels actually affect gameplay much more directly
One thing I dislike about this remake is that they added a bunch of 'flavour' text notes and v-logs that weren't present in the original and that made finding clues on how to proceed somewhat more annoying.