Blue also has fog effects. For example, did you know that Cryptic Command is actually a modal spell and not just a counterspell that cantrips? it can also tap all your opponent's creatures before attackers are declared circumnavigate combat altogether -- preventing things like attack triggers or unpreventable-damage effects.
Tibalt's trickery is one of the best interaction spells in the color. I run it in every red deck that doesn't have access to blue and I've never regretted it. I'd gladly roll a roulette wheel vastly in my favor as a cost for stopping my opponent's game winning card. Red can't normally interact like that on the stack so having access to a counterspell with no restrictions is borderline busted.
You forgot about the ultimate "nope" card in Red called Glorious End. Exiles the whole stack and ends the turn. It has the minor downside of creating a delayed trigger for you to lose the game on your next end step.
5:15 I love Bolt Bend in decks that have Commanders with power 4 or greater. Usually, it's 1 red mana to protect your commander from single target removal (and possibly return it to sender!)
Clever Concealment works realy good for the Bye-Bye category, i think of it as a "fair" tefferis protection and its almost always 0 cost due to its convoke, targets all nonland permanents and it phase them out so you even keep you tokens!!
Red has effectively "counter-counter" spells with many cards which copy or redirect instants and sorceries. You can't stop the boardwipes but if you're in red and just trying to win by going over and through, the main thing you gotta worry about is counter magic.
I run a bunch of fog in my Gruul Planeswalker deck Gruul loves punching face and planeswalkers help with that but now u can protect both planeswalkers and yourself from danger!
Dawn of Truce is simply amazing. My Greasefang Deck got rescued multiple times by an involuntary truce with my opponents. Using those phasing spells you should keep in mind, they are possible king makers, so keep politicking. I got handed a games once because one player at my LGS straight up refuses politicking at all.
I love using "Everybody Lives!" and "Flare of Fortitude" in my "Darien, King of Kjeldor" deck Both are fogs that protect my board, but also, because the way they are worded I am technically taking damage, so "Darien, King of Kjeldor" still generates tokens despite my life not going down
i run eery interlude and ghostway in my arcades deck and frequently kickflip my walls over a board wipe. it feels like i just board wiped instead. with arcades i usually draw 4+ cards, too. so good!
I have a fog Tribal deck. It uses almost every playable fog card. You haven't seen true terror on a man's face until you look him in the eyes, reveal your hand of 7 fogs and say "swing at Jimmy or I fog for the 13th time this game"
Sudden Spoiling is my personal favorite. Uncounterable due to Split Second and it can protect you from more than just combat damage, such as combat triggers and combos. Also it will remove annoying abilities like indestructible so you can do things like block and kill their Avacyn
Tangle has been the most effective fog-effect I have used over the years, it usually ends up with the player fogged not being in the game much longer. Those 2 turns are brutal.
I think that I've gotten to a point when literally every edh content creator I follow made a video about why we should be playing fog effects... Guess I gotta dust off my Dawn Charms!
Tibalt’s Trickery is great if you’re not running blue. Yes, it’s a gamble, but it trades a guaranteed loss or victory for another change. You use it to stop an opponent from winning, or you from losing, and you essentially spin the wheel again.
you mentioned Nope cards are better at protecting your board against board wipes than "bye bye" cards. I would actually say Bye byes are better. the best board wipe in the format is farewell, none of of the nope cards are gonna protect you from a mass exile effect.
fogs, boardwipes, board protection are all very good and a bit overdone in casual commander. really takes the fun out of the game if we all agreed to no combos and less counterspells, only to lose to inkshield which realy has minimal counterplay outside of a counterspell
How do you give the color that is coded as hyper-aggressive the same punching power in a 3-opponent, 120 opponent health game as in a 20-opponent-health game with one opponent, without making an absurd mockery of game balance? Red in commander is a spellslinger color, or midrange-combat-combo. Aggro like in 1v1 just does not work.
@@the_snakelicious That is true, but that is also what they have been doing to a degree. Warleader's call was this year, and the cards you mentioned exist for a long time already. Boltwave is a to-face lightning bolt that scales with number of players, also. So that avenue I think they are aware of and supporting. Still isn't the same as beatdown, though.
@@lVideoWatcherlthere's a couple of commanders that work with a pure aggro strategy. I've got an untuned Zada deck that can still deal 140+ damage on turn 5.... midrange is a more reliable plan though.
@@joeheslop9385 But Zada isn't actually 'pure aggro', at least not in the sense of what the usual aggro gameplan is. And, mind you, aggro in 1v1 can and did win in standard in turn 2 sometimes, and in earlier standards if a game reached turn 5 the aggro deck was often on the brink of a loss. Though, I would agree that Zada is perhaps one of the best examples for a potentially explosive, super-quick combat damage win in commander. That, and something like Winota.
Getting an attacker with trample blocked and removing the blocker just makes it so the attacking creature still deals damage no? This would be in response to the bye-bye category. Other than that great vid!
okay but hear me out: tibalt's trickery is both GOOD and FUNNY. The best kind of card!
If not good, at least *surprising*
Blue also has fog effects. For example, did you know that Cryptic Command is actually a modal spell and not just a counterspell that cantrips? it can also tap all your opponent's creatures before attackers are declared circumnavigate combat altogether -- preventing things like attack triggers or unpreventable-damage effects.
Turnabout is another fun card in this genre
wow I didn't know that
Aetherize is also an absolute backbreaking fog! 😃👍👍
Or polymorphist's jest!
Tibalt's trickery is one of the best interaction spells in the color. I run it in every red deck that doesn't have access to blue and I've never regretted it. I'd gladly roll a roulette wheel vastly in my favor as a cost for stopping my opponent's game winning card. Red can't normally interact like that on the stack so having access to a counterspell with no restrictions is borderline busted.
in my expereience, once the fogs come out. the combo decks come out.
You forgot about the ultimate "nope" card in Red called Glorious End. Exiles the whole stack and ends the turn. It has the minor downside of creating a delayed trigger for you to lose the game on your next end step.
5:15 I love Bolt Bend in decks that have Commanders with power 4 or greater. Usually, it's 1 red mana to protect your commander from single target removal (and possibly return it to sender!)
Clever Concealment works realy good for the Bye-Bye category, i think of it as a "fair" tefferis protection and its almost always 0 cost due to its convoke, targets all nonland permanents and it phase them out so you even keep you tokens!!
Dude, bolt bend slaps
Red has effectively "counter-counter" spells with many cards which copy or redirect instants and sorceries. You can't stop the boardwipes but if you're in red and just trying to win by going over and through, the main thing you gotta worry about is counter magic.
I run a bunch of fog in my Gruul Planeswalker deck
Gruul loves punching face and planeswalkers help with that but now u can protect both planeswalkers and yourself from danger!
Dawn of Truce is simply amazing.
My Greasefang Deck got rescued multiple times by an involuntary truce with my opponents.
Using those phasing spells you should keep in mind, they are possible king makers, so keep politicking.
I got handed a games once because one player at my LGS straight up refuses politicking at all.
I love using "Everybody Lives!" and "Flare of Fortitude" in my "Darien, King of Kjeldor" deck
Both are fogs that protect my board, but also, because the way they are worded I am technically taking damage, so "Darien, King of Kjeldor" still generates tokens despite my life not going down
i run eery interlude and ghostway in my arcades deck and frequently kickflip my walls over a board wipe. it feels like i just board wiped instead. with arcades i usually draw 4+ cards, too. so good!
I have a fog Tribal deck. It uses almost every playable fog card. You haven't seen true terror on a man's face until you look him in the eyes, reveal your hand of 7 fogs and say "swing at Jimmy or I fog for the 13th time this game"
Lovin your content and release frequency, dude. Good stuff.
Sudden Spoiling is my personal favorite. Uncounterable due to Split Second and it can protect you from more than just combat damage, such as combat triggers and combos. Also it will remove annoying abilities like indestructible so you can do things like block and kill their Avacyn
you forgot two amazing red staples: Bolt Bend and Untimely Malfunction (DSK)
Inkshield was won me many games that I had no business winning. Such a good card
Inkshield + Mirkwood Bats have won me several games now
And that is the reason I really like card like Time Stop. Just end every suffering in one card.
Tangle has been the most effective fog-effect I have used over the years, it usually ends up with the player fogged not being in the game much longer. Those 2 turns are brutal.
Tangle is soooo good
My favorite fog to play by far!
My favorite fog as well!
Inkshield may cost a lot to hold up, but it wins nearly every game I play it in.
Constant Mists enters the chat:)
Big fan of fogs, been saying it for years
I think that I've gotten to a point when literally every edh content creator I follow made a video about why we should be playing fog effects... Guess I gotta dust off my Dawn Charms!
Tibalt’s Trickery is great if you’re not running blue. Yes, it’s a gamble, but it trades a guaranteed loss or victory for another change. You use it to stop an opponent from winning, or you from losing, and you essentially spin the wheel again.
Angel's Grace
Darkness
Dawn's Truce
Dusk Legion Sergeant
Eerie Interlude
Ethereal Haze
Flawless Maneuver
Fog
Galadhrim Ambush
Ghostway
Heroic Intervention
Holy Day
Inkshield
Spore Cloud
Spore Frog
Surge of Salvation
Take the Bait
Tangle
Teferi's Protection
Wrap in Vigor
you mentioned Nope cards are better at protecting your board against board wipes than "bye bye" cards. I would actually say Bye byes are better. the best board wipe in the format is farewell, none of of the nope cards are gonna protect you from a mass exile effect.
Deflecting Swat, sure. But red also has Bolt Bend and Untimely Malfunction
Ahh, the goldfish fog meta is spreading.
Peak Richard propaganda 😂😂
fogs, boardwipes, board protection are all very good and a bit overdone in casual commander. really takes the fun out of the game if we all agreed to no combos and less counterspells, only to lose to inkshield which realy has minimal counterplay outside of a counterspell
red sucks in edh. wizards has forsaken the color and refused to give it the same treatment they gave white
How do you give the color that is coded as hyper-aggressive the same punching power in a 3-opponent, 120 opponent health game as in a 20-opponent-health game with one opponent, without making an absurd mockery of game balance?
Red in commander is a spellslinger color, or midrange-combat-combo. Aggro like in 1v1 just does not work.
A good way to do it is using damage effects that affect all opponents, like Purphoros, Impact Tremors, Kediss, etc.
@@the_snakelicious That is true, but that is also what they have been doing to a degree. Warleader's call was this year, and the cards you mentioned exist for a long time already. Boltwave is a to-face lightning bolt that scales with number of players, also. So that avenue I think they are aware of and supporting.
Still isn't the same as beatdown, though.
@@lVideoWatcherlthere's a couple of commanders that work with a pure aggro strategy. I've got an untuned Zada deck that can still deal 140+ damage on turn 5.... midrange is a more reliable plan though.
@@joeheslop9385 But Zada isn't actually 'pure aggro', at least not in the sense of what the usual aggro gameplan is. And, mind you, aggro in 1v1 can and did win in standard in turn 2 sometimes, and in earlier standards if a game reached turn 5 the aggro deck was often on the brink of a loss.
Though, I would agree that Zada is perhaps one of the best examples for a potentially explosive, super-quick combat damage win in commander. That, and something like Winota.
Getting an attacker with trample blocked and removing the blocker just makes it so the attacking creature still deals damage no? This would be in response to the bye-bye category. Other than that great vid!