On a more serious note, something I've noticed is that people who are very good at staying in-character have a kind of in-between state where it's like their character is playing themselves at the table. "Boppo, what spells do you have memorized? In that spellbook of yours?"
18:43 It can be a slightly disorienting or easier to 'spot their mistakes' when watching the live play without first understanding what was discussed in their session 0 which is an instrumental foundation in their form of play (4D roleplaying as they call it), so I highly recommend watching their pre-session discussions which could explain some of their (agreed) behaviors regarding how combat was managed, dice rolls are done, and success and failures are described. They do state that part of their intention or approach of 4D roleplaying is to be somewhat 'cinematic' (even if the camera is always on first person) that all participants involve should be able to narrate like as though they (the participants) should at least see motions like in a movie (or much closer to a radio play), so to not be able to overcome your bias against watching live roleplays could mean its efficiency is somewhat limited or not strong enough to overcome that particular bias. To give that session in particular a fair assessment, I see the 4D movement will still be very much challenged to find the right system for their style of 'in-character play', so it is more encouraging to see them try different systems and failing than only preaching without practice. And speaking of practice, the 4D movement claims that it is a learned and practiced skill, so yes, it will require several 'practice' sessions to do what they do (or watch a few more of their sessions to see what they are actually doing), and they encourage you to join their Discord if you like to learn more.
Fair point. My prep for this video was a bit rushed, so there wasn't time for me to watch both Session 0 and Session 1. I figured it would be better for me to make my best stab with limited knowledge, than to pontificate with no knowledge at all. But yeah, at some point I should go back and watch the session 0.
Yes, A.S.E. just let me know, I'm open to discussion/interview or if you want to try a "practice" session to help understand 4D Roleplay. It's simply Stay in character when in-session (you don't need to use a voice) Learn to ask questions through your action. You also have co-creative agency as a character.
I love your voice tips. I'm in the opposite camp with player rolls regarding meta-gaming. I now roll for them, I guess I'm less trusting. 😅. Congratulations on the new Job
There was a really horrific position taken by some early, early game masters (like, in D&D's experimental "alpha build" days) taken from certain versions of Kriegsspiel. The idea was that players shouldn't just not rely on out-of-character knowledge, but that they shouldn't even be _provided_ out-of-character knowledge, and should just make decisions based on common sense. Like, they know who their character is qualitatively, and they know what's happening because you tell them, but you never actually tell them any of the rules and ALL rolls are GM-facing. They only get in-world diagetic knowledge. There is a reason why no one does this. And yet I want to try it. Heck, I actually want to be the player being subjected to it.
My players are pretty jokey guys most of the time. They love to roleplay but alcohol and slower moments in the game lead to wisecracking. I think people can only have so much tension before they get bored and break character for a laugh. When that happens I try to allow them to let off steam by playing into it, for instance if they reply to an NPC in a way that they obviously wouldn’t normally I let that situation play out for a minute before rolling it back, or rely on some absurd joke narration to let everyone have a laugh, then get serious again.
My players are also prone to goofing off (although I don't allow alcohol at the table). As long as you can tell what's a joke and what's real RP, that's what counts.
On a more serious note, something I've noticed is that people who are very good at staying in-character have a kind of in-between state where it's like their character is playing themselves at the table. "Boppo, what spells do you have memorized? In that spellbook of yours?"
18:43 It can be a slightly disorienting or easier to 'spot their mistakes' when watching the live play without first understanding what was discussed in their session 0 which is an instrumental foundation in their form of play (4D roleplaying as they call it), so I highly recommend watching their pre-session discussions which could explain some of their (agreed) behaviors regarding how combat was managed, dice rolls are done, and success and failures are described. They do state that part of their intention or approach of 4D roleplaying is to be somewhat 'cinematic' (even if the camera is always on first person) that all participants involve should be able to narrate like as though they (the participants) should at least see motions like in a movie (or much closer to a radio play), so to not be able to overcome your bias against watching live roleplays could mean its efficiency is somewhat limited or not strong enough to overcome that particular bias.
To give that session in particular a fair assessment, I see the 4D movement will still be very much challenged to find the right system for their style of 'in-character play', so it is more encouraging to see them try different systems and failing than only preaching without practice. And speaking of practice, the 4D movement claims that it is a learned and practiced skill, so yes, it will require several 'practice' sessions to do what they do (or watch a few more of their sessions to see what they are actually doing), and they encourage you to join their Discord if you like to learn more.
Fair point. My prep for this video was a bit rushed, so there wasn't time for me to watch both Session 0 and Session 1. I figured it would be better for me to make my best stab with limited knowledge, than to pontificate with no knowledge at all. But yeah, at some point I should go back and watch the session 0.
Yes, A.S.E. just let me know, I'm open to discussion/interview or if you want to try a "practice" session to help understand 4D Roleplay.
It's simply Stay in character when in-session (you don't need to use a voice) Learn to ask questions through your action. You also have co-creative agency as a character.
I love your voice tips. I'm in the opposite camp with player rolls regarding meta-gaming. I now roll for them, I guess I'm less trusting. 😅. Congratulations on the new Job
Thanks!
Not trusting the people you play with just sounds sad
@bobhill-ol7wp no it's not. It's only for like listen checks and things like that not attack rolls
I am German, and I am still here 🤣
There was a really horrific position taken by some early, early game masters (like, in D&D's experimental "alpha build" days) taken from certain versions of Kriegsspiel. The idea was that players shouldn't just not rely on out-of-character knowledge, but that they shouldn't even be _provided_ out-of-character knowledge, and should just make decisions based on common sense. Like, they know who their character is qualitatively, and they know what's happening because you tell them, but you never actually tell them any of the rules and ALL rolls are GM-facing. They only get in-world diagetic knowledge.
There is a reason why no one does this. And yet I want to try it. Heck, I actually want to be the player being subjected to it.
It would definitely be interesting to try once. You'd definitely need a lot of trust in your GM, though.
My players are pretty jokey guys most of the time. They love to roleplay but alcohol and slower moments in the game lead to wisecracking. I think people can only have so much tension before they get bored and break character for a laugh. When that happens I try to allow them to let off steam by playing into it, for instance if they reply to an NPC in a way that they obviously wouldn’t normally I let that situation play out for a minute before rolling it back, or rely on some absurd joke narration to let everyone have a laugh, then get serious again.
My players are also prone to goofing off (although I don't allow alcohol at the table). As long as you can tell what's a joke and what's real RP, that's what counts.