20000% Crit Chance | Warframe

Поделиться
HTML-код
  • Опубликовано: 30 янв 2025

Комментарии • 22

  • @1badhero
    @1badhero 16 дней назад +16

    Sad thing about Warframe sometimes is; crazy damage doesn’t always equate to high KPM.

    • @GianMarcoPagano-yp4kb
      @GianMarcoPagano-yp4kb 16 дней назад +3

      That's the only real thing holding back fixes broo

    • @erickfw197
      @erickfw197 15 дней назад +8

      ​@@GianMarcoPagano-yp4kbexactly, if you dealt literal damage cap to an entire room without any setup or condition, it would literally break the game. It would trivialize any and all current and future content, unless they uped the memory used for damage and started making enemies with health in the billions, but I'd say it's the worst decision they could ever make

    • @robf4605
      @robf4605 15 дней назад +1

      How is that sad? Such a dumb comment😅

    • @fredxu99
      @fredxu99 15 дней назад +1

      ​@@robf4605 Because the comment is pointing out an opportunity cost. It might be funny to deal -2bil damage to 1 enemy, but often it takes so long to set up and the area of effect is so small that it's functionally better if you just opted to do 2mil damage to 100 enemies instead.

    • @robf4605
      @robf4605 15 дней назад

      @fredxu99 lol you don't get it

  • @Fer-lu7qx
    @Fer-lu7qx 16 дней назад +2

    Wow😊

  • @vincentvalentine3483
    @vincentvalentine3483 15 дней назад

    Hold on i thought to much crit chance resulted in negative returns was this changed ? Or is it just in the way you apply the crit chance. If that is the case does that mean we have multiplicative crit chance now?

    • @markhorvath2525
      @markhorvath2525 3 дня назад

      if u hit dmg cap it will display in negative

    • @vincentvalentine3483
      @vincentvalentine3483 3 дня назад

      @markhorvath2525 im aware of this i mean the crit chance . I was under the impression to much crit was possible and resulted in going from red crits back down to say yellow if you have to much .

  • @streaper1
    @streaper1 16 дней назад +1

    Isnt enervate resets on orange crits? Shouldn't it be at 0% pretty much all the time?

    • @Harkovff
      @Harkovff  16 дней назад +7

      Not really, If you get "hits" before Enervate resets you can stack it
      Like this: ruclips.net/video/8IdqqDnTVeU/видео.htmlsi=bfjvaXr5LZf-mjtt (but not as crazy)

    • @tlhpr0vidence579
      @tlhpr0vidence579 16 дней назад

      It resets after 5 orange+ crits at max rank as the tooltip says

    • @alexanderm9197
      @alexanderm9197 15 дней назад

      It can be stacked theoretically unlimitedly with blast procs (which are always non crit and count as separate hits) or with bodyshots on Sicarus Incarnon Paragon Essence perk (x0 Critical Chance on Bodyshots, +150% Critical Chance on Weakpoint Hits)

  • @ardekakka
    @ardekakka 16 дней назад

    does sevagoth 1 augment work

    • @GunterBunterWarframe
      @GunterBunterWarframe 15 дней назад +3

      It does not double dip, because it's an enemy debuff, not a weapon buff

    • @A_Game_Zone
      @A_Game_Zone 15 дней назад

      @@GunterBunterWarframe Been seeing such stuff a lot in a while.
      Like I expected Pax Seeker to work as a weapon buff, and should triple dip roar, but then I find out it is enemy debuff, because of which the patch notes say that ability headshots also trigger it.
      Basically DE tries so hard to prevent damage double dipping but ironically that results in even crazier bugs.