@ The correct way in the case of this video would be to manually delete the keyframes on the Z axis of the run or jump animation before creating the animation clip. A better way though is to just simply check the box on Mixamo "In Place" before downloading the animation, so that it eliminates the horizontal movement by itslef
Yep struggeling with that too. Easiest way for me was grabbing all keys of x and z translate of the root and move the char into position in the graph editor. I put together 4 clips from thriller pretty seamless. Tideous but worked out pretty well . ruclips.net/video/v744v_9CPjA/видео.html
I needed to know how to make one animation fluid after another without going back to point 0 and it was the only thing you didn't explain man
Sorry about that, I'll try to explain that in some other animation video.
Hello, do you have any solution? I have the same question as you
@ The correct way in the case of this video would be to manually delete the keyframes on the Z axis of the run or jump animation before creating the animation clip. A better way though is to just simply check the box on Mixamo "In Place" before downloading the animation, so that it eliminates the horizontal movement by itslef
Yep struggeling with that too. Easiest way for me was grabbing all keys of x and z translate of the root and move the char into position in the graph editor.
I put together 4 clips from thriller pretty seamless.
Tideous but worked out pretty well .
ruclips.net/video/v744v_9CPjA/видео.html
How do I export multiple animations that aren't blended together all in one fbx so I can use it in unreal engine?
Very informative vedio, but how to adjust there placement for the continuous animation
hey how to move it in my scene without destroying the animation
Can we resize the model in Maya
Yes, you can.
can we blend 2 mixamo animations ? is there a trick ?
I've shown how to mix two animations in this tutorial.
please make a video on how to edit the animations
Will do.