for anyone needing it, this is the everything he wrote in his script: command /mainmenu: trigger: set metadata tag "mainmenu" of player to chest inventory with 3 rows named "&6Main Menu" set slot 13 of metadata tag "mainmenu" of player to player's skull named "&6%player%'s Head" with lore "&7Click to get your head" open (metadata tag "mainmenu" of player) to player on inventory click: if event-inventory = (metadata tag "mainmenu" of player) cancel event if index of event-slot is 13: give 1 of player's skull to player
for anyone needing it, i beleive u missed some colons: here is the updated one: (sorry it has different tags and commands) command /shop: usage: &c"/shop" (how can u mess this up) trigger: set metadata tag "shop1" of player to chest inventory with 3 rows named "&2SHOP" set slot 13 of metadata tag "shop1" of player to player's skull named "&6%player%'s Head" with lore "&7Click to get your head" open (metadata tag "shop1" of player) to player on inventory click: if event-inventory = (metadata tag "shop1" of player): cancel event if index of event-slot is 13: give 1 of player's skull to player
command /headgui: trigger: set metadata tag "headgui" of player to chest inventory with 3 rows named "&lHead GUI" set slot 13 of metadata tag "headgui" of player to player's skull "&4%player%'s head" with lore "&4Click to get your head!" open (metadata tag "headgui") to player on inventory click: if event-inventory = (metadata tag "headgui" of player): cancel event if index of event-slot is 13: give 1 of player's skull to player There is and error and it says cant understand the condition/effect PLEASE HELP ME!
options: servername: &bR&fN permission: &cYou Dont Have Permission To Op command /gui: trigger: set metadata tag "tutorial" of player to chest inventory with 3 rows named "&2tutorial" set slot 12 of metadata tag "tutorial" of player to grass block named "Test" open (metadata tag "tutorial" of player) to player on inventory click: if event-inventory = (metadata tag "tutorial" of player): cancel event if index of event-slot is 13: execute console command "warp thronesurga %player%" close inventory to player use this bro auto work
command /menu: trigger: set metadata tag "menu" of player to chest inventory with 4 rows named "&3&l Server Selector" set slot 10 of metadata tag "menu" of player to glowing emerald named "&b&lMain Hub" open (metadata tag "menu" of player) to player
on inventory click: if event-inventory = (metadata tag "menu" of player): cancel event if index of event-slot is 10: teleport player to location(88.5, 114, 113.5, world "spawn") This is what i got and it gives me 3 errors does anyone know why?
command /menu: trigger: set metadata tag "menu" of player to chest inventory with 4 rows named "&3&l Server Selector" set slot 10 of metadata tag "menu" of player to emerald named "&b&lMain Hub" open (metadata tag "menu" of player) to player
on inventory click: if event-inventory = (metadata tag "menu" of player): cancel event if index of event-slot is 10: teleport player to location(88.5, 114, 113.5, world "spawn") ( here you go)
Hello, This video was so good! But can you make a video about like when you made a gui, when you click it it will open other type of gui. Can you make a video about this? Would be Very helpful!
on inventory click: event-inventory is blah blah: index of event slot is blah blah: set metadata tag "BLAH BLAH" of player to chest inventory with blah blah rows named "Blahblah" you get it right? (I'm not an advanced skripter, this is just what I think it'll be)
command daily: trigger: set {_waited} to difference between {dailyReward::%uuid of player%} and now if {_waited} is less than {@cooldown}: send "&7[&5&lSERVER&7] &rYou must wait %difference between {@cooldown} and {_waited}% before claiming your daily reward again" else: set {dailyReward::%uuid of player%} to now execute console command "crate givekey %player% daily" send "&7[&5&lSERVER&7] &rHere is your daily reward."
Hi, so it does not work for me (?) So, my laptop isn't very powerful so I had to go to 1.8 to do this. I placed the script and, the head shows up! But upon clicking, nothing. I just move it and I can leave it in my inventory. Any help, please?
so after a while i made this command /potion: trigger: set metadata tag "PotionGUI" of player to chest inventory with 3 rows named "&2Potion GUI" set slot 10 of metadata tag "PotionGUI" of player to iron sword with lore "&4Strength" open (metadata tag "PotionGUI" of player) to player set slot 12 of metadata tag "PotionGUI" of player to golden pickaxe with lore "&6Haste" open (metadata tag "PotionGUI" of player) to player set slot 14 of metadata tag "PotionGUI" of player to emerald with lore "&aHero of the Village" open (metadata tag "PotionGUI" of player) to player set slot 16 of metadata tag "PotionGUI" of player to steak with lore "&3Saturation" open (metadata tag "PotionGUI" of player) to player on inventory click: if event-inventory = (metadata tag "PotionGUI" of player): cancel event if index of event-slot is 10: execute console command "effect give %player% strength" on inventory click: if event-inventory = (metadata tag "PotionGUI" of player): cancel event if index of event-slot is 12: execute console command "effect give %player% haste" on inventory click: if event-inventory = (metadata tag "PotionGUI" of player): cancel event if index of event-slot is 14: execute console command "effect give %player% hero_of_the_village" on inventory click: if event-inventory = (metadata tag "PotionGUI" of player): cancel event if index of event-slot is 16: execute console command "effect give %player% saturation 30" does anyone know how i could make it that only one player can use this command?
Hi nice video! It helps me good but i may need to more things such as, how to make ranks GUI (it takes money from player etc) and how do i do to do that player need the 1st rank, and he can open the 2nd rank etc. The last thing is, can you make your advanced crate skript in vanilla GUI ? Because it won't work with Tuske :/
hi i love your videos but. When i skript the gui and i go into game and type "/sk reload [name]" and for an example, we say my command to open the gui is "/gui" the issue is that the command doesnt show up and it like doesnt work, i really hope someone know how to fix this but yeah that's all bye
I know this video was made quite a while ago, but is it possible to instead of having to use a command to open the GUI, I can instead right click on an item, say a Nether Star named "&6Main GUI"?
for anyone needing it, this is the everything he wrote in his script:
command /mainmenu:
trigger:
set metadata tag "mainmenu" of player to chest inventory with 3 rows named "&6Main Menu"
set slot 13 of metadata tag "mainmenu" of player to player's skull named "&6%player%'s Head" with lore "&7Click to get your head"
open (metadata tag "mainmenu" of player) to player
on inventory click:
if event-inventory = (metadata tag "mainmenu" of player)
cancel event
if index of event-slot is 13:
give 1 of player's skull to player
for anyone needing it, i beleive u missed some colons: here is the updated one: (sorry it has different tags and commands)
command /shop:
usage: &c"/shop" (how can u mess this up)
trigger:
set metadata tag "shop1" of player to chest inventory with 3 rows named "&2SHOP"
set slot 13 of metadata tag "shop1" of player to player's skull named "&6%player%'s Head" with lore "&7Click to get your head"
open (metadata tag "shop1" of player) to player
on inventory click:
if event-inventory = (metadata tag "shop1" of player):
cancel event
if index of event-slot is 13:
give 1 of player's skull to player
love these tutorials keep it up 💪
thought we had the same pfp for a sec
POG Video, but i cannot use this plugin bc i am in aternos and i cannot switch to minehut bc i am playing on TL
Suggest Aternos to implement Skript lol
command /headgui:
trigger:
set metadata tag "headgui" of player to chest inventory with 3 rows named "&lHead GUI"
set slot 13 of metadata tag "headgui" of player to player's skull "&4%player%'s head" with lore "&4Click to get your head!"
open (metadata tag "headgui") to player
on inventory click:
if event-inventory = (metadata tag "headgui" of player):
cancel event
if index of event-slot is 13:
give 1 of player's skull to player
There is and error and it says cant understand the condition/effect PLEASE HELP ME!
options:
servername: &bR&fN
permission: &cYou Dont Have Permission To Op
command /gui:
trigger:
set metadata tag "tutorial" of player to chest inventory with 3 rows named "&2tutorial"
set slot 12 of metadata tag "tutorial" of player to grass block named "Test"
open (metadata tag "tutorial" of player) to player
on inventory click:
if event-inventory = (metadata tag "tutorial" of player):
cancel event
if index of event-slot is 13:
execute console command "warp thronesurga %player%"
close inventory to player
use this bro auto work
Fan staff don’t need any plugins, he only need skript and he can do everything!!!
the gui opens but nothing in there
good, now make a softcoded rank system in skript.
Hey is it possible to do this with custom heads in 1.17.1 ? (no tuske/ skstuff since outdated :/)
Tf man, why r u so underrated?
command /menu:
trigger:
set metadata tag "menu" of player to chest inventory with 4 rows named "&3&l Server Selector"
set slot 10 of metadata tag "menu" of player to glowing emerald named
"&b&lMain Hub"
open (metadata tag "menu" of player) to player
on inventory click:
if event-inventory = (metadata tag "menu" of player):
cancel event
if index of event-slot is 10:
teleport player to location(88.5, 114, 113.5, world "spawn")
This is what i got and it gives me 3 errors does anyone know why?
u cant ask why u got errors if u dont say what they are
command /menu:
trigger:
set metadata tag "menu" of player to chest inventory with 4 rows named "&3&l Server Selector"
set slot 10 of metadata tag "menu" of player to emerald named "&b&lMain Hub"
open (metadata tag "menu" of player) to player
on inventory click:
if event-inventory = (metadata tag "menu" of player):
cancel event
if index of event-slot is 10:
teleport player to location(88.5, 114, 113.5, world "spawn")
( here you go)
@@ertemyt6730 Harikasın
Hello, This video was so good! But can you make a video about like when you made a gui, when you click it it will open other type of gui. Can you make a video about this? Would be Very helpful!
on inventory click:
event-inventory is blah blah:
index of event slot is blah blah:
set metadata tag "BLAH BLAH" of player to chest inventory with blah blah rows named "Blahblah"
you get it right? (I'm not an advanced skripter, this is just what I think it'll be)
thanks for trying to help i appreciate it, but i arleady found out how to make it@@rrl6164
tuske doesnt work with some ofmy plugins and you are amazing bro, thanks so much
Hi, thank you for the tutorials, hello from brazil
hi, pls you upload a tutorial the how to make a crate plugins pls
Please add rtp gui
you says you don't use addon you are using tuske thats an addon to skript.
I'm not
How do I fix the bug where we can shift click items into the inventory but then they get stuck there?
on inventory click:
if event-inventory = (metadata tag "the name of your GUI" of player):
cancel event
@@coolitoyce ah thanks bro! That looks like it will work :)
And not working
Can you make this for bedrock/mcpe
i think with the addons its easier! like if u agree
first to comment lol
btw i love ur skript tutorials
1.8.8?
how to make it cost resources
but i can put anything from my player inventory to the chest inventory, is it possible to stop that?
Put "cancel event" on the on inventory click (I don't want to self promote but I have a tutorial on a way easier way to do it)
@@mintytc this cancels inventory clicks even if the gui not open
@@gamerairtube5172 check name of inventory
Does this work with skript-gui addon?
Please do one on Daily Rewards
command daily:
trigger:
set {_waited} to difference between {dailyReward::%uuid of player%} and now
if {_waited} is less than {@cooldown}:
send "&7[&5&lSERVER&7] &rYou must wait %difference between {@cooldown} and {_waited}% before claiming your daily reward again"
else:
set {dailyReward::%uuid of player%} to now
execute console command "crate givekey %player% daily"
send "&7[&5&lSERVER&7] &rHere is your daily reward."
How to do real time script?
Hi, so it does not work for me (?)
So, my laptop isn't very powerful so I had to go to 1.8 to do this.
I placed the script and, the head shows up! But upon clicking, nothing. I just move it and I can leave it in my inventory.
Any help, please?
thank you so much!
what app do you use when you write the text?
it says in the beginning of the video
Atom
I recommend visual studio code tho
Make new video pls
Hi your tut is verry good, can you make a shop system with this
so after a while i made this
command /potion:
trigger:
set metadata tag "PotionGUI" of player to chest inventory with 3 rows named "&2Potion GUI"
set slot 10 of metadata tag "PotionGUI" of player to iron sword with lore "&4Strength"
open (metadata tag "PotionGUI" of player) to player
set slot 12 of metadata tag "PotionGUI" of player to golden pickaxe with lore "&6Haste"
open (metadata tag "PotionGUI" of player) to player
set slot 14 of metadata tag "PotionGUI" of player to emerald with lore "&aHero of the Village"
open (metadata tag "PotionGUI" of player) to player
set slot 16 of metadata tag "PotionGUI" of player to steak with lore "&3Saturation"
open (metadata tag "PotionGUI" of player) to player
on inventory click:
if event-inventory = (metadata tag "PotionGUI" of player):
cancel event
if index of event-slot is 10:
execute console command "effect give %player% strength"
on inventory click:
if event-inventory = (metadata tag "PotionGUI" of player):
cancel event
if index of event-slot is 12:
execute console command "effect give %player% haste"
on inventory click:
if event-inventory = (metadata tag "PotionGUI" of player):
cancel event
if index of event-slot is 14:
execute console command "effect give %player% hero_of_the_village"
on inventory click:
if event-inventory = (metadata tag "PotionGUI" of player):
cancel event
if index of event-slot is 16:
execute console command "effect give %player% saturation 30"
does anyone know how i could make it that only one player can use this command?
after trigger write if name of player is "(player name)" then run the rest of code
@@KorgiAssassin tysm
Pls AutoYT script pls
Vanilla GUI is most of the times easy.
Can this comment get 0 likes?
Hi nice video! It helps me good but i may need to more things such as, how to make ranks GUI (it takes money from player etc) and how do i do to do that player need the 1st rank, and he can open the 2nd rank etc. The last thing is, can you make your advanced crate skript in vanilla GUI ? Because it won't work with Tuske :/
I did exactly what u did and thats not working
how do i make more slots
Is it possible to make damage indicator in Skript, if yes. Can you please make a tutorial about it?
On damage:
@@chester8314 ?
@@moneverix do this:
on damage:
[do stuff]
hi i love your videos but. When i skript the gui and i go into game and type "/sk reload [name]" and for an example, we say my command to open the gui is "/gui" the issue is that the command doesnt show up and it like doesnt work, i really hope someone know how to fix this but yeah that's all bye
@@FanStaaff no no errors
@@FanStaaff no errors, but I’m playing on 1.18.2 sometimes and sometimes 1.8
did he give you an answer?
@@Flomish11 nah
Please , are you can make a BedWars plugin .
That is exactly what I was searching for for weeks now. Thank you so much!! :)
i need this to only work for one person bc i was working for the whole server
how do you make it run a command
Can you do a Video how to give a selfmade npc a Skin
Hey there fan staaf. I'm making a menu gui in my server and was wondering is there a way to open a gui inside another gui?
yes of course, when the player clicks the slot close his inventory and make him execute a command that opens another gui
can you do a part two where you go more do more with guis?
Great videos 👍
Can you make a video on how to make genlists and generator blocks?
I know this video was made quite a while ago, but is it possible to instead of having to use a command to open the GUI, I can instead right click on an item, say a Nether Star named "&6Main GUI"?
yes just run the write the code in a different place.... *duh*
on rightclick with nether star named "&6Main GUI":
do stuff
not tested but should work