Seems like the elements have a clear divide in focus among them; fire is attack, earth is defense (though maybe there's more to it than that?), and wind is control. At the same time, there also seem to be a lot of little flaws that could be problematic for the game; a death by a thousand cuts situation (the lag, lack of tooltips, etc.). Hopefully those are ironed out, cuz I really like the ideas and the visuals.
The lag has massively improved over the last couple of hotfixes since the launch. It's not gone, but it's not every card anymore. Just particular combinations that trigger multiple things at once.
Seems like the elements have a clear divide in focus among them; fire is attack, earth is defense (though maybe there's more to it than that?), and wind is control. At the same time, there also seem to be a lot of little flaws that could be problematic for the game; a death by a thousand cuts situation (the lag, lack of tooltips, etc.). Hopefully those are ironed out, cuz I really like the ideas and the visuals.
The lag has massively improved over the last couple of hotfixes since the launch. It's not gone, but it's not every card anymore. Just particular combinations that trigger multiple things at once.