A literal game changer

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  • Опубликовано: 21 дек 2024

Комментарии • 17

  • @stasdev
    @stasdev Год назад +5

    very nice!
    you're one of the few devs that cover this complicated server stuff, thanks!

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад

      Thank you! and like I said, this is just the basics, much more to come!

  • @young1q2w3e4r
    @young1q2w3e4r Год назад +1

    Amazing quality video and explanation!! Thank you👍

  • @SadieandCompany
    @SadieandCompany Год назад +1

    Thanks, good breakout, one tip for videos, add chapters by putting timestamps in the video description.

  • @hernandonj
    @hernandonj Год назад +1

    Great video!

  • @jamesprise4252
    @jamesprise4252 Год назад +1

    you might have just saved my project

    • @jamesprise4252
      @jamesprise4252 Год назад +2

      is there a chance I could ask you some qustions regarding your project and how I can adapt aspects of it for mine? Let me know if possible.

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад

      Drop by my Discord and we can hash it out there!

  • @slamsito
    @slamsito Год назад +1

    bro the dedicated server option only has a windows option for me and it says i cant use it, would i just use the "windows, mac, linux" option? if not am i just stuck until it supports windows?? this makes no sense
    all help is appriciated

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад +1

      Unity's Multiplay only supports Linux servers (dedicated server build) for now, but says support is coming soon. The "Windows, mac, linux" option is for clients, so you wouldn't use that for your server build. If you are only seeing windows under the dedicated server build options, you probably need to just download the additional platform support in Unity Hub, to enable building Linux or mac servers. Windows is supported for client builds, but not currently for dedicated server builds. Hope this helps.

    • @slamsito
      @slamsito Год назад +1

      @@BatteryAcidDev thanks I’m gonna try to install it through unity hub but where would I look for it? Thanks again 🙏

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад +1

      Under installs tab for your installed Unity version

  • @Bergosaurus
    @Bergosaurus Год назад +1

    Great video thanks :)
    Is the unity services fairly agnostic? I don't have to also run Unity Netcode? Could use say Mirror or fishnet?

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад +1

      Yes! You can use Multiplay and Matchmaker in conjunction with another networking package like Mirror or Photon.

  • @Akesss
    @Akesss Год назад +1

    Is there any way to receive players' info from MATCHMAKER after it matches players succesfully? Thank you.

    • @BatteryAcidDev
      @BatteryAcidDev  Год назад

      Hello! It doesn't look like the CreateTicketResponse object contains any user info, but the response should be within the client's context, so you should have that data available to you when receiving the matchmaker success response. Maybe drop by my Discord if you want to chat more!