To those wondering what is happening to cause the glitch, those numbers on card are likely integer variables. The game is probably coded in C++ language. C++ max integer value is roughly 2.1 billion because it's a 32-bit variable which allow it to exist as any whole number between -2.1 billion to +2.1 billion (because 32-bit aka 2^32, represents 4billion values). Once it crossed that limit of +2.1B by continuously adding points onto the Cahir card, the int value wraps around from +2.1B to -2.1B because it can't go higher that +2.1B. This is why you see a momentary massive negative number before the card was set to 0. Then the program recognizes a card as being below 0 so it automatically sets the power to 0, which kills Cahir. Would be a fun example to show a class of computer nerds and ask them what happened.
@Pokums Good point. Unity is scripted in C# while the Unity engine is built on c++. So I think the game would be scripted in C#, not c++. The engine has an interpreter that may levy exception handlings down to the C++ level. From my understanding, C# will wrap the same as I described C++ to do.
@ Awesome! I'm a CS grad working as a DS now. My comment was for anyone not technically inclined but were interested in understanding why the game would spaz like that.
Without help you can still get to 800.000 points. Believe me, i have played variations like this on ladder. You can imagine how much i lost. Glad to see someone else tried this.
Every calculation in a computer occurs in binary In binary, the first bit is the sign bit If that is 0 The no. Is positive If 1 that no. Is negetive So for the 32 bit no. Last 31 bit is for no. Calculation And the 1st bit is the sign bit The last last 31 bit hot co big it eventually occupied the sign bit Hence the game generated negetive points If the game declared an unsigned integer, then the game wouldn't have negetive point cards Though in that case, the game would crash as it can't handle all that calculation Having a negetive no. Saves the game from crashing
@ Well I believe that you can still declare the user points as an unsigned integer. But I think you are saying that if you damage a 1 point card 2 damage amounts, it would crash. I dunno never code a game before :D
What i do not understand, is why you did not put boost on the witcher. With the 4 bronze replay cards you can swap and multiply the boost by a lot. Also, mandrake can be used to get more damsels in distress.
@@JimWolverineGwentMight the destroy not be a bug because of the syanna-letho-on-rainfarn combo? I feel like i have seen similar bugs like that before with the reverse disloyal play.
What happened in that dudu interaction exactly? Does dudu triggers the deoloy if the unit it transforms into? If so why did it boosted oppenents unit as well? I am so confused :D
They became so huge they just died hahahahahahahhahaha. Love these vids man
@@jonathasfelix282 ballon popped
This is why I love this community 😆💪🏻
@@faara663 ❤️❤️
This what happens when developers leave the game. 🙂
XD
10:50 the numbers just doesnt makes sense, it literally dont care anymore😂😂😂
@@ronmanvici8371 ya XD
Do they handle only 8 figures 😂
They go till 2^31-1 point
That was the point space given to the game
Over this threshold, they go total mental
Бедняга Кагыр. Буквально был раздавлен собственным весом. Как и щит девы.
XD
To those wondering what is happening to cause the glitch, those numbers on card are likely integer variables. The game is probably coded in C++ language. C++ max integer value is roughly 2.1 billion because it's a 32-bit variable which allow it to exist as any whole number between -2.1 billion to +2.1 billion (because 32-bit aka 2^32, represents 4billion values).
Once it crossed that limit of +2.1B by continuously adding points onto the Cahir card, the int value wraps around from +2.1B to -2.1B because it can't go higher that +2.1B. This is why you see a momentary massive negative number before the card was set to 0. Then the program recognizes a card as being below 0 so it automatically sets the power to 0, which kills Cahir.
Would be a fun example to show a class of computer nerds and ask them what happened.
I myself am a computer science student XD
Afaik Gwent is a Unity game, making it C#
I dunno if it changes anything
🤔
@Pokums Good point. Unity is scripted in C# while the Unity engine is built on c++. So I think the game would be scripted in C#, not c++. The engine has an interpreter that may levy exception handlings down to the C++ level.
From my understanding, C# will wrap the same as I described C++ to do.
@ Awesome! I'm a CS grad working as a DS now. My comment was for anyone not technically inclined but were interested in understanding why the game would spaz like that.
Without help you can still get to 800.000 points. Believe me, i have played variations like this on ladder. You can imagine how much i lost. Glad to see someone else tried this.
❤️❤️
what did i just witness
😅😅
@ 😂at this point you own the game
There are other streamers/youtubers bigger than me
They literally control the balance council
I got cyberbullied last time I recommended something XD
@@JimWolverineGwent gwelluminati?👀😭
Why they didn’t define the point number as unsigned integer ???
An unsigned int with 32 bits is only nearly 4.3 billion, which would be still too small for this strategy.
@@Im_playing_Gwent No but it went to minus numbers and that confused me.
@@muhammedmtc the game is just broken
Every calculation in a computer occurs in binary
In binary, the first bit is the sign bit
If that is 0
The no. Is positive
If 1 that no. Is negetive
So for the 32 bit no.
Last 31 bit is for no. Calculation
And the 1st bit is the sign bit
The last last 31 bit hot co big it eventually occupied the sign bit
Hence the game generated negetive points
If the game declared an unsigned integer, then the game wouldn't have negetive point cards
Though in that case, the game would crash as it can't handle all that calculation
Having a negetive no. Saves the game from crashing
@ Well I believe that you can still declare the user points as an unsigned integer. But I think you are saying that if you damage a 1 point card 2 damage amounts, it would crash. I dunno never code a game before :D
First time i see negative integer in Gwent 😂😂❤👌🏽
XD
Bruh that's awsome 😂😂😂
@@chaarimehdi6737 ❤️❤️
What i do not understand, is why you did not put boost on the witcher. With the 4 bronze replay cards you can swap and multiply the boost by a lot. Also, mandrake can be used to get more damsels in distress.
I mean, does it matter...?it was gonna get destroyed anyway
We tried 5-6variations
It was the least use of the brain to get the desired result
@@JimWolverineGwentMight the destroy not be a bug because of the syanna-letho-on-rainfarn combo? I feel like i have seen similar bugs like that before with the reverse disloyal play.
the reverse disloyal is an old mechanic
you can play joachim and then use dudu to mill their card + 8points as well
@@JimWolverineGwent You do need syanna, right? I have seen the same combo with the cursed NR mill.
ahahahaha so good! it gWent crazy :D
XD
What happened in that dudu interaction exactly? Does dudu triggers the deoloy if the unit it transforms into? If so why did it boosted oppenents unit as well? I am so confused :D
It acts a revervse rainfarn
Wow CD Projekt Red needs to fix this bug, what if it happened in a ranked game?
Not ginna happen in ranked
@@JimWolverineGwent ik 😂
😆😆
ha, nice :)
❤️
Check out the other Side: ruclips.net/video/dHel1ZbZ57w/видео.htmlsi=z_7-o6mWl9a3BXNF
Did you steal this from I am playing gwent or did he steal it from you? 😂
We both collaborated
Wtf happened???? 😂😂😂😂😂
XD
I think you should've stopped after 1 billion points, so your cards won't die. Novice mistake 🤓
XD
Fake Chinese video
@@Im_playing_Gwent XD