Hello everyone! I will be streaming tomorrow (Friday, 3rd) here on RUclips and on www.twitch.tv/Jokefish at 20:00 CET (14:00 EST, 11:00 PST). Hope to see you there!
Having the upgraded whetstone in the lower right corner actually works to your advantage. All your metal weapons are enhanced by it as they drop through the chute.
This whole "Is normal harder then nightmare" reminds me of Slay the Spire, where most experienced players say that Acension 1 is easier then normal, since you find more elite enemies that give you relics and have better chanches of rarer cards.
whetstone: I keep it metal. When I do a swing pickup, picking up the whetstone with your magnet claw will bring the other metal items on your magnet claw in range, and then the whetstone will upgrade all that you picked up.
I think it's actually the two intermediate levels, Hard and Very Hard, that are the toughest in the game. Playing on Nightmare is easy for me these days because I have three paws and get twice as many perks. Normal is easy because it's designed to be, and I spent months grinding it before there was such this as Nightmare. Hard and Very Hard throw nerfs at you that make the game about as challenging as Nightmare for me, but without the higher paw count of Nightmare. Also, I rarely touch those difficulty levels. On PC, it's Normal to Nightmare for me when I get a new character. On mobile, I have to play those intermediate levels, and wow is it a pain when I do.
Honestly the "double bosses" feels more like a benefit than something making the runs harder. Most perks are super strong and unlike a lot of similar games none of the perks have a downside to them, they are just pure benefit.. It would be interesting to see perks with downsides, for example have Golden Armor make you unable to get armor (or worse, dodge).
@@Jokefish That would be very interesting. If one of the more OP perks like Blockmaster reduced your health by 10% in exchange for letting you keep 25% of your armor, it would change the playthrough. Losing 40% of your health but retaining 100% of block would be an evil tradeoff.
Hello everyone! I will be streaming tomorrow (Friday, 3rd) here on RUclips and on www.twitch.tv/Jokefish at 20:00 CET (14:00 EST, 11:00 PST). Hope to see you there!
Having the upgraded whetstone in the lower right corner actually works to your advantage. All your metal weapons are enhanced by it as they drop through the chute.
"Today we will be normal. The most important thing is that you wiggle it correctly"
Well, yeah... I missed you too!
This whole "Is normal harder then nightmare" reminds me of Slay the Spire, where most experienced players say that Acension 1 is easier then normal, since you find more elite enemies that give you relics and have better chanches of rarer cards.
Yup, as I said in one of the other comments, maybe at first you think double bosses is "harder" but nowadays I just see it as "sweet, double perks"
whetstone: I keep it metal. When I do a swing pickup, picking up the whetstone with your magnet claw will bring the other metal items on your magnet claw in range, and then the whetstone will upgrade all that you picked up.
Yup that is a nice one as well, if you expect to finish a fight quickly then that is definitely the better option
I think it's actually the two intermediate levels, Hard and Very Hard, that are the toughest in the game. Playing on Nightmare is easy for me these days because I have three paws and get twice as many perks. Normal is easy because it's designed to be, and I spent months grinding it before there was such this as Nightmare. Hard and Very Hard throw nerfs at you that make the game about as challenging as Nightmare for me, but without the higher paw count of Nightmare. Also, I rarely touch those difficulty levels. On PC, it's Normal to Nightmare for me when I get a new character. On mobile, I have to play those intermediate levels, and wow is it a pain when I do.
Honestly the "double bosses" feels more like a benefit than something making the runs harder. Most perks are super strong and unlike a lot of similar games none of the perks have a downside to them, they are just pure benefit.. It would be interesting to see perks with downsides, for example have Golden Armor make you unable to get armor (or worse, dodge).
@@Jokefish That would be very interesting. If one of the more OP perks like Blockmaster reduced your health by 10% in exchange for letting you keep 25% of your armor, it would change the playthrough. Losing 40% of your health but retaining 100% of block would be an evil tradeoff.
Exactly! Like this you wouldn't be able to wildy go for all the good stuff, you'd have to make choices
🫶