Games That Weren't looks at Total Recall V1 on the Commodore 64
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- Опубликовано: 12 янв 2025
- After the recent recovery of Total Recall V1 on the Commodore 64, Games That Weren't shares the full story about how the search began for the game, and how we ended up with its recovery some 23 years later (33 years after it was cancelled!).
Frank Gasking then introduces coverage of the preview, talking through some of the game play features and differences with the Zzap!64 preview screens that you may not have noticed.
More details about the game, plus download can be found at:
www.gamesthatw...
Featured ZX Spectrum version video by Mark R. Cobley-Jones:
• 'Total Recall' Playabl...
Absolutely fantastic work, the background to this was superb..
Thanks Frank, excelent article.
Thank you Mike for finding the build and letting us put on the site!
It must be a great feeling when stuff like that materialise :). Unbelievable there are still a lot of stories and disks waiting to be unrevealed. Great video!!
It is! There is such a buzz when finding something that you've been staring at static screenshots for, for so long.
@@GamesThatWerent I can only imagine! I preserve & archive piracy tapes for years, still trying to solve some mysteries, so I could say I feel the drill though the scale of your findings is just the next level if not two :D.
This is a great channel! Looking forward to see more videos! 👍
Great video and great work recovering this early version. Cheers for the credit too, much appreciated! :)
No worries Mark and thanks!
Fascinating stuff, and amazing to see it running after all these years.
If it's a character-based screen, it could be that the colours are set wrong for the phone/taxi labels. In multicolour (lo-res as you call it), character colour values less than 8 appear as hi-res/monochrome and above 8 are multicolour. It can cause problems with scrolling though - you have to scroll the colour memory as well as the graphics to make sure the colours match the graphic elements. That can slow down the scrolling too.
One other thought. The C64 version of Total Recall released has an overhead view of its vehicle levels, and the Amiga has side-scrolling (similar to Batman the Movie on C64). I wondered if those Amiga levels were started for the Amiga Batman and then replaced with the famous 3D views of Batmobile/Batwing - meaning those elements were available to be re-used on the 16-bit Total Recall vehicle levels in a hurry?
I suspect that is what happened regarding the hi-res/low-res graphics - that it was an issue with the scrolling. So maybe disabled temporarily until a later date.
You could well be on the money regarding the sideways scrolling levels. They are practically identical in style, so it seems feasible they just took what had been dropped from the Amiga version of Batman and chucked it in with different sprites. Could be worth poking through the Amiga's memory to see if there are any left overs from Batman to confirm. Might be one to check with Bill Harbison?
@@GamesThatWerent I did the graphics for the side scrolling sections on the ST and Amiga. That part was put together VERY quickly, literally a week or 2 so if there was an earlier Ocean game with the same scrolling I'd put my money on it the code was just repurposed and reskinned with my graphics in order to get it ready as fast as possible.
Excellent work 👏👏👏
Cheers Richard!
Great video! Thank you.
Cheers Dave!
Great Work.
Cheers Rick!
Superb!
Wow, amazing.
Cheers Andy!
@@GamesThatWerent I like the story as much as the result of digging out the lost version of the game. Keep up the great work!
This actually does not look half bad? It seems to be similar to the Amiga version in gameplay.
Yeah, it won't be too far off - though there is also an Amiga version still out there which is quite different too. Some screens are shown from it on the site in one of the scanned articles.
@@GamesThatWerent Did not know about a lost Amiga version! hopefully you'll find that too at some point 👍
@@Asphodellife The released version has a lot from it already - though on the site we've got some scans showing the Amiga version looking a lot more like the C64 version we've just found (graphics wise). Looks like they just overhauled the gfx when it was taken back over to Ocean.
So in the case of the Amiga, it would be trying to find an earlier build by the same coder, rather than a completely different version by someone else.
@@GamesThatWerent Thanks for the info, and alo your fantastic work on GTW!