the Psyker felt underwhelming in comparison to the other classes, especially the ogryn, the little revolver is a cool but you spend a lot of your time reloading it to compensate for the damage output and its ability is nothing compared to point blank dumping a box of ripper rounds into the target.
Yeah i agree with you! Would be cool if the “kill” ability was more AOE oriented, without making it to powerful! We did have the push, but that dident really cut it. Hopefully they will do some changes when the game launches.
@@Bapzi yeah definitely, I guess the point is it's a long range high damage class which will probably benefit at harder difficulties but it could definitely just do with a little something to make it more fun to play
the Psyker felt underwhelming in comparison to the other classes, especially the ogryn, the little revolver is a cool but you spend a lot of your time reloading it to compensate for the damage output and its ability is nothing compared to point blank dumping a box of ripper rounds into the target.
Yeah i agree with you! Would be cool if the “kill” ability was more AOE oriented, without making it to powerful! We did have the push, but that dident really cut it.
Hopefully they will do some changes when the game launches.
@@Bapzi yeah definitely, I guess the point is it's a long range high damage class which will probably benefit at harder difficulties but it could definitely just do with a little something to make it more fun to play
That’s what I’m thinking aswell, mabey it will shine in harder missions. I guess time will tell!