Megascans Ecosystem: Giving More Power to Artists

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  • Опубликовано: 16 сен 2024
  • Tune in for an extensive overview of the Megascans Ecosystem on Friday 20th September at 7PM CET: • Megascans Ecosystem - ...
    In this video, Quixel's Josh Powers explores the Megascans Ecosystem - its mission to scan the world, and the tools revolving around this ever-growing library that just hit over 10000 assets.
    Try out the Megascans Ecosystem for Free : bit.ly/2qrwA5m
    Explore the Megascans library: bit.ly/335djDS
    Get more Content than ever with Megascans
    The Megascans Ecosystem: Giving More Content to the User

Комментарии • 276

  • @michaelolasanya4135
    @michaelolasanya4135 5 лет назад +86

    Wow... Quixel has increased my interest in focusing on environment design... Thanks guys

  • @wilberforce95
    @wilberforce95 5 лет назад +61

    I'm not even a 3D artist and this looks amazing and like you've put a lot of work into it.

  • @kylesaunders5889
    @kylesaunders5889 5 лет назад +182

    They added One Click Export for Blender!

    • @quixeltools
      @quixeltools  5 лет назад +34

      We did it some time ago (not today) but recently released a major update supporting Specular Workflow and different type of assets (surfaces, 3D assets, vegetations, metals and more). Better Megascans support for Blender in other words!
      You can find our video tutorial here: ruclips.net/video/u6RqgbiZ3ts/видео.html and here is the documentation help.quixel.com/hc/en-us/articles/360002425298-Megascans-LiveLink-for-Blender-2-8
      ^Jin

    • @RenderRides
      @RenderRides 5 лет назад +3

      @@quixeltools thanks! I can actually afford it now :D

    • @J_Dubois
      @J_Dubois 4 года назад

      @@quixeltools but wait, werent we supposed to use megascans only with UE?

    • @oshapermadi
      @oshapermadi 4 года назад +2

      @@J_Dubois yeah for free, but if you paid you can export it to any other software.

    • @marcfree2855
      @marcfree2855 2 года назад

      Why the assets so dark? ruclips.net/video/ivgFNibLfvo/видео.html ... I need a lot of extra light to get it Epic

  • @juanpaulomardonez9151
    @juanpaulomardonez9151 5 лет назад +45

    Everything about Quixel feels so unique and emotionally powerful. It´s not only the ecosystem being fast and super time saver. It´s the way you communicate with us. You make us feel that everything is possible and that we can become better and better, and for that I thank you.

  • @MaxMRM
    @MaxMRM 5 лет назад +69

    This is fantastic!
    It would be amazing to see a "playable demo area" made by you guys to get a real sense of what to expect. :)

    • @empreti
      @empreti 5 лет назад +1

      IAE MAX, VC AQUI HEHEHE AMO SEU CANAL

    • @spacepirate9882
      @spacepirate9882 5 лет назад +1

      Totaly agree.

    • @edu2428
      @edu2428 5 лет назад

      Tu por aqui? Ksksks

  • @lorenzoferrario1552
    @lorenzoferrario1552 5 лет назад +40

    Omg you guys are so amazing! You literally halfed the price of your library assets.
    Ty so much ❤️

  • @possumguts
    @possumguts 5 лет назад +10

    as a standalone artist that will probably make absolutely no money off my passion project, this is so exciting. thank you megascans.

  • @jimmwagner
    @jimmwagner 5 лет назад +7

    This is great news. Congrats on 10k assets and thanks for the extra content/points!

    • @jimmwagner
      @jimmwagner 5 лет назад +3

      Also, please more unity 3d videos :)

  • @bhaskarbhattacharya3439
    @bhaskarbhattacharya3439 5 лет назад +4

    I have to get this today.... This is now the cheapest and best library so far. No comparison.

  • @jasonvoss1984
    @jasonvoss1984 4 года назад +3

    Mind blown :) What a time to be alive.

  • @jacktoddy9783
    @jacktoddy9783 3 года назад

    As an Architect, I found this a terrific video presentation - in the hands of an artist there are few limits. Many thanks for an thoroughly entertaining video.

  • @gulagwarlord
    @gulagwarlord 5 лет назад +3

    Awesome! I'm glad I was able to support you guys up to this point!

  • @shawnmarvin14
    @shawnmarvin14 5 лет назад +11

    I Love you guys! I wanna give you all a hug

  • @TheWeeky
    @TheWeeky 5 лет назад +2

    i don't understand s**t about game dev and environment creation, but this actually looks sick, like the Google Earth of textures and assets. And that blending/mixing feature, must be so amazing for creators

  • @WhitefoxSpace
    @WhitefoxSpace 5 лет назад +1

    Videos like this really make me wish I knew more about 3D level design. With resources like this, you have made gods out of men. Good job Quixel.

  • @darkscorpion6534
    @darkscorpion6534 3 года назад

    I just want to to take a second to say that the work you guys have put into Quixel, and the amazing asset library you have made is nothing short of Incredible. God bless you guys and may Quixel rise to even higher levels of accomplishment and superiority!

  • @jakeperl5857
    @jakeperl5857 5 лет назад +2

    THANK YOU for the Blender integration!

  • @4.0.4
    @4.0.4 5 лет назад

    I don't know if this video was made by a professional ad agency or by the team at Quixel, but it sounds too honest to have been made by marketers, and I love that.

  • @dreamzdziner8484
    @dreamzdziner8484 5 лет назад +1

    Did i just see blender....Cool!! I always love watching Quixel videos even though I never used Unreal. Megascans are making 3D artists invincible!

  • @AriaRedux
    @AriaRedux 5 лет назад +1

    Incredible!!! I am looking forward to utilizing this fantastic library and tool-set!

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod 2 года назад

    Thank you SO MUCH, Quixel Team. These Apps are INCREDIBLE. 😊💚👍🏽⭐

  • @Bo_Hazem
    @Bo_Hazem 4 года назад

    I just wanna say thank you, you deserve all the money for making the reach of photorealism a possibility for next-gen gaming.

  • @boomboompower
    @boomboompower 5 лет назад +3

    Wow, that looks amazing

  • @AlexiosLair
    @AlexiosLair 5 лет назад +3

    Now I can't wait for Quixel Mixer leveraging functionality of Quixel Suite!

  • @JonathanWinbush
    @JonathanWinbush 5 лет назад +3

    Good stuff 👊🏾

  • @pequod4557
    @pequod4557 5 лет назад +5

    You're changing my life for good ♥️♥️

  • @nahasathossainnibir2410
    @nahasathossainnibir2410 5 лет назад +2

    Pros : its amazing to see how Quixel is working hard to enrich the megascan Library. And giving the industry the opportunity to make more realistic CG Works

    • @theadnart1
      @theadnart1 5 лет назад +4

      Actually that's not true. Almost every studio in this industry uses Megascans nowadays, and most artists already drag and drop assets since they've become outsourced most of the time, and you only get to make a few in a given project.
      I absolutely agree with you that knowing how to make props is a great and essential skill to becoming a prop or environment artist, however that has nothing to do with your skills as an environment artist.
      An environment artist's job is to create stunning environments, not just stunning rocks or brick walls. That's why even if an aspiring artist was given all the assets of a library like Megascans, they'd still need to learn color theory, lighting, composition, etc...
      The idea behind Megascans is that by having the right assets, you can focus on honing those skills instead of spending months or even years learning how photorealistic rocks are made.

    • @AkshayKumarG13
      @AkshayKumarG13 5 лет назад

      @@theadnart1 Hey Adnan, Thank you for the immense love and support toward the community; I appreciate you all and I'm on my way to subscribe right away! However, what does Josh mean by lowered the price of assets? Thank you once again.

    • @theadnart1
      @theadnart1 5 лет назад

      @@AkshayKumarG13 Basically before some assets like plants used to cost 12 points, others 8, and decals were all four points. You only had 40 points or something in a month, so it was a bit limiting to create environments like the ones we're creating in the breakdown videos.
      With this new update the most expensive asset in the library costs only 4 points, and all decals cost you just one point. You can download almost six times more content now, and we've also increased the monthly point count from 40 to 60, along with giving you a 100 points for free as well :)
      You can read more about it here:
      quixel.com/blog/2019/9/17/megascans-10k-announcement-free-points-way-more-access

    • @AkshayKumarG13
      @AkshayKumarG13 5 лет назад

      @@theadnart1 Subbed! Thank you so much for all the love and work man! :D

  • @HorstEwald
    @HorstEwald 5 лет назад +3

    4:22 new Counter Strike looks amazing

    • @Leijona321
      @Leijona321 4 года назад

      Nice looking but there is also a reason cs doesnt look like that. Try being competitive in a world like that, visibility would be shit. With csgo already valve has had to put white paint all over the map to improve visibility on some places as the complex textures blend too much together and hide enemies.

  • @AnimationDunk
    @AnimationDunk 4 года назад

    On Lion King we were mostly using the displacement textures, assets are hard to pull off in a triple A studio but that helped so much on adding that super high realistic detail over the sclupt!

  • @stickguy9109
    @stickguy9109 2 года назад

    That Dust2 map looked so cool there

  • @luman1109
    @luman1109 5 лет назад +2

    best sales talk ever? I need to buy this now

  • @bluebearcreativeAU
    @bluebearcreativeAU 5 лет назад +4

    brilliant - just beautiful

  • @revocolor
    @revocolor 5 лет назад +2

    This is very convenient and amazing quality assets and software. Good luck guys ! Great work ♥

  • @nikovbn839
    @nikovbn839 5 лет назад +5

    The future is now. Crazy.

  • @cr0uchingtiger
    @cr0uchingtiger 5 лет назад +3

    As a concept artist (and I was recently talking to another concept artist who works in Naughty Dog who uses Quixel) I'd love to see more demos that weren't just for Unreal but for a still shot workflow. Thanks.

    • @williambell4591
      @williambell4591 5 лет назад

      I would love to see a Blender scene - start to finish showing the use of both models AND materials (ground, plants, rocks etc.,) that would be so helpful!

  • @tdya1
    @tdya1 5 лет назад

    I don't think the points you give are enough.
    Honestly i was waiting for you to change you plans. I check the site weekly and hope you provide more points for indie developers like me

    • @quixeltools
      @quixeltools  5 лет назад

      Hi! Thank you for sharing your thoughts with us.
      We increase the amount of points you get on the 4K and 8K personal plan and reduce the point value of our assets: a surface will now only cost 2 points and any 3D model will cost only 4
      points (previously as high as 12 points each). An asset of any other
      type is just 1 point each, including decals, atlases, displacements,
      imperfections and so on. On a Personal plan, that’s 30 surfaces, or 15
      3D models, or 60 assets of other types.
      We also gave away 100 bonus points to all our active subscribers and new subscribers who subscribed before the 24th (September). It was a limited offer.
      You mentioned that you are an indie developer. Did you see our Indie Program? If you didn't, here is a link: quixel.com/indie check it out and let me know if you have any questions!
      You can find the Indie FAQ here: help.quixel.com/hc/en-us/sections/360000107578-Quixel-Indie-Program-FAQs
      Let me know if you have any further questions!
      Best,
      ^Jin

  • @Polytricity
    @Polytricity 5 лет назад +2

    Amazing, keeping my points for Japan scans!! Go team Quixel!!

    • @ericramberg7782
      @ericramberg7782 5 лет назад +2

      Robert Ramsay Your points might be required soon...

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 5 лет назад +1

    STUNNING! You guys are doing INCREDIBLE work, keep up the brilliance! X

  • @itsPuppeteer
    @itsPuppeteer 2 года назад

    You recreated de_dust2, awesome! This version is so much more realistic, nice job!

  • @289rk
    @289rk 5 лет назад +15

    lol that dust2 map looks sick ,hope valve implements it xdd

    • @danielgmjr
      @danielgmjr 5 лет назад +1

      I almost cried when I saw it !

    • @yustforfun
      @yustforfun 5 лет назад

      You do realise that their engine is so shitty that isn't even close to being possible.

    • @Leijona321
      @Leijona321 4 года назад

      @@yustforfun Source 2 for sure would be able to do it, we just havent had any REAL source 2 games. Dota 2 doesnt count as its only ported to it without showing the real engine capabilities. Also graphics like that are not what competitive game like csgo needs.

  • @ishitrealbad3039
    @ishitrealbad3039 5 лет назад +3

    the price was a bit too steep for me who doesn't get paid for this, but am now currently getting a personal subscription!

  • @Everett-xe3eg
    @Everett-xe3eg 3 года назад

    Very nice de_dust2 remake. It looks so real!

  • @M82Predator
    @M82Predator 5 лет назад +1

    I have a passion for this but havent looked into it too much as a career path. What are some potential careers I could pursue involving stuff like this?

    • @Flewda
      @Flewda 5 лет назад +2

      Games and film are the primary choices here. Arch Viz is an option as well, though that usually requires a lot more studies in architecture itself. The gaming industry is booming right now with lots of openings all over the world. If your passion is art, games would probably be a good first step.

    • @M82Predator
      @M82Predator 5 лет назад +2

      @@Flewda thank you sir.

  • @yvanfeusi7737
    @yvanfeusi7737 5 лет назад +1

    Congrats on 10k & thank you for the price drop! That's really cool.

  • @drawmaster77
    @drawmaster77 2 года назад

    I just love watching these, not as much doing it myself... dont have the patience :(

  • @dubtube6691
    @dubtube6691 4 года назад

    You are a game changer, I don't wanna work with traditional 3D Software any longer

  • @vakuzar
    @vakuzar 5 лет назад +2

    Love your stuff, a few tutorials of how to make a scene in Unity would be a nice touch though

  • @edh615
    @edh615 4 года назад

    MIXER ON LINUX QUIXEL!!!! I LOVE YOU GUYS

  • @s6v9n93
    @s6v9n93 5 лет назад +3

    Imagine being woken up in the break of dawn just to watch your boss show off their new born kid. (Lion king)

  • @Hogscraper
    @Hogscraper 5 лет назад +1

    nice de-dust redo!

  • @ahmadmasoud0
    @ahmadmasoud0 5 лет назад +2

    i love quixel

  • @Mind_and_Matter_Shorts
    @Mind_and_Matter_Shorts 4 года назад +1

    I don't even have works to describe how this is going to change the 3D community

  • @ChrisCulture
    @ChrisCulture 5 лет назад +2

    Best News of the Day!! God Bless You!!! P.s. can you guys do more demonstrations using Unity? Pretty please with sugar on top!

  • @Marcos_____
    @Marcos_____ 5 лет назад +3

    music name ?

  • @MyDigitalHub
    @MyDigitalHub 4 года назад

    Congrats guys!

  • @user-ot3sb6us9v
    @user-ot3sb6us9v 5 лет назад +9

    Could you tell me what is the back music?

  • @jademers88
    @jademers88 5 лет назад +2

    This is my destiny.
    Me: Your drunk.

  • @dconnectzone
    @dconnectzone 5 лет назад +1

    Talent - ultra level.
    Amazing always.

  • @johnnycaper_
    @johnnycaper_ 4 года назад

    I get this feeling from time to time - hey, let's make a game, I got this. But then I remember that I can't run this software, but still it's all about that spirit. I just want to make environments and level design, but god damn you need a heavy machine for this stuff :D

  • @reedfish99
    @reedfish99 5 лет назад

    Nice work! It’s been on my list to learn quixel, but it was always a bit pricey! Thanks for making it more accessible, and for creating great content:)

  • @39a_siddharthdesai31
    @39a_siddharthdesai31 2 года назад

    Thanks team quixle appreciate the work ♥️
    Love from india♥️

  • @mokekr
    @mokekr 5 лет назад +5

    I have no idea what this shit is...but its cool lol

  • @ObscureHedgehog
    @ObscureHedgehog 5 лет назад +5

    What's the name of the song in the background??

  • @shokhrukhnazarov3622
    @shokhrukhnazarov3622 4 года назад

    Guys I love your job seriously... Downloading your products hope will learn well
    and join you)))

  • @AdventGamesOfficial
    @AdventGamesOfficial 4 года назад

    IM HYPED AS FU*** RIGHT NOW!!

  • @khayyamal9207
    @khayyamal9207 5 лет назад +4

    You guys should really really come to middle east especially to desert parts you will find some super cool things to scan

  • @wassilchoujaa3478
    @wassilchoujaa3478 5 лет назад +2

    4:26 for the short and long term. Heh i see what you did there

  • @Impaczus43
    @Impaczus43 5 лет назад +1

    This is amazing!. I love Megascans!.. Anyways, are there plans regarding the Quixel Suite?

    • @teddybergsman5358
      @teddybergsman5358 5 лет назад +2

      Yes, Suite will officially live on in Mixer :) Stay tuned for more updates!

    • @Impaczus43
      @Impaczus43 5 лет назад +2

      @@teddybergsman5358 yeeeeees!!!!

  • @3darchstuffs
    @3darchstuffs 5 лет назад +1

    Amazing.

  • @uselessfarmer
    @uselessfarmer 4 года назад +1

    That's it, say no more. Subscribing right now and open the door for my first step into the industry. You had me at 1 click export to Blender. Bye Maya

  • @fameus4423
    @fameus4423 4 года назад

    As technology advances by the second, I do not doubt we will in the future be able to create scenes and virtual realities almost indistinguishable from real life.

  • @thebutler2525
    @thebutler2525 4 года назад

    Iceland's 'otherworldly' landscapes... I see what you did there ;)

  • @lukereznick8151
    @lukereznick8151 5 лет назад +3

    Please add actual trees to your library not just the stumps. This would be a great addition to your software.

    • @teddybergsman5358
      @teddybergsman5358 5 лет назад +4

      Luke Reznick coming up!

    • @lukereznick8151
      @lukereznick8151 5 лет назад +1

      @@teddybergsman5358 Great to see you actively responding on socials. Just shows how much you care about your user base. With that statement, that's very exciting news! I use other software for trees which works really well but feel Quixel will be able to take it to that next step and give that ultra realism look many strive for. I'm hoping you wont have us waiting too long. Cheers :)

    • @teddybergsman5358
      @teddybergsman5358 5 лет назад +2

      Luke Reznick Thank you Luke for the kind words :) Adding trees to the library is a significant focus, and is something we’ve been building hardware and pipelines for over the past 3 years-just as you say, they need to be indistinguishable from reality. I’m excited to say they are not far away now :)

    • @rousrouslan4023
      @rousrouslan4023 5 лет назад

      Speed tree is optimized for ue 4, with Quxel textures you can create something incredible

    • @AlexiosLair
      @AlexiosLair 5 лет назад

      Dude, just use speedtree with megascans atlases.

  • @x.a.k.i5858
    @x.a.k.i5858 5 лет назад +2

    Omg thanks for 100 points

  • @Lionheart1188
    @Lionheart1188 5 лет назад +2

    Quixel Megascans + Ray Tracing for next gen consoles? :)

  • @SlobboVideo
    @SlobboVideo 5 лет назад

    This is awesome guys, If I can give some suggestion, I would love it if you could make textures in larger dimension than 2x2 meters. Something that we can use for a wide or a high top down shots without showing too many repetitions in the base texture.

    • @ericramberg
      @ericramberg 5 лет назад +4

      Definitely coming, here is the first of many! quixel.com/assets/tjnfdbkr

    • @Flewda
      @Flewda 5 лет назад +5

      As Eric mentioned, those are in the works! In the mean time, however, this is a great way to utilize Mixer. By taking a surface and tiling it a few times for the coverage of a larger area, you can then drop down some other scan data and either use the height blend or procedural blending to break up the repeating details. You can even use the same base surface with a different offset then paint out those repetitions if you're needing a surface to be fairly clean.

    • @SlobboVideo
      @SlobboVideo 5 лет назад

      @@Flewda Never thought about using Mixer that way, thanks for the awesome tips.

  • @TUKMAK
    @TUKMAK 5 лет назад +1

    I love you guys :'(.. thank you

  • @NONJA3D
    @NONJA3D 5 лет назад +1

    Thank you so much

  • @SnUe1337
    @SnUe1337 4 года назад

    4:23 Dust2 😁

  • @feldartillerie1620
    @feldartillerie1620 4 года назад

    The question is ... WHEN will I get a game that is consistently of such high quality?
    NEVER ......

  • @raymondstpaul4913
    @raymondstpaul4913 4 года назад

    Question is the software for offline use or are we required only for a rental limited license that we don't own? Will you provide tutorials of your software?

  • @UnknownDino
    @UnknownDino 5 лет назад +2

    4:24 Dust?

  • @totalizm
    @totalizm 4 года назад

    Adding rocks in this Iceland environment is not a problem, but mixing it with ground (repetetive texture) is quit hard.

  • @BabciaNaSchodach
    @BabciaNaSchodach 4 года назад

    Dudes! make some landscape automaterial tutorial with your assets , or maybe, option in the megascan UE4 plugin to blend several materials into the landscape material would be flawless!!

  • @Meikerart
    @Meikerart 5 лет назад +2

    Thanks for 100p. =)

  • @NDSiXL
    @NDSiXL 3 года назад

    2021 polygon bottlenecks is a thing of the past with UE5

  • @mosog8829
    @mosog8829 5 лет назад +3

    Am glade live link is available for blender. I use blender.

  • @AllenGingrich
    @AllenGingrich 5 лет назад +1

    Amazing!

  • @Sonnylicious
    @Sonnylicious 5 лет назад +1

    Amazing 8D

  • @youssefgaaloul
    @youssefgaaloul 3 года назад

    Pretty dang informative

  • @TheGameLecturer
    @TheGameLecturer 4 года назад

    Wow ! I almost didn't recognised Dust 2, too beautiful ! What is Valve doing ?

  • @silver-2091
    @silver-2091 5 лет назад

    I had a certain interest in Megascans a while ago, but as there is no Bridge support for CryEngine I lost interest in using it, but I hope this support will arrive soon.

    • @quixeltools
      @quixeltools  5 лет назад

      Hi Bruno! No ETA at the moment but we plan on supporting all renderers and 3D softwares with Bridge (LiveLink). Follow us on socials and stay tuned for our news and announcements!
      ^Jin

  • @lamc0
    @lamc0 5 лет назад

    I love Quixel! This is amazing. What song was used in this video? it’s beautiful

  • @themerpheus
    @themerpheus 5 лет назад

    Looks like Kojima used those megascans in his latest game. 1:15 looks just like Death Stranding...

  • @drinnerd8532
    @drinnerd8532 5 лет назад

    Amazing... absolutely incredible. Although, is it weird that what I'm really interested in is the BG music in this video? Especially the segment of music that starts at the 2:39 mark!... I don't suppose you could help me out could you, Quixel?

  • @nucleardrifting3864
    @nucleardrifting3864 5 лет назад +5

    MOM I NEED SOME MONEY!!!

  • @romainst8499
    @romainst8499 5 лет назад +5

    Omg.. i spent like 200 Dolls of assets THIS MONTH :'(

  • @sukhWins
    @sukhWins 5 лет назад

    wow this is a blessing

  • @yishahai1798
    @yishahai1798 5 лет назад

    Export to blender ? you guys are awesome !

  • @muradmarvin2510
    @muradmarvin2510 5 лет назад

    Nice work, but at 4:13 the Arabic writings on the shop boards is out of formation Means it's in reverse order, I think you haven't installed Arabic support for your word processor.