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Idea for a "Shadow night" That uses the shadows: This mode is available in the extras menu and involves springtrap, shadow freddy, shadow bonnie and a shadow puppet-like thing Spring trap works as usual, but instead you must lure him all the way to the camera 2 vent, and then flash him as he attempts to enter your office. Pull this off 10 times to end the night. Audio lures can take him from one camera to another, and can be used 5 times without failure before an audio error, but he can also move naturally (slowly) and kill you if he enters another vent and is not lured out, or makes it into camera 1 Shadow freddy can attack in one of 3 ways: If you hear him laugh, search the cameras for where he is. He can be in one of three camera groups with his face covering the camera, and you must deal with him accordingly; - In cameras 10, 9, or 8, you must check him, then quickly change the camera (not flick off the camera panel) in less than .5 seconds, failure to do so will lead in your demise - In the arcade camera, his mouth will be open with a toy freddy, bonnie, or chica mask, all 3 are hung up in your room on the left side. Click the appropriate mask in the office to ward him off. Faliure to do so, or clicking the wrong mask will kill you - In any other camera, flash your light in the hallway for 1-2 seconds to start his office attack. This is like your idea of phantom freddy's attack, but even more strict, and you must flash the light in his eyes to stop him from staring. After he makes it across the room, flash the left door leading to your office to ward him off. Shadow bonnie is by FAR the most aggressive and strict, he attacks in one of two ways: - If he enters your office on the RIGHT side of the office, quickly move to the left side of your office and flip up the maintenance panel, where there is a new button called "run audio test", click it and listen for Freddy's song, Bonnie's guitar, or Chica's pots and pans, and click the according mask without error. - If he enters your office on the LEFT side of the office, quickly flash him in the eyes to get him to retreat to camera 1, and then play an audio lure in camera 1 to "dispell" shadow bonnie (springtrap cannot be forced to camera 1 through this same lure), he can sneak back into your office if you do not play the audio lure in time, now PERMANENTLY taking more flash to be sent back to camera 1 (yes, even for future attacks) The shadow puppet will be visible on the cameras, and you must stare at them in order to wind up their music box, if they are not stared at for an extended period of time, they will start moving forward with no way of pushing them back a camera (they go the same path as an optimized springtrap) if they reach your office, they will kill you NOTE: Phantom puppet's wind will NOT be reset after moving forward, so he will start barreling toward your office if you do not quickly start looking at them again Respond plz and I'll make something for an aggressive mode of this :3
As you said in your own video...they are literal phantoms. Hallucinations unlike springtrap. So...I kinda do just inherently dislike the idea of any of them killing. Now the changes you have made that fit that singular restriction...top tier.
An idea I had for Springtrap is, if you stare at him through the window for too long he can actually smash it and crawl through, ending your game faster. Maybe something like Blanc from FNAC.
Hear me out on an idea: every phantom is able to kill you. But not instantly. Basically think of something similar to ONAF 2's exposure meter but it's linked to your heart. Getting jumpscared by a phantom will cause errors but also increase the meter by a set amount. It gets completely filled, you have a heart attack and die.
My idea is that phantom Freddy could kill you by putting his hands on your head, and causes you to see unholy hallucinations while he does a MEAN jumpscare, causing the player to die from sanity loss. 😵
So she Will make it like the cupcake in the FNAF Sand game Joy of Creation where then you can move freely all around the area and the building explodes and you die if one of the cupcakes timer runs out the puppet except the music box is all over the place😊😊
itd be sick if phantom chicas 'phases' looked like her crawling out of the arcade screen kind of like the clown from one night at flumpty's. like the first phase has carl's eyes peering out, then chicas hand, then her whole arm and head
I have an idea for golden freddy: 2 words- he's everywhere -he will appear in the cams, window, office sides, sh*t even the maintenance tablet, and wherever he is, don't look at him. NOTE: Golden freddy will get more and more aggressive as the night progresses.
It would be also mad cool if the final night, more than a team-up fight for the guard booty, actually implemented interactions. Dialogues when Golden Freddy and Springtrap are on the same camera, reactions of them as the building collapses, Golden Freddy in some ways halting Springtap advance (like, a direct confrontation, or Golden Freddy mimicking your audio lure to get him to halt, angering him, and thus building up his rage), at which point by 4AM, Springtrap would just enter berserk mode due desperation of escaping the building, thus making him increase the rate of failing the audio lures, and breaking cameras as he advances if you are watching him directly. Golden Freddy, by 5AM would probably trap Springtrap if he doesnt reaches your office first, forcing them to burn together giving the guard time to escape as it hits 6AM.
Here’s an idea to give phantom Bonnie time to shine. But this will also add in another gameplay feature. A remote that powers on lamps around the building for a short time. He will appear on the cameras when you hear his breathing sound effect. When you see him, you gotta power the lamp of which camera he’s on. The challenge is that he’s gonna be extremely hard to spot bc he’s gonna be in places in the camera where you could hardly see him. And to make it more threatening, you only have 6 seconds to find him (3 on aggressive nightmare mode). If you miss him 3 times (once on aggressive nightmare mode), he will appear in your office and crack your camera, giving you a permanent video error. What do y’all think? Edit: The reason I’m adding a remote and lamps is bc I wanted for it to be realistic as possible.
to be honest i feel like your freddy idea is cool but it just kinda steals springtraps thing i feel like first of all one second is INSANE for being lethal i feel like you should buff the timer but also instead of straight up killing you phantom Freddy will instead cut the power making the cameras and the panel unusable for about 10 seconds and cause a vent error it still makes you DREAD freddy but still makes it so springtrap is truly the only lethal one as well as making it so you can live because i feel like every phantom jumpscare should give you a major punishment but you can still win the night if your good enough. i feel like chica should instead make the camera have a permanent video error it still is a VERY devastating punishment but if your good enough. beside that i do feel like everything is good
It would be neat to also give the phantoms extra mechanics based on which error is active, make it so audio errors make mangle more aggressive for example
Idea for the next one“ what if the Halloween characters were in Fnaf 4 main game” Like if Nightmarionne, Nightmare BB, Nightmare mangle we’re in the main gameplay lore with the other core 4
Nightmare Mangle You hear them in each hallway, same volume so long as they are in the middle or far. Once they go into a hall, they go silent. After 10 seconds of this silence (and the game detecting no characters are at the doors) they can again be heard, and they have an eye glowing in a doorway. If you hear the audio coming from the other side where the eye isn't, she is trying to trick you, the endo head is the glowing one, so if you go to shut the door on it, Mangle gets in. If the radio comes from the glowing eye door, that is Mangle's head, so you shut him out. Nightmare BB Sitting slump on the bed, he is sat at the very end (at the wall), and looking down. If you hear movement, he has changed position, so you need to check him. If his eyes are visible, DO NOT flash him, instead, just stare until his eyes flicker off. But you also must wait for him to make a shuffling noise to indicate he has moved back from the bed, and if he hasn't made the noise roughly 2 seconds after his eyes are gone, flash him to force him back. Flashing early or when his eyes are glowing make him attack.
@@jerakaigamez You didn't explain anything about the "boss fight" you created. You just said "yeah it's a boss fight" How is it a boss fight? Explain it
I honestly think your ideas for new mechanics were pretty good, although there are some that I would change. First of all, I'm not a big fan of the Phantoms being able to kill, at least not like the rest of the animatronics. For this I would propose adding a new mechanic: the panic bar, this bar would increase depending on different situations (and it would be good considering that the protagonist, Hudson, is portrayed as someone fearful.) 1-If Phantom Bb, Mangle or Puppet enter your office, the bar will gradually increase until they leave, they would be the characters that increase it the least 2-If Freddy, Chica or Foxy give you their jumpscare, they will increase the bar quite a bit, meaning that 3 jumpscares would kill you. 3-To balance it out, the way to make the panic go down faster would be to see Springtrap on the cameras, plus this would replace the Phantoms' mechanic of breaking the systems. 4-If the panic bar is too high it will start to cause things like your screen and mouse to start shaking. Now talking more about the characters, I would change Puppet to make you have to look for her in the cameras once you start hearing the music box, otherwise she will get in your face like in the original game. Likewise, the error system would change, now Springtrap being the cause of breaking them. The audio system would be based on a bar of endurance that would be used up with each use and you would have to constantly repair it, since the less uses it has left, the longer it would take to repair. To avoid the famous strategy of leaving Springtrap in a one single room for all night,I would make that if you keep him in a single room for a long time he will do a kind of jumpscare to the camera, breaking it all night long. While the more normal camera errors would work like in Fnaf 3 Deluxe, where it only makes the camera vision pixelated And like you said, if you have the vent closed BEFORE Springtrap enters then he will do a sprint breaking it and moving forward.
The main thing I would definitely change about 3 is to remove the maintenance panel. I think it kinda kills the pacing of the game and is the main reason why people considered the game boring 2 ideas on what to replace it with 1. Limited audio cues. You can only use like 20 audio each night so you need to strategize and use carefully 2. A fear meter (like the scrap oxygen in Fnaf 2) Basically at random points in the night, you’ll be hit with hallucinations, which will decrease this meter. In order to stop it from going all the way down you need to put the mask of Fnaf 2 on. By putting the mask on your meter goes back up If it goes all the way down, you’re unable to use the cameras and are blacking out allowing spring trap to kill you
You should definitely do this for fnaf 6! That game NEEDS it. I don't know how you'd do it for 4 or SL since they're pretty unique as is but you're pretty creative so I'm sure you could
@satsujin-shathewitchkingof6185molten Freddy he disconnects a part of himself with it being taken by control of a fun time with it attacking you in tandem on both sides
@satsujin-shathewitchkingof6185 I was going to have it that it can become three entities since that how many beings that molten Freddy part of with all the funtimes but there only two vents sooo Also I quess to nerf this ability if it ends up broken the more it disconnects from one to two to three it takes less time it takes to get rid of each piece or it not as fast to move around the restaurant unlike normal molten Freddy so the benefit it gets that it can attack many more times with adding more for you to fight off but it gets either of those nerfs
Mine Springtrap: The same but on the main map only Freadbear(not in the game but let me cook): Craws through the vents Phantom Puppet: Adds more cameras Phantom Foxy: Disables your system restarts Phantom Mangle:Stays the same Phantom BB: Takes your monitor Phantom Freddy: Stays the same Phantom Chica: Locks you on her camera for 5 minutes
Here is my idea of a mechanic for Shadow Freddy because replacing him with a different character is not giving him a mechanic. When Shadow Freddy is in your office, the player's eyes will start to close gradually. This effect will last for 7 seconds. During this time, the player needs to spam the space bar to stay awake and prevent their eyes from closing completely. If they fail, one of three things could happen: a dream sequence, a Nightmare jumpscare, or a black screen before a Springtrap jumpscare..
I think a cool idea I have for phantom puppet is that she can be on any camera,but you can not use a audio lure on the camera she is in.She will spawn on a certian camera when the player uses the audio lure way to much on that camera and on later nights she will be on cameras more becuse the players can only use the audio lure about 2 times.she will go away for a certain amount of time.
I already like how FNAF 3 was made, so I'll just change the phantom mechanics. None of their jumpscares will be lethal. My idea is that they each can only attack once per night. Phantom Freddy will sometimes play his music box at the left doorway while you're on the cameras. You must ignore him, and he'll eventually go away. If you turn to him, he will jumpscare you, causing a ventilation error. Phantom Chica will sometimes stare at you from the window. This is just to distract you, while Phantom Cupcake sneaks into your office from the vents. You must head to Cam 15 and seal the vent. (The time to react is determined by the night.) Otherwise, Phantom Chica will jumpscare you, and Phantom Cupcake will permanently prevent you from opening cams and using cams. Phantom Foxy will be at Cam 04. You must check that camera every so often to cause Phantom Foxy to disappear. If he is left unwatched for too long, he will run across the window and all the way into your office to jumpscare you. Phantom Mangle will sometimes appear at a vent cam. Staring at him for too long will cause him to appear in your office and emit a loud audio disturbance, temporarily making Springtrap more aggressive. You must make Mangle stop by baiting him to jumpscare you by using the cameras. (This is RNG dependent, though.) Phantom BB will replace Phantom Foxy’s old mechanic. However, while BB laughs, not just does it count as an audio lure (only works as long as Springtrap is nearby). Once he starts laughing, you get all three errors. He will only leave once you reboot all on your maintenance panel. Phantom Marionette will plays his music box and you must be quick to find him on the cameras. You must stare at him for a bit to make him leave. Unlike the other Phantoms, Phantom Marionette attacks once every hour. Failing to stop him will cause him to appear in your office (just like in FNAF 3) and never leave, leaving you vulnerable for Springtrap. While he's doing this, the cameras and maintenance panel will become inaccessible. Night 6 Golden Freddy: Literally just Phantom BB, except his jumpscare is fatal. BONUS: Phantom Bonnie can be seen at Cam 02. If he's at the far end, you're safe. However, if he's directly at the camera's position, staring at him for too long will cause him to jumpscare you.
Personally, I think the cupcake permanently disabling the cameras would be too punishing since Fnaf 3 is so camera-dependent. Maybe a camera error would be better, or it disables the maintenance panel for a while? Just my take though.
@@benbot0733 That's why you get plenty of time to stop it. It's also supposed to reference FNAF 1. She also only attacks once per night, so you only have to worry about her once.
I think it would be cool if you had to play minigame on arcade machine to stop Chica from attacking you, that could work similar to rat minigame from obsolete:after the accident
For another mechanic for foxy i think the soft humming is great, but instead of causing a ventilation error he could damage the camera by biting it or using his claw, causing the screen to randomly glitch For golden/shadow freddy, at night 5, he has a random chance of spawning (lets say 1 in 1000) and numbers will appear on your screen which shows golden freddy counting down. If he reaches 1, he will completely destroy the cameras. To prevent this, you can use an axe by the left of you which damage him and cause him to jumpscare you but he will not appear again For springtrap, he would randomly Leap from a vent and attempt to grab the axe. This is almost like a Quick-time event where you have to click specific keys which spell a word related to the FNAF lore. If you fail, springtrap will kill you with the axe. If you succeed, you will grab the axe and cleave off his arm (this solves the mystery of why springtrap’s arm is missing in fnaf 6)
A idea I have for phantom freddy would be that he will spawn in any camera even the vents . The player would know by in audio cue and the player would have to find him in any of the cameras.If the player does then he will go away but if you dont he will play a loud noice that will make springtrap be on that camera . It does not matter where spring trap is he will always go to the camera that phantom freddy was.This could be a really intresting becuse when spring trap is near your office he will go where the noice is . But when phantom freddy is near the office and plays the audio springtrap will be there . And also you will get a error when you dont find him fast enough.
Another top tier video! Just like the FNaF 2 video, I love all of these ideas, especially the mechanics for Phantom Freddy and Mangle, as well as the new Audio Lure concept. I know I've already asked to use the Shadow Night concept (you will be credited for that btw, as well as this if you agree), I really think this would add a cool and unique challenge to one of my other FNaF fangame concepts! Although I would change the characters a bit (Balloon Boy and The Puppet do not exist (Well, kinda). I'd also wouldn't completely copy everything, especially since the layout of the map is very different, and also not all FNaF 3 tools are available (I'm still working on how that would look like)
Woas, another great video about this topic from you yet again? Sweet! :D I hope you’ll cover Fnaf 4 someday. Overall I think these mechanics are fitting and relatively solid. I would propose some alternatives and some suggestions to others. Overall I feel like some parts of Fnaf 3 need to be reworked to be more engaging, but I’ll try to keep it as is as much as possible with the core gameplay. - At the maintenance panel, you could try and boost the audio lure for a limited number of uses, making it so that you can lure Springtrap from further away. However this comes with an increased chance of an audio error everytime you use it until you run out of uses. - Chica would appear in the two arcade cameras and infect both cams. A visual cue of a Shadow Cupcake with a real flame candle on the desk would signify the need to play a minigame of Chica shoving things into an oven, with an Easter egg of the black and white crying child sprites being put into the oven instead having a chance of appearing. Completing this very simple minigame would result in Springtrap being distracted from your office for a brief period. Failing would result in her breaking everything at once and needing to repair video, vent and audio. - Phantom Puppet would work in conjunction with a real version of the Puppet, who would have a separate mechanic. The Phantom Puppet makes no music upon arrival, using the audio lure while he is in the camera would result in them causing an audio error and forcing you off the cameras and maintenance monitor for a shorter time than before, making the other hallucinations more aggressive for a short period of time. - The real Puppet would appear in all cameras with the exception of vent cams, when they appear their music will play and you need to use the audio lure on that camera or else you’ll be killed. - Golden Freddy can take the other characters mechanics, but also add a new mechanic of their own, if there twitching and making eratic sounds and eyes are fading into view, you need to get off of the cameras.
nice! u should do fnaf 1 if you havent some ideas : for the hallucinations they would be on the monitors as a easter egg like the original, but it woudl block the camera for 5-10 seconds for cupcake he will try get into a vent views in the cameras (new camera) to avoid it u need to close the vent door in your office, he attacks like in the movie
I had this idea that maybe on the final "boss fight" night, that the building, at 1AM, would begin to heat up and catch fire, starting at one end of the building (CAM10), and slowly spread to the other rooms as the night progresses, forcing Springtrap to come closer and closer to you as the night progresses, limiting where you can actually lure him, which in turn forces the player to strategize and make the most of their limited audio lures. For Golden Freddy, I imagined that he would counter-act Springtrap in a few ways, whether it be by luring him further back into the fire with an imitation of the audio lure and such- sort of helping the player in one way or another but may also affect their plans by offsetting the path they have planned for Springtrap, which can also screw the player over if they get unlucky and have Golden Freddy lure him closer to you. You could even go as far as to say that Golden Freddy may affect your audio or video if you happen to go to the same camera as them. One more thing I thought about was that as the night goes on, ventilation errors might occur more frequently during the night as the building lights on fire and progressively spreads.
amazing ideas!!! i wanted the phantom to still not kill the night guard, so i pitch that chica causes a camera error and that freddy has an equal chance to cause any errors to emphasize him as a bigger threat since he's the mascot. not as big of a threat as the puppet and springtrap, but still elevated above foxy, chica, and mangle since they only affect one of the three respective systems. freddy is the all-rounder, and can down any and possibly all of them at the same time. thank you for all of these, they're really cool!!!
I could see golden freddy having the same kind of mechanic ignited golden freddy did in the last night of tjoc story mode where you pretty much have to find them in cams and flash them. Including onto that type of mechanic, golden freddy also has the chance to show up in your office with you needing flash them in multiple places in the office. (Kinda like how Rat's mechanic is in fnac 3) I think it would be a fun addition as well as making them seem like an actual mini-boss
Cool ideas list: 1. A cool I idea I would love for an fnaf 3 fan take is that if the phantoms jumpscares you 3 times is basically game over. 2. I would love that phantom foxy initially before spawning in the office, the hook starts missing and the heads of the toys on the office would simulate that they are looking at you at first when you you pull off the monitor. 3: Springtrap able to rip the cameras if you keep constant eye contact for long periods of time and when reaching office Phantom's AI increase in order to make you lose track. 4: Phantom BB could also appear at vent Cams (I always find that Vent cams are pretty much an phantom spray). And lastly. 5: Phantom Chicas Mechanic changed: basically she could spawn 5 dark cupcakes around the map (including ventilation and office) and if you don't do it in time, she will get off the arcade and jumpscare you. Anyways that's all and nice video, I honestly wanted a video about fnaf mechanic what if's. Would love to see more for the other games (unless is already covered) 🔥
After x amount of Phantoms jumpscares could cause the night guard to have a heart attack. Youll need to take calming pills, only 1 a night to decrease the number down by 2 or 3
I had an idea. You mentioned how mangle can go in the vents? What if they both go in the vents at the same time? I was thinking you would be able to close more then one vent at a time in case that happened. But you would add an oxygen meter that would cause you to die if it ran out. If more then one vent is closed, the oxygen meter goes down. Of course you'd be able to unseal them. It's kinda like that Jollibee's game where you can close as many vents as you want but you lose oxygen the more you close.
Am i missing something or are the puppet and golden freddy just harder versions of the phantoms. That may make them feel way less unique when the player realizes that
For Phantom Mangle, I think it would be fitting if they’d move camera to camera slowly to your office. And you have to listen to Mangle’s radio when it’s at the closest (the window) she will then appear in the window and you have to use your audio to make her get spooked and go away since Mangle IS only just a dog. You are able to use the audio through out the entirety of the Mangle’s phase 1 but your audio WILL be DISABLED for 10 seconds if Mangle gets in your office OR when they jumpscare you.
Phantom BB: No objections there. Phantom Mangle: I think that it should be a ramping amount of time in the office based on the night/her AI level, affecting how soon she enters a vent, how fast she moves, how long she stays and the chances on the lure. Aggressive Nightmare makes her stay permanently, while regular Night 6 makes her stay upwards of 30-60 seconds. Phantom Freddy: If I take this to mean that non-shaking is the normal phantom jumpscare, then this is great. However, it should be that he can shake at any point along the path except in the final 5 seconds (basically when he's about to go off-screen on the left). If you have the camera panel up with him behind it or he is otherwise shuffling along but not on-screen, there should be a distinct audio cue so you know he's about to turn to look at you. But him being off-screen then turning will also count as not looking at him even if the panels aren't up, so you can't get screwed over because you're on the left side and Freddy decides to look immediately after spawning or something. That being said, there could also be a challenge mode where you HAVE to pay attention to where he is at all times where you have to put down the panel then put it back up or something. You'd have a short grace period if you were in the middle of fixing an error (very slightly longer based on how far you'd have to turn the camera to get his eyes in view), but it would be short enough that you would have to basically close the panel IMMEDIATELY and then find him or else you'd have no time. Phantom Chica: IMO the audio cue should be kinda like the Freddles in FNaF4, where it gets louder at each stage (although here it'd be distinct cues instead of a consistent buzzing sound). Once she's in phase 3 you have to click the buttons on all three arcades to make that go away, but it does mean you can stall her somewhat by only clearing one or two arcades. I also like the idea that her audio cue during phase 3 also has a not-insignificant chance to lure Springtrap if he's nearby, albeit at reduced odds compared to your audio lure. It would have different volumes and effects if there's 1-3 faces. Oh, and her straight up killing you is only on Night 6/Aggressive Mode, but maybe she could also make a camera error on earlier nights. An alternative idea is to keep the whole "clear only one or two arcades" which won't affect her timer (so she'll still attack unless you clear all three) but can reduce it from insta-death to just affecting multiple systems instead. She will always kill ventilation no matter what, so perhaps one face picks one between audio and camera at random as well, two does all three, and three is insta-death. (I want to work the cupcake in, but they kinda already have a purpose for the minigames so I'd rather not add in visual confusion. Maybe could have something specifically in Nightmare Aggressive where there is no minigame.) Puppet: No problems here. Although on Aggressive Nightmare you can choose between her original attack or the new one with SLIGHTLY reduced timers. Springtrap: I like both concepts. The only addition I'd make is that you get a one-time-use vent right at the entrance to the office. It is very flimsy and will break after 5 seconds, and will ONLY be active if Springtrap breaks the vent/snare from Cam 2 or 11. It will deploy instantly instead of taking time to arm, but again it can only be used once and works once to send him back down whichever vent he DIDN'T use. Note that him breaking the vent snare on the other vents will have a very distinct audio cue. Also, TJOC Night 5 vibes.
the lethal phantoms would probably possess your body and make you die to springy. just a speculation. also, for phantom freddy, i would make him cause a blackout when he jumpscares rather than d e a t h, which basically makes audio lures and cams unusable and unrepairable, then eventually the ventilation, but can be fixed by using the maintenance panel with [insert undisclosed backup power here] to restore power to the building.
Ah yes, Scott would definetly say, I am not lazy and i would definetly make this a reality. Thats not like i just speedrunned almost all of my games with 5 month breaks.
I think what could be done is that instead of the phantoms outright killing you, they give a certain effect, these could vary like, inverted colors for a short period, nausea, or maybe they slowly fill an “Insanity Meter” that when filled just make you completely unable to do anything, allowing Springtrap to slowly make his way to you
Maybe instead of Foxy damaging your ventilation system, he would damage your cameras if you don't flash him fast enough. Flashing him could reference how you deal with him in FNAF 2, and him damaging your cameras could be him getting revenge on you for camera stalling him in FNAF 1.
I actually have a better mechanic ideas for Springtrap and the Phantoms: Springtrap: On Nights 2 - 6, Springtrap will roam around the building trying to go to your office. To prevent him from reaching you, you must hear and see his movements, if he is impersonating either Springbonnie or he is acting like himself. If Springtrap makes a robotic laugh or moves like he is performing on stage then that is an indication that he is impersonating Springbonnie and you have to use the audio lure on him to make him go to a different room. However if Springtrap lifts up his mask or makes groaning noises then he is acting like himself and you must shut the vents, whichever camera he is on to prevent him from entering the vents and reaching your office. Phantom Freddy: Phantom Freddy will go through the window. if you hear Phantom Freddy's broken music box, he will appear through the window and when you look at him he will look at you back, if his eyes don't glow don't pull up the maintenance panel or the camera system and he will continue walking through the window. However if his eyes glow when he stares at you, you must put on either the maintenance panel or the camera system in order to prevent him from jumpscaring you. If his eyes glow and you continue staring at him he will jumpscare you and make you see hallucinations of other characters from Fnaf 1 and Fnaf 2, For instance hallucinations of Withered Chica in a party room or the fnaf 2 office, or Foxy peeking out of his pirates cove from fnaf 1. Phantom Freddy will error out the audio system which you must repair it. Phantom Chica : Phantom Chica will be on camera 7 and when you see her face on the Arcade screen then you must find Chica's Phantom cupcakes on the cameras. If you don't find the cupcakes on time then she will jumpscare you and will error out ventilation systems. Phantom Foxy: Honestly I don't need to change his mechanic at all, his original one from Fnaf 3 is way more creepier and very cool as well. Phantom BB: When you use the audio lure frequently on Springtrap that impersonates Springbonnie, you will get an audio error and you must fix it, or else Phantom BB will start laughing at the camera you are on and lure Springtrap to your office, Switching cameras won’t help you getting rid of Phantom BB. If you fix the audio on the maintenance panel then Phantom BB will stop laughing and you can lure Springtrap away from you. Phantom Mangle: Phantom Mangle will appear on any camera you are on, and you must change the camera to avoid her, however she will also be invisible to the cameras feed and you must hear her radio to avoid her. If you don't change the camera on her, she will appear in your office and will error out the camera system. Phantom Puppet: Phantom puppet will be on a random camera. Once you hear her music box then you must be at that camera Phantom puppet is on. If you switch or close the camera while the puppets music box is playing she will slowly fade on to that camera puppet was on. If you do keep ignoring phantom puppet often she will jumpscare you and her music box will be heard in your office. If you get jumpscared by Phantom puppet a lot then her music box will slowly become louder and louder to the point where Springtrap when he is impersonating Springbonnie will start going towards the music box in your office, you can try to lure Springtrap away from you but its no use. There those are my Mechanic ideas for the animatronics. I did lean in with visual and audio based mechanics because Fnaf 3 is all about listening to the audio of what the animatronics make so you can defend yourself. I also did wish there were visual details so that the player will be focused on tracking Springtrap and his behavior while avoiding the phantoms and fixing the systems as well.
3:37 I personally think that instead of him(Freddy) killing you right away, I think there should be a sort of "Sanity meter" thing, which each Phantom jumpscare will fill that meter a certain amount, the higher the sanity, the more distorted the PoV will be, and once it maxes out, you die from being too scared. EDIT: maybe around 4, 5am, that sanity meter will be forced into the "danger zone" and one phantom jumpscare will end the night right away from that! Yeah I took the TJOC Bedroom sanity as the inspiration for this, because I love the way your PoV getting more and more distorted the longer you are into the night, and it only adds to the scare! So I want to bring that mechanic into FNAF 3!
Since Springtrap and Golden Freddy are attacking in tandem, what if the final night had them change forms as time went on? First they're withered phantom trap things, whatever Springtrap counts as, but then as the place starts to burn down the player suffers a hallucination from 2am-4am, with the area lightening up and the flames dying down to resemble Fredbear's Family Diner as Springtrap and Golden Freddy turn back into Spring Bonnie and Fredbear. After 3am, the flames start to rise again only this time even faster, with the building gradually growing more and more burnt as the flames take over. Subsequently, the spring duo turn turn pitch black amongst the flames, almost resembling Shadow Bonnie and Shadow Freddy. The fire causes the systems to bug out at random, temporarily disabling themselves, which grows more and more frequent until 6am where the night ends, which is immediately followed by the player getting up and running out of the burning building, looking at Fazbear's Fright in a blaze from the outside. If you successfully got the good ending, you'd even see balloons representing the missing children floating up from the building.
It would be cooler if Phantoms could able to make your game even harder by making things extremely painful. As i said, there will be a mechanic similar to an exposure meter, but instead of exposure, it will be Anxiety meter. It would grow up by jumpscares and as much meter grows, Night guard will receive debuffs that will make game more complicated. It will reset, when it will be on max. Like: -Screen Blur (Will last for 30 seconds) -Deaf (will last for 45 seconds) -Will be unable to use cams for 25 seconds -Rebooting system would be even longer (Last for the rest of the game) -There is a chance that Audio Lure will not work in certain time. All these debuffs will be randomly, so it's all rng based. You need to get jumpscared by phantoms at least 4 times. And also your anxiety will raise up when you're looking much longer on Springtrap who's standing on another side of the window.
I think Chica's mechanic should be that if she activates all the machines, you lose access to your cameras for the rest of the night. However, the sound cue should be the sound of well, an arcade machine, in the distance.
Funny thing that’s kind of on topic for the longest time I thought the Phantom Puppet automatically gave you a camera error because I would constantly get a camera error when I saw him
The Foxy idea is genius. If it was in the game it would be a good call back to fnaf 2 Foxy. Also? Springtrap breaking things is so cool! He’s the only animatronic that is a whole grown man, he should’ve been able to be a lot smarter. Maybe he would hide throughout the building, maybe he could pick up a weapon of some sort. Him being able to break the vents is so smart.
Maybe Phantom Freddy could just permanently disable one of the tablets, since we already know that fnaf 3 is technically defeatable both without the cameras AND the maintenance?
I think for Phantom Freddy, he would look a little more like regular Withered Freddy, and less yellow and more brown to show that he is different from regular Golden Freddy. I think for Mangle she would make it so that the audio lure only worked half the time, to be a little more fair. For Phantom Chica, she wouldn't outright kill you, but she would break your maintenance panel, making all errors permanent for the night. For my GOAT Phantom Bonnie, he will play his office groan sound effect from FNaF 1, and you'll need to find him on the cameras and flash him, or else he will punch and permanently break that camera. (You can still use the audio lure on it though.) For Phantom BB, I like your idea, so I'll keep it, but, He will also cause a "Flash Error" Which just disables your flashlight until you fix it. (Also Shadow Freddy with be changed to Golden Freddy) Anyway, these are just my ideas, so take it with a grain of salt!
I like the vent idea for mangle but having the vent snare work for him just doesn't work for me since well, she's a phantom. So my idea for his change would be this - she appears in the vents like you said but instead his mechanic be the opposite of bb where staring at her makes him leave. - failure on your part would cause the vent snares to jam for 5 seconds increasing to 7 throughout the game. On aggressive mode, it's always 10 seconds. - I've been debating whether it would be in a radius around the camera, the one that cam, or all vent snares.
I like the concepts but I feel like springtrap being the only one to kill you should stay so here's some ideas for phantom Freddy and Chica; so instead of killing you that's some Freddy could make the player dazed so when they look at the cameras there's a chance whichever camera they press is a different one, example you might think you're pressing cam for where you're actually pressing cam 10 same with ventilation you might think your rebooting the vents when actually you will be booting all. As for Chica instead of killing you her sprite can overlap Springtraps so like she'll have a bright white jumpscare and for a few seconds after you'll see her in all the places you would normally see Springtrap.
I’m thinking that since golden Freddy is vengeful as showed in ucn it could be set during the fire where you have to help golden Freddy catch spring trap in the fire though springtrap would need something special to make it fair
Heres an idea for chica instead of killing you after a phase progression she will have 1 more phase of having her face in the arcade room camera whereupon if you fail to reset the cams in time her face fills the camera monitor for 10 secs And heres one for golden freddy instead of fighting him aswell as springtrap G.F actually helps the player kill afton for good
Some of these mechanics remind me of others. Puppet replacing all Phantoms is like Nightmare FredBear in FNAF 4. The final night being 2 characters and the building getting destroyed reminds me of FNAW Delux.
Whats Your Favourite Mechanic?
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Loved phantom freddys
W
Idea for a "Shadow night" That uses the shadows:
This mode is available in the extras menu and involves springtrap, shadow freddy, shadow bonnie and a shadow puppet-like thing
Spring trap works as usual, but instead you must lure him all the way to the camera 2 vent, and then flash him as he attempts to enter your office. Pull this off 10 times to end the night. Audio lures can take him from one camera to another, and can be used 5 times without failure before an audio error, but he can also move naturally (slowly) and kill you if he enters another vent and is not lured out, or makes it into camera 1
Shadow freddy can attack in one of 3 ways:
If you hear him laugh, search the cameras for where he is. He can be in one of three camera groups with his face covering the camera, and you must deal with him accordingly;
- In cameras 10, 9, or 8, you must check him, then quickly change the camera (not flick off the camera panel) in less than .5 seconds, failure to do so will lead in your demise
- In the arcade camera, his mouth will be open with a toy freddy, bonnie, or chica mask, all 3 are hung up in your room on the left side. Click the appropriate mask in the office to ward him off. Faliure to do so, or clicking the wrong mask will kill you
- In any other camera, flash your light in the hallway for 1-2 seconds to start his office attack. This is like your idea of phantom freddy's attack, but even more strict, and you must flash the light in his eyes to stop him from staring. After he makes it across the room, flash the left door leading to your office to ward him off.
Shadow bonnie is by FAR the most aggressive and strict, he attacks in one of two ways:
- If he enters your office on the RIGHT side of the office, quickly move to the left side of your office and flip up the maintenance panel, where there is a new button called "run audio test", click it and listen for Freddy's song, Bonnie's guitar, or Chica's pots and pans, and click the according mask without error.
- If he enters your office on the LEFT side of the office, quickly flash him in the eyes to get him to retreat to camera 1, and then play an audio lure in camera 1 to "dispell" shadow bonnie (springtrap cannot be forced to camera 1 through this same lure), he can sneak back into your office if you do not play the audio lure in time, now PERMANENTLY taking more flash to be sent back to camera 1 (yes, even for future attacks)
The shadow puppet will be visible on the cameras, and you must stare at them in order to wind up their music box, if they are not stared at for an extended period of time, they will start moving forward with no way of pushing them back a camera (they go the same path as an optimized springtrap) if they reach your office, they will kill you
NOTE: Phantom puppet's wind will NOT be reset after moving forward, so he will start barreling toward your office if you do not quickly start looking at them again
Respond plz and I'll make something for an aggressive mode of this :3
@@jerakaigamez do fnaf 4 next
As you said in your own video...they are literal phantoms. Hallucinations unlike springtrap. So...I kinda do just inherently dislike the idea of any of them killing. Now the changes you have made that fit that singular restriction...top tier.
An idea I had for Springtrap is, if you stare at him through the window for too long he can actually smash it and crawl through, ending your game faster. Maybe something like Blanc from FNAC.
That would be terrifying
thats horrifying omg
No joke I vaguely remember having a dream like this and now I want it in the game
i kinda thought of that too
This would have me shit myself 😭
Hear me out on an idea: every phantom is able to kill you. But not instantly. Basically think of something similar to ONAF 2's exposure meter but it's linked to your heart. Getting jumpscared by a phantom will cause errors but also increase the meter by a set amount. It gets completely filled, you have a heart attack and die.
thats a cool idea!
@jerakaigamez I honestly wasn't expecting to get a response lol. Thanks :)
Paranoia meter?
Make it go up by defending against animatronics who have jumpscared you?
Maybe phantom freddy and chica gives the main charecter a heart attack, an thats how they kills them?
something like that
My idea is that phantom Freddy could kill you by putting his hands on your head, and causes you to see unholy hallucinations while he does a MEAN jumpscare, causing the player to die from sanity loss. 😵
Like how Friendly Foxy theory was?
@@PsychoBurana92 like golden freddy in “the week before”?
@@grinchtrapfeels Yes, but worse.
I reckon once Phantom Chica get’s into your office she throws a watermelon at you which kills you
True!
So she throws herself?
(/J)
@@Embersofthedark Practically
So she Will make it like the cupcake in the FNAF Sand game Joy of Creation where then you can move freely all around the area and the building explodes and you die if one of the cupcakes timer runs out the puppet except the music box is all over the place😊😊
WATERMELON!!!
itd be sick if phantom chicas 'phases' looked like her crawling out of the arcade screen kind of like the clown from one night at flumpty's.
like the first phase has carl's eyes peering out, then chicas hand, then her whole arm and head
that wouuld be cool
Or she gets in through the arcade to the CRT sitting on your desk and you have to rapidly click on her to make her go away.
I have an idea for golden freddy: 2 words- he's everywhere -he will appear in the cams, window, office sides, sh*t even the maintenance tablet, and wherever he is, don't look at him. NOTE: Golden freddy will get more and more aggressive as the night progresses.
nice
@@MrFatah-W that just sounds like FNAS3’s golden sonic.
he’s here he’s there he’s everywhere who you gonna call broken down fredbear
It would be also mad cool if the final night, more than a team-up fight for the guard booty, actually implemented interactions.
Dialogues when Golden Freddy and Springtrap are on the same camera, reactions of them as the building collapses, Golden Freddy in some ways halting Springtap advance (like, a direct confrontation, or Golden Freddy mimicking your audio lure to get him to halt, angering him, and thus building up his rage), at which point by 4AM, Springtrap would just enter berserk mode due desperation of escaping the building, thus making him increase the rate of failing the audio lures, and breaking cameras as he advances if you are watching him directly.
Golden Freddy, by 5AM would probably trap Springtrap if he doesnt reaches your office first, forcing them to burn together giving the guard time to escape as it hits 6AM.
Oooo nice!
Would the escape be like FNaS 3: Reburned?
Here’s an idea to give phantom Bonnie time to shine. But this will also add in another gameplay feature. A remote that powers on lamps around the building for a short time.
He will appear on the cameras when you hear his breathing sound effect.
When you see him, you gotta power the lamp of which camera he’s on. The challenge is that he’s gonna be extremely hard to spot bc he’s gonna be in places in the camera where you could hardly see him. And to make it more threatening, you only have 6 seconds to find him (3 on aggressive nightmare mode).
If you miss him 3 times (once on aggressive nightmare mode), he will appear in your office and crack your camera, giving you a permanent video error.
What do y’all think?
Edit: The reason I’m adding a remote and lamps is bc I wanted for it to be realistic as possible.
Hmmm interesting
thats... joy of creation... also... lighting up the supposed to be dark hallways so springtrap can hide but now not anymore?
@NonyaOfTheBeeswax No springtrap still hides.
0:14 Phantom glock
indeed
@@monobro141 phantom blicky
@@NCR_Ranger_on_youtubePhantom 9
Lol
Oh Yeah Phantom Shadow Freddy(the funny little boi in the corner by the door sometimes):Complete blackout for 3 minutes
lol facts
to be honest i feel like your freddy idea is cool but it just kinda steals springtraps thing i feel like first of all one second is INSANE for being lethal i feel like you should buff the timer but also instead of straight up killing you phantom Freddy will instead cut the power making the cameras and the panel unusable for about 10 seconds and cause a vent error it still makes you DREAD freddy but still makes it so springtrap is truly the only lethal one as well as making it so you can live because i feel like every phantom jumpscare should give you a major punishment but you can still win the night if your good enough. i feel like chica should instead make the camera have a permanent video error it still is a VERY devastating punishment but if your good enough. beside that i do feel like everything is good
W good suggestion!
It would be neat to also give the phantoms extra mechanics based on which error is active, make it so audio errors make mangle more aggressive for example
that’s a good idea
Idea for the next one“ what if the Halloween characters were in Fnaf 4 main game” Like if Nightmarionne, Nightmare BB, Nightmare mangle we’re in the main gameplay lore with the other core 4
yes yes and yes.
Hmmmmm
👀thats interesting!!
Nightmare Mangle
You hear them in each hallway, same volume so long as they are in the middle or far. Once they go into a hall, they go silent. After 10 seconds of this silence (and the game detecting no characters are at the doors) they can again be heard, and they have an eye glowing in a doorway. If you hear the audio coming from the other side where the eye isn't, she is trying to trick you, the endo head is the glowing one, so if you go to shut the door on it, Mangle gets in. If the radio comes from the glowing eye door, that is Mangle's head, so you shut him out.
Nightmare BB
Sitting slump on the bed, he is sat at the very end (at the wall), and looking down. If you hear movement, he has changed position, so you need to check him. If his eyes are visible, DO NOT flash him, instead, just stare until his eyes flicker off. But you also must wait for him to make a shuffling noise to indicate he has moved back from the bed, and if he hasn't made the noise roughly 2 seconds after his eyes are gone, flash him to force him back. Flashing early or when his eyes are glowing make him attack.
7:20 the royalty-free music really showing its royalty-free origin here
lol
What is that song anyway?
@@jerakaigamez You didn't explain anything about the "boss fight" you created. You just said "yeah it's a boss fight"
How is it a boss fight?
Explain it
I honestly think your ideas for new mechanics were pretty good, although there are some that I would change.
First of all, I'm not a big fan of the Phantoms being able to kill, at least not like the rest of the animatronics.
For this I would propose adding a new mechanic: the panic bar, this bar would increase depending on different situations (and it would be good considering that the protagonist, Hudson, is portrayed as someone fearful.)
1-If Phantom Bb, Mangle or Puppet enter your office, the bar will gradually increase until they leave, they would be the characters that increase it the least
2-If Freddy, Chica or Foxy give you their jumpscare, they will increase the bar quite a bit, meaning that 3 jumpscares would kill you.
3-To balance it out, the way to make the panic go down faster would be to see Springtrap on the cameras, plus this would replace the Phantoms' mechanic of breaking the systems.
4-If the panic bar is too high it will start to cause things like your screen and mouse to start shaking.
Now talking more about the characters, I would change Puppet to make you have to look for her in the cameras once you start hearing the music box, otherwise she will get in your face like in the original game.
Likewise, the error system would change, now Springtrap being the cause of breaking them.
The audio system would be based on a bar of endurance that would be used up with each use and you would have to constantly repair it, since the less uses it has left, the longer it would take to repair.
To avoid the famous strategy of leaving Springtrap in a one single room for all night,I would make that if you keep him in a single room for a long time he will do a kind of jumpscare to the camera, breaking it all night long.
While the more normal camera errors would work like in Fnaf 3 Deluxe, where it only makes the camera vision pixelated
And like you said, if you have the vent closed BEFORE Springtrap enters then he will do a sprint breaking it and moving forward.
The main thing I would definitely change about 3 is to remove the maintenance panel.
I think it kinda kills the pacing of the game and is the main reason why people considered the game boring
2 ideas on what to replace it with
1. Limited audio cues. You can only use like 20 audio each night so you need to strategize and use carefully
2. A fear meter (like the scrap oxygen in Fnaf 2) Basically at random points in the night, you’ll be hit with hallucinations, which will decrease this meter.
In order to stop it from going all the way down you need to put the mask of Fnaf 2 on. By putting the mask on your meter goes back up
If it goes all the way down, you’re unable to use the cameras and are blacking out allowing spring trap to kill you
I like the idea of limited audio lures
You should definitely do this for fnaf 6! That game NEEDS it. I don't know how you'd do it for 4 or SL since they're pretty unique as is but you're pretty creative so I'm sure you could
defs will!
@jerakaigamez Awesome!
@satsujin-shathewitchkingof6185molten Freddy he disconnects a part of himself with it being taken by control of a fun time with it attacking you in tandem on both sides
@@gameuniverse5973 Holy hell,dude,talk about cooking. I love that idea
@satsujin-shathewitchkingof6185 I was going to have it that it can become three entities since that how many beings that molten Freddy part of with all the funtimes but there only two vents sooo
Also I quess to nerf this ability if it ends up broken the more it disconnects from one to two to three it takes less time it takes to get rid of each piece or it not as fast to move around the restaurant unlike normal molten Freddy so the benefit it gets that it can attack many more times with adding more for you to fight off but it gets either of those nerfs
Mine
Springtrap: The same but on the main map only
Freadbear(not in the game but let me cook): Craws through the vents
Phantom Puppet: Adds more cameras
Phantom Foxy: Disables your system restarts
Phantom Mangle:Stays the same
Phantom BB: Takes your monitor
Phantom Freddy: Stays the same
Phantom Chica: Locks you on her camera for 5 minutes
Nice
@@monobro141 5 minutes?
five minutes is 5/6th of the night
@@PalexcGamingIt's like the monerrinas on the scream in Sister Location custom night
Yep like the monerrinas that get on your screen in Sister Location Custom Night
5:45 VOLUME WARNING
17 S E C O N D D I S T R A C T I O N
Je t'ai dit de ne pas
Here is my idea of a mechanic for Shadow Freddy because replacing him with a different character is not giving him a mechanic.
When Shadow Freddy is in your office, the player's eyes will start to close gradually. This effect will last for 7 seconds. During this time, the player needs to spam the space bar to stay awake and prevent their eyes from closing completely. If they fail, one of three things could happen: a dream sequence, a Nightmare jumpscare, or a black screen before a Springtrap jumpscare..
nice!
I think a cool idea I have for phantom puppet is that she can be on any camera,but you can not use a audio lure on the camera she is in.She will spawn on a certian camera when the player uses the audio lure way to much on that camera and on later nights she will be on cameras more becuse the players can only use the audio lure about 2 times.she will go away for a certain amount of time.
that is actually a really good idea
Thanks,love your vids!!!!
I already like how FNAF 3 was made, so I'll just change the phantom mechanics. None of their jumpscares will be lethal. My idea is that they each can only attack once per night.
Phantom Freddy will sometimes play his music box at the left doorway while you're on the cameras. You must ignore him, and he'll eventually go away. If you turn to him, he will jumpscare you, causing a ventilation error.
Phantom Chica will sometimes stare at you from the window. This is just to distract you, while Phantom Cupcake sneaks into your office from the vents. You must head to Cam 15 and seal the vent. (The time to react is determined by the night.) Otherwise, Phantom Chica will jumpscare you, and Phantom Cupcake will permanently prevent you from opening cams and using cams.
Phantom Foxy will be at Cam 04. You must check that camera every so often to cause Phantom Foxy to disappear. If he is left unwatched for too long, he will run across the window and all the way into your office to jumpscare you.
Phantom Mangle will sometimes appear at a vent cam. Staring at him for too long will cause him to appear in your office and emit a loud audio disturbance, temporarily making Springtrap more aggressive. You must make Mangle stop by baiting him to jumpscare you by using the cameras. (This is RNG dependent, though.)
Phantom BB will replace Phantom Foxy’s old mechanic. However, while BB laughs, not just does it count as an audio lure (only works as long as Springtrap is nearby). Once he starts laughing, you get all three errors. He will only leave once you reboot all on your maintenance panel.
Phantom Marionette will plays his music box and you must be quick to find him on the cameras. You must stare at him for a bit to make him leave. Unlike the other Phantoms, Phantom Marionette attacks once every hour. Failing to stop him will cause him to appear in your office (just like in FNAF 3) and never leave, leaving you vulnerable for Springtrap. While he's doing this, the cameras and maintenance panel will become inaccessible.
Night 6 Golden Freddy: Literally just Phantom BB, except his jumpscare is fatal.
BONUS: Phantom Bonnie can be seen at Cam 02. If he's at the far end, you're safe. However, if he's directly at the camera's position, staring at him for too long will cause him to jumpscare you.
Nice ideas
Personally, I think the cupcake permanently disabling the cameras would be too punishing since Fnaf 3 is so camera-dependent. Maybe a camera error would be better, or it disables the maintenance panel for a while? Just my take though.
@@benbot0733 That's why you get plenty of time to stop it. It's also supposed to reference FNAF 1. She also only attacks once per night, so you only have to worry about her once.
@@8onnie8oyz ah, that's a lot better.
I think it would be cool if you had to play minigame on arcade machine to stop Chica from attacking you, that could work similar to rat minigame from obsolete:after the accident
possibly!
Maybe Phantom Freddy gives you a heart attack?
yes
0:36 a child
That’s even worse than a grapist…
Absolutely phenomenal sound mixing in this video!!! Really elevated it tbh, and I love your concept too esp the unique names!
W glad you enjoyed!
Have you done FNAF 1? If you haven't I think it'd be fun to see how you can change what is set in stone.
I have some ideas
For another mechanic for foxy i think the soft humming is great, but instead of causing a ventilation error he could damage the camera by biting it or using his claw, causing the screen to randomly glitch
For golden/shadow freddy, at night 5, he has a random chance of spawning (lets say 1 in 1000) and numbers will appear on your screen which shows golden freddy counting down. If he reaches 1, he will completely destroy the cameras. To prevent this, you can use an axe by the left of you which damage him and cause him to jumpscare you but he will not appear again
For springtrap, he would randomly
Leap from a vent and attempt to grab the axe. This is almost like a Quick-time event where you have to click specific keys which spell a word related to the FNAF lore. If you fail, springtrap will kill you with the axe. If you succeed, you will grab the axe and cleave off his arm (this solves the mystery of why springtrap’s arm is missing in fnaf 6)
nice ideaas
A idea I have for phantom freddy would be that he will spawn in any camera even the vents . The player would know by in audio cue and the player would have to find him in any of the cameras.If the player does then he will go away but if you dont he will play a loud noice that will make springtrap be on that camera . It does not matter where spring trap is he will always go to the camera that phantom freddy was.This could be a really intresting becuse when spring trap is near your office he will go where the noice is . But when phantom freddy is near the office and plays the audio springtrap will be there . And also you will get a error when you dont find him fast enough.
sick idea!
1:21 can’t believe jerakaigames transitioned!/j
lol
I would make the final boss fight as a fight between springtrap and golden Freddy but your kinda trapped in the middle
Probably could make it you ned to help golden freddy
Another top tier video! Just like the FNaF 2 video, I love all of these ideas, especially the mechanics for Phantom Freddy and Mangle, as well as the new Audio Lure concept. I know I've already asked to use the Shadow Night concept (you will be credited for that btw, as well as this if you agree), I really think this would add a cool and unique challenge to one of my other FNaF fangame concepts! Although I would change the characters a bit (Balloon Boy and The Puppet do not exist (Well, kinda). I'd also wouldn't completely copy everything, especially since the layout of the map is very different, and also not all FNaF 3 tools are available (I'm still working on how that would look like)
W
Jeez I hope like someone makes a remastered version of fnaf 3 with these mechanics I WOULD LOVE IT
Woas, another great video about this topic from you yet again? Sweet! :D I hope you’ll cover Fnaf 4 someday.
Overall I think these mechanics are fitting and relatively solid. I would propose some alternatives and some suggestions to others. Overall I feel like some parts of Fnaf 3 need to be reworked to be more engaging, but I’ll try to keep it as is as much as possible with the core gameplay.
- At the maintenance panel, you could try and boost the audio lure for a limited number of uses, making it so that you can lure Springtrap from further away. However this comes with an increased chance of an audio error everytime you use it until you run out of uses.
- Chica would appear in the two arcade cameras and infect both cams. A visual cue of a Shadow Cupcake with a real flame candle on the desk would signify the need to play a minigame of Chica shoving things into an oven, with an Easter egg of the black and white crying child sprites being put into the oven instead having a chance of appearing. Completing this very simple minigame would result in Springtrap being distracted from your office for a brief period. Failing would result in her breaking everything at once and needing to repair video, vent and audio.
- Phantom Puppet would work in conjunction with a real version of the Puppet, who would have a separate mechanic. The Phantom Puppet makes no music upon arrival, using the audio lure while he is in the camera would result in them causing an audio error and forcing you off the cameras and maintenance monitor for a shorter time than before, making the other hallucinations more aggressive for a short period of time.
- The real Puppet would appear in all cameras with the exception of vent cams, when they appear their music will play and you need to use the audio lure on that camera or else you’ll be killed.
- Golden Freddy can take the other characters mechanics, but also add a new mechanic of their own, if there twitching and making eratic sounds and eyes are fading into view, you need to get off of the cameras.
W stuff, look forward to making more of these!
7:20 good job with the music bro. +1 subscriber
W glad you enjoyed!
i’ve never actually played fnaf 3 and said “im having so much fun”
lol i dont think ive done that with any fnaf game
@@jerakaigamez fnaf 1 and 6 maybe? But yeah, I love the games for every reason other than their actual mechanics.
Here's a reason why the phantoms kill you in this vid:
The supernatural hallucinations spike your heart rate into cardiac arrest, scaring you to death
I think a panic meter could be cool, where if you get jumpscared enough, you would have a heart attack.
nice!
u should do fnaf 1 if you havent
some ideas : for the hallucinations they would be on the monitors as a easter egg like the original, but it woudl block the camera for 5-10 seconds
for cupcake he will try get into a vent views in the cameras (new camera) to avoid it u need to close the vent door in your office, he attacks like in the movie
Niceee
@ if you do use my ideas i woudl forever be thankful, if u can put a little txt with my channel name on it somewhere, if not its fine XD
I had this idea that maybe on the final "boss fight" night, that the building, at 1AM, would begin to heat up and catch fire, starting at one end of the building (CAM10), and slowly spread to the other rooms as the night progresses, forcing Springtrap to come closer and closer to you as the night progresses, limiting where you can actually lure him, which in turn forces the player to strategize and make the most of their limited audio lures.
For Golden Freddy, I imagined that he would counter-act Springtrap in a few ways, whether it be by luring him further back into the fire with an imitation of the audio lure and such- sort of helping the player in one way or another but may also affect their plans by offsetting the path they have planned for Springtrap, which can also screw the player over if they get unlucky and have Golden Freddy lure him closer to you. You could even go as far as to say that Golden Freddy may affect your audio or video if you happen to go to the same camera as them.
One more thing I thought about was that as the night goes on, ventilation errors might occur more frequently during the night as the building lights on fire and progressively spreads.
Having the building slowly burn down during night 6 would have been amazing
The phantoms are just springtrap making hallucinations like he does in fnaf 1 and 2
amazing ideas!!! i wanted the phantom to still not kill the night guard, so i pitch that chica causes a camera error and that freddy has an equal chance to cause any errors to emphasize him as a bigger threat since he's the mascot. not as big of a threat as the puppet and springtrap, but still elevated above foxy, chica, and mangle since they only affect one of the three respective systems. freddy is the all-rounder, and can down any and possibly all of them at the same time. thank you for all of these, they're really cool!!!
I could see golden freddy having the same kind of mechanic ignited golden freddy did in the last night of tjoc story mode where you pretty much have to find them in cams and flash them. Including onto that type of mechanic, golden freddy also has the chance to show up in your office with you needing flash them in multiple places in the office. (Kinda like how Rat's mechanic is in fnac 3)
I think it would be a fun addition as well as making them seem like an actual mini-boss
Hmm, sounds pretty cool!
Cool ideas list:
1. A cool I idea I would love for an fnaf 3 fan take is that if the phantoms jumpscares you 3 times is basically game over.
2. I would love that phantom foxy initially before spawning in the office, the hook starts missing and the heads of the toys on the office would simulate that they are looking at you at first when you you pull off the monitor.
3: Springtrap able to rip the cameras if you keep constant eye contact for long periods of time and when reaching office Phantom's AI increase in order to make you lose track.
4: Phantom BB could also appear at vent Cams (I always find that Vent cams are pretty much an phantom spray).
And lastly.
5: Phantom Chicas Mechanic changed: basically she could spawn 5 dark cupcakes around the map (including ventilation and office) and if you don't do it in time, she will get off the arcade and jumpscare you.
Anyways that's all and nice video, I honestly wanted a video about fnaf mechanic what if's. Would love to see more for the other games (unless is already covered) 🔥
After x amount of Phantoms jumpscares could cause the night guard to have a heart attack. Youll need to take calming pills, only 1 a night to decrease the number down by 2 or 3
i like the first part, not the pills part. Springtrap is the old man here
I had an idea. You mentioned how mangle can go in the vents? What if they both go in the vents at the same time?
I was thinking you would be able to close more then one vent at a time in case that happened. But you would add an oxygen meter that would cause you to die if it ran out. If more then one vent is closed, the oxygen meter goes down. Of course you'd be able to unseal them. It's kinda like that Jollibee's game where you can close as many vents as you want but you lose oxygen the more you close.
cool idea
Am i missing something or are the puppet and golden freddy just harder versions of the phantoms. That may make them feel way less unique when the player realizes that
For Phantom Mangle, I think it would be fitting if they’d move camera to camera slowly to your office. And you have to listen to Mangle’s radio when it’s at the closest (the window) she will then appear in the window and you have to use your audio to make her get spooked and go away since Mangle IS only just a dog. You are able to use the audio through out the entirety of the Mangle’s phase 1 but your audio WILL be DISABLED for 10 seconds if Mangle gets in your office OR when they jumpscare you.
cool idea
@ thanks
Man i just discovered you a few days ago... Super underrated fnaf RUclipsr!!! Ideas are creative as always!!!
Appreciate it boss glad you enjoy my content!
Phantom BB: No objections there.
Phantom Mangle: I think that it should be a ramping amount of time in the office based on the night/her AI level, affecting how soon she enters a vent, how fast she moves, how long she stays and the chances on the lure. Aggressive Nightmare makes her stay permanently, while regular Night 6 makes her stay upwards of 30-60 seconds.
Phantom Freddy: If I take this to mean that non-shaking is the normal phantom jumpscare, then this is great.
However, it should be that he can shake at any point along the path except in the final 5 seconds (basically when he's about to go off-screen on the left). If you have the camera panel up with him behind it or he is otherwise shuffling along but not on-screen, there should be a distinct audio cue so you know he's about to turn to look at you. But him being off-screen then turning will also count as not looking at him even if the panels aren't up, so you can't get screwed over because you're on the left side and Freddy decides to look immediately after spawning or something. That being said, there could also be a challenge mode where you HAVE to pay attention to where he is at all times where you have to put down the panel then put it back up or something. You'd have a short grace period if you were in the middle of fixing an error (very slightly longer based on how far you'd have to turn the camera to get his eyes in view), but it would be short enough that you would have to basically close the panel IMMEDIATELY and then find him or else you'd have no time.
Phantom Chica: IMO the audio cue should be kinda like the Freddles in FNaF4, where it gets louder at each stage (although here it'd be distinct cues instead of a consistent buzzing sound).
Once she's in phase 3 you have to click the buttons on all three arcades to make that go away, but it does mean you can stall her somewhat by only clearing one or two arcades. I also like the idea that her audio cue during phase 3 also has a not-insignificant chance to lure Springtrap if he's nearby, albeit at reduced odds compared to your audio lure. It would have different volumes and effects if there's 1-3 faces.
Oh, and her straight up killing you is only on Night 6/Aggressive Mode, but maybe she could also make a camera error on earlier nights.
An alternative idea is to keep the whole "clear only one or two arcades" which won't affect her timer (so she'll still attack unless you clear all three) but can reduce it from insta-death to just affecting multiple systems instead. She will always kill ventilation no matter what, so perhaps one face picks one between audio and camera at random as well, two does all three, and three is insta-death.
(I want to work the cupcake in, but they kinda already have a purpose for the minigames so I'd rather not add in visual confusion. Maybe could have something specifically in Nightmare Aggressive where there is no minigame.)
Puppet: No problems here. Although on Aggressive Nightmare you can choose between her original attack or the new one with SLIGHTLY reduced timers.
Springtrap: I like both concepts. The only addition I'd make is that you get a one-time-use vent right at the entrance to the office. It is very flimsy and will break after 5 seconds, and will ONLY be active if Springtrap breaks the vent/snare from Cam 2 or 11. It will deploy instantly instead of taking time to arm, but again it can only be used once and works once to send him back down whichever vent he DIDN'T use.
Note that him breaking the vent snare on the other vents will have a very distinct audio cue.
Also, TJOC Night 5 vibes.
the lethal phantoms would probably possess your body and make you die to springy. just a speculation.
also, for phantom freddy, i would make him cause a blackout when he jumpscares rather than d e a t h, which basically makes audio lures and cams unusable and unrepairable, then eventually the ventilation, but can be fixed by using the maintenance panel with [insert undisclosed backup power here] to restore power to the building.
hmmm interesting
Ah yes, Scott would definetly say, I am not lazy and i would definetly make this a reality. Thats not like i just speedrunned almost all of my games with 5 month breaks.
Lol
I think what could be done is that instead of the phantoms outright killing you, they give a certain effect, these could vary like, inverted colors for a short period, nausea, or maybe they slowly fill an “Insanity Meter” that when filled just make you completely unable to do anything, allowing Springtrap to slowly make his way to you
Search: Freddy shaking it violently
Lmao
Maybe instead of Foxy damaging your ventilation system, he would damage your cameras if you don't flash him fast enough. Flashing him could reference how you deal with him in FNAF 2, and him damaging your cameras could be him getting revenge on you for camera stalling him in FNAF 1.
Another day, another mechanic video
You know it!
8:11 also for night 6 i think it should be free roam where you get gasoline while springtrap and shadow freddy attack and then you run to fnaf4
peak
Cool idea but click team would probably explode
Request (if you take them): What if One Night at Flumpty's 1 had Unique Mechanics?
I would love to do fangames
I actually have a better mechanic ideas for Springtrap and the Phantoms:
Springtrap: On Nights 2 - 6, Springtrap will roam around the building trying to go to your office. To prevent him from reaching you, you must hear and see his movements, if he is impersonating either Springbonnie or he is acting like himself. If Springtrap makes a robotic laugh or moves like he is performing on stage then that is an indication that he is impersonating Springbonnie and you have to use the audio lure on him to make him go to a different room. However if Springtrap lifts up his mask or makes groaning noises then he is acting like himself and you must shut the vents, whichever camera he is on to prevent him from entering the vents and reaching your office.
Phantom Freddy: Phantom Freddy will go through the window. if you hear Phantom Freddy's broken music box, he will appear through the window and when you look at him he will look at you back, if his eyes don't glow don't pull up the maintenance panel or the camera system and he will continue walking through the window. However if his eyes glow when he stares at you, you must put on either the maintenance panel or the camera system in order to prevent him from jumpscaring you. If his eyes glow and you continue staring at him he will jumpscare you and make you see hallucinations of other characters from Fnaf 1 and Fnaf 2, For instance hallucinations of Withered Chica in a party room or the fnaf 2 office, or Foxy peeking out of his pirates cove from fnaf 1. Phantom Freddy will error out the audio system which you must repair it.
Phantom Chica : Phantom Chica will be on camera 7 and when you see her face on the Arcade screen then you must find Chica's Phantom cupcakes on the cameras. If you don't find the cupcakes on time then she will jumpscare you and will error out ventilation systems.
Phantom Foxy: Honestly I don't need to change his mechanic at all, his original one from Fnaf 3 is way more creepier and very cool as well.
Phantom BB: When you use the audio lure frequently on Springtrap that impersonates Springbonnie, you will get an audio error and you must fix it, or else Phantom BB will start laughing at the camera you are on and lure Springtrap to your office, Switching cameras won’t help you getting rid of Phantom BB. If you fix the audio on the maintenance panel then Phantom BB will stop laughing and you can lure Springtrap away from you.
Phantom Mangle: Phantom Mangle will appear on any camera you are on, and you must change the camera to avoid her, however she will also be invisible to the cameras feed and you must hear her radio to avoid her. If you don't change the camera on her, she will appear in your office and will error out the camera system.
Phantom Puppet: Phantom puppet will be on a random camera. Once you hear her music box then you must be at that camera Phantom puppet is on. If you switch or close the camera while the puppets music box is playing she will slowly fade on to that camera puppet was on. If you do keep ignoring phantom puppet often she will jumpscare you and her music box will be heard in your office. If you get jumpscared by Phantom puppet a lot then her music box will slowly become louder and louder to the point where Springtrap when he is impersonating Springbonnie will start going towards the music box in your office, you can try to lure Springtrap away from you but its no use.
There those are my Mechanic ideas for the animatronics. I did lean in with visual and audio based mechanics because Fnaf 3 is all about listening to the audio of what the animatronics make so you can defend yourself. I also did wish there were visual details so that the player will be focused on tracking Springtrap and his behavior while avoiding the phantoms and fixing the systems as well.
Nicee
@@jerakaigamez Thanks
oblitus casa does basically the same thing with the audio lures and it works really well
Nice
3:37 I personally think that instead of him(Freddy) killing you right away, I think there should be a sort of "Sanity meter" thing, which each Phantom jumpscare will fill that meter a certain amount, the higher the sanity, the more distorted the PoV will be, and once it maxes out, you die from being too scared. EDIT: maybe around 4, 5am, that sanity meter will be forced into the "danger zone" and one phantom jumpscare will end the night right away from that!
Yeah I took the TJOC Bedroom sanity as the inspiration for this, because I love the way your PoV getting more and more distorted the longer you are into the night, and it only adds to the scare! So I want to bring that mechanic into FNAF 3!
Since Springtrap and Golden Freddy are attacking in tandem, what if the final night had them change forms as time went on?
First they're withered phantom trap things, whatever Springtrap counts as, but then as the place starts to burn down the player suffers a hallucination from 2am-4am, with the area lightening up and the flames dying down to resemble Fredbear's Family Diner as Springtrap and Golden Freddy turn back into Spring Bonnie and Fredbear.
After 3am, the flames start to rise again only this time even faster, with the building gradually growing more and more burnt as the flames take over. Subsequently, the spring duo turn turn pitch black amongst the flames, almost resembling Shadow Bonnie and Shadow Freddy.
The fire causes the systems to bug out at random, temporarily disabling themselves, which grows more and more frequent until 6am where the night ends, which is immediately followed by the player getting up and running out of the burning building, looking at Fazbear's Fright in a blaze from the outside. If you successfully got the good ending, you'd even see balloons representing the missing children floating up from the building.
hmm cool ideas!
Funfact: The fangame five nights at sonics 3 does the burning effect for the good ending route, they also included the mask to keep things more tense!
It would be cooler if Phantoms could able to make your game even harder by making things extremely painful. As i said, there will be a mechanic similar to an exposure meter, but instead of exposure, it will be Anxiety meter. It would grow up by jumpscares and as much meter grows, Night guard will receive debuffs that will make game more complicated. It will reset, when it will be on max.
Like:
-Screen Blur (Will last for 30 seconds)
-Deaf (will last for 45 seconds)
-Will be unable to use cams for 25 seconds
-Rebooting system would be even longer (Last for the rest of the game)
-There is a chance that Audio Lure will not work in certain time.
All these debuffs will be randomly, so it's all rng based.
You need to get jumpscared by phantoms at least 4 times. And also your anxiety will raise up when you're looking much longer on Springtrap who's standing on another side of the window.
4:44 “jerakaigamez”: planning on thank each subscriber
Grzegorz Brzęczyszczykiewicz (100 times over) “hello there”
lol
The main problem with phantoms killing you is that… their phantoms, and phantoms cant really hurt a human.
Honestly I'd love to see someone make mods of your ideas they're very interesting
W i would love to see that!
I think Chica's mechanic should be that if she activates all the machines, you lose access to your cameras for the rest of the night. However, the sound cue should be the sound of well, an arcade machine, in the distance.
Idk, maybe have Crumpled Freddy Suit/Shadow Freddy mechanic tied to Follow me minigames?
oooooooooo
Funny thing that’s kind of on topic for the longest time I thought the Phantom Puppet automatically gave you a camera error because I would constantly get a camera error when I saw him
i mean they kinda do haha
Adding a whole flashlight mechanic for a single phantom isn't very elegant game design
The Foxy idea is genius. If it was in the game it would be a good call back to fnaf 2 Foxy.
Also? Springtrap breaking things is so cool! He’s the only animatronic that is a whole grown man, he should’ve been able to be a lot smarter. Maybe he would hide throughout the building, maybe he could pick up a weapon of some sort. Him being able to break the vents is so smart.
Damn so you have to track springtrap and all the hallucinations and they can kill you too😭
Great videos as always!
Appreciate it!
@@jerakaigamezNp!
Maybe Phantom Freddy could just permanently disable one of the tablets, since we already know that fnaf 3 is technically defeatable both without the cameras AND the maintenance?
Thats a cool idea
@jerakaigamez thank you!!
Well, springtrap has 6 different, one that i love is being the one that he multiples himself on every cam if the ventilation system go off for 9 sec.
If you Do fnaf 1 next make everyone go to any door with their unique mechanics too
He wont do FNAF1 because every animatronic already has a unique mechanic
@elmundodeanita.5582 their mechanics is simple and is it confirmed NO
I wanna do something special with fnaf 1, you'll just have to wait and see
Dang alr💀
I think for Phantom Freddy, he would look a little more like regular Withered Freddy, and less yellow and more brown to show that he is different from regular Golden Freddy. I think for Mangle she would make it so that the audio lure only worked half the time, to be a little more fair. For Phantom Chica, she wouldn't outright kill you, but she would break your maintenance panel, making all errors permanent for the night. For my GOAT Phantom Bonnie, he will play his office groan sound effect from FNaF 1, and you'll need to find him on the cameras and flash him, or else he will punch and permanently break that camera. (You can still use the audio lure on it though.) For Phantom BB, I like your idea, so I'll keep it, but, He will also cause a "Flash Error" Which just disables your flashlight until you fix it. (Also Shadow Freddy with be changed to Golden Freddy) Anyway, these are just my ideas, so take it with a grain of salt!
I like your ideas!
Both Mangle and Balloon Boy are posed by one of the Five missing children that died in the fnaf 2 location
I like the vent idea for mangle but having the vent snare work for him just doesn't work for me since well, she's a phantom. So my idea for his change would be this
- she appears in the vents like you said but instead his mechanic be the opposite of bb where staring at her makes him leave.
- failure on your part would cause the vent snares to jam for 5 seconds increasing to 7 throughout the game. On aggressive mode, it's always 10 seconds.
- I've been debating whether it would be in a radius around the camera, the one that cam, or all vent snares.
Niceee
I like the concepts but I feel like springtrap being the only one to kill you should stay so here's some ideas for phantom Freddy and Chica; so instead of killing you that's some Freddy could make the player dazed so when they look at the cameras there's a chance whichever camera they press is a different one, example you might think you're pressing cam for where you're actually pressing cam 10 same with ventilation you might think your rebooting the vents when actually you will be booting all.
As for Chica instead of killing you her sprite can overlap Springtraps so like she'll have a bright white jumpscare and for a few seconds after you'll see her in all the places you would normally see Springtrap.
Honesty, i really like the night where the pizzeria burns down. Thats just cool. Maybe you should make a fnaf 1 or 4 version?
Ill do it sometime
Maybe for phantom chica the signal that means she's appearing is the cupcake fading in on your desk?
thats a cool idea!
You know the phantoms are just hallucinations right? They can go through walls.
lol go with it
@@jerakaigamez Go with what?
Someone should make this playable
Honestly pls
The music you did for night 6 🔥🔥🔥
If I were making a FNAF game I'd consider coming to you for ideas regarding game mechanics!
W
Hey how are you only have 28k subscribers? You make amazing videos :D
that means alot I appreciate it!
liked and subscribed !! 👍🏽
thank you i have waited for video!
Hope you enjoyed it!
@jerakaigamez yes it was wery good!
I’m thinking that since golden Freddy is vengeful as showed in ucn it could be set during the fire where you have to help golden Freddy catch spring trap in the fire though springtrap would need something special to make it fair
hmmmm
Comming Soon: "What If FNAF 1's Animatronics Had Unique Mechanics?"
W
Fun fact phantom freddy in the old mobile ports for android only would kill you 3:06
Heres an idea for chica instead of killing you after a phase progression she will have 1 more phase of having her face in the arcade room camera whereupon if you fail to reset the cams in time her face fills the camera monitor for 10 secs
And heres one for golden freddy instead of fighting him aswell as springtrap G.F actually helps the player kill afton for good
I like that idea!
Some of these mechanics remind me of others.
Puppet replacing all Phantoms is like Nightmare FredBear in FNAF 4.
The final night being 2 characters and the building getting destroyed reminds me of FNAW Delux.
what about the golden cupcake AND shadow cupcake?
true
if you make fnaf 1 make sparky the dog mechanics
Yessir
I like phantom Freddy’s mechanic the most it’s fitting considering how his character is and phantom foxy was pretty good 10/10