The Dangers of "Let's Make a Game" Tutorials

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  • Опубликовано: 8 фев 2025

Комментарии • 13

  • @stubz1369
    @stubz1369 3 года назад +3

    Your delivery is top notch. Little bit of a ramble here but, I remember getting a lot out of the channel "gamemaker game programming course". It was basic programming for high school students i believe. The author would say teach how lists works over a few short videos. He'd show the syntax and put it to use in a simple game level. In further videos he'd tweak and add things to flesh out the concept. Along the way he'd give tasks that were just a little bit different from the lesson, so you really had to get the concept to do it. Banging my head against the desk has gone hand in hand with making progress.

  • @StephenLoney
    @StephenLoney 3 года назад +7

    Appreciating the clarity of your videos.
    The points you have made seem quite reasonable. I started with GameMaker, but later studying other languages (C, C++) in isolation helped me become a better GameMaker coder.

    • @shaddinalaiban4979
      @shaddinalaiban4979 2 года назад +1

      ME TOO! I thought learning another language while learning GML would make it harder for me and make me confused in the future when I'm coding in GML due to the differences between them, strangely, quite the opposite happened.

  • @shaddinalaiban4979
    @shaddinalaiban4979 2 года назад +2

    Everything in this video is 100% true, these are things I went through and solutions I tried and they helped. I'm gonna recommend this video to anyone learning a new programming language to make a game in general as it is very well organized 👍! Thank you.

  • @hhdev
    @hhdev 3 года назад +1

    Good tips! Yes, creating inventory's can be a bit tricky if you've never done that before. It's hard to know where to start, which easily leads to giving up.

  • @cliffbowman6816
    @cliffbowman6816 3 года назад +1

    Spot on. One of the most frustrating things about following tutorials, I find, is that in concentrating on the screen too much can lead to hasty typos that mean what you've typed in LOOKS good, but doesn't work properly. I had one of these recently where I had typed "Toggle!" correctly everywhere but once, where I had typed "Toggle", omitting the ! - which I just absolutely could not see ! I was pling-blind!
    This may be just me though, going through tutorials when I should be resting (shhh, don't tell the wife!).

  • @headspin4120
    @headspin4120 3 года назад +2

    Extra thanks!😅

  • @theuseraccountname
    @theuseraccountname 3 года назад +2

    I agree with basically everything in this video besides the point where you suggest people don't follow a tutorial exactly and change some things. This seems as if it only invites bugs, crashes, etc; the type of people that watch a tutorial aren't experts in said subject.

    • @SamSpadeGameDev
      @SamSpadeGameDev  3 года назад +2

      I think that's often a good thing. It depends on how bad the bug is, but by breaking something and fixing it you gain a much better understanding of how the thing works. It also means you are engaging with the material on a deeper and more personal level making it far more likely you'll remember the lesson down the road.

    • @coltonfrancis9726
      @coltonfrancis9726 2 года назад +1

      @@SamSpadeGameDevI know this comment is a year old but I agree, I did this with a fighting game tutorial and used entirely different sprites and animations as well as some different ideas for gameplay and I learned a lot more because i had to actually understand what I was doing

  • @Mightyjordy
    @Mightyjordy 3 года назад +2

    This title is so confusing to me lol

    • @SamSpadeGameDev
      @SamSpadeGameDev  3 года назад

      How about now?

    • @Mightyjordy
      @Mightyjordy 3 года назад +1

      Still just a bit confusing, maybe “let’s make a game” should be in quotes? I’ve never heard them called that which is why I think it confused me. The video is excellent of course