Guide to Dual Lands in MTG (Fetches,Shocks,Duals, etc..)

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  • Опубликовано: 28 авг 2024

Комментарии • 10

  • @savinobalducci6148
    @savinobalducci6148 6 месяцев назад +2

    always good to take a look at all available Dual Land Cycles

  • @savinobalducci6148
    @savinobalducci6148 6 месяцев назад +3

    it's not like you didn't said it but i wanna reiterate that bounce land are good! they always draws you a card but with MDFC's and Channel Lands they actually draw you a spell! also, the Signet Lands can make your powerstones tap for actual usable mana, niche, but interesting

    • @BaileeCakesMTG
      @BaileeCakesMTG  6 месяцев назад +1

      Bouncelands are so good in certain situations! Very interesting and versatile cards. However they do have their downsides.

  • @asahi43
    @asahi43 6 месяцев назад +1

    Thank you for this! Looking for exactly this video

  • @asahi43
    @asahi43 6 месяцев назад +1

    Would love a discussion about standard 😊

  • @aklepatzky
    @aklepatzky 5 месяцев назад +1

    Surveil lands always etb tapped, theres a typo on the first bullet in the C tier. I think theyre better than c tier tho, being fetchable + surveil is huge

    • @BaileeCakesMTG
      @BaileeCakesMTG  4 месяца назад

      after playing them more, I agree. They really work well as card filtering pieces in formats with fetches. I like them with bounce lands so you can get more than one surveils. I think as one offs in modern or legacy decks they are great. I wouldn't play too many in a commander deck because they do always enter tapped (unless you have amulet or spelunking)

  • @CSDragon
    @CSDragon 6 месяцев назад +3

    I think you're way off about Pathways. They're very high B tiers for me.
    Even if you have to choose a color, they're still untap lands and tap for whatever you need at the time. For them to ever shoot you in the foot, your deck has to have some crazy color requirements

    • @BaileeCakesMTG
      @BaileeCakesMTG  6 месяцев назад +2

      I don't like them because they don't fix your mana and there is usually better options for two color decks

    • @CSDragon
      @CSDragon 6 месяцев назад +1

      @@BaileeCakesMTG I disagree, let's look at the worst case scenario, your opening hand contains 1 basic forest and 2 GB pathways, You can have access to either G or B on turn 1. You won't need access to both. And you can have GG, GB or BB on turn 2. Unless your deck has a standard play pattern of T1 Thoughtseize into T2 Leaf-Crowned Visionary, your mana is perfect.
      Replacing pathways with a pain land, fast land or slow land each offer extremely marginal improvement with real downsides. And in situations where you do need 3 different pips by turn 2, you would run them instead because your mana requirements are so strict.