it's not like you didn't said it but i wanna reiterate that bounce land are good! they always draws you a card but with MDFC's and Channel Lands they actually draw you a spell! also, the Signet Lands can make your powerstones tap for actual usable mana, niche, but interesting
Surveil lands always etb tapped, theres a typo on the first bullet in the C tier. I think theyre better than c tier tho, being fetchable + surveil is huge
after playing them more, I agree. They really work well as card filtering pieces in formats with fetches. I like them with bounce lands so you can get more than one surveils. I think as one offs in modern or legacy decks they are great. I wouldn't play too many in a commander deck because they do always enter tapped (unless you have amulet or spelunking)
I think you're way off about Pathways. They're very high B tiers for me. Even if you have to choose a color, they're still untap lands and tap for whatever you need at the time. For them to ever shoot you in the foot, your deck has to have some crazy color requirements
@@BaileeCakesMTG I disagree, let's look at the worst case scenario, your opening hand contains 1 basic forest and 2 GB pathways, You can have access to either G or B on turn 1. You won't need access to both. And you can have GG, GB or BB on turn 2. Unless your deck has a standard play pattern of T1 Thoughtseize into T2 Leaf-Crowned Visionary, your mana is perfect. Replacing pathways with a pain land, fast land or slow land each offer extremely marginal improvement with real downsides. And in situations where you do need 3 different pips by turn 2, you would run them instead because your mana requirements are so strict.
always good to take a look at all available Dual Land Cycles
it's not like you didn't said it but i wanna reiterate that bounce land are good! they always draws you a card but with MDFC's and Channel Lands they actually draw you a spell! also, the Signet Lands can make your powerstones tap for actual usable mana, niche, but interesting
Bouncelands are so good in certain situations! Very interesting and versatile cards. However they do have their downsides.
Thank you for this! Looking for exactly this video
Would love a discussion about standard 😊
Surveil lands always etb tapped, theres a typo on the first bullet in the C tier. I think theyre better than c tier tho, being fetchable + surveil is huge
after playing them more, I agree. They really work well as card filtering pieces in formats with fetches. I like them with bounce lands so you can get more than one surveils. I think as one offs in modern or legacy decks they are great. I wouldn't play too many in a commander deck because they do always enter tapped (unless you have amulet or spelunking)
I think you're way off about Pathways. They're very high B tiers for me.
Even if you have to choose a color, they're still untap lands and tap for whatever you need at the time. For them to ever shoot you in the foot, your deck has to have some crazy color requirements
I don't like them because they don't fix your mana and there is usually better options for two color decks
@@BaileeCakesMTG I disagree, let's look at the worst case scenario, your opening hand contains 1 basic forest and 2 GB pathways, You can have access to either G or B on turn 1. You won't need access to both. And you can have GG, GB or BB on turn 2. Unless your deck has a standard play pattern of T1 Thoughtseize into T2 Leaf-Crowned Visionary, your mana is perfect.
Replacing pathways with a pain land, fast land or slow land each offer extremely marginal improvement with real downsides. And in situations where you do need 3 different pips by turn 2, you would run them instead because your mana requirements are so strict.