Age of Mythology Retold: Cavalry Tier List!
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- Опубликовано: 18 сен 2024
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Oh yes... the spirit of the law for aom is beginning
SotL rule 101- Lanchester Square law is king.
Haha I wish, spirit of the law is way out of my league
I wish 🙏
Hope you get this job. Would be awesome
@@IamMagicAOMbut this is just the kind of video he'd make! :)
You know it's gonna be a banger when the tier list includes an excel spreadsheet. Good work!
thanks!
sick! love the educational AOM content
A video in the future on good beginner habits, and how to gain information and what tells should lead to what conclusions could be helpful. I'm very new and while I may execute my Age I-II build order well enough for my level, sometimes I can't tell during the game if I should boom or rush, I don't know how to place my Oracles, when I should take berries vs when to take a hunt away from my base, how to gather information about the opponent and how to respond to things they do. I realise you have covered these topics during other videos but I guess I'd benefit from talk about how to apply general principles I suppose? Similar to chess where they say control the center and don't leave hanging pieces I suppose. Your content helps a lot!
Good idea!
THIS!
This would help me too!! It would be nice to elevate my PvP skills.
12:37 Just checked, a Murmillo has 4.5 Speed, what's more is that the Berserk has 4.8 Speed, same as the Jarl.
In aom and aom titans, didn't jarl have bonus against myth units?
*edit-autocorrect put Karl lol
@@natakuu13 yes they did, idk why they dont have that anymore, maybe because of the godi?
I love the fact that you don't go off of feels and thoughts, that you actually compare numbers and show us examples of why certain units are better then others, wish all tier list where like this.
Finally teacher magic back
Amazing content as always, you're gonna make our task to understand the game really easy bringing so much details!
I agree with the tier list and there are a couple of things I don't like about Raiding Cavarly which is the training time (18s is kinda slow) and the fact that you need a building costing 135 resources to get them.
About the Poseidon special Hetaroi I didn't know the AoE thing for them are that good, I can see a strategy where you get Spirited Charge, Lord of the Horses and Tracian Horses to mass produce those in mythical, they would be really hard to kill with all those upgrades
Great points !
now being the goat in youtube ! I like this tier videos so well explained even more than a build order
Video on the top 5, 10, whatever clickbait title things that top ranked players are doing which intermediates / beginners aren’t. Keep up the good videos my man you are crushing it.
I think you messed up the math on survivability a lot. You multiplied the HP by the armor which doesn't make sense. If a unit has 100hp and 99% armor. It's effective HP is not 199 it's 10,000. This makes a big difference at higher armor values. In this case making the Prodromos looking tankier then it is since most other units should have higher survivability number.
What you want to do is divide the HP by 1 - armor%. So for Hippeus Pierce armor it would be 150 / (1 - 0.40) = 250 effective hp. Much different from 210 effective hp if you did it your way.
Ahh I think you could be right, let me check my excel formulas tomorrow when I get back to my pc, thank you!
Thanks for another very educational video!
I can understand why you didn't want to get into all the tech, but I think some techs that really change the value of the unit and shape your whole strategy should be addressed. You already talked about Njord's Ring Giver being such a game changer for Jarls with its 25% HP and the bonus against myth units (especially if you also got Freya's Thundering Hooves for another 10% HP and 10% speed). Here are some more:
- Osiris' Desert Wind is insane for Camels with 20% HP, attack and speed, especially if you're Ra and already get 15% HP. It's a myth tech of course, but worth rushing.
- Toth's elephants with Tusks of the Apedemak 10% attack and pop/cost reduction and Valley of the Kings for fast production and a essentially half the cost (on one Migdol at least) makes elephants spammable.
- Dionysus' Thracian Horses gives 30% lifesteal with the newest patch I think and afaik also works with the splash of Hetairos. In any case, fully upgraded Hetairos (Lord of Horses, Spirited Charge, Dionysia and Oympian Weapons) sound super strong.
- Speaking of Hermes' Spirited Charge, that's a classical tech that makes Hippeus slightly faster than RC with its 10% speed and attack. Freyja' Thundering Hooves can do the same thing for RC in classical though.
- Lastly, Theia makes Contarius even better with Lance of Stone giving them 15% attack and 30% slow and Poseidon's Secret 10% speed and -15% cost (bonus points for raiding when being Oranos with +4 LoS on all units, giving them 18).
Also, while Hippeus are slower than RC, all three Greek gods can upgrade LoS from 12 to 16 in classical (Poseidon's Lord of Horses or Apollo's Oracle) which can be similarly important.
There are also relics for 10% speed and +6 LoS, that make mobility abuse of Hippeus and RC even more viable if you find them (and there's a 10% HP one for even more insane Hetairos and Migdol units).
Excellent points !
Thanks for the stats bro!
Hey Magic love the video, as a new player to AOM and RTS in general, I really struggle with upgrades. I focus too much on eco and pumping out units and scouting that I most times forget to plan or use upgrades ( talking about god upgrades in general) would love a video on how should a new player think about/ play around upgrades to elevate their gameplay.
Good idea, will add it to my list !
@@IamMagicAOM Great looking forward to it!
This is EXCEPTIONAL. You did a good data analysis and also considered real game situations....and you actually have the experience to do this. Please continue with other types of units. Siege, myth, heroes, infantry...WORKERS...Thanks!
wont lie, hetairos do be having mad horse drip, but my favorite looking cav has to be contarius because of how it looks in age 4 heroised
Just caught the Archer tier list, love that you’re pumping these out!
Thanks! Really awesome content. Learning so much about the game by just watching and listening to your thoughts. It's crazy how good you're at this game.
I think Hetairos beats even camels if you have a good mass (they also have more speed than shown in your table thanks to Poseidon).
An area damage of 2.5 is brutal when there is significant mass.
Maybe Prodromos, Hirdman, Katapeltes and myth units are the only thing that stop that unit in Late Game.
S-Tier in my opinion.
good points yeah
Love these tier lists with excel documents. Great work, more of it!
I learn so much from your channel, thank you, you are an authority figure when it comes to AOM.
Greek here:
Because the mispronunciation really drives me crazy, it's eepéphs (hippeus) and eepíece (hippeis).
Great video btw, thanks for sharing all that useful info.
Magic is S tier content creator
Nice Magic!
Also, keep in mind for those who are stat goblins like me, the stats here such as speed is not factoring in extra Minor God related tech (these are just the base versions), such as Freyja for Norse Cavalry, Poseidon+Hermes, Theia+Lush for Contarius and so on =)
So best case scenario this actually moves Contarius up to the top at 7.7 Speed with the Lush+Theia combo and Camel Riders then become number 2 at 7.2 Speed with Desert Wind.
So factoring that in or heck not even mentioning the funny Lush buff and with Theia alone the Contarius end up an extremely well rounded unit.
Oh also of note is that again thanks to Theia, Contarius also has the best slowing effect (at least from memory) so that's fun and makes them even better at chasing down units hehe
Awesome info! Love that, yeah I didn’t go into the techs and bonuses as it would have taken a bit too long and I had to run haha maybe in a future one
Dont know if you are already taking it into account but if you heroize the contarius it moves even faster
@@TurboDiego37 Exactly, that stats I posted before were for said Hero Contarius so good pickup there =)
Very speedy lads, same with Hero Turma as well since the also benefit from Theia's upgrade for a max speed of 7.3 (with Theia upgrade +Lush).
love the numbers crazy chariots are cav too , issue is they can miss without balistics and they get countered by cav and archers , hope to see more of these really great videos
I gotta echo what a few other commenters are saying, an AOM spirit of the law type channel would be amazing!
I'm down for more build order guides too!
Very informative!
Honestly I was surprised the turma were not in here. Sure they they function very differently to the default cavalry but they for sure function as a raider.
As a singleplayer-only noob, war elephants carried me hard. As a defensive unit, they rarely die (meaning you're not constantly bleeding resources) and you can heal them up again with priests. Tanks for your laser crocs.
This is SUCH an awesome video! Thank you for making it! This is exactly the kind of video I wish I could make, but am too garbage at maths / spreadsheets /competitive analysis to do 😅.
I thought this was going to be a vibe-based tier list; but you went above and beyond with tests, math, statistics, and detailed breakdown/analysis. Amazing stuff! Are you going to make something similar for the other unit types? I'd love to watch!! Great job, again!
Yeah I’d like to! This was fun for me too
Thanks for your content. Do you plan to make a full guide for each civ ? (for pvp/ranked purpose) to play the civilisations at their most potential ? Including new changes from retold ?
My request is more about a ''advanced guide'' to improve pvp (such as talking about different strats, meta, civilisations starts/specificities etc...) :) I played a lot against titan+ ai, now I want to try pvp but I can't find a real guide that isn't outdated or just meant for beginners to start against ai/campaign.
That's the plan! Eventually though, I usually get about 1-2 hours of free time every weekday so it’s a bit tough to do everything I want to do
@@IamMagicAOM Nice ;) And I understand, no worries. Better later than never ! I think AOM retold has a good lifespan so you can take your time overhaul. Quality over quantity is better IMO :)
Loving the frequent videos!
RA camels with Osiris are quite excellent, fast, good enough all round, and if you pick the god that gives camels regen, you can raid, get out, and then they will be back later, fully healed.
Egypt do have priests, but its super convenient to have units just heal on their own, regardless.
this is an amazingly in depth video holy
25:01 We should judge how cool they look based on their upgrades as well!
True!
Wow excel that's insane bro. U put in alot of work
As a Centaur enjoyer I enjoyed this vid!
another thing about contarius is you could also make it a decent siege unit with the certain upgrade
Been loving my Contarius rush when playing Gaia
Hetairoi got a real glow-up in Retold. It was actively one of if not the worst units in the game before then.
Is it the Jarl now?
Would love to see this for the other unit types aswell
Best looking cavalry is definitely war elephant if we get the champion ones.
Also I believe war elephants might not be great alone but they are deadly in late game in a composition with chariots. It is difficult to think about them as a cavalry unit (as you already stated). It's more of a siege - a unit that prolonges fights. In a way they are kind of like colossus? I think so.
I might disagree, only on the fact thst some of the cavalry need fortresses to be produced, so even amongst the cav that are available in 3rd age, those cav are even less available because you can't make them as soon as you age up, you need to age up, construct a fortress, and then you can produce 1 at a time.
By the time I get to age 3 I often have 2-3 military buildings producing units. If I'm going all in on cav my main force will be a different unit until I can get 2 fortresses, or until I can amass enough from one fortress.
I found this very informative. Thank you!
Very nice list, helpfull insights.
Personally I love the elephants (you dont say..), just as a big frontline to let the backline deal more damage.
Raiding cavalry with viking upgrade generates enough money to basically pay for itself with just a few hits
Insane coincidence! Just yesterday I asked myself how well Jarls compare to other cab in its weight class.
Good at being meat sacks if you look at overall resources AND have ring giver, but very bad at being cavalry.
Even then, elephants "cost more" but most of the cost is in food, while costing 10 less gold. In late game, where you have fully transitioned to a farm economy, you have more than enough food whereas gold is a problem that needs to be fought over. Compared to hippeus they're only 10F more at equal gold cost.
Jarls are a bad idea that sound good on the surface of it, even the 100% extra damage against MU doesn't mean much because 1) they are bodyblockable AND fat 2) they are not heroes so they take full damage from MU and get abilities casted on them.
Early heroic -with and only with ring giver- they do give you some extra pep, especially because to drop some huskarls you need to lay down a few forts whom dirrectly compete with huskarl production in terms of resources, and you'd rather build a few battering rams as well. Factor in the fact that now even chariot archers have a bonus against huskarls (becaue infantry lmao)- so every single archer counters huskarls- and yeah jarls make sense in that tiny windows because they are good overall (whereas RC rely on bonus damage and have low DPS).
Keep in mind that their build time is insanely long (24s), but that is common to all great hall units so you should have a few plopped down already from classical; great halls are more expensive than stables, but also much more versatile (you NEED them for godi, and I wouldn't want my hersir prod to rely on temples, as temples cost 100G and are needed for MU prod.)
tl;dr they give you an additional edge in early-mid heroic (when norse are at their strongest if they maintained their classical edge through the opponent's heroic power spike -norse do not have a power spike upon reaching heroic; flaming weapons only makes what you already have a bit stronger and is hard-countered by chaos/curse), but not in late/very late game and are unfit to replace RC at doing RC stuff.
@@hardlogic3046 Thanks, that's a very thoughtful writeup!
I'm sticking to RC and infantry, then. If I'm playing Loki, I feel like my end game isn't half bad. I usually manage to swing an early advantage to a quick Mythic for those juicy Myth units; essentially skipping Heroic. So I agree that extra work needs to be done come mid-late game. I often land there against a well-defended Hades or a sneaky Oranos if I can't find his Sky Passage locations in a timely fashion.
The Turma seems to count as cavalry now for what it's worth!
Chariot archers too but it just feels a bit off to add them, then again perhaps adding the elephant into this comparison was also a mistake, at the end of the day just a fun video
@@IamMagicAOM what do you think about the Turma? Are they viable at early harass?
It's still more relevant to class them as archers because that's how they are used, the cavalry tag is just here so that they have to be more careful against anti-cav.
@@theowlogram888 so they only can be countered (efficiently) with Anti-Cav-Units?
@@arturhazel4568 Most things that aren't archers shut them down. Besides anti cav units, any cav unit dominate them, infantry that aren't counter infantry will beat them as well. Slingers and peltast are cost efficient too.
Great video as usual. Thank you king magic👑🙏
Thank you for your work, good man
Nice! Next: god power tier list pleaseee 🙏
Jarl kinda needs an update to its specialty now that it lost x4 against myth in retold
Yea what were they thinking. Jarls are trash in retold.
Thanks man these videos are gold
Great video as always.
I feel like this chart needs to have separate categories for god tech buffed versions of these units, Thoth elephants should be in their own category separate from regular elephants due to -1 pop, -10% discount and a 2 for 1 deal, same for Osiris camels and Poseidon cavalry.
Jarl is just missing something.
I can understand if they want the Jarl to be the “high base stat” Heavy Cavalry, but it just doesn’t bring enough to the table.
In my opinion, I think they should give the Jarl an effect that reduces the effect of anti-cav bonus damage it takes by like 50%.
I don’t think it’s really designed to be an oppressive presence on the map so much as it is to lead the charge and sponge up damage when you’re sieging your opponents base late game.
The problem is, anti-cav multipliers are so high, and units like the prodromos exist, so the idea of “bulky frontline cav” just doesn’t really work in practice. Jarls die too quickly and are outmaneuvered too easily by other cavalry.
agreed
Love a tier list.
I think the only thing that separates you and Spirit of the Law right now is some production values. Record it, edit it, add some background music and fitting footage and you will be golden. Yes, that would take 3x the time. But I guess if you choose the topics you want to cover carefully and focus on quallity, I think you can make some supplementary income from RUclips by getting the crown of the best AoM RUclipsr. Maybe not what you aspire to be, it would require some sacrfices.
Let me just put it this way, I was interested in the topic, but I didn't sit through the whole video and cliked here and there (so I had to do the job of finding the most important talking points). If you did an edited semi-scripted 10-min version of this, I would watch it all the way through. Please, don't get me wrong, I love your content and learned a ton from it. Thanks a lot for reading.
Thank you!
Very nice video, but the problem is with some gods, as you said yourself, the tier list can change completely. The Poseidon hippeus or the Njord jarls are not the average hippeus or jarl.
True yeah
Hero contarius get more stats including speed. Also available to all atlantian major gods. Maybe worth adding to your chart hero versions of all Atlantis units.
contarius also look so cool in retold =D
I consider elephants to be HP sponges to guard my Chariot Archers and priests. Or siege weapons that can defend themselves. Not really the same use case as other cavalry.
Yep fair point
Exactly. Elefant wall
Elephants are tanks and siege wepons more…..🎉🎉
Contarius best overall yeah, but I don't think we should look at units in a vacuum. Also units being hit lose some speed ought to be talked about to some degree I think? this makes hack armor a lot more relevant imo.
I'm more interested in either a) what to expect from odin/posseidon/ra/oranos cavalry or b) how much impact does theia gives to oranos/gaia
Jarl being absolutely terrible without ring giver is no secret (and even with it, they're just a meat shield, wish they'd get bonus damage against buildings of some sort by default, even if just an extra .25)
Good points !
Its a bit sad we don't see more Hetairoi, they come only with mythic age, are goldheavy and u need fortresses to train them what makes it unpractical to use them. I wish there is at least a technology the greek can research so they UU can be trained at stable etc
They could in The Titans, somehow that was removed
loved this video
Thanks!
Infantry tier list
Fanatics vs Myrmidons vs Thor Ulfsarks
Oranos > Oceanatus > Hyperion Hero Fanatics are my favorite
Love the vids man
Great Video! But what about the mercenary cav? At least you could have it participate in the style contest! ❤
Haha yeah true !
I think Prodromos with Poseiden MOSTLY - and Ares for the 1 divine damage (I know, no techs) seems interesting. The later Age IV healing off of damage dealt could be interesting with you not having to go for the Hermes speed boost due to poseiden 0.4 boost. The divine damage has felt good with 1.0 attacking Hoplite, Prodromos & then of course you get militia which benefit from it too.
But question, do 0.4 additions onto the 6.0 base speed of cav units for Poseiden get % increases too... AoE III has even more funky alternate cases for things like this than AoE II, but don't know yet with Retold.
yep, I believe so but i'll have to double check this!
Even if it is cavalry I consider the war elephant to be more of a siege weapon. Slow, tough frontline, good against building, just doesnt act as cavalry in practice
Tier lists for everything please 🥹
ok watched a little further and you explained your values, but I think you should have started with that before beginning your analysis of the units. Also, I think taking Tech and God bonuses into account is important in analyzing their performances, even if it's just putting up the best possible example for each faction (Like Poseidon + Hermes + Dionysus + Hephaestus for the Greeks)
Fair, yeah
Oh gee, I played against Poseidon and we got to the mythic age. The hetairo seemed to melt my Norse Hirdman and Berserks. Maybe I just hadn't upgraded them enough or didn't have enough units out. But next time I'll try to be more prepared
If Poseidon went through Dionysus and got the thracian horses technology I don't think even mass hirdmen could beat them. Area damage + lifesteal is really hard for even counter-cavalry units to deal with
@@WlSH879 yea, especially that the Hirdman were very bunched up
I wish you would include unique upgrades in your consideration and spreadsheet. A camel with double upgrades for example vs a poseidon prodromos with all upgrades.
Yeah at some point I will, just wanted to keep it a bit simple for now
@@IamMagicAOM Thanks for your work, appreciate it.
I dont really understand your explenation for why Camelry has a better bonus than prodromos. Why does 6 speed matter if they both have it?
Yeah sorry, I didn’t explain that clearly.
The camel performs as somewhat of a generalist unit, it does well against the majority of units especially when it’s complimented with chariot archers or axemen.
The prodromos on the other hand is only really good vs cavalry, it won’t even do well vs archers. The camel on the other hand is decent vs archers.
@IamMagicAOM I believe that a decent mass of archers with ballistics destroy the camel just as well.
hell yeah brother
I think you need to normalize these factors by something like cost or pop. Having 2 weaker units for 1.5 of a strong unit is going to be very different.
Raiding cav has the best animations
Awsome video!
How would you deal with centaurs at the moment?
Got to dodge their special attack, also depends on what civilization you are, Egypt does ok with priests, Norse might need some godi and Greek can usually fight fire with fire, Atlanteans can make arcus heroes
Nice vídeo!!!
AOM needs a Hera/SOTL type content creator and I think Magic is the one to fill that spot!
Greek Cavalry > all
I was avoiding Contarius on my Chronos build...😅😅😅 What a fool
You mention elephant is cavalry so you have to include it - but chariot archer, turma, and centaur(?) are all listed as cavalry in game as well
They’re double tagged, the chariot is both a cavalry unit and an archer, I think its more resembling of an archer so I omitted it from this list, I’ll be adding it to the next list for archers
Where are turma at?
Haha
Would love a what counters what build. Like do anti archer units counter horse archers ect.
Man, i thought that Camels are bad, but after that video i suppose they are at least okay
I trust anyone who uses Excel for anything.
Could we get a Freyr build order soon?
You forgot mercenary cav!
I don’t consider it a normal unit 😅
forgive my bluntness but, why compare these different units that serve in different game times? a war elephant won't ever compete with a classical age unit, also it isn't ment for raids as all other cavs are. You mentioned these differences but still compared them anyway. Prodromos is great sure, but you can't just mass prodromos late game expecting egypt to just pump from migdols, they have their whole arsenal to go with late game, so the shit natural damage of prodromos won't make them very useful. among other considerations.
Yeah I guess it’s just more of a fun video and I was comparing the units that were labelled in the cavalry class , most of them compete and are comparable with one another but I’d definitely agree, the war elephant is the odd one out
Hello I am trying to create a guide myself but I am getting frustrated on how to counter Hade's Archers as Loki when they mass produce them. Raiding Cavalry seems too expensive to contest them especially if he has Hoplites in frond to support them. But even if they are not supported the just wipe out everything before my units gap close. Any thoughts?
It’s a tough one but usually if you go njord and make jarls with throwing axmen’s they do well, also if you mix in some huskarls they tank a lot of the arrow fire
@@IamMagicAOM Thank you for your help!
I don't get your reasoning that 2.5x bonus for Camel Rider is better than 3.5x of the Prodromos. You mention speed, but their speed is equal so it doesn't make sense to me. In a 1v1 a Prodromos would kill a Camel rider.
yeah but in the large scheme of things the camel is better, it has higher overall dps and more pierce armor, so its more suited for general combat, the prodromos is more of a specialist.
Yes please
And what about turma or mounted mercenary from egyptians? :o
I classify them more as an archer and anti archer unit
just wondering, is the hero contarius any faster? I used em a bunch but cant remember
Yeah I think it is !
Hey Magic, I did not understand why Camel Rider > Promodos based on your graph. They have both the same speed, even the same survivability, and you said that if someone was to send some cavalry to counter them, Camel Rider would be able to fight back. But isn't it even more true for the promodos, since they have a huge bonus damage to cavalry? Like if you attack some villager with Camel Rider and they send promodos to defend, the camel rider are dead. Based on those informations, the promodos should be the better unit, right?
EDIT: nvm, you add the pierce armor explanation at the end of the video. :D
the main issue with the prodromos is its low pierce armor and low hack armor, I think the survivability numbers I used there need to be tweaked, sorry about that.
The camel is a lot more rugged, he has 35% pierce instead of the 10% on the prodromos which allows him to raid without being killed. secondly he has 8 DPS (not accounting for cost) whereas the prodromos has 6.15, this is massive since the camelry with these stats is decent vs archer fire while the prodromos will die very quickly, it's also impactful when it comes to raiding and killing villagers quickly.
hope that helps, can definitely clarify anything else please let me know
@@IamMagicAOM Makes total sense, thanks!
No video is going to stop me from rushing age 3 and spamming Jarls
Bellerophon is THE best cav in the game 😂
How are you calculating cost? I don't think resource costs for units from different civs should be calculated with equal value to each other because each civ has different gather rates (and therefore the balance regarding the cost of one unit for one civ is very likely to be balanced against the gather rates for that civ). Atlanteans are the most extreme example, with units having to be much cheaper than normal thanks to their vills costing 2x and training almost 2x as long but only gathering 1.5x the Greek rate. Therefore their units are likely much cheaper than they would be if they were in the Greek roster.
Yeah that’s true to an extent, the numbers are never used alone, it’s used in addition to a thorough analysis, I think it’s still a good metric
@@IamMagicAOM I do love that you have experience with everything (or seeing everything used in competitive games) and I agree, the format you've got is a really good one.
Any love/thoughts on turma and chariot archers? Pretty sure they both count as cavalry.
They’re double tagged, as cavalry and archer.. I’d classify them more as an archer so I skipped them here, I’ll bring them up in the archer tier list for the future !
It sounds crazy to class the contarius so far apart from the hippeus when they are so similar, especially since you say hippeus being worse per stat than RC in age 2 is a downside, then surely not being available at all should be a downside as well? I also think building/age availability should be taken into account as well. Like every Poseidon player is going to start and continue with hippeus spam even in the face of mass anti-cav if only in the hope of baiting a mass overinvest/get a lucky raid, while I've yet to see more than a few hetairoi sprinkled in for the sake of not letting the forts be idle.
Also I'm not sure why you say camels can fight prodromos when you give them the same survavibility and the prodromos' damage against cav is higher against the camels. Contarius also have 1 attack range but I'm not too sure how much it helps them.
Camels can’t really fight prodromos, no cav can but at least they’re able to run away from them whereas other cav will not be able to, that’s more of what I meant, the contarious has better raw stats across the board than the hippeus I believe, it makes sense since an age 3 unit, I feel that the hipp get a bit over shined by the rc in age 2 and then age 3 when you have access to all these other cool units they fail unless they have specific techs and bonuses for them available
@@IamMagicAOM Maybe another little suggestion that's not very important, maybe you could add the hero version of atlantean units or at least mention them once because I've seen some wild overreactions (mass hero turmas from 5 barracks!!!) that made me think some people overestimate the stat increase the heroes get/what they need to kill MUs and end up wasting their money. Or that could be in another video where you explain how to balance the amount of heroes needed in a match.