This is a great tutorial, direct, brief, short and covers all what a beginner needs to know in order to make a scene in UE4 !! Kidos and bravo to you !
You made it look so easy, you're easily my favourite RUclips right now and this is the first video I watched from you. Your narrating and energy is quick, easy and clear. Thanks man!!!
This was so good because you showed your learning process as well! This was so much more motivating than seeing some expert doing the same things. Thanks mate!
on the 28th of this month three days after my birthday ill be in full sail so ill be using unreal for game design i cant wait to make cool games and hopefully make people happy one day and thanks to people like you im learning alot ahead of time so thanks
That's awesome! Happy birthday in advance buddy! I hope you learn it from better and more reliable sources as well, and get a strong base upon which you can build up and get better.
I followed until the end, great tutorial. I saved after everything i added, then unreal crashed. When I loaded back in, all my textures and mesh objects were black and I got a "failed to load" error. Can anyone help me? I have no idea how to recover my work... Edit: Here is some more info. Unreal crashed when I was importing more assets. My message log under Map Check is saying, "Static mesh actor has NULL staticMesh property." My message log with that error appears 13 times. I have 22 actors in my project.
After bringing the camera in my scene and started the animation sequence, my computer started to lag like crazy and then when i checked out my render, the camera is standing in one place and the leaves are just moving not the camera. Is it a fault of my PC or am I doing something wrong... My specs: Ryzen 5 3600, 16 GB (3200 mhz Ram), Asus Rog Strix RX570 4gb Graphics card, 500 GB SSD & 2TB storage. help :'(
Nisorgo The Explorer you’re graphics card is dog poop, especially paired with your cpu, it’s gonna be botllenecking like crazy. You can do game development, but not with really high res textures and shading like this. I recommend getting something like an RX5700 if u wanna stick with Radeon, but I highly recommend getting an Nvidia gpu such as the 1080Ti or the RTX 2060 (the 2060 will give u ray tracing support, btw)
Yo bro In megascans I only find tree trunks not a whole complete tree 🎄 So what to do if I wanted to add complete trees Shall I look for another source and if that what I should can you recommend a free site please
You could take a look at free sites like BlendSwap which give you the .blend project file for free to use in Blender. That way, you have full control over the mesh as well as the materials used for it which you can tweak and use them in your own projects. Free sites for getting good trees is definitely hard, for premium sites however, I can really recommend SpeedTree.
You are not the only one, LOL I use to love Unity, but after many attempt trying to make a FPS game on unity I just said ahhhhhh f*** it I am going for unreal engine 4
Hey, thanks for the video. I'm fairly new to all this and I'm trying to teach myself how to build scenes and environments. However, when I try to export megascans from quixel bridge into my UE4 project I always get a, "no smoothing group information was found in this fbx scene", error message. I have no option to enable smoothing for fbx. Anyone have any idea how to fix this?
That's a strange error to get from something like Quixel, so I highly suppose there's a problem with your export settings, BUT UE4 can fully do its job even with that error, which is in fact just a warning. But if you still want to fix it, you can take the original FBX file from the folder where your library is located, import that into Blender and export it with the smoothing to "Edge" or "Face", not "Normals only".
Thank you! Im learning to make scenes in ue4 since quixel is free to use and its amazing. You helped me to understand how it works. But i have one question. How i can export fbx file from blender to ue4 correctly? When i have my asset exported and i want to texture it, a part of this asset textures becomes dark, or the structure becomes weird. I have searched in google but i cant find the solution. Thank you! :)
Well getting a model ready for a scene takes quite a few steps. First comes the modeling, which is kind of the fun part. Then you need to unwrap the model (search about UV Unwrapping on RUclips), and then you get to the point where you add textures and finish it up basically. So, I'd recommend that you get a thorough idea about that first! :D Otherwise, if you don't want to model on your own, there are always a lot of free and paid models out there that you can use in your scene easily. Also, about the question of exporting from Blender to UE4, you'll find a lot of good tutorials on RUclips that will explain it better than me haha! Hope this helps you a little! :)
Thanks! UV unwrapping is the thing im searching for. Now im gonna try something in ue4, when i finish i share on artstation and mention you. Thank you again.
@@RenderRides I need help actually when I hit create material blend after selecting the instances it do create a blend material but nothing happens when I try to paint
@@RenderRides and the second problem is that when I apply any material on the mesh you provided , the material gets streched I don't know how to fix it
4 года назад
@@gursimransingh3513 I have the same problem.. when it creates a blend material, it is the same with one of the material instance
RenderRides Once I import my materials and click on the Mega Icon to make a material blend, a whole new set of options pop up ( I’m assuming since this video was made a few months ago and they have updated it) but once I click on the button to blend the materials and apply the material to my mesh, I can’t seem to paint the other textures on. I’ve made sure I have the mesh selected and the RGB channels are on one at a time etc. your video was the only video I really gravitated towards because as someone who’s familiar with C4D & Octane, coming to unreal and trying to look up tutorials, they’re mostly all game related such as “ How to make a first person shooter” etc. not really many of the traditional 3D ART tutorials for it
@@RenderRides Agrre with @lusvee here. Your tutorial gave me hope after watching weeks of tutorials. I can't seem to follow this. Appreciate your help.
Just choose Blender instead of Unreal Engine in the drop down, it should be available there. Note that you'd need an active subscription to access the premium assets in the library. But you could access the free ones without a subscription :)
@@kooale3252 If you have a subscription, definitely. But they're only free to be used with UE4, so using them in Blender would be wrong (probably even against the law).
@@kooale3252 I think it's a good incentive to get started making environments in Unreal Engine. You could take it as a reason to use UE4 over Blender ;)
Let's get to 4k subscribers by 4th December (cuz it's my birthday ;D)
done
@@Yasaal ლ(◕ω◕ლ)
happy late and now early birthday lol
And now you have 24k!)
@@RenderRides uhhhh You're at 25K 0_0
This is a great tutorial, direct, brief, short and covers all what a beginner needs to know in order to make a scene in UE4 !! Kidos and bravo to you !
Thank you so much!
You made it look so easy, you're easily my favourite RUclips right now and this is the first video I watched from you. Your narrating and energy is quick, easy and clear. Thanks man!!!
Thank you so much! Your comment means a lot to me :3
I love this guys energy lol
I love how you figured out how to paint the material on without having to create the brush the normal way, your way is so faster
aahh but now Quixel uses the bridge which does not set up the materials the way it did for you...back to the long way of using materials :-(
This was so good because you showed your learning process as well! This was so much more motivating than seeing some expert doing the same things. Thanks mate!
on the 28th of this month three days after my birthday ill be in full sail so ill be using unreal for game design i cant wait to make cool games and hopefully make people happy one day and thanks to people like you im learning alot ahead of time so thanks
That's awesome! Happy birthday in advance buddy! I hope you learn it from better and more reliable sources as well, and get a strong base upon which you can build up and get better.
@@RenderRides thanks
Literally just downloaded UE, this vid was very helpful, thank u
1:28 .... That looks awesome tbh
Thank you!
this is how tutorials should be made. subbed
Thanks a lot! :3
actually this scene looks like it could be in resident evil 7 i love that game
Ahh thanks for the compliment! :D
This is the cutest UE4 tutorial I have watched kldñjfjsla
(◍•ᴗ•◍)❤
This tutorial is really helpful to me
I have a 2018 Mac Book air. You think I can get started using that?
My materials are far too large when I drag onto the model. How do I reduce them? Thanks.
I followed until the end, great tutorial. I saved after everything i added, then unreal crashed. When I loaded back in, all my textures and mesh objects were black and I got a "failed to load" error. Can anyone help me? I have no idea how to recover my work...
Edit: Here is some more info. Unreal crashed when I was importing more assets. My message log under Map Check is saying, "Static mesh actor has NULL staticMesh property." My message log with that error appears 13 times. I have 22 actors in my project.
After bringing the camera in my scene and started the animation sequence, my computer started to lag like crazy and then when i checked out my render, the camera is standing in one place and the leaves are just moving not the camera. Is it a fault of my PC or am I doing something wrong... My specs: Ryzen 5 3600, 16 GB (3200 mhz Ram), Asus Rog Strix RX570 4gb Graphics card, 500 GB SSD & 2TB storage. help :'(
Nisorgo The Explorer you’re graphics card is dog poop, especially paired with your cpu, it’s gonna be botllenecking like crazy. You can do game development, but not with really high res textures and shading like this. I recommend getting something like an RX5700 if u wanna stick with Radeon, but I highly recommend getting an Nvidia gpu such as the 1080Ti or the RTX 2060 (the 2060 will give u ray tracing support, btw)
Nisorgo The Explorer also, going to 32gb of ram could also be a good choice, but not nearly as necessary as getting a new graphics card
@@clarityVALO thanks man I will get a RTX 2060 for now. Then will go for 32 GB ram, this will give a decent boost hopefully!
Nisorgo The Explorer yeah the graphics card should help a TON. Once u have a 2060 you’ll have a VERY solid pc build :)
I use i5 7200U with a GTX 940MX lool
I can't get the puddles to work :(
okay what the fuck i just downloaded unreal and your tutorials are literally so amazing. thank you
Thank you so much but UE4 was probably a one time thing on this channel, I might stick to Blender for all of the future tutorials.
@@RenderRides nooo
Loved it💓
Yo bro
In megascans I only find tree trunks not a whole complete tree 🎄
So what to do if I wanted to add complete trees
Shall I look for another source and if that what I should can you recommend a free site please
You could take a look at free sites like BlendSwap which give you the .blend project file for free to use in Blender. That way, you have full control over the mesh as well as the materials used for it which you can tweak and use them in your own projects. Free sites for getting good trees is definitely hard, for premium sites however, I can really recommend SpeedTree.
@@RenderRides Thanks a lot bro ♥️
just downloaded unreal and got your notification about unreal , Lucky me
Hah! See? *I know everything*
@@RenderRides instagram.com/p/B5spicTnJlx/ heres my result sensei , thx for tutorial
@@ed.visualization5229 Sorry for thr late reply, but that looks INSANE!
This is super helpful content, can you make more?? Just getting started in the unreal space
I won't be doing much UE4 content in the future apparently :(
material blend simply doesn't work when I select the materials...
great tutorial man!
why i cannot vertex paint? there is anyn difference when i paint it
Am I the only one who's has already switched to Unreal Engine 4 :p ?
You are not the only one, LOL I use to love Unity, but after many attempt trying to make a FPS game on unity I just said ahhhhhh f*** it I am going for unreal engine 4
@@jamesgellert1263 samee
@@jamesgellert1263 Do you guys use reillusion live link ?
Converting right now :D
No nonsense,I like you, guy.
Thanks haha
donee.. I just subscribed!!! YESSS
Yay!
I still don’t understand. Is unreal real time ray tracing?
men really thx,this tutorial help a lot,but you can tell me what pc parts you have?beacuse i see really laged,but maybe is the video.
Might be because of some encoding problems in the video. My parts are i5 7th gen, GTX 940MX, 8GB RAM
@@RenderRides thanks so much!!new subscriber👀
Youre very inspiring bro :D
ლ(◕ω◕ლ)
XD
well done!
Hey, thanks for the video. I'm fairly new to all this and I'm trying to teach myself how to build scenes and environments. However, when I try to export megascans from quixel bridge into my UE4 project I always get a, "no smoothing group information was found in this fbx scene", error message. I have no option to enable smoothing for fbx. Anyone have any idea how to fix this?
That's a strange error to get from something like Quixel, so I highly suppose there's a problem with your export settings, BUT UE4 can fully do its job even with that error, which is in fact just a warning.
But if you still want to fix it, you can take the original FBX file from the folder where your library is located, import that into Blender and export it with the smoothing to "Edge" or "Face", not "Normals only".
@@NitrogenDev I will give that a shot. Thank you very much for the quick reply!
Good video will help me a lot
I'm glad! (´∩。• ᵕ •。∩`)
yoooo senpai remember me?
Sweeet thank you!
When I saw the thumbnail I started getting resident evil 4 vibes
Really cool nd helpfull video :)
cant download its asking for subscribe !!! please help
Can you give more details? I don't understand exactly what you mean.
RenderRides thank you for ur rply !! Just fixed the problem thank you for ur tutorial 🙏💕
@@visualjonas6453 Awesome! Glad you like the tutorial man!
Whenever I apply the textures to the ground they become so big, how can I fix this?
If I'm guessing right, you need to tile your textures in the material that you applied to the object.
@@RenderRides Okay thank you! I used 8K textures, and felt it looked "off"
is this alex rosas?
Thank you! Im learning to make scenes in ue4 since quixel is free to use and its amazing. You helped me to understand how it works. But i have one question. How i can export fbx file from blender to ue4 correctly? When i have my asset exported and i want to texture it, a part of this asset textures becomes dark, or the structure becomes weird. I have searched in google but i cant find the solution. Thank you! :)
Well getting a model ready for a scene takes quite a few steps. First comes the modeling, which is kind of the fun part. Then you need to unwrap the model (search about UV Unwrapping on RUclips), and then you get to the point where you add textures and finish it up basically. So, I'd recommend that you get a thorough idea about that first! :D
Otherwise, if you don't want to model on your own, there are always a lot of free and paid models out there that you can use in your scene easily.
Also, about the question of exporting from Blender to UE4, you'll find a lot of good tutorials on RUclips that will explain it better than me haha! Hope this helps you a little! :)
Thanks! UV unwrapping is the thing im searching for. Now im gonna try something in ue4, when i finish i share on artstation and mention you. Thank you again.
Please help in my case when i search for material instance after importing materials it does not create material instances
Oh! Sorry for the late reply. Is your problem fixed or do you still need help?
@@RenderRides I need help actually when I hit create material blend after selecting the instances it do create a blend material but nothing happens when I try to paint
@@RenderRides and the second problem is that when I apply any material on the mesh you provided , the material gets streched I don't know how to fix it
@@gursimransingh3513 I have the same problem.. when it creates a blend material, it is the same with one of the material instance
Does Unreal have a free or student version 🤔
Unreal is already completely free
@@RenderRides Really😲😲😲
@@meanimates1717 yeah :P
Nice
୧(^ 〰 ^)୨
how did he add the birds???
During the post processing stage using Adobe Premiere Pro.
do you think an ssd will help?
With what?
@@RenderRides importing of assets, for a start
@@AKThem06 Yup, it'll definitely be a lot faster than typical HDDs. It will also improve your rendering times because it can write quicker.
my skylight wont work, still a dark world
to all who disliked this video you are all unreal
Haha it's fine. I respect their opinions too.
You didn't bake light in the scene
They were all dynamic.
Okay thanks
Nice ;)
Yeey thanks!
Unsure if you will see this but im having issues with painting the textures haha
Oh. What is the problem exactly?
RenderRides Once I import my materials and click on the Mega Icon to make a material blend, a whole new set of options pop up ( I’m assuming since this video was made a few months ago and they have updated it) but once I click on the button to blend the materials and apply the material to my mesh, I can’t seem to paint the other textures on. I’ve made sure I have the mesh selected and the RGB channels are on one at a time etc. your video was the only video I really gravitated towards because as someone who’s familiar with C4D & Octane, coming to unreal and trying to look up tutorials, they’re mostly all game related such as “ How to make a first person shooter” etc. not really many of the traditional 3D ART tutorials for it
@@RenderRides Agrre with @lusvee here. Your tutorial gave me hope after watching weeks of tutorials. I can't seem to follow this. Appreciate your help.
Thanks
Can someone please tell how to link blender and megascans please
Just choose Blender instead of Unreal Engine in the drop down, it should be available there. Note that you'd need an active subscription to access the premium assets in the library. But you could access the free ones without a subscription :)
@@RenderRides cant we export the assets from unreal engine and use them in blender?
@@kooale3252 If you have a subscription, definitely. But they're only free to be used with UE4, so using them in Blender would be wrong (probably even against the law).
@@RenderRides yea i thought so. Quixel isnt a big company so i doubt they would do anything but ill get a subscription just to be safe
@@kooale3252 I think it's a good incentive to get started making environments in Unreal Engine. You could take it as a reason to use UE4 over Blender ;)
tutorial no longer works with most current version
2:30 starts
Almost exellent vídeo, but is very speed for begginers.
you didn't explain any processes. assets just appeared in Unreal.
What do you mean?
Oh yes
"Its free real estate" how to spot a 9gager
Bye Unity
but bridge still costs money
It was made free after they launched their new scheme. Also, nothing is paid in the library when used with Unreal Engine 4
@@RenderRides thanks! literally after i said this i just found the page were you can sign up for it, my bad
@@GraffyCo no worries haha!
A tutorial that tells you to find tutorials...
2021 and we still only have rocks stumps and grass.
Must be why everyone and their dog is making dead landscapes.
What's that accent? 🤔
@@RenderRides Don't mean to be rude, but it sounds like you're faking it. No offence. I might be wrong of course. Where are you from originally?
@@alikabeer5008 Might not be a perfect accent like you'd expect, but this is the one I feel the most comfortable speaking in :D
@@RenderRides dont care about these type of comments dude. dont even reply for them.