Mighty Morphin Power Rangers: Rita's Rewind - Patch 1.0.8 - PC Gameplay (No commentary)

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  • Опубликовано: 5 фев 2025
  • Combat is feeling snappier and they've improved the walk speed, I still think Megazord fight could have better hit detection tho and the sword part should be more intuitive with the charge and deliver a more satisfying finisher. Can't grab the blocking rock enemy too which looks weird for a beat 'em up. They were quick to improve some major stuff tho which is a very positive thing to see, so good patch overall.
    Patch notes:
    store.steampow...
    Update 1.0.8
    We've heard suggestions from lots of players over the last few days, and we're happy to say we're rolling out refinements to Rita's Rewind to adjust various parts of the game based on that feedback. These changes are available on Steam now, but all players on other platforms will receive this update soon.
    Note: Due to changes to the online system, online matches between older and newer versions of the game are incompatible. Both parties must have the update in order to play together successfully so please update right away.
    Brawler Gameplay
    All Rangers now move faster (walk and dash speeds)
    Ranger grab and grab attack speed increased
    Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
    In Easy mode, the Dodge move is always invulnerable
    Ranger can chain Rising Strike from many more states
    Rangers can Dodge while holding an enemy to let go
    Ranger Special is boosted slightly by successful Dodge
    Vertical attack collision for Time Disruptors is wider, making them easier to hit
    Time Disrupters are easier to destroy in Easy mode
    Food pick-ups are more spread out when spawning from containers
    In Hard mode, enemies now have the same health as Normal but do twice the damage
    The Speed Run clock is no longer affected by Time Disruptors
    Players can swap to any other NPC Ranger in the Juice Bar
    Localized juice bar dialog for the arcade machines is now correct
    Zord & Megazord Gameplay
    All machine gun fire (bunkers, turrets and flying ships) now does less damage
    Gravity is reduced when jumping to make pits easier to clear
    Falling in a pit won't take away a life
    Some pits now have additional ledges for landing
    When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
    Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
    Megazord boss health has been reduced and damage dealt to bosses has been balanced
    Health power-ups now spawn during Zord boss battles
    Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
    At higher difficulty levels, health coin benefits scale downward
    Online
    If both online players have unlocked Green Ranger, they have the option of starting their game from any level

    General
    The indicator for skipping the intro video has been improved.
    Stability and performance improvements overall

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