How I added Player Customization to my Open World Sandbox RPG! | Devlog

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  • Опубликовано: 16 ноя 2024

Комментарии • 25

  • @KiTho06
    @KiTho06 Год назад +6

    I don't get any of the technical programming stuff. But i just love seeing the Progress you make and finding out about the struggles you Face.
    It makes me understand how hard it really is to create your own Game

  • @DragonplayerDev
    @DragonplayerDev Год назад +1

    The flat shaded look for more complex objects is incredibly simple. Make a texture, inside the texture you have a ton of small colored squares for all the colors and color variations you expect to need, then when UVing take all the faces that you want to be, say, yellow, scale them down and move them to a yellow square. And the texture won't have to be large at all.
    If you want a demonstration, you can watch Imphenzia's modeling challenge videos.

  • @igorricardo5269
    @igorricardo5269 Год назад +1

    as always your videos are super fun to watch, love being able to see the progress

  • @kristupasT
    @kristupasT Год назад +1

    Your videos are very interesting, good luck!

  • @KyleRhoadsDev
    @KyleRhoadsDev Год назад +3

    Imagining programing all those development tools is giving me anxiety.

  • @twomur_
    @twomur_ Год назад +1

    3:06 great rigging job

  • @m1chol
    @m1chol Год назад

    It is great to watch some progress! The game looks awesome!

  • @veryupstandinguy
    @veryupstandinguy Год назад

    Hes back,HES BACK

  • @Gwilo
    @Gwilo Год назад +1

    UI looks amazing! though I personally wouldn't use AI for images, I recommend using Figma (free online tool for making very sensible and organized .svg images with virtually unlimited resolution)

    • @GiantSlothGames
      @GiantSlothGames  Год назад

      Yeah it was a just placeholder tbh. I don't intend on actually using it :P. Nonetheless it's pretty impressive what it's capable of :D

    • @haieknagasaki4709
      @haieknagasaki4709 Год назад

      The logo looks rad as hell, there's really no shame in using midjourney for it

  • @rawallon
    @rawallon Год назад

    You should be able to export multiple animtion on mixamo if you put it all in a folder

  • @brianpmaher
    @brianpmaher Год назад

    Do you use a UI library for your custom engine? If so, which library?

  • @ourabig
    @ourabig Год назад

    do you use opengl or vulkan because the light is just so cool

    • @GiantSlothGames
      @GiantSlothGames  Год назад +1

      Just OpenGL for now

    • @ourabig
      @ourabig Год назад

      @@GiantSlothGames what resources you used to learn opengl I use sfml and I want to start using opengl

  • @ayoubbelatrous9914
    @ayoubbelatrous9914 Год назад

    memory usage going brrrr 8:11.

  • @nextlevel4798
    @nextlevel4798 Год назад

    Are you using custome engine cause I never saw this engine before

  • @jenspieters123
    @jenspieters123 Год назад +3

    First

  • @huskerdee1431
    @huskerdee1431 Год назад

    Rust devs 👁️👄👁️