Game Balance in Yu-gi-oh

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  • Опубликовано: 25 окт 2024
  • game is literally balanced around going first being op wild
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    #masterduel #yugioh

Комментарии • 12

  • @obskewerd3992
    @obskewerd3992 16 дней назад +2

    Zombies still have mad plays. Iv got a deck that just runs 2-3 Doomking, 3x Ash Blossom 3x Ghost belle and a 3x of the other zombie girl. Every time they activate. or your opponent ashes you, Doomking procs. It’s actually a super trolly deck lol

    • @phienex
      @phienex  16 дней назад

      yea that doesn't sound great how are you getting doom king out after getting hand trapped... pain starters and extenders are lacking. Only way you play through something is with 4-5 engine in hand pretty much giving up going 2nd. still ending with a relatively weak endboard that should not be hard to break.

    • @obskewerd3992
      @obskewerd3992 16 дней назад +1

      @@phienex Its not even about end boards. It’s about being disruptive. I also use other hand traps and pieces that keep the game moving but the core is just zombie hand trap turbo. Doomking is literally one of the easiest monsters in the game to summon lmao.
      Field spell exists doomking does his thing. You miss the entire point of ghost belle? Lol. How you gonna Called by a Doomking if I have ghost belle? Use 2 called by? Ok and thats both your copies gone. The deck has no rights to win but it often does by virtue of people not wanting to sit through ash’s and gammas etc.

    • @phienex
      @phienex  16 дней назад +1

      @@obskewerd3992 as a former ZW player the deck has so little going for it... probably worse then like gate guardian for ex... pain. Consistency bad... lack of good extenders... lack of good boss monsters... the deck needs support or something.

  • @nonsononessunooko4066
    @nonsononessunooko4066 16 дней назад +2

    i am crazy i am a pure mikanko

  • @LionheartBeatz
    @LionheartBeatz 16 дней назад +1

    Started many years ago with Altergeist. Now i'm trying to reach Master with it :) Altergeist actually has some nice combos and ways to disrupt plays imo. You are 100% right, some endboards seem truly unbreakable if going 2nd. Still, everytime i win i feel like i really earned the victory, found the right timing to interrupt etc

    • @phienex
      @phienex  16 дней назад +2

      going 2nd is such an insane struggle if you're not playing a z tier deck...

    • @LionheartBeatz
      @LionheartBeatz 16 дней назад +2

      @@phienex yea, you maybe get a Evenly Matched - good luck with that if opponent endboard has like 3 omni-negates. I really don't like to, but i feel like having Nibiru + Evenly is almost mandatory to stand a chance.

    • @LionheartBeatz
      @LionheartBeatz 16 дней назад +1

      @@phienex At least the Imperm + Multifaker hand can get you some play in turn1 when going 2nd

    • @phienex
      @phienex  16 дней назад

      @@LionheartBeatz imperm + multifaker is really bad against thrust/tactics. if we summon multi faker + silq doesn't even mean we have a play next turn bruh... nib if we have multifaker doesn't work well, even if it resolves while we're going 2nd nib can't be used to link up with cause alt geist only pain.

  • @Markanthony10704
    @Markanthony10704 15 дней назад +1

    Depending on the hand, a single ash can kill the turn or even a single imprem

    • @phienex
      @phienex  15 дней назад

      yep and then you can also get engine heavy hands that can tank like 3-4 hand traps... but will crumble hard AF against let's say swordsoul endboard going 2nd(baronne, chengying, black out pass).