Zombies still have mad plays. Iv got a deck that just runs 2-3 Doomking, 3x Ash Blossom 3x Ghost belle and a 3x of the other zombie girl. Every time they activate. or your opponent ashes you, Doomking procs. It’s actually a super trolly deck lol
yea that doesn't sound great how are you getting doom king out after getting hand trapped... pain starters and extenders are lacking. Only way you play through something is with 4-5 engine in hand pretty much giving up going 2nd. still ending with a relatively weak endboard that should not be hard to break.
@@phienex Its not even about end boards. It’s about being disruptive. I also use other hand traps and pieces that keep the game moving but the core is just zombie hand trap turbo. Doomking is literally one of the easiest monsters in the game to summon lmao. Field spell exists doomking does his thing. You miss the entire point of ghost belle? Lol. How you gonna Called by a Doomking if I have ghost belle? Use 2 called by? Ok and thats both your copies gone. The deck has no rights to win but it often does by virtue of people not wanting to sit through ash’s and gammas etc.
@@obskewerd3992 as a former ZW player the deck has so little going for it... probably worse then like gate guardian for ex... pain. Consistency bad... lack of good extenders... lack of good boss monsters... the deck needs support or something.
Started many years ago with Altergeist. Now i'm trying to reach Master with it :) Altergeist actually has some nice combos and ways to disrupt plays imo. You are 100% right, some endboards seem truly unbreakable if going 2nd. Still, everytime i win i feel like i really earned the victory, found the right timing to interrupt etc
@@phienex yea, you maybe get a Evenly Matched - good luck with that if opponent endboard has like 3 omni-negates. I really don't like to, but i feel like having Nibiru + Evenly is almost mandatory to stand a chance.
@@LionheartBeatz imperm + multifaker is really bad against thrust/tactics. if we summon multi faker + silq doesn't even mean we have a play next turn bruh... nib if we have multifaker doesn't work well, even if it resolves while we're going 2nd nib can't be used to link up with cause alt geist only pain.
yep and then you can also get engine heavy hands that can tank like 3-4 hand traps... but will crumble hard AF against let's say swordsoul endboard going 2nd(baronne, chengying, black out pass).
Zombies still have mad plays. Iv got a deck that just runs 2-3 Doomking, 3x Ash Blossom 3x Ghost belle and a 3x of the other zombie girl. Every time they activate. or your opponent ashes you, Doomking procs. It’s actually a super trolly deck lol
yea that doesn't sound great how are you getting doom king out after getting hand trapped... pain starters and extenders are lacking. Only way you play through something is with 4-5 engine in hand pretty much giving up going 2nd. still ending with a relatively weak endboard that should not be hard to break.
@@phienex Its not even about end boards. It’s about being disruptive. I also use other hand traps and pieces that keep the game moving but the core is just zombie hand trap turbo. Doomking is literally one of the easiest monsters in the game to summon lmao.
Field spell exists doomking does his thing. You miss the entire point of ghost belle? Lol. How you gonna Called by a Doomking if I have ghost belle? Use 2 called by? Ok and thats both your copies gone. The deck has no rights to win but it often does by virtue of people not wanting to sit through ash’s and gammas etc.
@@obskewerd3992 as a former ZW player the deck has so little going for it... probably worse then like gate guardian for ex... pain. Consistency bad... lack of good extenders... lack of good boss monsters... the deck needs support or something.
i am crazy i am a pure mikanko
Started many years ago with Altergeist. Now i'm trying to reach Master with it :) Altergeist actually has some nice combos and ways to disrupt plays imo. You are 100% right, some endboards seem truly unbreakable if going 2nd. Still, everytime i win i feel like i really earned the victory, found the right timing to interrupt etc
going 2nd is such an insane struggle if you're not playing a z tier deck...
@@phienex yea, you maybe get a Evenly Matched - good luck with that if opponent endboard has like 3 omni-negates. I really don't like to, but i feel like having Nibiru + Evenly is almost mandatory to stand a chance.
@@phienex At least the Imperm + Multifaker hand can get you some play in turn1 when going 2nd
@@LionheartBeatz imperm + multifaker is really bad against thrust/tactics. if we summon multi faker + silq doesn't even mean we have a play next turn bruh... nib if we have multifaker doesn't work well, even if it resolves while we're going 2nd nib can't be used to link up with cause alt geist only pain.
Depending on the hand, a single ash can kill the turn or even a single imprem
yep and then you can also get engine heavy hands that can tank like 3-4 hand traps... but will crumble hard AF against let's say swordsoul endboard going 2nd(baronne, chengying, black out pass).