Terrain Triangulation - SYNTHEYES / MAYA

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  • Опубликовано: 28 июл 2024
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Комментарии • 7

  • @JMilton5
    @JMilton5 3 года назад

    Another fantastic tutorial. Couldn't figure out how to get a good quality mesh export until your tutorial. The mesh transfer attributes in Maya is key. Hope Russ Anderson from SynthEyes sees your great tutorials.

    • @trackvfx6760
      @trackvfx6760  3 года назад +1

      That would be an honor lol Hopefully one day these videos show up easier when Syntheyes is searched.

  • @chaoyu5946
    @chaoyu5946 3 года назад

    nice

  • @thirdeye8040
    @thirdeye8040 3 года назад

    Hello Bro..it's simple but very effective finally it's super good.

    • @trackvfx6760
      @trackvfx6760  3 года назад

      I love building rough terrain. Satisfying!

  • @JMilton5
    @JMilton5 2 года назад

    I'm working through your tutorial with my own scene of my back yard. I used a distance constraint and scaled the scene in SynthEyes to accurately set distances.
    I've exported the trackers and background plate to Maya and it works great. When I exported the ground mesh as a .obj file, it imports into Maya much smaller, not matching the SynthEyes trackers at all. Is there some setting to get the mesh size to match the SynthEyes trackers?

    • @trackvfx6760
      @trackvfx6760  2 года назад

      Hmm. The only idea I have without seeing the file is that you may have to check your export units in the preferences. Go to EDIT > EDIT PREFERENCES > you the drop down menu for FILE EXPORT > See if EXPORT UNITS is Centimeters. Maya might be CM by default. So this should make them match up. Hopefully ha. If it doesn't I could help better on my discord because we can share files there.