This and your Dark Knight mods are genuinely my favorite mods to use with FFXIV. The visual and sound effects you bring in make them feel impactful, but not way, way too flashy like other mods I've seen! This one in specific is the one mod I've found that makes me genuinely enjoy playing Paladin. Great job!!
honestly clives combat style fits way to perfectly in 14 compared to other ff protags , i mean we officially have squall and zidanes combat as classes but apart from that clive be most fiiting
This is honestly one of the best mods I've seen. It's not super bright or overloaded with effects. It's hits that sweet spot of being well made but not obnoxious. Well done
my god the hype i felt at the Zantetsuken with Cascade in the background! i'm really really impresssed with all the vfx and model and texture work you've pulled off here, especially the eikons' limbs like Leviathan's head and such!! the stand-ins for the foes and dominants are a really cute touch too
I have to come back to this just to comment this is the most well-designed skill effect overhaul I have seen yet. I am in complete anticipation for when this is ready for Dawntrail.
I appreciate how cheeky this trailer is. Me and my Wife were constantly pointing at the screen saying we understand that reference. See you in dawntrail then, I cannot wait.
I've been monitoring this one since the first vid, was always hyped about it, but these Phoenix added VFX are just *chef's kiss*. Also love how you remade the environments and went in FF16's chronological order for the skills lol
You did an amazing job at this! still wish it was a reaper mod... but it is what it is! amazing work on adding representation for the entire moveset on pld's skills
I've been using your older version of this mod 😭 im obsessed with this, these visual vfx mods are my only installed mods which is surprising cause i love some HONKERS
If you ever wanted to play XVI without loathing the world you're supposed to save, we were just gifted with the solution. Thank you so much, this looks amazing!
I swear to god man... I still to this day want a Kingsglaive Job to be able to use the powers of Noctis from XV. This Eikonic job that reflects Clive's power is Amazing too...
well, would it look at that, if it isn't the coolest paladin mod I've ever seem. Going into the "later use" pile for when I pick the job back up after the level cap bump :)
This is absolutely incredible. If I wasn't a console player I'd install it in an heartbeat, lovely. Actually just make it an actual job Squex please I need my Summoner/Paladin lovechild to be in the game.
Honestly the only one of these I'd say is a little lackluster is the Confetir combo replacement if only because it goes from a bunch of giant fuck off swords to a series of generic super speed slashes. That being said the animation work is great overall, you should be proud.
Yoship-P seeing Passage of Arms: Imma steal that mofo idea and make mounts out of it xD I wonder if would be possible to add Torgal showing up and howling during Last Bastion, would the super neat! Or even changing Holy Spirit or Shield Lob being that Torgal spinning animation it does on the air.
looks fantastic and i will be using this, but is there any chance at screenshake toggle options for abilities, like papachin's mods have? there's quite a lot here, and while it's really cool, it gets a little nauseating for me sometimes lol
just wondering, where do you get a sword that looks like from FF16? i know its a model swap of sorts but wondering if its a mod or something that need to be done by the player (or if its somehow possible to have it as an option for weapon override when the mod updates)
Heya, love this mod and your works plus presentation (and your catgirl is BiS), I'm wondering if you'll update it with Clive's appearance in Tekken? He's got some sick ass moves in that fighting game that I'd love to see in FF, but understandable if that's too much work
IMO the best VFX mod ever made. One question tho - would it be possible in the future to add a toggle that allows turning off selected skills in (Spells, etc.) category? The more customization the better :)
If I were able to separate those particular skills, I would have. Unfortunately, the game houses many specific "casting animations" from EVERY job into a single filepath. This means that edits to this particular file will conflict with any other mod that uses them. This is only an issue if the animations themselves are being altered, which is what I'm doing. Because of this, I'm unable to provide that function to the skills in that category unless I made a separate action filepath for every possible permutation that someone would want to toggle on/off for each skill in that file, which is a little unreasonable. Someday down the line, I may or may not make a version that uses the vanilla version instead to offer that functionality, but it would lose out on the unique animations
Am I doing something wrong? The animations aren't working for me :P Edit: Saw someone else mention the penumbra plugin, installed that and got the mod loaded!!
You know, even if they were mogstation purchases, you know how cool it would be to get different movesets for each job? (Yeah, I know it's a mod, but only you can see it.)
Babe wake up, 9.0 Summoner's melee spec released 3 years early
We only wish...
I love the story references showcased in all the shots. Class act mod showcase. 10/10
This and your Dark Knight mods are genuinely my favorite mods to use with FFXIV. The visual and sound effects you bring in make them feel impactful, but not way, way too flashy like other mods I've seen! This one in specific is the one mod I've found that makes me genuinely enjoy playing Paladin. Great job!!
Passage of arms looks gorgeous, amazing work as always!!
Hahahahaha passage of arms 😂😂😂
honestly clives combat style fits way to perfectly in 14 compared to other ff protags , i mean we officially have squall and zidanes combat as classes but apart from that clive be most fiiting
I could see a noctis style class, using multiple weapons at once. Go full Dragons Dogma 2 on it and call it Warfarer.
@@caffeinegoblin9369 *takes notes*
@@LegendaryDorkKnight >.> I will be keeping an eye out if anything pops up now, thatd be fuckin sick
Probably because the same director was behind both games as well.
This is honestly one of the best mods I've seen. It's not super bright or overloaded with effects. It's hits that sweet spot of being well made but not obnoxious. Well done
Genuinely hoping this mod takes off, you deserve it for the sheer amount of effort you put into this.
Fantastic mod! Can't wait for the DT update!
my god the hype i felt at the Zantetsuken with Cascade in the background! i'm really really impresssed with all the vfx and model and texture work you've pulled off here, especially the eikons' limbs like Leviathan's head and such!! the stand-ins for the foes and dominants are a really cute touch too
I hope you open donations at some point because modders like you and Papachin really are making this game a lot more enjoyable :)
You have easily become my favourite modder, this is incredible work!
I have to come back to this just to comment this is the most well-designed skill effect overhaul I have seen yet. I am in complete anticipation for when this is ready for Dawntrail.
Absolutely love the work you did making Clive's moveset for the PLD!
I appreciate how cheeky this trailer is. Me and my Wife were constantly pointing at the screen saying we understand that reference. See you in dawntrail then, I cannot wait.
I'll die on the hill that some of Clive's animations have to end up in Paladin's kit. It just looks so damn good
You did an amazing job with this. It looks amazing
This was perfection…so well done and I’m surprised at how well FFXVI fits in with XIV animations.
This is honestly what I was expecting for the colab event
Brilliant work!
This so sick. Absolutely beautiful.
this showcase has so much love in it. thank you for your hard work
That's some quality work, good job, this deserves a lot of success
Another fantastic work.😃
Been using the work in progress build. Next to your Floral Blitz VFX, this is one of my favorites to use
this is absolutely spectacular, amazing work
Marvelous, can't wait to see more from you.
I've been monitoring this one since the first vid, was always hyped about it, but these Phoenix added VFX are just *chef's kiss*. Also love how you remade the environments and went in FF16's chronological order for the skills lol
After playing all the ff games to completion ff16 is honestly tied with 14 as my favorite. Thank you for making this.
You did an amazing job at this! still wish it was a reaper mod... but it is what it is! amazing work on adding representation for the entire moveset on pld's skills
Words cannot describe how amazing this is. Cid would be proud.
You just made my day so much better, thank you for this! Wow!!!
This is one of the best skill mods ive ever seen
Holy cow this is pretty much all I wanted after playing 16! Nice work!
Love the fight or flight animation ✨
Nicely done! Perfect to go with my Torgal Companion!
Congrats on finishing!
Bravo! Amazing work!
I never planned on playing Paladin in FFXIV.
But this...
This might make it my main~
Fantastic work!!!
Absolutely incredible!!!
Junjou must be allergic to missing, 10/10
Amazing
I swear the more of these i see, the more I'd love to see job flavour skins be a thing
This is phenomenal
Im both sad that I missed this for EW but excited to see a Dawntrail update. This looks incredible! Super well done
unbeliavable mod, you went ALL in
What a coincidence: 16 is my favorite FF game and Paladin is my favorite job in 14. Imagine that!!!
This mod got me to start leveling PLD, after which I plan on leveling DRK. Legit awesome mod!
AAAHHHHHH THIS IS SO WELL DONE!!
I've been using your older version of this mod 😭 im obsessed with this, these visual vfx mods are my only installed mods which is surprising cause i love some HONKERS
How do you even get these to work, i have no idea wtf to do with the file download
@@jamesdiato You're gonna need the ffxiv dalamud launcher and the penumbra plugin to use these mods
@@advanced3234 Ahhh ok gotcha thanks for letting me know!
@@jamesdiato no problem bro
You've really outdone yourself this time Junjou! This is I N C R E D I B LE ! :D
This mod is making me finally lvl paladin, this is absolutely amazing
Got this immediately. So good - I just wish the orchestrion for the battle theme was in the orchestrion mod :(
You had me at 0:01. Downloading right now
These mods are so sick they make me want to resub.... And play jobs I didn't enjoy before lmao
I'm a dps main but because of this mod I'll try paladin just because of this mod. I hope donation for this mod is open because you deserve it
maker of my fav mod out here with another banger
Holy shit bruh, this is amazing
Amazing work on this!
This makes me really want to play Paladin. Clive's abilities is always what I've always wished was a class in FFXIV.
Simply incredible
atonement also sometime used with circle of scorn and expiacion, maybe when dawntrail drop there can be a continuation sort of effect on it ?
I LOVE your stuff, Junjou.
If you ever wanted to play XVI without loathing the world you're supposed to save, we were just gifted with the solution. Thank you so much, this looks amazing!
I swear to god man... I still to this day want a Kingsglaive Job to be able to use the powers of Noctis from XV. This Eikonic job that reflects Clive's power is Amazing too...
Currently doing my ARR weapon for Paladin.
Might change to this mod instead of the one I am using to give me courage and strength.
Chefs Kiss 👌🏾
Junjou is absolutely based for making these mods for free.
BRAVO!!!!!!!!!!!!!!!!!!!!!
2:11 slap slap slap to the face
I think for megaflare there's a way to make the flares to keep dropping with the dot timer but it might look weird on multi targets 😂
I'm a summoner main and running this mod for paladin vfx would feel delightfully on theme
Damn this looks amazing
"Forevermore" for the LB goes hard
Thats totally amazing!!!
Looks amazing
I hope in the future they implement a way to customize skill effects. It’d be really cool to see.
well, would it look at that, if it isn't the coolest paladin mod I've ever seem. Going into the "later use" pile for when I pick the job back up after the level cap bump :)
Wow that’s fantastic!
Such high quality
This is superb !
This is absolutely incredible. If I wasn't a console player I'd install it in an heartbeat, lovely.
Actually just make it an actual job Squex please I need my Summoner/Paladin lovechild to be in the game.
Will the complete Post-Dawntrail be releasing any time in the near future?
this is amazing!
Damn still wished they gave Clive's sword during the FF16 event
Honestly the only one of these I'd say is a little lackluster is the Confetir combo replacement if only because it goes from a bunch of giant fuck off swords to a series of generic super speed slashes. That being said the animation work is great overall, you should be proud.
This looks really cool, awesome job! How do you get the camera to rotate slowly like that?
controller with low camera sensitivity in gpose
Yoship-P seeing Passage of Arms: Imma steal that mofo idea and make mounts out of it xD
I wonder if would be possible to add Torgal showing up and howling during Last Bastion, would the super neat! Or even changing Holy Spirit or Shield Lob being that Torgal spinning animation it does on the air.
looks fantastic and i will be using this, but is there any chance at screenshake toggle options for abilities, like papachin's mods have? there's quite a lot here, and while it's really cool, it gets a little nauseating for me sometimes lol
Ok this is badass I'm going insane that I can't mod my PS4 version
just wondering, where do you get a sword that looks like from FF16?
i know its a model swap of sorts but wondering if its a mod or something that need to be done by the player (or if its somehow possible to have it as an option for weapon override when the mod updates)
You deserve money for this.
Will this be coming back to PLD in DT?
Heya, love this mod and your works plus presentation (and your catgirl is BiS), I'm wondering if you'll update it with Clive's appearance in Tekken? He's got some sick ass moves in that fighting game that I'd love to see in FF, but understandable if that's too much work
Do you plan on updating it for post Dawntrail? I tried using it via Textools and it breaks animations for viper and pictomancer
IMO the best VFX mod ever made.
One question tho - would it be possible in the future to add a toggle that allows turning off selected skills in (Spells, etc.) category?
The more customization the better :)
If I were able to separate those particular skills, I would have. Unfortunately, the game houses many specific "casting animations" from EVERY job into a single filepath. This means that edits to this particular file will conflict with any other mod that uses them. This is only an issue if the animations themselves are being altered, which is what I'm doing. Because of this, I'm unable to provide that function to the skills in that category unless I made a separate action filepath for every possible permutation that someone would want to toggle on/off for each skill in that file, which is a little unreasonable. Someday down the line, I may or may not make a version that uses the vanilla version instead to offer that functionality, but it would lose out on the unique animations
@@jun_on_fire Understood, thank you for that info, didn't know it's that complex. Best wishes to you and have a great day!
dude this rules and you should feel so cool for making it
ME: YOU CANT MAKE ME PLAY PALADIN
Junjou:
I wouldn't be shocked if CBU3 saw this and got ideas for a future Rune Fencer
Am I doing something wrong? The animations aren't working for me :P
Edit: Saw someone else mention the penumbra plugin, installed that and got the mod loaded!!
You know, even if they were mogstation purchases, you know how cool it would be to get different movesets for each job? (Yeah, I know it's a mod, but only you can see it.)