Godot 4 Raymarching: Master Texturing & Coloring!

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  • Опубликовано: 25 дек 2024

Комментарии • 6

  • @devcond1198
    @devcond1198 4 месяца назад

    Thank you so much for your tutorials, you are way too underrated

    • @iDigvijaysinhG
      @iDigvijaysinhG  4 месяца назад +1

      I am glad you liked them, and based on your comment I think I am on the right track.

  • @ИванБоженко-ч6т
    @ИванБоженко-ч6т 2 месяца назад

    Its best video , so good explanation , even me with low level english and shader knowledge understand , thanks for video

    • @iDigvijaysinhG
      @iDigvijaysinhG  2 месяца назад

      Thanks for your kind words, it motivates me a lot.

  • @sanketsbrush
    @sanketsbrush 5 месяцев назад

    will ray marching work in mobile graphics ? I'm asking because I was observing ray marching examples in shader toy website and my computer was cooking because of that .

    • @iDigvijaysinhG
      @iDigvijaysinhG  5 месяцев назад +1

      Is ray marching supported on mobile devices yes of course but the performance is another story.
      It depends on what kind of effect you are going for. How many pixels the effect occupies on the screen. How much complexity your ray marching loop has etc.
      Shadertoy does have some amazing ray marching examples, but they are basically full screen shaders, so they tend to be more taxing on the system.
      And in shader land generally the more cool the effect is, the more complex the render logic will be.