Great video Sir Plot Armor! A few tips from my Imrik exp; -5 nobles available from rank 12, 1 in Ulthuan 4 in Imrik. Send 1st noble to scout Empire -Do not use spearmen for Imrik, the nobles are your front line. I load nobles that have the 15% ward save trait and is the only way I can win his quest mission/ early dragon hunts -If Alarielle gets the Sword of Khaine she becomes almost impossible to confederate, so take Nagarythe b4 her. Get her to ally defend province with Tyrion -For all other elves the landmark "Temple of Vaul" is a priority (-10% all units faction wide, 100 ingots) Not for Imrik as it is red. 😞 -Do not go for Nagashazzir b4 killing Rictus / Legion of Azgorh. If you use the Efficient lord for Imrik's army, with an Ardent lord in Caledor you can still afford a mage lord in Caledor and then 3rd army in Imrik
Always great to see others' experiences. I essentially agree with everything here. You'll notice the campaign shown was very expansive, hence allocating nobles to other armies, but advising a frontline of nobles in Imrik's army is a sound strategy. I can't believe I never considered the impact on the Sword for confederating before? You opened my mind to something new. Cheers, Looks like we agree with not taking Nagashazzir in the early term as it diverts resources away from the real issue. In my campaign I simply never got round to taking it. The time spent marching units there to take it just wasn't worth it but subconsciously I think I was just avoiding playing long sieges haha
My Imrik army from midgame onward consists of Imrik (on a dragon,) Michaela the fire mage (on a dragon,) and 5 or 6 shadow warriors. If Imrik has not defeated Ymrath the Eternal and doesn't yet have the regeneration trait, I will often add either a Loremaster of Hoeth, or a life mage to the army for Imrik healing. This combination absolutely wrecks pretty much anything because the enemy can't see your shadow warriors and Imrik and Michaela are flying, so the AI enemy doesn't know how to deal with your army. They tend to blob up on Imrik whenever he lands, allowing for very effective fire spells and breath attacks. You beat up and wear down the enemy with Imrik and Michaela, then finish them off with your shadow warriors. Because of this, I just focus my Imrik skill tree on things that make Imrik a better fighter/tank, and don't worry about boosting units in my army. By the time Imrik reaches level 30 or so, provided he has Yymrath's regeneration trait, he and Michaela can pretty much wreck any enemy army with just 2 or 3 shadow warriors. Wondering if you've ever been successful in confederating the High Elves down south in the Elven colonies? I usually just kill them and take their land, but would consider confederation if it's not too difficult.
Your army setup essentially does the same thing with a tweak in playstyle. The sources of power are the same but you opt for a more skirmish style army, which will have potential weakness to fast/heavy builds but the mobility makes it better able to support the flying units, so it'll excel in other matchups. Both very effective. Regarding stats, in this walkthrough, I found having skilled soldiers very beneficial and decisive in more difficult battles. I do bolster Imrik's defensive stats but do so after the basic units are given the stat boosts because I feel it best addresses the issues of the day. In WH2 when archers were stupid OP I would agree you didn't need to boost his army but now I think the value is there. As for the minor HE factions, I never bother attacking "good" factions as HE as the time/cash spent raising an army, marching it over it's best to trade with them. There's plenty of bad guys to smite to comfortably get long victory without having to turn on the order tide. Thats just my preference
This is why I made an Underway mod for Imrik! It may not be lore-friendly or really make any sense at all but I’ll pass on being easily outmaneuvered by Skaven and Dwarfs for 100 turns
That's fair and glad you found a way to enjoy the campaign. This is precisely the reason why the upcoming walkthrough deliberately keeps to the ocean and by the time you go inland you'll have the backing to make it work. Certainly one of the most challenging aspects of this campaign!
When playing as Tyrion, after I crush Morathi and conquer Lord Mazdamundi I like to send an army to Cathay to capture some territory lol it is usually super easy as the costal provinces are usual destroyed or controlled by shaven, nakia, or dark elves.
I agree with going far to purge the Drucchi, but Malekith's head is always the prize when I play Tyrion haha. Regardless, after you crush Morathi the campaign really is yours to take any way you see fit. Still the strongest High Elf lord and one of the few S Tier in this game imho.
Plain of Bones is a nice starting position because of the landmarks but the prince of Caledor should begin in the Dragon islands. Luckily there is a mod that changes his and Ku'gath starting position: Swissbob's True world start positions
He's my favorite lord as well. :) If at all possible, I found myself not wanting to battle Shakaloth the Calamity. The ability to repeatedly get immunity to attrition, outside of the elven rituals which come around not really often enough, helped me a lot in a past game in TW:WH2, where I had to battle through the entire Southlands with multiple armies. I've found it as well very convenient to give away the northern regions to either Cathay or the Dwarves, since it keeps the Chaos Dwarves and Orcs off your back, so that you can focus on going west, which ultimately you'll have to do to get the long victory. I got to say, I disagree about not uniting Ulthuan. It is a moneyhub like none other in the game and prints way more than enough gold to keep fielding the necessary four or five armies to keep it safe from invaders. As for the constant dark elf invasions, I wipe them out, but I don't keep the territory in Naggarond, but rather give it away from to a friendly faction which is still around, be it Mazdamundi, the Sisters or even that Tomb King dude. They make for very reliable trade partners as well.
Interesting strategy with Shakalot. I can't say no to another dragon breath attack, I must simp easily haha. The rite are very good and I probably should have stressed how good they are. Landing the extra XP is incredibly good in the early stages. Really liked your strategy to surround yourself in a defensible border of trade allies. You certainly know your High Elves. A slightly different approach but utilizing most of the same strengths. Thanks for sharing!
@@ElvenPlotArmour You're welcome and thank you again for your work! Yes, High Elves are my favorite faction and I already got two full Imrik campaigns under my belt since IE came out. ^^
This is naturally where I went when I played Imrik post-chorfs. I lost Fortress of Vorag going east but Drazhoath was pre-occupied with Tretch for a good while. The Dragon Isles looked like a very rich province and high elf archers will shit on Nurgle units along with fire magic and dragons.
I was already a fan of this strategy but the Chaos Dwarfs have cemented it as the safest and most secure path to a strong campaign. Agree with your read of the map.
Greaat video! Imrik is my favorite lord! I will say my Imrik army is different. I usually run Imrik, Mage, Noble, and loremaster with sisters of avelorn, Phoenix guard, the legendary dragons, swordmasters, and the dragon princes. But I love spending money when I am not losing it. I will just say, rade with Cathay and the dwarves are a really profitable endeavor.
@@ElvenPlotArmour Thanks! Don't you worry. I quickly figured out going the blue line and getting bonded service, elven healing, quartermaster, and renowned and feared is the best way to start with. That is advice I would say. Start with the blue line first
You might explain this in the 10 turns guide, but how do you focus on the Dragon Isle and Helman if you have Drazgorath the Ashen breathing down your neck. He usually declares war on me as soon as he beats the orcs.
10 Turn Guide out now and shows how you can protect yourself geographically with less risk (because you're right - it is dangerous in the Dark Lands! ruclips.net/video/pw-MTT-k4Aw/видео.html
I just watched all three Imrik videos you have posted together. I have a few questions regarding the life mages, are they worth keeping after turn 10, if so, what is the level priority I would assume healing. but yeah I ask because I am rubbish at this game, I almost lost on normal difficulty against the nurgles. lol
Don't beat yourself up mate, it's a hard game and this is a hard campaign. Join the Discord if you want some great advise from great people, but Life Mages are simply excellent and the strongest lore in the game atm. Awakening and Earthblood are your main tools, except once you have a huge crowd, Dwellers bellow deals AP damage that will wreck even elite infantry.
Hey mate, I’ve been searching the internet without any luck to find a detailed guide about Khorne factions. There’s almost no guide for Valkia and Skarbrand so if you could bang out one of those it’ll be appreciated ✌🏼
I haven't covered them and it's hard to find good guides. Fortunately my mate Blake's Take has the best guides for all Chaosgods currently, including Khorne: ruclips.net/video/XSK-rATB740/видео.html - I'll absolutely cover them soon but not for a couple of months given the crowded content schedule!.
They're a good unit but not as cost effective, nor as potent as a front lineholder when the time comes. I have a philophy of valuing the units that will help me win a hard fight over ones that make an easy fight easier and that's why Silverin make a solid choice and can combine with the humble archer to make an incredibly cost effective force.
I personally have one dragon in the army because i lack single character damage and dragon helps to route enemy forces and extremely mobile . But having all the dragons on imrik doesnt make any sense only expection if you play multiplayer campaign and you need your strogests army 1v1 with enemy lord..
Hey thanks for watching. Mad respect to K'ugath players, it's a unique playstyle that takes brains and patience, one I look forward to covering, most likely DLC after the upcoming one. To defeat High Elves, send mobile units to destract and kill their archers (drones etc). Do this AFTER your front lines have engaged so you can isolate the archers. In melee elves are well trained but weak and don't deal that much melee damage with lower HP, once they go below 25% health they lose their discipline bonus and will crumble quickly. Good luck, son of Nurgle.
After the DLC drops it might be time to revisit a holiday to Ulthuan with the Witch King? 😃 The answer is way faster. He's on the coast with powerful settlements. Only challenge is preventing/controlling Valkia early on so she can guard the north for you
@@ElvenPlotArmourWhile that is fair I'd rather not have chaos corruption on my border. Plus having some Dawi artillery or frontline feels like a nice supplement to the Druchii rooster. When I've played I've deviated from the guide you did. I blitz dealing with the Skaven and wrap around giving the captured territory to Grombrindal before heading north to defeat Valkia early with Grombrindal as my ally. I find that leaves me with a solid heartland to expand from. While Mallykins is killing rats I'm fast upgrading Naggarond and rushing a Black Ark that I send to Norsca for raiding.
I was prepared to lose the Fortress of Vorag region. The Dragon Isles are my new home now, it's far more defensible once you boot out Nurgle and Ghorst. Reclaiming the Badlands territory was easy after this because Imrik and his mage were levelled up, you might also be able to afford another archer stack to support Imrik's army in reclaiming the Badlands territory. Drazhoath was grinded down by Tretch while I was taking the Isles anyway. Stick tot he sea and make THEM the ones who are surrounded by enemies. I will admit Grimgor can be a pain if he snowballs and starts coming down the Mountains of Mourn.
@@steakdriven he became quite annoying in my Imrik campaign. I took the Dragon Isles first, reclaimed lost Badlands territory and eliminated Drazhoath and Tretch. Grimgor mopped the floor with the ogres and went directly south to invade the rich home province of the dragon isles. Imrik was in the Badlands finishing off Tretch with a supporting army so I was a bit vulnerable down there. Grimgor would have stacks going to the Badlands to take my territory there and also Waagh armies heading through the mountains of mourn into the dragon isles, so something to be wary of.
This comment pretty much addresses what you were referring to Steak. There is very real chance you can lose the original holdings, but this is the subtle strength of this strategy. Your starting Fortress will require considerable military force to lose, so these are forces not directed to the Isles. Additionally, the risk of being hit in the back exists on virtually every front in this campaign, which is why having your back to the ocean is a safe strategy. Don't build up your starting province as it might fall. Once your army has leveled up and Ghost is toast you'll have the east secured and can drive your might directly at them. Lastly, keep an eye on diplomacy - if Rictis or Drazhoath don't have enemies, see if you can pay them to enter other wars.
I've also noticed he seems to focus more north of this area withe the Chaos Dwarfs fencing this area off. The crux of this strategy is having a defensive area to fall back to - at the cost of speed and time, it guarantees territory which won't be taken or blindsided. Safe and sustainable in place of risky expansion.
I love imrik but god they gave him a horrible start location, around turn 12 I had both legendary chaos dwarf factions, as well as both queek and tretch declare war on me all within about 3 turns of each other, all the while goldtooth demanding gifts in exchange for not declaring war. next thing you know there's 3 stacks a piece from each of them underwaying into my territory. outmaneuvered on campaign map because no underway access . I can hold them off but expansion is nearly impossible at least on legendary. I like a challenge but imrik on legendary makes you want to pound your head against a wall.. you make it look easy.
that's such a boring army tho... if i play imrik it's not to have the same army as every other High elves factions, if i play imrik it's for the dragons so i just run a dragon doomstack with all 5 legendary dragons, 4 princes of dragon + RoR princes, noble mage imrik as heroes and i fill the rest with 3 solar, 3 lunar 2 stellar dragons so basically 14 dragons (4 of each solar lunar and stellar including the legendary variant, + forest and dark dragon) and 5 princes of dragon with the noble to boost them
Not saying you're wrong, but I feel fun is a subjective term that can change depending to the context for this game. Novelty might be the key fun factor for some players, in which case premium armies are where that rush lies. Alternatively, it might be in fun to use on the battlefield, where personally I prefer unit variety and having to balance the tools (some people love dogpiling monster hordes, but it's not for me. Myself, I find as long as my army has some novelty (ie Imrik has some dragon presence) then I'm satisfied and I'll tend to lean into what said lord is good at, but I tend not to doomstack as it limits your flexibility strategically and I enjoy the ability to balance armies that defeat a variety of enemies. Still, you sound like you've got your fun worked out so I hope your campaigns are equally as good :)
@@ElvenPlotArmour understandable, the doomstack was my endgame army and ngl there wasn't much challenge in battles even if i faced 2 wurzaagh + waagh army (4 stack) if auto resolve wasn't in my favor i just spammed dragons breaths and having fun with the princes stomping everything that was on the way to the missile units
NEXT Episode is ALL Dragons in 1 Turn!
Followed by Perfect 10 Turn Guide. Stay Tuned!
Rofl at "East not West" I laughed because I knew instantly why that is such a great idea and I don't know why I never thought of this.
That castle on the hill instantly calls to you doesn't it? 😂
Great video Sir Plot Armor! A few tips from my Imrik exp;
-5 nobles available from rank 12, 1 in Ulthuan 4 in Imrik. Send 1st noble to scout Empire
-Do not use spearmen for Imrik, the nobles are your front line. I load nobles that have the 15% ward save trait and is the only way I can win his quest mission/ early dragon hunts
-If Alarielle gets the Sword of Khaine she becomes almost impossible to confederate, so take Nagarythe b4 her. Get her to ally defend province with Tyrion
-For all other elves the landmark "Temple of Vaul" is a priority (-10% all units faction wide, 100 ingots) Not for Imrik as it is red. 😞
-Do not go for Nagashazzir b4 killing Rictus / Legion of Azgorh. If you use the Efficient lord for Imrik's army, with an Ardent lord in Caledor you can still afford a mage lord in Caledor and then 3rd army in Imrik
Always great to see others' experiences. I essentially agree with everything here. You'll notice the campaign shown was very expansive, hence allocating nobles to other armies, but advising a frontline of nobles in Imrik's army is a sound strategy.
I can't believe I never considered the impact on the Sword for confederating before? You opened my mind to something new. Cheers,
Looks like we agree with not taking Nagashazzir in the early term as it diverts resources away from the real issue. In my campaign I simply never got round to taking it. The time spent marching units there to take it just wasn't worth it but subconsciously I think I was just avoiding playing long sieges haha
My Imrik army from midgame onward consists of Imrik (on a dragon,) Michaela the fire mage (on a dragon,) and 5 or 6 shadow warriors. If Imrik has not defeated Ymrath the Eternal and doesn't yet have the regeneration trait, I will often add either a Loremaster of Hoeth, or a life mage to the army for Imrik healing.
This combination absolutely wrecks pretty much anything because the enemy can't see your shadow warriors and Imrik and Michaela are flying, so the AI enemy doesn't know how to deal with your army. They tend to blob up on Imrik whenever he lands, allowing for very effective fire spells and breath attacks. You beat up and wear down the enemy with Imrik and Michaela, then finish them off with your shadow warriors.
Because of this, I just focus my Imrik skill tree on things that make Imrik a better fighter/tank, and don't worry about boosting units in my army. By the time Imrik reaches level 30 or so, provided he has Yymrath's regeneration trait, he and Michaela can pretty much wreck any enemy army with just 2 or 3 shadow warriors.
Wondering if you've ever been successful in confederating the High Elves down south in the Elven colonies? I usually just kill them and take their land, but would consider confederation if it's not too difficult.
Your army setup essentially does the same thing with a tweak in playstyle. The sources of power are the same but you opt for a more skirmish style army, which will have potential weakness to fast/heavy builds but the mobility makes it better able to support the flying units, so it'll excel in other matchups. Both very effective.
Regarding stats, in this walkthrough, I found having skilled soldiers very beneficial and decisive in more difficult battles. I do bolster Imrik's defensive stats but do so after the basic units are given the stat boosts because I feel it best addresses the issues of the day. In WH2 when archers were stupid OP I would agree you didn't need to boost his army but now I think the value is there.
As for the minor HE factions, I never bother attacking "good" factions as HE as the time/cash spent raising an army, marching it over it's best to trade with them. There's plenty of bad guys to smite to comfortably get long victory without having to turn on the order tide. Thats just my preference
This is why I made an Underway mod for Imrik! It may not be lore-friendly or really make any sense at all but I’ll pass on being easily outmaneuvered by Skaven and Dwarfs for 100 turns
That's fair and glad you found a way to enjoy the campaign. This is precisely the reason why the upcoming walkthrough deliberately keeps to the ocean and by the time you go inland you'll have the backing to make it work. Certainly one of the most challenging aspects of this campaign!
Thanks for this. Cant wait for the next parts
Hope to see you there!
When playing as Tyrion, after I crush Morathi and conquer Lord Mazdamundi I like to send an army to Cathay to capture some territory lol it is usually super easy as the costal provinces are usual destroyed or controlled by shaven, nakia, or dark elves.
I agree with going far to purge the Drucchi, but Malekith's head is always the prize when I play Tyrion haha.
Regardless, after you crush Morathi the campaign really is yours to take any way you see fit. Still the strongest High Elf lord and one of the few S Tier in this game imho.
Your Imrik vids are always the best.
Appreciate the support mate
Hey I remember requesting this a couple of days ago in a community post. Thanks for the swift guide! I'll be eagerly awaiting the next parts.
Ask and you shall receive!
Get in there! Can’t wait for 10 turn guide!
All recorded, just need to edit it up :)
Looks like I'm starting an Imrik campaign. First time I'll ever be playing HE
I'd recommend Tyrion first time, but if you're down for a challenge go for it!
Plain of Bones is a nice starting position because of the landmarks but the prince of Caledor should begin in the Dragon islands. Luckily there is a mod that changes his and Ku'gath starting position: Swissbob's True world start positions
YES! Back to the High Elves!
Good to see you crafty!
Damn mate, that's some serious work in 88 turns! Fantastic guide as always.
Once they fix the AI, getting this result on Legendary/VH will be much harder. I honestly don't think it should be possible lol
He's my favorite lord as well. :)
If at all possible, I found myself not wanting to battle Shakaloth the Calamity. The ability to repeatedly get immunity to attrition, outside of the elven rituals which come around not really often enough, helped me a lot in a past game in TW:WH2, where I had to battle through the entire Southlands with multiple armies.
I've found it as well very convenient to give away the northern regions to either Cathay or the Dwarves, since it keeps the Chaos Dwarves and Orcs off your back, so that you can focus on going west, which ultimately you'll have to do to get the long victory.
I got to say, I disagree about not uniting Ulthuan. It is a moneyhub like none other in the game and prints way more than enough gold to keep fielding the necessary four or five armies to keep it safe from invaders. As for the constant dark elf invasions, I wipe them out, but I don't keep the territory in Naggarond, but rather give it away from to a friendly faction which is still around, be it Mazdamundi, the Sisters or even that Tomb King dude. They make for very reliable trade partners as well.
Interesting strategy with Shakalot. I can't say no to another dragon breath attack, I must simp easily haha.
The rite are very good and I probably should have stressed how good they are. Landing the extra XP is incredibly good in the early stages.
Really liked your strategy to surround yourself in a defensible border of trade allies. You certainly know your High Elves. A slightly different approach but utilizing most of the same strengths. Thanks for sharing!
@@ElvenPlotArmour You're welcome and thank you again for your work! Yes, High Elves are my favorite faction and I already got two full Imrik campaigns under my belt since IE came out. ^^
This is naturally where I went when I played Imrik post-chorfs. I lost Fortress of Vorag going east but Drazhoath was pre-occupied with Tretch for a good while. The Dragon Isles looked like a very rich province and high elf archers will shit on Nurgle units along with fire magic and dragons.
I was already a fan of this strategy but the Chaos Dwarfs have cemented it as the safest and most secure path to a strong campaign. Agree with your read of the map.
Greaat video! Imrik is my favorite lord!
I will say my Imrik army is different.
I usually run Imrik, Mage, Noble, and loremaster with sisters of avelorn, Phoenix guard, the legendary dragons, swordmasters, and the dragon princes. But I love spending money when I am not losing it.
I will just say, rade with Cathay and the dwarves are a really profitable endeavor.
Thanks mate, I see you really bling up that late game army - I hope you're taking Quartermaster! 😉
Always good to see how other players roll.
@@ElvenPlotArmour Thanks! Don't you worry. I quickly figured out going the blue line and getting bonded service, elven healing, quartermaster, and renowned and feared is the best way to start with. That is advice I would say. Start with the blue line first
You might explain this in the 10 turns guide, but how do you focus on the Dragon Isle and Helman if you have Drazgorath the Ashen breathing down your neck. He usually declares war on me as soon as he beats the orcs.
10 Turn Guide out now and shows how you can protect yourself geographically with less risk (because you're right - it is dangerous in the Dark Lands! ruclips.net/video/pw-MTT-k4Aw/видео.html
I just watched all three Imrik videos you have posted together. I have a few questions regarding the life mages, are they worth keeping after turn 10, if so, what is the level priority I would assume healing. but yeah I ask because I am rubbish at this game, I almost lost on normal difficulty against the nurgles. lol
Don't beat yourself up mate, it's a hard game and this is a hard campaign. Join the Discord if you want some great advise from great people, but Life Mages are simply excellent and the strongest lore in the game atm. Awakening and Earthblood are your main tools, except once you have a huge crowd, Dwellers bellow deals AP damage that will wreck even elite infantry.
Hey mate, I’ve been searching the internet without any luck to find a detailed guide about Khorne factions. There’s almost no guide for Valkia and Skarbrand so if you could bang out one of those it’ll be appreciated ✌🏼
I haven't covered them and it's hard to find good guides. Fortunately my mate Blake's Take has the best guides for all Chaosgods currently, including Khorne: ruclips.net/video/XSK-rATB740/видео.html - I'll absolutely cover them soon but not for a couple of months given the crowded content schedule!.
Great! I love Imrik!
Why not use lothern sea guard (shields) as a front line? I love their ability to soften an enemy up before it arrives
They're a good unit but not as cost effective, nor as potent as a front lineholder when the time comes. I have a philophy of valuing the units that will help me win a hard fight over ones that make an easy fight easier and that's why Silverin make a solid choice and can combine with the humble archer to make an incredibly cost effective force.
I needed this, thank you sir
It's been requested for a while now. Thanks for being patient!
I personally have one dragon in the army because i lack single character damage and dragon helps to route enemy forces and extremely mobile . But having all the dragons on imrik doesnt make any sense only expection if you play multiplayer campaign and you need your strogests army 1v1 with enemy lord..
Kugath enjoyer here, just studying the weakness of this absurdly op dragon fetishist
Hey thanks for watching. Mad respect to K'ugath players, it's a unique playstyle that takes brains and patience, one I look forward to covering, most likely DLC after the upcoming one. To defeat High Elves, send mobile units to destract and kill their archers (drones etc). Do this AFTER your front lines have engaged so you can isolate the archers. In melee elves are well trained but weak and don't deal that much melee damage with lower HP, once they go below 25% health they lose their discipline bonus and will crumble quickly. Good luck, son of Nurgle.
would it be possible to make a reponse de leyonnesse/britonnia guide?
With the new Dark Elf Overhaul how much faster do you think Malekith's campaign can go?
After the DLC drops it might be time to revisit a holiday to Ulthuan with the Witch King? 😃
The answer is way faster. He's on the coast with powerful settlements. Only challenge is preventing/controlling Valkia early on so she can guard the north for you
@@ElvenPlotArmour You'd rather have Valkia protecting the North over Grombrindal?
@@rhivan6921 Either can work long enough for you to gain enough momentum to make any 'tough' decisions ;)
@@ElvenPlotArmourWhile that is fair I'd rather not have chaos corruption on my border. Plus having some Dawi artillery or frontline feels like a nice supplement to the Druchii rooster.
When I've played I've deviated from the guide you did. I blitz dealing with the Skaven and wrap around giving the captured territory to Grombrindal before heading north to defeat Valkia early with Grombrindal as my ally. I find that leaves me with a solid heartland to expand from.
While Mallykins is killing rats I'm fast upgrading Naggarond and rushing a Black Ark that I send to Norsca for raiding.
I am struggling on Hard, the Dwarves on my playthroughs get wiped. I end up surrounded by Skaven and Chaos Dwarves who all declare War on me.
Yeah that can absolutely happen. That's why I recommend securing the dragon isles. check out the walkthrough video (this video is 1 of 3 on Imrik)
So every time I try to take the dragon Isles I immediately get attacked by Clan rictus and the chaos dwarfs. Has this happened to you?
I was prepared to lose the Fortress of Vorag region. The Dragon Isles are my new home now, it's far more defensible once you boot out Nurgle and Ghorst. Reclaiming the Badlands territory was easy after this because Imrik and his mage were levelled up, you might also be able to afford another archer stack to support Imrik's army in reclaiming the Badlands territory. Drazhoath was grinded down by Tretch while I was taking the Isles anyway. Stick tot he sea and make THEM the ones who are surrounded by enemies. I will admit Grimgor can be a pain if he snowballs and starts coming down the Mountains of Mourn.
@@jeffbunnell9961 ever since the chorfs were released I haven't seen hide nor hair of grimgor. You might be onto something with abandoning the capital
@@steakdriven he became quite annoying in my Imrik campaign. I took the Dragon Isles first, reclaimed lost Badlands territory and eliminated Drazhoath and Tretch. Grimgor mopped the floor with the ogres and went directly south to invade the rich home province of the dragon isles. Imrik was in the Badlands finishing off Tretch with a supporting army so I was a bit vulnerable down there. Grimgor would have stacks going to the Badlands to take my territory there and also Waagh armies heading through the mountains of mourn into the dragon isles, so something to be wary of.
This comment pretty much addresses what you were referring to Steak. There is very real chance you can lose the original holdings, but this is the subtle strength of this strategy. Your starting Fortress will require considerable military force to lose, so these are forces not directed to the Isles. Additionally, the risk of being hit in the back exists on virtually every front in this campaign, which is why having your back to the ocean is a safe strategy. Don't build up your starting province as it might fall. Once your army has leveled up and Ghost is toast you'll have the east secured and can drive your might directly at them. Lastly, keep an eye on diplomacy - if Rictis or Drazhoath don't have enemies, see if you can pay them to enter other wars.
I've also noticed he seems to focus more north of this area withe the Chaos Dwarfs fencing this area off. The crux of this strategy is having a defensive area to fall back to - at the cost of speed and time, it guarantees territory which won't be taken or blindsided. Safe and sustainable in place of risky expansion.
Did I miss commenting for the algorithim? Leme fix that.🎉
Cheers mate
at first watching the title i was like WAT sexual education with an elf then i see napalm a lot of napalm
I love imrik but god they gave him a horrible start location, around turn 12 I had both legendary chaos dwarf factions, as well as both queek and tretch declare war on me all within about 3 turns of each other, all the while goldtooth demanding gifts in exchange for not declaring war. next thing you know there's 3 stacks a piece from each of them underwaying into my territory. outmaneuvered on campaign map because no underway access . I can hold them off but expansion is nearly impossible at least on legendary. I like a challenge but imrik on legendary makes you want to pound your head against a wall.. you make it look easy.
that's such a boring army tho... if i play imrik it's not to have the same army as every other High elves factions, if i play imrik it's for the dragons so i just run a dragon doomstack with all 5 legendary dragons, 4 princes of dragon + RoR princes, noble mage imrik as heroes and i fill the rest with 3 solar, 3 lunar 2 stellar dragons so basically 14 dragons (4 of each solar lunar and stellar including the legendary variant, + forest and dark dragon) and 5 princes of dragon with the noble to boost them
Not saying you're wrong, but I feel fun is a subjective term that can change depending to the context for this game. Novelty might be the key fun factor for some players, in which case premium armies are where that rush lies. Alternatively, it might be in fun to use on the battlefield, where personally I prefer unit variety and having to balance the tools (some people love dogpiling monster hordes, but it's not for me. Myself, I find as long as my army has some novelty (ie Imrik has some dragon presence) then I'm satisfied and I'll tend to lean into what said lord is good at, but I tend not to doomstack as it limits your flexibility strategically and I enjoy the ability to balance armies that defeat a variety of enemies. Still, you sound like you've got your fun worked out so I hope your campaigns are equally as good :)
@@ElvenPlotArmour understandable, the doomstack was my endgame army and ngl there wasn't much challenge in battles even if i faced 2 wurzaagh + waagh army (4 stack) if auto resolve wasn't in my favor i just spammed dragons breaths and having fun with the princes stomping everything that was on the way to the missile units
How can I get sexy hair like you elven HOW?!>!?
Gotta be honest.. there's some Slaanesh business that may or may not be connected...
@@ElvenPlotArmour Where do I sign up !