Quake done Quick - Quake done Quickest lite

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  • Опубликовано: 15 янв 2025

Комментарии • 63

  • @AndersHaalandverby
    @AndersHaalandverby Год назад +7

    Every fraction of every second of this is a work of art . Countless hours of practice, grinding and skill involved in EVERY single little move , every jump , every landing every shot fired , every bit of damage taken . Its all planned , calculated and executed to perfection. So , so insane.

    • @AndersHaalandverby
      @AndersHaalandverby Год назад

      Just take one simple example : at 4:35 he needs to shoot 3 buttons to lower the gate to the end he shoots the left one, with 1 nail, middle with 1 nail, then switches to shotgun and shoots the last one. This is because switching and shooting is fractionally faster than waiting for the 3rd nail 😳

  • @appidydafoo
    @appidydafoo Год назад +6

    The ending level camera sway is such a lovely and subtle effect

  • @b.wise.42
    @b.wise.42 2 года назад +17

    Got my popcorn ready!

  • @llSuperSnivyll
    @llSuperSnivyll 2 года назад +24

    To this day it keeps surprising me that waiting for the zombie in E1M3 is faster than using the lift.
    It could be interesting to see a split screen comparison between this run and the previous one, because untrained eyes struggle to see the improvement in some levels.

  • @dada78641
    @dada78641 Год назад +4

    QDQ has always been amazing to me for how it always managed to surpass my wildest expectations for levels. Jukebox did an insane job improving levels I didn't think could be improved. The level of optimization in these runs is mindboggling now. Awesome work!

  • @TimDoherty
    @TimDoherty 2 года назад +8

    Bloody hell this is amazing! So many bits I had to think, wait, what the hell and go back .. I think I'll need the recam to check out a few bits. Then finishing with that poetry flying around in the End map instead of just waiting for the ball .. This is just beautiful!

  • @quakespeedrunsexplained
    @quakespeedrunsexplained 2 года назад +8

    ❤❤❤

    • @TimDoherty
      @TimDoherty 2 года назад +3

      You have your work cut out for you here!

  • @lifesnotfair
    @lifesnotfair 2 года назад +8

    What a joy to watch. :)

  • @usmh
    @usmh 3 месяца назад

    There were several moments where I went "Oh, sweet Jesus...!" out loud to myself in my little apartment. Great job fellas, truly.

  • @COOLKIDbigboy
    @COOLKIDbigboy 2 года назад +11

    Nice work boys

  • @BlastastiC
    @BlastastiC Год назад +3

    "Ah, bunnyhopping, rocket jumping, intermission screen kills - there are powerful agents to the uninitiated, but we are initiated"

  • @pifdemestre7066
    @pifdemestre7066 2 года назад +4

    That is very impressive, congratulation to all the participants.

    • @kulkutha6148
      @kulkutha6148 Год назад

      Not really, it's not the actual movement from quake it's a mod.

    • @pifdemestre7066
      @pifdemestre7066 Год назад

      @@kulkutha6148 What do you mean? is there any specific place of the run? or maybe the bunny hopping is confusing?

    • @oigboi
      @oigboi Год назад

      ⁠@@kulkutha6148what are you talkin about? These runs are done by real people.

  • @Angel-tn4uj
    @Angel-tn4uj 2 года назад +1

    los creadores de esto son una verdadera inspiración a la praxis y persistencia m, gracias

  • @TheWrnrzn
    @TheWrnrzn 2 года назад +20

    :)

    • @ukjsm
      @ukjsm Год назад

      You look like jukebox

  • @strayferal
    @strayferal Год назад

    Best rocket jumper I've ever seen. This video is insanity in a good way.

  • @gonzalogoded2089
    @gonzalogoded2089 2 года назад +1

    Words are lacking, too bad quake is like that and those 9 seconds are nearly impossible to find nowdays, but you deserve all respect. Thanks for the best christmas present I will receive.

  • @fishybusinessclass
    @fishybusinessclass Год назад +2

    At 5:17 why does the rocket launcher show shells as the ammo type? Is that a glitch?

    • @SphereMJ
      @SphereMJ 11 месяцев назад +2

      Damn, well spotted. That's unfortunate, seems to be a bug in the tool demrel that is used to make the player stats consistent across the levels. Luckily the stats themselves are correct (if you count rockets used and collected from 4:57 to 5:27 it matches), so it's only a visual issue of the wrong ammo type being shown.

  • @lingonberriesofwrath1836
    @lingonberriesofwrath1836 Год назад

    "huh" "huh" "huh" "huh" The soundtrack to when all joy for a game is lost

  • @charlesharrison4077
    @charlesharrison4077 2 года назад +3

    4:35 shit that was good

  • @madson-web
    @madson-web Год назад

    That's crazy movement

  • @delta-9969
    @delta-9969 Год назад

    I could never be a quake speedrunner because I couldn't take the constant "HHURRH! HHURRH! HHURRH!" As some who spent most of the late 90s playing this game, that jump sound is seared into my brain and haunts my dreams

  • @MxDOOM
    @MxDOOM 2 года назад

    Crazy stuff, well done.

  • @arrsrr8900
    @arrsrr8900 Год назад

    Perfect!

  • @Cyber-Return7484
    @Cyber-Return7484 Год назад

    Show de rapidez muito alem do normal, parabens.

  • @m0rfans
    @m0rfans 2 года назад

    Awwwwww. Finally e2m2 key bridge-demon-face-skip. First discussed for QdQr back in the 1990s. :-)

  • @Mattiis2k
    @Mattiis2k 2 года назад +3

    so beautiful! e3m3, i dont know what to say,

  • @BruceDuncan
    @BruceDuncan Год назад

    Oops I accidentally watched this at double speed. It's *really* quick...

  • @OwningDDS
    @OwningDDS Год назад

    Oh hell yea

  • @dd22qq
    @dd22qq Год назад

    Think there may be an error in the description - the time for e2m6 is listed as 1:33, when it should in fact be 1:11.

  • @ratzinstagib
    @ratzinstagib 2 года назад

    so good guys

  • @m0rfans
    @m0rfans 2 года назад +3

    2 nails and a shotgun shot at the end of e2m4. :-)

  • @klozzx11
    @klozzx11 Год назад

    EPIC

  • @SphereMJ
    @SphereMJ 2 года назад +4

    gg

  • @eugenb9017
    @eugenb9017 Год назад

    E1M5 finish with 1 health... crazy!

  • @Satchel_Charge__
    @Satchel_Charge__ 2 года назад +1

    7:30 Hello

  • @kreuner11
    @kreuner11 Год назад +1

    Hu, hu, hu, hu, hu

  • @mxpph
    @mxpph 2 года назад +1

    👏

  • @Bonelord69
    @Bonelord69 2 года назад

    Let's goooooo!

  • @GreatFox42
    @GreatFox42 2 года назад +1

    I'm confused about what the "lite" refers to...

  • @marscaleb
    @marscaleb Год назад

    What does waggling the view back and forth while in the air accomplish?

    • @dada78641
      @dada78641 Год назад

      It's a technique for gaining speed. If you do this infinitely long you just keep going faster and faster. Or if you mean big jumps where they do many rapid wiggles while flying through the air, that just slightly extends the jump length.

    • @marscaleb
      @marscaleb Год назад

      @@dada78641 Yeah, I meant the wiggles. I've heard of the bunny hopping, but the wiggling while in air is new to me.

    • @SyRose901
      @SyRose901 Год назад

      @@marscaleb The bunny hop is directly related to air strafing.
      Air strafing is THE source of speed, it's what increases Ranger's overall speed. But the moment he lands, his speed gets capped. Bunny hopping just happens to be the best technique at minimizing the time you're on the ground.
      That's the explanation for the basic bunnies. Apparently, the power bunny hops the runners do in the video involves tapping forward in the small, small time you're on the ground so you keep more of your speed.
      The "wiggles" are a variant of air strafing that goes in the most straight trajectory, minimizing distance travelled.

  • @RedmanVRC
    @RedmanVRC 2 года назад

    gg insane stuff

  • @jacobskovsbllknudsen5908
    @jacobskovsbllknudsen5908 Год назад

    Hooh!

  • @ukjsm
    @ukjsm Год назад

    E3m1 looks like 1c

  • @blarno
    @blarno 2 года назад +1

    HUH!

  • @DrMeowingtonMD
    @DrMeowingtonMD 2 года назад

    gg ez

  • @kulkutha6148
    @kulkutha6148 Год назад

    This isn't the original Quake, it's modified with pro-mode movement. You need to fix the title.