This wasn't mentioned in the video so I thought I would share a tip. Here's something I've done to more easily preserve areas like the random single "uninhabited" chunks around player bases or the branch mine tunnel. Set the chunk filter to greater than ">" and set the selection radius to 2 or 3 chunks. Increase the radius if there are holes in the selected areas. Once you're fairly sure all player areas have been selected go to Selection and Invert. This has saved me time and frustration by not having to hunt down and select every random "uninhabited" chunk in the middle of clearly inhabited areas.
@@danelnasri if im understanding it right its just doing the same thing pix did in the video, but for each chunk that has 5mins of playtime it also selects the surrounding chunks
I play on Bedrock and used Amulet yesterday, copied my world, and selected all my farms and a few places I have found treasures ( I don't want to feel I'm cheating myself into extra loot) and deleted everything outside the selected area. My world went from 2.4GB to 770MB.
Did you lose any entities (villagers, animals, etc) or have any trouble with shulkers in chests getting their contents wiped? I tried using chunker and while it technically worked, there were several issues...
@Kthenerd14 Not had any issues with Amulet, teset all farms though I keep all shulkers inside chests or enderchest so not sure if them being out in the open would change anything. The only slight issue I had was that I wrote down the end portal location 100 blocks off, so after I went through the portal, there was no portal to go back through and had to redo portal eyes fortunately had , so double check coordinates. Other than 1 issue, everything was good
I think it's worth noting that there have been bug reports about the patchy inhabited time distribution. If it worked correctly, the game should actually track that time across all loaded chunks, not just the ones the player actually set foot into. I assume it's some kind of block update thing, where something in the chunk need to change to actually save the new time, but anyway. If you are worried now, MCA Selector has filter options to deal with this issue: Instead of just selecting "inhabitedTime < 5min", you can select "inhabitedTime > 5min" and also set the selection radius to a non-zero value. This will select the chunks you want to *keep*. Invert this selection to select the chunks to delete.
Issue with regen chunks is trees, while terrain itself is will decently blend/reset. Expect trees to be sliced or misshaped (combined) because they tend to generate differently each time. Something to look out for if it bothers you. I did some big prunings in my almost 9 year old world. One by hand via the region files in 2018 for the aquatic terrain and later for for 1.18 with MCA Selector.
6:15 Just to add onto this, if you prune chunks *before* upgrading to a version with new biomes (e.g. 1.19/1.20), the game will blend the old and new chunks so if the new biome ends up on a border between pruned and unpruned chunks the game will smoothly transition to the new biome. If you prune chunks *after* upgrading to the new version, this won't happen and you'll see a clear cutoff. This isn't relevant for 1.21 because there's no new biomes, but it's still something to keep in mind for the future.
No, this is false, it actually merged with the random chunks from another map I placed inside my world. It works like magic, and it does not matter when you upgrade. It will even match hand placed terrain.
I just asked myself how many new survival guides videos have been published, because I haven't checked up in a while. And now I see that this video was published just two minutes ago :D
I was also unaware of this and had already pruned chunks months ago and lost one of my return gateways... totally oblivious until Pix published this. Thankfully, I still had the backup file from before the prune, and MCA Selector has an export option where you can export just a few chunks from a backup and import them back to the same position of a different save file if they'd been accidentally deleted. It only took about five minutes of my time to paste my missing return gateway back into my world.
Awesome, I was about to go searching for a tutorial on deleting chunks, and you serve it up promptly with a nice cuppa... you're a legend and a treasure. Pix! 🎉❤
Pix, I have learned so much from you with your Survival Guides. You truly are a very great teacher. I love the examples you provide as well as just clear instruction. Thank you so much for explaining this and all the work you do!
Thanks Pix. One thing I'd like to see is something that offers some pointers on creating expansive maps. I try to get them right but always end up with overlap or gaps when I place adjacent maps, especially fully zoomed maps.
For my fellow Bedrock players, Silent Whisperer posted a video recently about how to access amulet and how to use it. I found it very helpful. I've been exploring my world for about 6 months now and have generated chunks out to about 12,000 blocks. I thought it might be a good idea to shave that off a little lol That being said, I love your content Pix keep up the good work!
I'm probably not going to be using MCASelector for file size purposes but I could use it for the new update as well on my single player survival world, but more importantly I just wanna see how much I've actually explored in my world... pretty interesting video, Pix! :D
One of my most referenced survival guide videos gets an update! There's something very satisfying (& scary) about trimming chunks. The last time I trimmed my world, a dripstone cave regenerated on the surface. But that's okay because now there is a cool biome in open air covered with stalagmites.
I desperately needed this video. Never knew what program was used to trim worlds until now. Even though I remember Xisuma mentioning it a few years back
I observed back in 1.18 that MCASelector would delete blocks fine enough, but it does not reset entities. This means you could discover an ocean full of villagers, or a roofed forest with a lot of sheep remains caused by former mountain sheep all falling to their death, and/or suffocating in a newly spawned mountain.
The 1.18 update was particularly impactful on the terrain. You would risk a lot of other anomalies like sudden mountain chunks in a plains biome rising hundreds of blocks upwards when deleting old chunks. It's really not the best example, because it's not only entities that will be pretty weird in that case. The 1.21 update won't feature biome or terrain changes, so chunk editing will likely not produce any weird stuff.
I am looking forward to the Tricky Trials update I will give every player good experience for the first time like myself and well as the new crafting recipes for the copper and the Tuff blocks which is exciting to study on how to blend in with their Minecraft bases.
The thought of your mind-blowing S.O.S. build cut in half like that gives me the shudders! 😫 'Solstice-5' was awesome, BTW. And so obviously translatable to Minecraft! But who's going to build the orbital factories in The End? 😉
That's a glorious troll of a thumbnail! And nice info. My world is extremely old, so most chunks I delete won't come back the same but with new content since terrain generation has shifted wildly. But that's okay especially with the new terrain-smoothing algorithm from 1.18 that got rid of the harsh boundaries of old. Speaking of, 1.18 is the exception to the "new releases won't modify old chunks", but that's obviously because the part it did add was where nobody could build before below y=0 (and removing old bedrock)!
this video is giving me flashbacks of when i first started playing a survival world back in the early days and updates were all done by copying over an update file from the minecraft website and it became basically a weekly standard to have to go into the game files and delete chunks manually because of how often updates broke things or changed things. nice that the kids these days have premade tools that make this kind of stuff easy
This is awesome!!! Thank you!!!! I was dreading the idea of starting again but didn't know how else to get the Trial Chambers without having to travel 1000s of blocks away!!!
I love how you always manage to explain everything so succinctly with an easy to follow outcome. Do you think you could do a video on how to upload Fetchr or sky block, including what programs you’d need? Cheers. Keep up the great work!
I’m excited for the tricky trials update and that’s why I haven’t start playing a dedicated world yet, I’m on Console Bedrock, but have been thinking about getting PC MC so I can like keep my worlds and stuff.
7:05 If you’re on a MacOS or Linux system the default world save directory would be "~/Library/Application Support/minecraft/saves" or "~/.minecraft/saves" respectively. In any case it’s possible to change the world save directory for an installation; the most reliable way to find it is from the Select World page, click on the world to select it, then click Edit and Open World Folder.
The view of the ship cut in half is so cool. But it does look better when it's complete. I'm going to be starting a new world after the update comes. Very exciting.
Pretty much the same as the old video for survival v2. Very informative nonetheless. And while looking at the end dimension with mcaselector, in particular at the gateway, it came back to my mind the "trick" to generate a gateway in the middle of the void in a cardinal direction. I seem to remember you explained it in the old survival guide, as well as in empire 2 while working with iJevin on an enderman farm. An "updated" episode about that could be cool.
There will always be some overlap between seasons, but I don't mind repeating myself. I can't expect viewers to know where to dip back into Season 2! I figure if it's all in the Season 3 world, there's continuity and minor changes will still be covered :)
@@Pixlriffs absolutely. And I myself don't mind hearing you repeating yourself. Seeing the effect of pruning chunks on a world known by all, both new and old viewers is certainly more effective than referencing old videos.
When editing the end dimension I find it easier to just specify an area rather than use the inhabited time filter. Selecting everything outside of a 1500 block radius circle centered at 0,0 for example makes sure to keep the central island, anything built in the void around it, and any gateways in the outer islands. By the way, the regions are actually 32×32 chunks or 512×512 blocks.
Omfg a structure like villager or illager mega/minor castles that's heavily guarded or passive depending on types where you can't steal items if villagers etc or can't approach without fighting incase illager, generating in icy plains or plain biomes seems like such a fantastic idea for mojang to adapt..
This video is a lifesaver! I was struggling with my world file size, and this tutorial showed me exactly how to use MCA Selector to trim it down. Thanks for the tip about using the inhabited time filter - makes things so much easier!
I am playing on Bedrock and had 3 trial chambers spawn in one of the 3 connected Ancient Cities ceilings and I've already loaded that chunk, I thought I'd have to goto an Unloaded chunk! Really cool that it overlayed.
Last year I moved from Bedrock to Java and took my favourite world with me. I trimmed it by just deleting the appropriate region files. Wish I'd known about these tools back then. One peculiar difference I noted is that Bedrock doesn't always save every chunk that generates. It seems to know which chunks need to be saved, while Java just saves everything wholesale.
I just opened an old world with MCA and... oh boy, its HUGE. Which shouldnt be suprising I think I started it 2020/early 21 and had MUCH time to spend in there (and I am in the habit of moving, building, moving) but still, 10.000.000+ kb, this tool is amazing and your video came at the perfect time
You can even see the different bases, its a spiderweb with the central continent pretty much completely loaded, lines going out in all directions and the bases being smaller fully discovered areas with their own spiderwebbing.
I love MCA Selector. Its been so great since Ive had my world for so long. I play single player so Ive reset the end and nether multiple times so I dont have to travel as far
Hey Pix. I need to do this badly. My world is up to almost 20GB and most of that is loaded terrain from exploring that I won't plan to use. I appreciate the refresher video a lot.
I don't know why, but I like the song/soundtrack from your outro. If you (Pixlriffs) or somebody else knows the name of it, pls let me know. Also, keep up the good work with this guide, I've started watching it a few days ago, and I like it very much.
FYI regarding your half deleted ship.. I don't think that minecraft filled in the back of the island. I think it was just a perfect cut that aligned with your build, because I remember when you built it, you have an x shape from top to the buttom. Check it out!
I didn’t put the coal, iron ore, and gravel in there though! I also didn’t align the build perfectly across a chunk border. When 1.18 introduced terrain changes, the team added some code that would blend dramatic shifts in elevation between new and old terrain. That still causes the game to compensate for wacky shifts in natural terrain blocks (like grass, dirt, and stone) by trying to blend them with their surroundings. That’s what I assume happened to the side of the floating island!
I host occasionally a pirvate SMP for me and my friends. The world is around 5070 ingame days old, first being generated in 1.16 and it is pretty large in file size too. I think 12 Gb or so. Figuring out which chunk was generated when and which one were actually used and are important landmarks is one very long and "fun" task, that I don't even want to approach. Even with the tools. 😅 Especially since I leave notes in books about certain places and signs too. PS: I checked up on the file size and it's 14.8GB.
You could probably have some *actual* fun with fine-tuning the TimeInhabited value to highlight some of those chunks. Like choosing where on the y-axis you take your slice to view the map, but for time.
@@El_Presidente_5337 As I watched the video, I was thinking that you could make this task a collaborative effort for a big server. Like agree on an equitable way to divide the map, and each person does their section in turn, with some sort of version control. I guess it depends on the tenor of the server, too. Like in Hermitcraft right now, there are loaded chunks four million blocks out thanks to docm77. I'm sure Xisuma, who seems to be the usual trimmer there, would be happy to leave the first crack at it to Doc. 🤷
I’m assuming this all works the same way with a minecraft realm with friends also? If I deleted chunks we haven’t spent much time in, there would be no issues with the other players in the realm?
You warned about deleting the end receiver gateways out in the islands. Do you think I'd have the same problem if I just deleted my entire end dimension? I'm asking because I already did it before watching your whole video...
If you delete the entire End dimension, I'm pretty sure your dragon fight resets and everything will happen like it's the first time. Don't quote me on that, but it's possible
I did this to my 3 year old world to get the armor trims and the explore trail ruins (which still took me alot of nether travel to find one) from the previous update and it looks like i should do the same again lol.
Too scared to do this 😅 I went 6000 blocks out (via the neather roof) and found a chamber. Now I'm wondering if I need to do this if i want to find the new wolves close to home base....
Yep! I have no plans to end this world on a specific date or version change. The goal is always to keep the world for a few updates, usually until something fundamental changes about world generation or early game mechanics.
I wonder, what happened to if you left an entity like say pets, or nametagged mobs? will they get deleted or what? also whats going to happened with Nether portal or end portals?
Everything reverts to un-generated chunks, meaning entities are removed as well. All of them. The nether and end are the same, but stored separately, so if you don't trim/edit that dimension, it won't change or be affected
Why would he? He stated multiple times that he is going to keep this world unless there is a *very* good reason to start over. Major Minecraft versions are not that kind of reason, typically. The Season 2 world was ultimately abandoned, because it was a random seed world and it turned out to be not a particularly fun seed.
I have no plans to reset this world right now! We're still in the early stages of building stuff and creating farms, and the upcoming updates don't add anything that fundamentally changes the early game (which is why I ended season 1, because terrain and caves would look totally different!)
I just started a new world 2 days ago and I have only stayed in the spawn chunks. Does this mean the new update will be good on my world or should I just start a new one?
The update will be good in your world regardless! But if you haven’t done any exploring, you’ll be able to find the new structures much closer to home than a world like mine which has been heavily explored.
Cheers Pix. That’s why I started the new world. I thought that if I just focused on the immediate area and did the new spawn things, like chopping trees and going down to level 16 for iron (which is one of the best things about Minecraft) I assumed I’d be safe. Phew. Looking forwards to your new Survival Guide content.
If there's any village nearby, I would highly recommend the "Day 1 iron farm" by ianxofour. It will certainly kickstart any new world, since iron ir the basis for almost everything.
Maps do what maps always do: They stay the way they are, unless you take hold them in your main or off-hand and go to the place the map depicts. That is, unless the map is locked. Even if the map is not locked, unless you take it to the place that changed, it will not update. That's because maps are actually bitmap images stored elsewhere in the level data.
Hi, I used MCA Selector to clean up my world and also copied chunks from an old world into the new one. So far, so good, but how can I create smooth transitions? Anyone have any ideas?
This wasn't mentioned in the video so I thought I would share a tip.
Here's something I've done to more easily preserve areas like the random single "uninhabited" chunks around player bases or the branch mine tunnel.
Set the chunk filter to greater than ">" and set the selection radius to 2 or 3 chunks. Increase the radius if there are holes in the selected areas. Once you're fairly sure all player areas have been selected go to Selection and Invert.
This has saved me time and frustration by not having to hunt down and select every random "uninhabited" chunk in the middle of clearly inhabited areas.
Thank you, I will be using this!
hello! i am very much interested in this method, could you explain further?
@@danelnasri if im understanding it right its just doing the same thing pix did in the video, but for each chunk that has 5mins of playtime it also selects the surrounding chunks
I set it to >= 5 minutes and then inverted the selection.
Super helpful. Thanks!
I play on Bedrock and used Amulet yesterday, copied my world, and selected all my farms and a few places I have found treasures ( I don't want to feel I'm cheating myself into extra loot) and deleted everything outside the selected area. My world went from 2.4GB to 770MB.
Nice work! Glad to hear Amulet is a viable option for Bedrock players 👍
Really good to know, thank you! I'll pass that on to my bedrock friends!
Did you lose any entities (villagers, animals, etc) or have any trouble with shulkers in chests getting their contents wiped? I tried using chunker and while it technically worked, there were several issues...
@Kthenerd14 Not had any issues with Amulet, teset all farms though I keep all shulkers inside chests or enderchest so not sure if them being out in the open would change anything.
The only slight issue I had was that I wrote down the end portal location 100 blocks off, so after I went through the portal, there was no portal to go back through and had to redo portal eyes fortunately had , so double check coordinates.
Other than 1 issue, everything was good
@@Luke-A Good to know, thank you!
I think it's worth noting that there have been bug reports about the patchy inhabited time distribution. If it worked correctly, the game should actually track that time across all loaded chunks, not just the ones the player actually set foot into. I assume it's some kind of block update thing, where something in the chunk need to change to actually save the new time, but anyway.
If you are worried now, MCA Selector has filter options to deal with this issue:
Instead of just selecting "inhabitedTime < 5min", you can select "inhabitedTime > 5min" and also set the selection radius to a non-zero value. This will select the chunks you want to *keep*. Invert this selection to select the chunks to delete.
Issue with regen chunks is trees, while terrain itself is will decently blend/reset. Expect trees to be sliced or misshaped (combined) because they tend to generate differently each time. Something to look out for if it bothers you.
I did some big prunings in my almost 9 year old world. One by hand via the region files in 2018 for the aquatic terrain and later for for 1.18 with MCA Selector.
6:15 Just to add onto this, if you prune chunks *before* upgrading to a version with new biomes (e.g. 1.19/1.20), the game will blend the old and new chunks so if the new biome ends up on a border between pruned and unpruned chunks the game will smoothly transition to the new biome. If you prune chunks *after* upgrading to the new version, this won't happen and you'll see a clear cutoff.
This isn't relevant for 1.21 because there's no new biomes, but it's still something to keep in mind for the future.
Oooh that’s very useful to know!
Wow! so helpful, thank you so much!! I have worlds from 1.13 that i havent updated for that very reason. Can't wait to try this!
No, this is false, it actually merged with the random chunks from another map I placed inside my world. It works like magic, and it does not matter when you upgrade. It will even match hand placed terrain.
I just asked myself how many new survival guides videos have been published, because I haven't checked up in a while.
And now I see that this video was published just two minutes ago :D
Holy crumb am I glad I heard that bit about the end gateways!! I never would have thought of that 😮
I was also unaware of this and had already pruned chunks months ago and lost one of my return gateways... totally oblivious until Pix published this. Thankfully, I still had the backup file from before the prune, and MCA Selector has an export option where you can export just a few chunks from a backup and import them back to the same position of a different save file if they'd been accidentally deleted. It only took about five minutes of my time to paste my missing return gateway back into my world.
The GOAT of survival guides! Love the content Pix! Can't wait to follow along for the tricky trials!
I really needed this because I mostly forgot how to filter chunks and how to use the newer versions of MCA Selector, thanks Pix ❤
Awesome, I was about to go searching for a tutorial on deleting chunks, and you serve it up promptly with a nice cuppa... you're a legend and a treasure. Pix! 🎉❤
Pix, I have learned so much from you with your Survival Guides. You truly are a very great teacher. I love the examples you provide as well as just clear instruction. Thank you so much for explaining this and all the work you do!
Thanks Pix. One thing I'd like to see is something that offers some pointers on creating expansive maps. I try to get them right but always end up with overlap or gaps when I place adjacent maps, especially fully zoomed maps.
I was watching your 1.15 video about mcaselector just a few hours ago. The timing of this video is incredible!
For my fellow Bedrock players, Silent Whisperer posted a video recently about how to access amulet and how to use it. I found it very helpful. I've been exploring my world for about 6 months now and have generated chunks out to about 12,000 blocks. I thought it might be a good idea to shave that off a little lol
That being said, I love your content Pix keep up the good work!
Amulet also works for Mac, where mca selector does not.
Was going to comment the same, so thought I'd bump this instead
1:34 you've got what I used to call the "4j" cloud and when I started minecraft I briefly thought this was a hidden developer signature :P
I'm probably not going to be using MCASelector for file size purposes but I could use it for the new update as well on my single player survival world, but more importantly I just wanna see how much I've actually explored in my world... pretty interesting video, Pix! :D
Loading up your world for the first time and seeing how far you've explored in a map form is really cool :)
One of my most referenced survival guide videos gets an update!
There's something very satisfying (& scary) about trimming chunks. The last time I trimmed my world, a dripstone cave regenerated on the surface. But that's okay because now there is a cool biome in open air covered with stalagmites.
I desperately needed this video. Never knew what program was used to trim worlds until now. Even though I remember Xisuma mentioning it a few years back
I observed back in 1.18 that MCASelector would delete blocks fine enough, but it does not reset entities. This means you could discover an ocean full of villagers, or a roofed forest with a lot of sheep remains caused by former mountain sheep all falling to their death, and/or suffocating in a newly spawned mountain.
The 1.18 update was particularly impactful on the terrain. You would risk a lot of other anomalies like sudden mountain chunks in a plains biome rising hundreds of blocks upwards when deleting old chunks.
It's really not the best example, because it's not only entities that will be pretty weird in that case.
The 1.21 update won't feature biome or terrain changes, so chunk editing will likely not produce any weird stuff.
He Thanos Snapped His World Killing Millions of Mobs for just some New Minecraft Content I0o0I👌
i was actually thinking of doing this in time for the new update later, ty for showing us how to go about it !
It is also nice to get that wide overview of the starting area - the shape of the storage build translates really well to the overhead map.
I am looking forward to the Tricky Trials update I will give every player good experience for the first time like myself and well as the new crafting recipes for the copper and the Tuff blocks which is exciting to study on how to blend in with their Minecraft bases.
Thanks for walking through this! I’ve always wondered the mysteries of world trimming. Now I can use it myself!
Gonna put this in a saved RUclips playlist, very helpful video Pix!
Thank you for having such clear, easy to follow instructions. I play sporadically so it is always nice to have references to go back to.
The thought of your mind-blowing S.O.S. build cut in half like that gives me the shudders! 😫
'Solstice-5' was awesome, BTW. And so obviously translatable to Minecraft! But who's going to build the orbital factories in The End? 😉
That's a glorious troll of a thumbnail! And nice info. My world is extremely old, so most chunks I delete won't come back the same but with new content since terrain generation has shifted wildly. But that's okay especially with the new terrain-smoothing algorithm from 1.18 that got rid of the harsh boundaries of old. Speaking of, 1.18 is the exception to the "new releases won't modify old chunks", but that's obviously because the part it did add was where nobody could build before below y=0 (and removing old bedrock)!
Thank you Pixlriffs! I followed your guide and "removed" all the chunks I didn't need. Ready for the update :)
this video is giving me flashbacks of when i first started playing a survival world back in the early days and updates were all done by copying over an update file from the minecraft website and it became basically a weekly standard to have to go into the game files and delete chunks manually because of how often updates broke things or changed things.
nice that the kids these days have premade tools that make this kind of stuff easy
Was just looking for old MCAselector videos and bang a new MCAselector video 😂😂😂
This is awesome!!! Thank you!!!! I was dreading the idea of starting again but didn't know how else to get the Trial Chambers without having to travel 1000s of blocks away!!!
I love how you always manage to explain everything so succinctly with an easy to follow outcome. Do you think you could do a video on how to upload Fetchr or sky block, including what programs you’d need? Cheers. Keep up the great work!
Thank you for this expansive walkthrough! I love the minecraft community and the things they make for everyone to use :)
I’m excited for the tricky trials update and that’s why I haven’t start playing a dedicated world yet, I’m on Console Bedrock, but have been thinking about getting PC MC so I can like keep my worlds and stuff.
I saw your twitter post, i am glad you went with a qualifier in the title.
7:05 If you’re on a MacOS or Linux system the default world save directory would be "~/Library/Application Support/minecraft/saves" or "~/.minecraft/saves" respectively. In any case it’s possible to change the world save directory for an installation; the most reliable way to find it is from the Select World page, click on the world to select it, then click Edit and Open World Folder.
The view of the ship cut in half is so cool. But it does look better when it's complete. I'm going to be starting a new world after the update comes. Very exciting.
I really appreciate this video Pix. This is the most thorough and thoughtful world editing video I’ve seen. Thanks so much good Sir!
You are my favorite person today Pix. Love ya!! Thanks so much!!!
Pretty much the same as the old video for survival v2. Very informative nonetheless.
And while looking at the end dimension with mcaselector, in particular at the gateway, it came back to my mind the "trick" to generate a gateway in the middle of the void in a cardinal direction. I seem to remember you explained it in the old survival guide, as well as in empire 2 while working with iJevin on an enderman farm. An "updated" episode about that could be cool.
There will always be some overlap between seasons, but I don't mind repeating myself. I can't expect viewers to know where to dip back into Season 2! I figure if it's all in the Season 3 world, there's continuity and minor changes will still be covered :)
@@Pixlriffs absolutely. And I myself don't mind hearing you repeating yourself. Seeing the effect of pruning chunks on a world known by all, both new and old viewers is certainly more effective than referencing old videos.
When editing the end dimension I find it easier to just specify an area rather than use the inhabited time filter. Selecting everything outside of a 1500 block radius circle centered at 0,0 for example makes sure to keep the central island, anything built in the void around it, and any gateways in the outer islands.
By the way, the regions are actually 32×32 chunks or 512×512 blocks.
Fascinating stuff Pix, thank you
This was very thorough. Nice work!
Omfg a structure like villager or illager mega/minor castles that's heavily guarded or passive depending on types where you can't steal items if villagers etc or can't approach without fighting incase illager, generating in icy plains or plain biomes seems like such a fantastic idea for mojang to adapt..
Thx Pix, great tutorial. I used this for the first time and now feel confident in pruning in the future.
Thank you for giving detailed instructions and tips. I was able to prepare my world for the upcoming update.
This video is a lifesaver! I was struggling with my world file size, and this tutorial showed me exactly how to use MCA Selector to trim it down. Thanks for the tip about using the inhabited time filter - makes things so much easier!
i like to use the mca selector as a planning tool looking at the map out of game to find places to explore and to help me decide where to put a build.
Stoked to have the SG back and with all the features
I am playing on Bedrock and had 3 trial chambers spawn in one of the 3 connected Ancient Cities ceilings and I've already loaded that chunk, I thought I'd have to goto an Unloaded chunk! Really cool that it overlayed.
Good for you, sticking with this title. I saw the twitter thread.
Last year I moved from Bedrock to Java and took my favourite world with me. I trimmed it by just deleting the appropriate region files. Wish I'd known about these tools back then.
One peculiar difference I noted is that Bedrock doesn't always save every chunk that generates. It seems to know which chunks need to be saved, while Java just saves everything wholesale.
I just opened an old world with MCA and... oh boy, its HUGE. Which shouldnt be suprising I think I started it 2020/early 21 and had MUCH time to spend in there (and I am in the habit of moving, building, moving) but still, 10.000.000+ kb, this tool is amazing and your video came at the perfect time
You can even see the different bases, its a spiderweb with the central continent pretty much completely loaded, lines going out in all directions and the bases being smaller fully discovered areas with their own spiderwebbing.
It ended up being over a million deletable chunks
I love MCA Selector. Its been so great since Ive had my world for so long. I play single player so Ive reset the end and nether multiple times so I dont have to travel as far
Two tutorials in one. Chunk deletion and restoring from a backup.
Never done this before now, great tutorial!!
Hey Pix. I need to do this badly. My world is up to almost 20GB and most of that is loaded terrain from exploring that I won't plan to use. I appreciate the refresher video a lot.
Pixlriffs, cool content dude
Just finished resetting my chunks the same way. Ready for 1.21 to drop tomorrow!
The MCA selector is a great tool, but I’d love to see a Mac friendly version since that’s what I play on most.
I don't know why, but I like the song/soundtrack from your outro. If you (Pixlriffs) or somebody else knows the name of it, pls let me know.
Also, keep up the good work with this guide, I've started watching it a few days ago, and I like it very much.
FYI regarding your half deleted ship.. I don't think that minecraft filled in the back of the island. I think it was just a perfect cut that aligned with your build, because I remember when you built it, you have an x shape from top to the buttom. Check it out!
I didn’t put the coal, iron ore, and gravel in there though! I also didn’t align the build perfectly across a chunk border.
When 1.18 introduced terrain changes, the team added some code that would blend dramatic shifts in elevation between new and old terrain. That still causes the game to compensate for wacky shifts in natural terrain blocks (like grass, dirt, and stone) by trying to blend them with their surroundings. That’s what I assume happened to the side of the floating island!
Here we go again! Woooo! ❤
6:23 I se a very subtle nod to the channel there, in the links on that site. I wonder if this video will show up there someday.
thanks for this very well timed vid c: hopefully i don't erase anything too important haha
Incredibly helpful video, thanks!
I just sorted the chunks based on if I spent at least 10 minutes in them or not
Its funny that mca selector page tells to watch pixlriffs' two older guide eps to learn to edit worlds. And we see it in an actual episode
That is an Awesome tool , no more world restarts fo me...Cheers Mr. P
Honestly I’d watch every single especially if pix started a new surival guide and covered every aspect again like on the first guide
I host occasionally a pirvate SMP for me and my friends.
The world is around 5070 ingame days old, first being generated in 1.16 and it is pretty large in file size too. I think 12 Gb or so.
Figuring out which chunk was generated when and which one were actually used and are important landmarks is one very long and "fun" task, that I don't even want to approach.
Even with the tools. 😅
Especially since I leave notes in books about certain places and signs too.
PS: I checked up on the file size and it's 14.8GB.
You could probably have some *actual* fun with fine-tuning the TimeInhabited value to highlight some of those chunks. Like choosing where on the y-axis you take your slice to view the map, but for time.
@@IsochronyxMC
I did that once half a year ago. It was interesting but predictable as I mostly play alone in that world.
@@El_Presidente_5337 As I watched the video, I was thinking that you could make this task a collaborative effort for a big server. Like agree on an equitable way to divide the map, and each person does their section in turn, with some sort of version control.
I guess it depends on the tenor of the server, too. Like in Hermitcraft right now, there are loaded chunks four million blocks out thanks to docm77. I'm sure Xisuma, who seems to be the usual trimmer there, would be happy to leave the first crack at it to Doc. 🤷
This is very helpful, thank you.
love to see the title!!
Here's to 1.21 and all the new content 😮😊
Bro I think you are the first person making 1k+ more Minecraft videos😅😅
Love yer work, man
This is pretty cool!
I’m assuming this all works the same way with a minecraft realm with friends also? If I deleted chunks we haven’t spent much time in, there would be no issues with the other players in the realm?
Your comments about deleting the end gateways is calling me out 😅 were we not restarting the world I'd go back and restore that one chunk.
You warned about deleting the end receiver gateways out in the islands. Do you think I'd have the same problem if I just deleted my entire end dimension? I'm asking because I already did it before watching your whole video...
If you delete the entire End dimension, I'm pretty sure your dragon fight resets and everything will happen like it's the first time. Don't quote me on that, but it's possible
@@Pixlriffs Cool. That's what I'm hoping for. I think I'll throw all my gear in my ender chest before jumping through, just to be safe.
I did this to my 3 year old world to get the armor trims and the explore trail ruins (which still took me alot of nether travel to find one) from the previous update and it looks like i should do the same again lol.
id only delete for less than 2 mins tbh
very helpful, thank you
wish there was a way to trim worlds on Nintendo switch :/
If you have access to Mobile, check out Silentwhisperer's recent Amulet tutorial
minecraft should mark whether the player has edited a chunk at all. that would allow you to delete all chunks you haven't edited.
Too scared to do this 😅 I went 6000 blocks out (via the neather roof) and found a chamber. Now I'm wondering if I need to do this if i want to find the new wolves close to home base....
I did it. New wolves now showing up. Yay!
So the Minecraft Survivial Guide will be continuing for season 3?
Yep! I have no plans to end this world on a specific date or version change. The goal is always to keep the world for a few updates, usually until something fundamental changes about world generation or early game mechanics.
I wonder, what happened to if you left an entity like say pets, or nametagged mobs? will they get deleted or what? also whats going to happened with Nether portal or end portals?
Everything reverts to un-generated chunks, meaning entities are removed as well. All of them.
The nether and end are the same, but stored separately, so if you don't trim/edit that dimension, it won't change or be affected
Though this add-on is not reay for 1.21.
You as the player can revert back to 1.2.$/5 or 6, during the updating of the launcher ad gam itself.
Do *not* downgrade worlds, you will *very likely* damage any chunks that get loaded.
If I reset all of the savannah biomes, would that also reset the entities so I can more easily find armadillos?
Wondering this for end cities or abandoned villages as well
I thought he is gonna restart his world 💀
Imagine, I hope he doesn't tho
I mean, he *has* done that. Twice. Which is why this is "season 3".
I still miss Founder's Forge.
Why would he? He stated multiple times that he is going to keep this world unless there is a *very* good reason to start over. Major Minecraft versions are not that kind of reason, typically. The Season 2 world was ultimately abandoned, because it was a random seed world and it turned out to be not a particularly fun seed.
I have no plans to reset this world right now! We're still in the early stages of building stuff and creating farms, and the upcoming updates don't add anything that fundamentally changes the early game (which is why I ended season 1, because terrain and caves would look totally different!)
@pixlriffs Thanks bro I actually love watching your survival guide season 3
i really really do hope that we will get a world download at ep 100
Wake up babe, survival guide boutta be tricky 🗣️🗣️🗣️
Thanks babe!!! Good to have the survival guide back
Trim Trim Trim King!!!
I just started a new world 2 days ago and I have only stayed in the spawn chunks. Does this mean the new update will be good on my world or should I just start a new one?
The update will be good in your world regardless! But if you haven’t done any exploring, you’ll be able to find the new structures much closer to home than a world like mine which has been heavily explored.
Cheers Pix. That’s why I started the new world. I thought that if I just focused on the immediate area and did the new spawn things, like chopping trees and going down to level 16 for iron (which is one of the best things about Minecraft) I assumed I’d be safe. Phew. Looking forwards to your new Survival Guide content.
If there's any village nearby, I would highly recommend the "Day 1 iron farm" by ianxofour. It will certainly kickstart any new world, since iron ir the basis for almost everything.
what happens to maps? do they revert to unseen too or remain and only refreshed once you go see that chunk again?
Maps do what maps always do: They stay the way they are, unless you take hold them in your main or off-hand and go to the place the map depicts. That is, unless the map is locked.
Even if the map is not locked, unless you take it to the place that changed, it will not update. That's because maps are actually bitmap images stored elsewhere in the level data.
@@TheRealWormbo thank you
3gig constitutes a large save. New CoD says hold my beer with a 300 gig download...
Does the time filter work for realms/multiplayer?
Good question!
It should, unless the server explicitly disabled tracking the inhabited time, which might have happened for performance reasons.
Hi, I used MCA Selector to clean up my world and also copied chunks from an old world into the new one. So far, so good, but how can I create smooth transitions? Anyone have any ideas?
Haha the thumbnail is great 😅