Ultimate Admiral Dreadnoughts - Super Tall Battleship vs Round Battleship
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- Опубликовано: 28 авг 2024
- The British have launched a battleship that can oversee the world at 500% draught. The Soviets decided to take a different approach with a battleship that's almost fully round. Which design will win?
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"we got so caught up wondering wether we could make these ships, that we never stopped to wonder wether we *should* make them..."
Of course we should make them it's funny
We absolutely should
Waste of resources and money, but it would be pretty cool if it works
@@reynardadrian9345 To be fair, there is some argument to be made for efficiency of scale. Your increase in armour weight squares, but your displacement cubes, that's how he can put a 25in belt on that thing. Although obviously, superlarge ships like these have the big shortcoming of being a single ship. You can build this, but from the same amount of material you could also build four large battleships, and they can be at four different places at once, while this only at one.
More like "Your engineers were so preoccupied with whether or not they could, they didn’t stop to think if they should"
Ha germans
Novogrod has so much potential for torpedoes and guns, it's like a floating artillery platform
Ikr
Guns and torpedos? You could use some of that deck space for hangars and a full fighter wing with plenty left over…
It's basically a defensive island, as any ship could run away from it.
They actually tried a design like that. It started spinning when the guns were fired.
@@ribbitgoesthedoglastnamehe4681 lol
When you get close enough you can roll the shells off the side of your ship for an easy deck pen
I immagine a boarding party throwing down 200 meter long ropes and ladders and then slowly descending
@@truekhmer7292 Meanwhile the Russians are setting up a space-elevator
This made me chuckle
The wideboi should actually have an excelent turning circle, as resistance to turning is your length to beam ratio. (IOW, it's not pushing water out of the way to turn itself, so it should rotate about center mass like a top) What the wideboi should have is absolutely zero SPEED.
Meanwhile, the Repulsive should have be bobbing side to side in the waves from having such a poor height to beam ratio.
AND THOSE GUNS in broadside... ought to capsize tallboi
@@gordonpromish9218
Imagine it like depictions of military cannons from old Tex Avery cartoons (or older). You fire a broadside, and the ship rolls all the way over and through to upright again, then fires again.
The crazy russians actually built round warships. They were almost uncontrollable because of the lack of resistance to rotation. Think of a hot air ballon. It is susceptible to the wind direction and can do nothing against it. The lack of speed meant little force from the rudders, so they steered with different propeller speeds, which made the circle even slower. It was an absolute disaster, so the russians decided to build a 2nd lager one... ruclips.net/video/R5AUGq4Voeg/видео.html
@@Adesterr for coastal defence ships speed isn't too much of an issue, and it allowed for a very large amount of armour all around, so there were some merits to the designs. However, they would have been terrible as proper fleet ships.
@@c19gaming43 Depends on rudder placement. So long as it's behind the propeller and in the propulsion stream, you should have turning thrust via flow deflection.
Imagine making the smallest conventional Battleship as possible.
Probably use a Pre-Dreadnought hull.
you can manage a somewhat reasonable battleship under 20.000 tons, with very minimum armor and guns, i wonder what stealth could come up with.
@@ilike8590 boooring.
@@Cat-y4w "Who would win, ten duck-sized battleships, or one battleship sized duck?"
duck
My God this game is about to become the most epic meme generators for Warship enthusiasts...
And for cursed ship images
if you set the draft to -80ish, you can set a beam of upwards to 90'000 and have a nearly 20km wide warship that often rams itself upon the enemy fleet, resulting in it's death and a large portion of the enemy fleet.
Video evidence?
It's the cruise ship from Hotel Transylvania vs.....a floating pancake...
THIS BATTLE SHALL BE LEGENDARY! 🤣
No, its more like "Gigantic meat cutter knife vs Moving island with guns and altillery"
When I first saw this I thought you had made a fatal boo-boo with the Novgorod and she would get hooded in seconds - while the Repulsive is a wall and everything hitting it will almost certainly hit the belt and explode, hence massively armouring the belt, the Novgorod has barely any belt above the waterline so most shells hitting it would hit the DECK and explode - yet you armoured up the belt rather than the deck....
As it was, the game's mechanics saved you - Novgorod kept getting hit on the 'deck' and the shells exploding, but they counted as belt hits. Replusive also kept getting hit on the upper belt and the shells exploding and it was counting as deck hits.....
Yeah the way the game calculates hits is very wonky
the crew numbers are so hilarious. lol stealth why 25 inches belt armor when 99% of the surface area is pure deck armor?
Also it seems like any hit below a certian height counts as belt and any hit above a certian height counts as deck.
The joke is that with how physics has flown out the window, the novgorod is so low in the water that the guns can only ever hit the belt while tall boy is so tall that every hit high enough, even if it hits the side, hits deck.
you know, i just noticed this and thought it was something interesting/funny to mention. the ship profiles actually show a somewhat normal design on opposite sections for both ships! The Novgorod looks normal from a side profile, but from above you can see her weird shape, while with the Repulsive, from the side she's awful tall, but from the top she's a normal battleship!
"They're chance to hit is 69%, which is nice for them, but sucks for me"
Clever Stealth, Clever
Repulsive looks like it came out of one of the paintings of galleons fighting, super high freeboard
I think it looks like a bathtub toy.
So it seems the game does not really model the projectile trajectory and figure out if it hits, but rather assigns a certain amount of deck/belt hits and then creates the shots.
Otherwise we would have expected a ton of deck hits on the flat ship and only belt on the tall ship.
Don't forget this is still a beta and the developers are working on correct guns trajectories etc... But let's also remember the team working on this game live in the Ukraine and they're doing the best they can under current circumstances, the fact they're still working on developing the game in the middle of warfare I think we need to remember these guys are going through a tough time and we don't know what's happening in their day to day lives they have families to worry about and care for notvto mention they maybe helping the Ukrainian militia in conflict. Who knows anyway let's just remember these guys are dealing with an invasion by Russia
@@trev1552 the darthmod team is ukrainian?
@@trev1552 how do you get this information?
@@trev1552
Save the schpiel, I don't care. Tell me about the game, not the sob story.
@@nuclearwarhead9338 stealth mentions it in several videos
honestly it just shows how robust the game is for being able to function under such silly circumstances even the icons change to try and fit ><
"What are we looking at lieutenant?"
"I don't know sir, could be a destroyer, I'll let you know when we get closer"
"Honestly... it's hilariously weird looking so honestly I have no freaking idea."
try some minus values on the draught and beam, could be funny seeing a ship with -500% beam crossing sides so left is now the right side and vice versa
the only issue with putting the draught and beam into the negatives is that it reduces the usable tonnage.
Go to far and you literally can't put anything on it.
@@Bakuryu0083 oh yeah thats right
but then what about MINUS TONNES
@@Le_Flatfish Suddenly you seem to have created a black hole
I don't know how projectile trajectories are calculated in this game, but IRL the immense difference in chance to hit would be of same order of difference: radar measures distance by looking at return signals from the *vertical* profile of something and calculating how long it took the signals to return.
The Novgorod is a rather low ship, so for radar it would be a small profile: not a lot of signal would be returned. At some point you need to start take the Earth's curvature into account. The ship would disappear behind the horizon and radar can't see it anymore. Though Repulsive is probably high enough for the radar horizon to be 100 miles or something.
The Repulsive is any radar operator's dream. It is so large that anything could pick it up from anywhere, resulting in very high accuracy measurements.
next up: 400 knots in a destroyer but also make sure you dont need engine effiency by modifying the funnel capacity or else you will need more funnels then your deck space or displacment can allow
Ever thought of doing a "Star Wars" type scenario? I.E: The Novgorod (Death Star) being attacked by large numbers of torp. armed destroyers (x-wings)?
oh my i was thinking the exact same thing
That's no moon.
"She's the size of a small moon."
Obi wan:"That's no moon"
Crew requirements starting to get close to WH40K levels.
I immagine the captain of the round boi ordering to steer 90 degrees to port and the ship, instead of slowly turning away from a straight line, fucking rotates on its axis and then carries on
The Novgorod would make one heck of an aircraft carrier. As long as you don't have to turn to get wherever you want it to be. As for the Repulsive, umm... I guess you could hide the rest of the fleet behind it. And see really far. Though I would love to know what that thing is using for ballast, and how much of it.
That is absolutely hilarious. The lifeboats on the Novgorod are cracking me up...
01:45 - "...giving it room to hold 36,000 crew members. Don't know what they're all doing, but..."
Clearly they are all in the keel as extra ballast weight, so that that top-heavy monstrosity doesn't capsize the instant it tries to...well, do anything XD
Considering how slowly they were dying when the whole top half was on fire, I'd say the idea of human ballast is very plausible
11:00 With that deck you can put an entire airbase at the ship 🤣
About a wall being more hitable than a small moon XD, it actually makes a lot of sense. At long range, shells come at shallowish angles (say around 30°).
Now take a piece of carboard, look at it at 30° from the vertical vs at 30° from the horizontal. The less angled one will obviously have a much greater cross section...
In a nutshell, draft is cringe and you want a lower profile. It's also great for saving on belt armor for long range or having it thicker for short range.
at *short* range it's shallow angles. Long range is higher angles.
@@5peciesunkn0wn at short range the angle is very shallow, a couple degrees only, but at long range it wont get wider than 40° anyway, at 45 you even start to lose range and accuracy suffers quite a bit even earlier. Also more elevation is much more expensive in cost and weight and hurts protection...
At any rate, those "higher" angles are only comparatively, as they're still fairly shallow at very long ranges and very shallow at anything less. And if you look at the game, you'd be hard pressed to find a roughly vertically falling shot ;P
There's a reason deck armor was always thinner than belt even for long range designs too :P
@@antaresmc4407 Yeah, compared to *straight up* it's shallower lol. But at range, the further you get/the higher you shoot, the higher the angle lol. Well. Until mortars get involved.
@@5peciesunkn0wn again, even at max range of most turrets, it doesnt get that wide and it does theoretically max out at 45°, which is pretty acute if you ask me, anyway. Plus *we are comparing to straight up* if you look at the context and point... And if you noticed, I mentioned 30° as the example, which was the max inclination of Bismarck's turrets if I remember correctly...
tall boy is that ship from hotel Transylvania 3
Ya know, given that tall and thin design, and the crazy way physics goes when its out of bounds... I was expecting it to just start rotating lengthwise constantly.
Could you do an H-44 versus a 1940s version of a Tillman/Maximum Class BB? Obviously a 1916 or 1917 BB of any type would stand no chance against the H-44. I was thinking you could use the Tillman IV, and while there are no six-gun turrets you could try to do 6 four-gun turrets in an abc xyz layout, though if that wouldn’t fit on an American hull you could turn unlock all on and try to fit it on another nation’s hull (you will probably have to increase the displacement, but that will just put it more on par with the H-44). If that didn’t work you could use one of the other Tillman designs like the IV-1 or IV-2. You would have to take some liberties with the armor scheme and secondaries but I think it would still be a cool matchup, it’s not like you have a solid design to go off of for the H-44. Make sure it carries Super Heavy shells and an increased compliment of shells.
Great idea! always like to see a h44 fighting other ships that may be broken op like it!
i know i sound like some celebrity tweet bot lol
24 16-inch or 15 18-inch guns vs 8 20-inch guns is certainly an interesting matchup.
The battle of meme ship. Just like task master excelent
Good job stealth
Yep, this is it, this is the video we've been waiting for
This has got to be one of the weirdest albeit amusing thing I have ever seen LOL.
We shall not ask why
This is great. Devs might actually gain info of how the engine works!
I love how the flags look on those ships
And now 500 % draft and beam.... on a German Hull.... vs all 4 iowas + Meaby Alaskas. This got to be interesting:D
Alternative title:
*"CHINESE WALL vs CONTINENTAL PLATE, who would WIN??! 😱"*
Novgorod seems to need to use the earth's rotation to allow it to turn.
Tall BB = So much crew that so many hatches would be closed, you'd have several elevators work or even small vehicle transportation.
Cons: large waves may cause the ship to fall into the sea due to them being very very harsh.
A mobile island
got space for aircraft, elevators, a small city, and transportation from place to place. Etc.
Cons: Water, so much deck water.
This is something i didnt know i needed to see
I get the impression that the game is statistically modeled rather than physically modeled from the way shots still kept hitting the side of the Novgorod.
16:40 "I'm curious how this ship looks like when it sinks"
Well, fuck you Stealth, I was curious too but you cut both battle's ending!
Opened up RUclips and had acid flashback.
That tall boy looks like it’s straight out of hotel Transylvania
"so are they[the novgorod][at broadside]"
I agree, but also, I'd like to ask: Which side of the novgorod is not broadside?
If ye attacked it from below.
Nobody:
USS Fatman:
USS Tallboy:
it does not feel like a year has gone by since this came out, i remember when it came out and watching it immediately...
OMG have laughed so hard... you must warn us to put any beverages away!!
This is actually very interesting, especially the round one which could be a good monitor
13:29 you know, the draft being more important than the beam could have something to do with the height of the ship, because a ship like the HMS Repulsive would be more visible over distance since she'd stand out like a skyscraper in the middle of a field, while the Novgorod is more like a large barn/stable. yes, she's large in circumference/diameter, but from a distance, she's not as visible as a half-mile tall battleship!
The name Repulsive is funny as hell.
A good play on Repulse.
Make a ship that has 500% beam and only has guns in the rear so it runs away and absolutely MURDERS any ship that chases it
I wonder what people would think when they find these behemoths as ship wrecks in the ocean :)
I hope they add a feature like this.
The original Novgorod would be having kittens looking at his monstrosity! lol
that British one deadass looks like something straight out of hotel Transylvania
The German Navy when asked about the fight between the awkward giants was thus, "In awe at the absolute size of those ships." They then walked away like they were drunk or absent minded while muttering about underwater or overwater battleships. A near by Italian navy person simply added, "Ferrari of the sea."
Overwater battleship??? Hmmm sounds like an ac 130, but cursedly massive
And underwater battleship??? Sounds like battlesubmarine
@@shanedoesyoutube8001 for over water battleships I was thinking about those big iron airships you see in some steam punk or fantasy settings.
A BATTLESHIP NAMED WALL IS APROACHING SLOW
Those thing look like barge version of battleship. while the other, like those paper origami ship design we all make during our childhood
>a fuckin RAMP
lmao this is truly the epitome of british ship building (nodding to their aircraft cariers that actualy unironically also have a ramp)
Wow, I come back after not watching for like 6 months and this is what I find 🤣
The round one would be a great floating airport. And the tall boi would also be a gread carrier as the planes woulnt need to decend.
loved tower vs pancake duel here lol
Stealth: Points at 500% Beam
Stealth: Thats 500% Draught
kudos to you, this is 23 minutes of the funniest youtube i have ever seen...when you called it the "Repulsive"..I had to change my linens
Novogrod is literally just an aircraft carrier with guns instead of planes
But is more Round
I don't think I've ever laughed so hard at a RUclips video! Thank you
12:52 oi-yo! Spinning shells!
lol what is this madness, i love it. Cheers from Estonia
Now we need the unthinkable. 500% beam and 500% draft. Against a small fleet of Yamatos. Lets call it Howl's Firing Caslte
Popov is proud of her round descendent.
"Thats not a island.. thats a battle station!"
this is peak stealth...or is it
*stares at wide tall boi
Just when we thought battleship design couldn't get any more absurd... 😂😂😂
The Novgorod is what I imagine the floating fortresses from 1984 would have looked like.
LMAO! What sorcery is this? Well, the Russian boat is like a floating leaf, and at least that's a proven concept in nature. The repulsive would be a floating test tube or bottle cork. Keeping such a thing level and balanced would be enough of a challenge, let alone trying to propel it through such enormous water resistance. Fun video, for sure!
I'm fairly sure this entire battle is the aftermath of a fever dream from Dieter from the MEME campaign
The tall ship makes me think of the ocean liner from The Triplets of Belleville. At any rate, what an interesting match-up
WTF !!! A Floating Bullseye, lol...
I think the tall Battleship idea already existed. They appeared in War of the Worlds Goliath and one of these warships is the HMS Thunderchild II, along with her sister ships that nobody talked about.
But wow, that, that is really tall. Taller then the ships I just mentioned.
If Gru from Despicable Me had a warship, the tall battleship would definitely be it.
Ultimate Idea:
Build ship like this but with infinite draught and infinite beam
I think your computer not gonna be hold that up so long
Might as well arm the whole earth, like starkiller base. But then what am I gonna categorize it if not sun-succing-anti-star-system-laser
@@shanedoesyoutube8001 bruh
We all know what needs to be done next combine them
these can never be unseen
That's gotta be the best warship I've ever seen
Novgorod is so flat, the waves wash over the deck and put out any fires you try to start. Thats why you've done so little damage with fires.
Lol this is wonderful. How do you make custom ships verse eachother. Lmao 36000
Please make a super long destroyer stuffed with torp launchers
Novgorod was a real ship of the Russian Navy, thought far smaller. Built in the 1870s as a coastal defense monitor.
The tall ship has a crew the size of a Star Destroyer, but the decks are each 25m in height, while the Russians cut off the (soviet era) crimean peninsula and put some engines and guns on it...
Stealth17 accidently created flat earth, and an orbiter.
I think the accuracy bonus for the stability of the pizza ship and the increased target size of having a tall draft is the killer
The Navgurad should be nicknamed the Floating Waffle. Thats what it looks like anyway
Video review: In this video, RUclipsr Stealth17 Gaming plays naval sim game "Ultimate Admiral: Dreadnoughts", a game that lets the player design their own World Wars era warships. What makes this video stands out from other gameplay videos of UA:D is that its author made use of the game systems to create two quite humongous and hideous warships, one shaped like a gigantic pancake, the other like a very tall fence.
Like all videos of this kind, it starts with an introduction in the dockyard, where Stealth17 explains its creative process as well as the reasoning behind the designs of these ships. The intro is a bit long but will not deter fans of the channel. Newcomers may be tempted to skip to the chase, however, for viewers not already familiar with the game mechanics may not be interested in knowing that ship A couldn't be fitted with a torpedo belt or that ship B weights 30 thousand tons. That said, the intro is not so long as to bore anyone to death, and even has enough humor in it for everyone to crack one or two smiles, and so we will rank it as "acceptable".
The main dish of the video, as it were, begins after a few minutes. As always with videos about UA:D, the rythm is quite slow, but hopefully viewers know what they are in for. This is a naval game, after all, and not a fast and nervous FPS.
Commentary is sufficently concentrated in the first half, but becomes inevitably sparser near the middle, as there is only so much information you can give before running out of things to say. However it sparks back up in the second half. Indeed, such unconventional ship design apparently gives Stealth17 some insights about some of the game inner workings, that he is then able to share in the video.
There is no real conclusion, and the video ends rather abruptly, although its author does take a few seconds to give the proper good-byes as well as a hint as to what his next video will look like.
All in all, like all UA:D videos, this video may feel too long for people not already sold on the game's idea; but for players familiar with the game, it should definitely be worth a watch, for the quite unorthodox ship designs if nothing else, even if some parts of the videos can feel emptier than need be sometimes and can be skipped harmlessly, especially near the middle of the actual fight. A tighter editing may have made for a shorter but more exciting video. Then again, this kind of "experiment" videos could be considered a sub-category of "let's play", so editing out parts of the video may rub some viewers in the wrong way, and this is something that we are aware of.
All the same, our ranking for the video as whole is: 7/10. Good ideas, decent execution. We acknowledge that it is a severe score.
Thanks for reading and see you on some other RUclips video.
REPULSIVE looks like something MONTY PYTHON would have used in one of they're shows.
What about a similar one as taskmaster? Give the enemy really large ships, to a point that is even hard to miss
next up: a skinny boi with just enough beam for single 2 inch secondaries as main guns also very flat for great concealment and solid turning
man if only the Hood had had that kind of draught. The shell would have gotten lost halfway to the magazine.
Did I accidentally skip 7 days? Didn't know it was April 1st already
I'm thinking that the reason you had 0% chance to hit was because the front of your ship actually blocked the line of fire for your forward guns, the very front of your ship was higher than your guns themselves. while the rear ones couldn't even aim in that direction.