While it is great starter and your advice works, this begs for follow-up video. I am not even talking about integrating crouch with control rig (though that would be great too!). There are some visual (and other) problems that should be fixed before you can release any game using this. These problems are just too visible, too jarring. - Crouched character appears as if it floats a little above ground. In fact, it floats even without crouching (though it is less visible)! It is actually result of disconnecting control rig and animations might be designed with control rig usage in mind... so maybe tutorial about integrating crouch with control rig will be necessary after all. It might also solve some of other problems below? - Blending puts feet under surface sometimes if you are moving slowly enough. - If you fall from height when you are crouched, your landing is going to look VERY weird and unnatural. I suspect only good solution would be using separate landing animation specifically for landing crouched... - You can't do crouch-jump. Turning off crouch just before jump is not solution, because entire point of crouch-jump is to be small while in air (to get past window etc). I actually checked out CR_Mannequin_BasicFootIK, but it is way above my head. Soo... follow up video? Pretty please?
I would be interested in seeing a video on how to setup a character to be able to enter a vehicle. Basically like switching from 3rd person character system to vehicle system if you press a button near a vehicle.
Without actually doing it myself but also working on a horse/mount system... have a car blueprint with all your assets plus a camera. When the player enters the car, change the player camera from the third-person to car camera. With the new Unreal 5.1 input mapping system, create an input mapping context specific to the car controls, remove the third-person input mapping from the player controller and add the vehicle input mapping.
thanks man worked for me i was having a problem with the ik rig i didnt realise it till now the foot kept not moving properly but this vid helped me solve the problem worked fine for me in ue5.3.2
@@derf0007 yeah I have about how to pick up weapons and equip them: ruclips.net/video/qVtoemgM7wI/видео.html . But I currently don`t have abut a dive roll, but if you wan to see it I will note it down!
You're a genius!!! Spent literally two days trying to figure this out with the advanced locomotion system. Your videos really HELP beginners! Question, how would you jump out of the crouch? I see now that it won't let me jump while crouched.
Thank you!! I`m glad that you found it useful! So in the plater`s BP, when you press space, before calling the "Jump" event node, ask the character movement component if it is crouching, and if so call the Un Crouch node
@@GorkaGames Thanks I think I have it now, but now he instead of jumping right from the crouch I have to press it twice and he will stand on the first press, then jump on the second.
For some reason it couldn’t work:( is it because I’m doing it in the same project as the one I followed the ue5 tutorial 2023 u did and that has to do with the problem?
In the blendspace, does the max speed equal the character`s max speed? And make sure that in the Animation BP the graph is correclty casting to your player
You should be able to use the "FlipFlop" node to create a toggle effect for crouching instead of holding down a button. Instead of connecting the pressed and released event you connect only the pressed event to the flip-flop node. Then you connect its A output to crouch and the B output to uncrouch.
Thanks!! Do you mean making your own animation from zero? You probably would use a 3D modeling software like Blender. Or edit other animations? Because if so I have a tutorial on how to edit them: ruclips.net/video/UeVQ4VU7cKc/видео.html
Thank you so much for all you videos, cant tell you how much you've helped me!! Im having a problem with the character after a few steps teleporting back like the animation ended and its restarting. Any ideas on how to fix that?
Thank you so much! I really appreciate it. Yeah so that usually happens when its a root motion animation and it root motion isnt enabled. Is it also an anim montage that you play? If so, you have to go into its animation clip, search for root motion, and just enable it
Hi, there seems to be an issue where turning off the control rig in the animation BP raises the character off the ground slightly, but it also stops the characters feet from recognising the ramps and if one foot is on the ground and one foot is on the ramp. Is there any way to get this working with the control rig still connected?
Thank you so much for this, I'm a complete noob and this helps me alot. The only question I have is how to prevent the character from floating just a bit above the floor when crouched. Is there a way to prevent this?
@@agus11125 Not yet, I'm focusing a bit more on beginners tutorials at the moment. I'm so easy lost in stuff I want to do, trying to do things a bit more structured for myself.
I got my feet to touch the ground when crouching by copying the Control Rig node from the AnimGraph and copy and pasted it after the Blend Poses by bool node in the Walk/Run state in Locomotion. I'm on 5.1.1 btw.
I am surprised UE is more of an open-source model beyond the engine itself. Meaning, many computer programing languages have hubs where you can pick up functionality you are looking for. I know UE has the Marketplace but many of those are not free. I am talking a more true open-source model. Where you can say, "oh, I would like to add crouching". Then go and pop it into your project and it just works. UE lacks simplicity
This guy is so unerrated. These tutorials are perfect and yet he isnt even at 50k. Keep up the good work dude.
thank you so much!!
Thank you. it works so well :)
3:37 Camera Lag
6:33 Blend Poses by bool
While it is great starter and your advice works, this begs for follow-up video. I am not even talking about integrating crouch with control rig (though that would be great too!).
There are some visual (and other) problems that should be fixed before you can release any game using this. These problems are just too visible, too jarring.
- Crouched character appears as if it floats a little above ground. In fact, it floats even without crouching (though it is less visible)! It is actually result of disconnecting control rig and animations might be designed with control rig usage in mind... so maybe tutorial about integrating crouch with control rig will be necessary after all. It might also solve some of other problems below?
- Blending puts feet under surface sometimes if you are moving slowly enough.
- If you fall from height when you are crouched, your landing is going to look VERY weird and unnatural. I suspect only good solution would be using separate landing animation specifically for landing crouched...
- You can't do crouch-jump. Turning off crouch just before jump is not solution, because entire point of crouch-jump is to be small while in air (to get past window etc).
I actually checked out CR_Mannequin_BasicFootIK, but it is way above my head.
Soo... follow up video? Pretty please?
I would be interested in seeing a video on how to setup a character to be able to enter a vehicle. Basically like switching from 3rd person character system to vehicle system if you press a button near a vehicle.
good idea! That's actually pretty simple to do, I will note this down for a future tutorial.
Without actually doing it myself but also working on a horse/mount system... have a car blueprint with all your assets plus a camera. When the player enters the car, change the player camera from the third-person to car camera. With the new Unreal 5.1 input mapping system, create an input mapping context specific to the car controls, remove the third-person input mapping from the player controller and add the vehicle input mapping.
bruh you are a savior. When im looking for something on youtube and I see that you made a video on that topic I know that I will do it too.
Thankyou dude!! Love your tutorials, absolute goldmine.
Thanks! You saved me from "glued feet" problem.
Haha, Im gald I could help!
Thank you so much! I was following another video but couldn't get crouching to work with their way. This was perfect. Kudos!
Thanks Man, these animation blueprint and blend space tutorials are a really great resource to have access to ❤️
thank you for watching! I really appreciate it 😄
@@GorkaGames No worries, love the content. Keep it up 👍
@@wolfiedgr8t thanks, I will!!💪💪
thanks man worked for me i was having a problem with the ik rig i didnt realise it till now the foot kept not moving properly but this vid helped me solve the problem worked fine for me in ue5.3.2
How do you do this if you're using your own character and not this mannequin?
Finally! Someone who got it working for me! Great tutorial.
Im glad I could help!! thanks
@@GorkaGames do you have any tutorials about adding a dive roll or equipping a gun/weapon?
@@derf0007 yeah I have about how to pick up weapons and equip them: ruclips.net/video/qVtoemgM7wI/видео.html . But I currently don`t have abut a dive roll, but if you wan to see it I will note it down!
@@GorkaGames you rock! I will watch it tomorrow!
Amazing dude! Thank you so much for this tutorial, is so smooth! You just earned a follower
thank you so much man!! I really appreciate it!
You're a genius!!! Spent literally two days trying to figure this out with the advanced locomotion system. Your videos really HELP beginners!
Question, how would you jump out of the crouch? I see now that it won't let me jump while crouched.
Thank you!! I`m glad that you found it useful! So in the plater`s BP, when you press space, before calling the "Jump" event node, ask the character movement component if it is crouching, and if so call the Un Crouch node
@@GorkaGames Thanks I think I have it now, but now he instead of jumping right from the crouch I have to press it twice and he will stand on the first press, then jump on the second.
@@joshuagatlin3931 Okay, so what you can do is check if we are already crouching and if so, call the jump node twice
@@GorkaGames Thanks bro, you're the best youtuber tekkie!
Man thank you soooo much for this 🙏 worked like a charm.
7:45 nobody setup that "every second every frame thing idk how to get that set now none of my animations are working
You solved my problem...HALELUJAH!
haha, I'm glad I could help!
Hey gorka I'm using ue 5.4 and it says that action mappings are now depreciated do you have any Idea on what I can do?
the crouching animation from the animation starter pack doesn't work with the most recent version of unreal
Fantastic tutorial.
Many thanks
thank you!! I`m glad that you found it useful
For some reason it couldn’t work:( is it because I’m doing it in the same project as the one I followed the ue5 tutorial 2023 u did and that has to do with the problem?
"and you'll say 'oh that was easy' well, of course, there's more to go"
Game development in a nutshell
is there a way to have the ik enabled while preventing glued feet?
Thank you so much ♥
Thank you for watching!
Thank Youuuuuuuuu!!! God Bless your life!!!
My blend space doesn't seem to be working, regardless of being idle or moving, the character just uses the idle animation?
In the blendspace, does the max speed equal the character`s max speed? And make sure that in the Animation BP the graph is correclty casting to your player
Same here
does anyone know how to make it toggle instead of button hold
I want to know this too
You should be able to use the "FlipFlop" node to create a toggle effect for crouching instead of holding down a button.
Instead of connecting the pressed and released event you connect only the pressed event to the flip-flop node. Then you connect its A output to crouch and the B output to uncrouch.
Can you make an tutorial on how to make animation? your video its very cool!!
Thanks!! Do you mean making your own animation from zero? You probably would use a 3D modeling software like Blender. Or edit other animations? Because if so I have a tutorial on how to edit them: ruclips.net/video/UeVQ4VU7cKc/видео.html
Thank you so much for all you videos, cant tell you how much you've helped me!! Im having a problem with the character after a few steps teleporting back like the animation ended and its restarting. Any ideas on how to fix that?
Thank you so much! I really appreciate it. Yeah so that usually happens when its a root motion animation and it root motion isnt enabled. Is it also an anim montage that you play? If so, you have to go into its animation clip, search for root motion, and just enable it
@@GorkaGames that worked! Again thank you so much
Nice and easy
Thanks! I always try to make my tutorials easy to follow
Hi, there seems to be an issue where turning off the control rig in the animation BP raises the character off the ground slightly, but it also stops the characters feet from recognising the ramps and if one foot is on the ground and one foot is on the ramp. Is there any way to get this working with the control rig still connected?
same
Spring arm lag can mess with aim when moving if your weapons parented to camera
i dont find movement component plz help
Thank you so much for this, I'm a complete noob and this helps me alot.
The only question I have is how to prevent the character from floating just a bit above the floor when crouched. Is there a way to prevent this?
Thank you!! Yeah, so when I changed the "crouched capsule half height" in the details panel 2:28 , just decrease a bit the value
@@GorkaGames This is not the solution for me, I think I've to do something with retargeting the animation. Will sort it out, but still many thanks.
@@arthurlavooy2029 any fix yet?
@@agus11125 Not yet, I'm focusing a bit more on beginners tutorials at the moment. I'm so easy lost in stuff I want to do, trying to do things a bit more structured
for myself.
Thank you very much, but after crouching, im not able to cross over to any other object with collision
iy might be because the capsule height has decreased a lot, try to increase it
My blend 1D is not working ;-; even if i put them out on each end they dont make a blend
have you holded ctrl and moved the mouse around?
@@GorkaGames bro it says this is incomatiable with this skeleton
Great tutorial, but for some reason my character's feet are not touching the ground when I go into crouch, how do I fix this?
I got my feet to touch the ground when crouching by copying the Control Rig node from the AnimGraph and copy and pasted it after the Blend Poses by bool node in the Walk/Run state in Locomotion. I'm on 5.1.1 btw.
@@YuhDev Yeah, I'm in 5.1 as well, will give this a try, thank you for looking out.
mixamo dosnt let me import why?HELP
great video btw
Unreal 5.0 and not using Enhanced Input... ?
it's usefull
I am surprised UE is more of an open-source model beyond the engine itself. Meaning, many computer programing languages have hubs where you can pick up functionality you are looking for. I know UE has the Marketplace but many of those are not free. I am talking a more true open-source model. Where you can say, "oh, I would like to add crouching". Then go and pop it into your project and it just works. UE lacks simplicity
why does this vid have 529 like when he has 78k subs!?!
it wont crouch for me
the animations are outdated :(
interesting kinda goofy tho