I Fixed the Dungeons In Minecraft!

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  • Опубликовано: 24 ноя 2024

Комментарии • 595

  • @akiproject4477
    @akiproject4477 Год назад +744

    People who need to make this datapack for 1 19 and up:
    The configured_structure_feature file needs to be renamed to: structure . And the contents of the file itself should look like this:
    {
    "type": "minecraft:jigsaw",
    "biomes": "minecraft:BIOME HERE",
    "step": "surface_structures",
    "spawn_overrides": {},
    "start_pool": "YOUR START POOL",
    size: 6
    "start_height": {
    absolute: 0
    },
    "max_distance_from_center": 80,
    "use_expansion_hack": false
    }

    • @andrewtall4636
      @andrewtall4636 Год назад +58

      I like your funny words magic man.

    • @gabrielx24_44
      @gabrielx24_44 Год назад +3

      Sorry for bothering, do you know if it's any different for 1.16.5?

    • @Zooiest
      @Zooiest Год назад +12

      Remember your commas and properties' quotation marks! JSON doesn't quite like it when you don't...
      N.b. "size": 6, and "absolute": 0

    • @CrisCheese_
      @CrisCheese_ Год назад +3

      please add "quotation marks" to the top text so its easier for others to read, thanks

    • @Vikqus
      @Vikqus Год назад +4

      I stil don't understand how to make it on 1.19.2

  • @Andrewtr6
    @Andrewtr6 Год назад +1402

    This is really cool and actually feels vanilla when a lot of dungeon upgrades don't. However, there is something that is forgotten when people try to upgrade the structure. That is how dungeon are great for early game farms. The structure created here still has that potential but it would be a lot harder to manage with early game gear (iron tools and armor). With that said, I don't think the classic box dungeon should be replaced. Instead, a new type of dungeon or similar structure should be added

    • @JunebugGaming
      @JunebugGaming Год назад +130

      Farms, while cool, should probably be nerfed overall anyways. so making them harder to build would be a good way to do that.

    • @aeolian951
      @aeolian951 Год назад +12

      Who cares?

    • @Andrewtr6
      @Andrewtr6 Год назад +90

      @@aeolian951 People who use the farms I would guess

    • @Andrewtr6
      @Andrewtr6 Год назад +80

      @@JunebugGaming Mob grinders are simple farms which means they are easy for casual players to build. I play minecraft when I have time to between my college classes. I don't have time to build over complicated farms so I look for simple ones that don't require a high amount of time or resources. Making something require too much time will put it behind a wall for players with less time.
      The recent change coming in 1.20 for netherite annoys me because I already didn't have time to mine for netherite. I recently lost my 3 year minecraft world do to my laptop breaking. Almost had enough scraps to make a full set of netherite armor. Now I'm in a new world back at having 0 netherite. After 1.20, I doubt I'll ever get full netherite. I just don't have the time.
      Nerfing farms would mean I have to spend more time grinding and I can't get to any of the projects I want to do. Just building a small farm takes me a few days. I just finished a villager breeder after almost a week.
      Minecraft needs to be playable for all players, not just whoever has time. Mojang can add bigger dungeons that take more time, but they should keep the simple stuff at the same time.

    • @JunebugGaming
      @JunebugGaming Год назад +36

      @@Andrewtr6 I'm a casual player without much time to play as well, but getting to the end game in minecraft is way too easy. Not trying to dog on you or anything, but netherite is easy to get if you know how to do it. It makes minecraft boring after only a couple hours for a lot of people. A lot of farms are super easy for how effective they are, so it makes it almost redundant to ever leave your base after a certain point.

  • @Zeder95
    @Zeder95 Год назад +385

    I still remember the time when dungeons were the only place in the game to get mossy cobblestone and cocoa beans, which were quite rare at that time. Then crafting recipes for mossy cobblestone were added and cocoa beans could be found in jungles. Now the main reason to search for dungeons are the occasional golden apples or enchanted books in the chests.
    They also used to be a lot more common in older versions. There used to be so many of them in caves but now you rarely ever find any at all.

    • @Dracoocard
      @Dracoocard Год назад +21

      You can actually locate them using map seed readers and they are surprisingly common still. Of course finding them in vanilla is still rather difficult but I am usually rather lucky. It is in some ways cheating I suppose but it was interesting to see just how many there actually were

    • @Starhiveart
      @Starhiveart Год назад +11

      The main reason for me is actually farms, not getting golden apples or anything

    • @That0Homeless0Guy
      @That0Homeless0Guy Год назад +5

      You forgot about saddles.

    • @mesrszmit6295
      @mesrszmit6295 Год назад

      ​@@StarhiveartI wait until I can make an enderman farm.

    • @mesrszmit6295
      @mesrszmit6295 Год назад +1

      ​@@That0Homeless0GuyI would rather say name tags. Saddles are easy if you find a pillager outpost and do raids

  • @Kokonutzlz
    @Kokonutzlz Год назад +312

    0:28 Being so early, they're treated differently than what we normally think of as structures. With the "Structures Enabled" option turned off in worldgen, Dungeons still spawn, so they're not "structures" technically

    • @legocreatorkid9602
      @legocreatorkid9602 Год назад +36

      Yeah dungeons are much like amthist geodes but i think you can still /locate structure them

    • @55ocsguy67
      @55ocsguy67 Год назад +6

      @@legocreatorkid9602 with those information we can pretty much say Dungeons are their own thing

    • @zukamimotu..2071
      @zukamimotu..2071 Год назад +40

      @@legocreatorkid9602 you can't /locate structure them. They're considered "features", examples of a feature is a tree or a mossy cobblestone boulder in old growth taiga.

    • @demo2823
      @demo2823 Год назад +3

      ​@@55ocsguy67 As are wells.

    • @That0Homeless0Guy
      @That0Homeless0Guy Год назад +2

      @@legocreatorkid9602 I'm 90% sure geodes have the exact same spawning criteria as dungeons but with a height limit.

  • @gage__tm
    @gage__tm Год назад +63

    this is exactly what i wanted for 1.18 caves and ciffs. they needed to update not only the caves but the structures that came with it. they did do mineshafts, kind of, but dungeons and strongholds should have been addressed. the way you did dungeons is perfect, you deserve to be hired by mojang

  • @austinbrenner1694
    @austinbrenner1694 Год назад +247

    What would make this really work well is have log doorways with planks covering the doorway that you need to break open to reveal more of the dungeon and using cracked brick for more locations to mine through

    • @neorahi3
      @neorahi3 Год назад +21

      First part, agreed. Second part, sounds like the terraria dungeon.

    • @thepixelartists5756
      @thepixelartists5756 Год назад +15

      @@neorahi3 I always disliked the cracked dungeon bricks in terraria, their execution was horrible, in something like this, it would be much more easily well-executed

    • @bungiecrimes7247
      @bungiecrimes7247 Год назад +4

      Well... It's called Minecraft I'd already assume you need to mine a block? What would be the purpose besides aesthetic?

    • @natalyst
      @natalyst Год назад +4

      @@bungiecrimes7247 to hint that there's actually something behind the wall? you're not going to just mine into every wall you see unless you're absolutely insane or hear mobs behind them

    • @cyberwarlord7363
      @cyberwarlord7363 Год назад +2

      Needs a few hazard areas. Like a empty room with broken bride.

  • @LouiSwagula
    @LouiSwagula Год назад +31

    I did not expect to learn how to make a datapack from watching this but thank you for that lol I was already interested in learning how to make one

  • @WillowWonder
    @WillowWonder Год назад +23

    I think an official dungeon upgrade would be great, but I sincerely hope they always keep the classic dungeon in the game too

    • @krustylesponge6250
      @krustylesponge6250 Год назад +9

      The classic dungeon should get a little renovation too imo, since it’s basically just a cube, it doesn’t have to be too different but add some stuff to make it look a little better

  • @charmlikethequark
    @charmlikethequark Год назад +34

    this was a fascinating watch, and even though I'm not super technically inclined i felt like you did a great job making things easy to understand!!

  • @AvidMc
    @AvidMc 2 года назад +117

    Loved the video! I came away having learned something about the Jigsaw block. I honestly had no idea how they worked, and now I think I'll have to start using them. P.S. I saw myself at 11:28!

  • @potatobin4267
    @potatobin4267 Год назад +128

    how does this have so little views??
    it was actually extremely useful as im trying to mod new structures into the game

    • @CodeNeonMC
      @CodeNeonMC  Год назад +15

      Absolutely love to hear that. This is one of my favorite videos I've ever made :)

    • @elitemaxtheman2217
      @elitemaxtheman2217 Год назад +2

      @@CodeNeonMC I actually like your dungeon structure it’s very vanilla and classic and very easy to manage through and you don’t get easily lost
      Unlike those other dungeon mods (shivers) you should make this as a mod than a datapack but consider how hard it is to make a mod I’m guessing this all you can do
      For now I’ll try it out

  • @angeldude101
    @angeldude101 Год назад +6

    I knew Minecraft had a way of adding custom structures, but having not kept up to date with updates, I didn't realize just how much could be done entirely in-game. I thought that you'd still need an external editor and to manually edit the JSON files. Those new-ish structure blocks are actually really cool!

  • @anonymousperson420
    @anonymousperson420 2 дня назад

    Tip: you can make an outer layer that then generates interior rooms. Instead of making a middle room section that expands outwards to either side, you could create a large outer shell then generate segments within the shell.
    This can also take other forms. For example, you could create a “backbone” segment that has a bunch of structure voids and structure generation blocks, allowing you to make very large and seemingly complex structures that don’t even need to be touching each other. For example, as a dnd player, I might make a backbone structure that is a whole dungeon story tall and includes a structure generator block to generate another backbone structure below, to create several dungeon levels down, and on each backbone structure, I have an irregular grid that looks almost like a puzzle of tetris pieces, and where each of those pieces are I have a structure generator block that generates a segment that fits into that tetris shape. This would give up to 6 levels of dungeon.

  • @I_HaveAReasonToo
    @I_HaveAReasonToo Год назад +3

    This is actually something i thought of recently, so i'm glad RUclips magically recommended me this.
    If i do have to be nitpicky, then that would be the rooms feel empty and repetitive, especially the larger ones. One of my thoughts to compensate this would be to add rooms with traps, such as arrow dispensers like the ones you would see at a jungle temple, or parkour sections where you would have to jump over a pit with pointy dripstone at the bottom. Alternatively, you can also add more blocks thats more or less not underground-related. Still would prefer this over the box dungeons.

    • @CodeNeonMC
      @CodeNeonMC  Год назад +4

      Oh I totally agree on a personal level. The problem is I was going for a vanilla feel....and unfortunately, vanilla....well.....vanilla tends to be pretty simple....
      That said, I'm currently doing an archaeology upgrade that I think you'll find more interesting....shhhh here's a sneak peak 👀
      ruclips.net/video/Anq0aR4gYuI/видео.html

  • @anefariousvillain9927
    @anefariousvillain9927 Год назад +9

    0:01 "in a cave looking for diamonds" gave me ptsd

  • @JohnTheGamer2015
    @JohnTheGamer2015 4 месяца назад +25

    Lol he predicted 1.21

    • @Random-crap-j4u
      @Random-crap-j4u 8 дней назад +1

      We should update the dungeons tho. Not just add a new structure. Heck I would love to see a structure update. Maybe floating ships with fishermen outside of villages, or a pirate ship with treasure. Maybe active mines.

  • @withereddanthefnaffan98
    @withereddanthefnaffan98 Год назад +6

    Man, this has to be one of my favorite Minecraft tutorials ever, it's really well-explained and very easy to understand, so great job for this, man! I wish more people would see this, because not only that it's informative, it's interesting as well, so you can't get bored by watching it! You got my sub and I hope it helps you a bit (even tho not as much as you've helped me and many others)!

  • @Slicent
    @Slicent 2 года назад +8

    This is so cool, I’m gonna use this as inspiration and try and make something myself!!

  • @bungercolumbus
    @bungercolumbus Год назад +5

    2:50 I think shuffling the array of rooms will work.
    With normal randomization your rooms will have a chance to repeat.
    With shuffling randomization you will get all the rooms possible without repeating unless you run out. (Reshuffling after that)
    I did something like this when I made a roguelike in unity, really cool stuff dude. Maybe mojang hires you to make new dungeon structures it would be really cool.
    Also thanks a lot. This also helps me lol

    • @That0Homeless0Guy
      @That0Homeless0Guy Год назад

      I thread the operation and put a yield in each step so the system clock changes between each random in unity. Since java handles threading in a similar way to unityscript with coroutines it would probably work just the same.

  • @rustyshackleford234
    @rustyshackleford234 Год назад +9

    I think it’s hilarious that Mojang revealed a structure a couple weeks back that’s pretty similar to this 😂

  • @MegaChickenfish
    @MegaChickenfish Год назад +1

    I definitely think you succeeded at keeping it feeling like the vanilla dungeon with a relatively simple block palette and clearly demonstrated with the gameplay segment that this would actually be fun to explore and poke around. I'd argue this structure is already better than the vanilla Strongholds gameplay wise, though it's always difficult to balance "more monster spawners = more challenge" with that then giving players the opportunity to exploit that for huge mob farms. These seem sparse _enough_ that if you did try to farm them you could probably get 2 spawners running at once, while also having enough and multiple floors to where monsters will be spawning while you're exploring an area you don't think is in range of one (one of the reasons mineshafts can be so dangerous, "hey, why do I hear so many spiders?")

  • @WPatrickOfficial
    @WPatrickOfficial Год назад +2

    This is wonderful. I actually just made a pack, myself, revamping the crafting and mob drops to something a lot more fun (put the video up like an hour ago) and this popped up on my recommended. 100% gonna download it and try to find one now haha, A+ my man

  • @n1njab0t78
    @n1njab0t78 Год назад +10

    This is so awesome, I wanna make this myself soon. However I don't recommend having a creeper spawner inside your dungeon. The reason that creeper spawners were removed was because the creepers would destroy the dungeon they spawned in, and they will do the same to your newly designed dungeon if you leave them

  • @flaregooni6697
    @flaregooni6697 Год назад +9

    Hey! You can’t enter a dungeon without killing Skeletron!

    • @tippinplayz29
      @tippinplayz29 5 месяцев назад +1

      “Come back at night if you wish to enter!”

  • @Radar_of_the_Stars
    @Radar_of_the_Stars Год назад +2

    This would be cool as a separate structure, but I think it's important to have small structures with not much use, like dungeons, desert wells, ocean ruins and witch's huts.

  • @OstrichNoises
    @OstrichNoises Год назад +4

    ayyy you predicted the trial chambers

  • @scrabbleazumi6366
    @scrabbleazumi6366 Год назад +1

    as someone who plays exclusively peaceful, i like box dungeons for being a simple little bunkhouse in the caves. but this? this is a full mansion! excellent work my guy!
    imagine it intersecting with a mineshaft... the one thing id personally change is maybe the stone bricks, since id automatically think "stronghold", but im not sure what other options you have. best i got is maybe the -ite stones for variety? but i know negative nothing about building, and the end result you have is beautiful. good job and congrats on the new subscriber!

  • @Garrett1986
    @Garrett1986 Год назад +3

    This is EPIC. Dungeons have always been such a huge disappointment (for me personally, I mean) that I've ignored them since...well...forever. If Mojang included procedural dungeons like this in Vanilla...that would be so killer. Great idea, mate.

  • @xbennly92
    @xbennly92 10 месяцев назад

    the way i just wanna take a bunch of your data packs and mash them into a survival server.. theyre SO well made!!!

  • @Clip_It1
    @Clip_It1 Год назад

    I did not need to watch this nor did I search it up but I still watched the whole thing from my recommend page, I even watched the tutorial part even though I wasn't here for that. It was a great video and gave me a reason to sub

  • @notorious5288
    @notorious5288 2 года назад +4

    Hey, thanks Pro! I'm making my own structures now, So thank you for explaining all this!

    • @notorious5288
      @notorious5288 2 года назад

      It is a little hard to understand, though-

  • @delavanty
    @delavanty Год назад +4

    One thing u could have done for the origin structure was make it 3 tall room or even 4 cuz the structure saver can save a pretty big structure and that would allow 16 different pathways at the start and have it have parts on certain levels spawn stairs behind a hallway that can theoretically connect to a structure above if it doesn't it can connect to a floor to fill the spot that would have been stairs lol

  • @ProfessorPinny
    @ProfessorPinny Год назад +1

    This is so cool! Absolutely love this and you can see how this idea is so expandable/versatile. Very inspiring 🙏

  • @Sup_Dev
    @Sup_Dev Год назад

    this is really neat, although i didn't learn much because i knew most of the info here (i make worldgen datapacks), learning more about jigsaws and how you presented it is really cool!

  • @michaelw.5030
    @michaelw.5030 Год назад

    this is really cool. This dungeon still feels very vanilla. unlike a lot of other dungeon upgrades i've seen.

  • @pancakesareawesome3121
    @pancakesareawesome3121 Год назад +1

    These are one of the things that would actually get me to play the game again

  • @Aura-bu9jb
    @Aura-bu9jb 2 года назад +1

    Omg I'd love to see you make random villages like this

  • @thegraffitikid
    @thegraffitikid Год назад

    The best tutorial i found in making datapacks!

  • @SirCluckety
    @SirCluckety Год назад

    I love that this is both a tutorial and a fun video at the same time :D

  • @cph101dev
    @cph101dev Год назад +1

    You deserve a lot more than you get bro! 💚💛🖤

  • @GamerPottato
    @GamerPottato 3 месяца назад +1

    minecraft basically added this as trial chambers which is wild

  • @Big_Oil_EGG
    @Big_Oil_EGG 6 месяцев назад +9

    Imagine if he knew about 1.21 dungeons

  • @flamingviperv12
    @flamingviperv12 Год назад

    This is a really good video, definitely saving it if I ever wanna do some programming for Minecraft mods or datapacks which I would like to do at some point in the future.

  • @paulthompsonx
    @paulthompsonx Год назад

    Really good explanation of how this all fits together, Nice one - thankyou!

  • @michaelstuart2648
    @michaelstuart2648 6 месяцев назад

    this feels so good and yet so vanilla at the same time

  • @EquaTechnologies
    @EquaTechnologies Год назад

    random rooms that you explore and explore are so cool!

  • @pijeongd
    @pijeongd 14 часов назад

    This is great, this feels real like something Minecraft really did, u will grow up as a channel a lot, trust

  • @CrxzyYT
    @CrxzyYT Год назад

    will come back to learn, i didnt expect a tutorial. Good man.

  • @mirkohahn
    @mirkohahn Год назад

    Dude, *so* amazing!!!
    You really gave me great ideas for own structures! And all was so easy to understand in such a short amount of time!!

  • @Nolh26
    @Nolh26 Год назад

    Now I'm gonna make a data pack because it does not seem impossible with your tutoriel, I thought you needed to Know JavaScript and all this kin of stuff but non actualy, thanks a lot, you just a earned a New subscriber😄👋

  • @40_ton55
    @40_ton55 Год назад +1

    Now I'd like to see a little more variation in size I guess we could have levels 0 to 3.
    Level 0 is the dungeons we have in the base game
    Level 1 would be about 2 to 5 small rooms. The cannot be found one the surface and would exist below Y-20
    Level 2 rooms would be 5 to 10 rooms and exist below Y-40
    Level 3 rooms would basically be what was show in the video.

  • @michaelgamel5915
    @michaelgamel5915 Год назад

    Whoa I like know stuff now this was mega help full! I wasn't even thinking of doing anything like this but I had wanted to learn more And this hyped me up and helped me!

  • @KeithOlson
    @KeithOlson 11 месяцев назад

    I'm sure that many of us would *_LOVE_* for you to recreate this system as a mod for Minetest.

  • @royalbluegaming7763
    @royalbluegaming7763 Год назад +1

    1:30 vibing to the music while listening to the smart minecraft man

  • @DesertShadow15
    @DesertShadow15 Год назад

    This should totally be added to vanilla minecraft!!! THIS IS AMAZING!!!

  • @thenoobieflamex7172
    @thenoobieflamex7172 Год назад

    Amazing video! love all the animations, makes it super easy to follow along. I will definetively be trying this. :)

  • @Occultmotion
    @Occultmotion 20 дней назад +2

    Welp we got trial chambers now

  • @jek__
    @jek__ Год назад

    Seems cool, it fits in with vanilla well, and great use of the structure generating mechanics, one-upping vanilla in a way that still blends in. Theres always the risk of being overpowered, allowing the player access to multiple close by spawners. But at this point even 3 spawners of basic mobs nearby each other is probably still worse than a simple darkroom mob farm in the sky, so I think it's a fine power level increase for dungeons. It's not uncommon for servers to add mods that allow players to amass many more spawners than that
    This could create situations where it might be possible for 2 of these dungeons to generate nearby and large enough to collide. Perhaps its possible to get 6 or 7 spawners in close enough range to all be active at once at a reasonably possible frequency. And if a mineshaft runs through you might get 2 more spawners. It would likely be quite rare so I dont think it's problematic, but the power level of spawner intersections through structure collisions is something to be considered

  • @whit1722_playz
    @whit1722_playz Год назад +9

    You should revamp the witch hut, desert temple, jungle Temple, and the shipwreck. Edit: you should also do the igloo

  • @Spikeba11
    @Spikeba11 11 месяцев назад

    It would take more file saves but you could track the level the jigsaws go to with the target fields so you can have certain pieces stop generating at certain levels to not have ungenerated portions. So the last segment only makes dead ends. Or don't allow stairs in the last few so your new floor isn't just a dead end.

  • @Profilemango4660_
    @Profilemango4660_ 6 месяцев назад +4

    2 years later
    He predicted the fukin trial chambers

    • @CodeNeonMC
      @CodeNeonMC  6 месяцев назад

      I'm publishing a remake of this video with the trial chambers this week 😂

  • @lordhuntington5704
    @lordhuntington5704 Год назад

    This looks really cool. It gives me roguelike Dungeon mod feelings and that's definitely a good fhing

  • @spaztak
    @spaztak 25 дней назад +1

    And now we have trial chambers!

  • @VahdaMage
    @VahdaMage 2 месяца назад +2

    this would be amazing developed into a data pack for an entire world. you could call it dungeon dimension and further develop the complexity of the generated full world dungeon

    • @anonymone453
      @anonymone453 2 месяца назад

      I'm actually here watching this video because I'm researching how to do exactly that. I want to turn Minecraft into a dungeon-crawling roguelike game using a series of dungeon dimensions.
      It'd really be nice to optionally support dimension mods. Like, having Aether or Twilight Forest themed dungeon dimensions.

  • @lorddante2360
    @lorddante2360 Год назад

    This is amazing. Wish it was an actually feature for the game. Dungeons could sure use the update

  • @agroteraaaa
    @agroteraaaa Год назад

    i will never use this as a tutorial because i don't have the brain cells to code stuff, but i like your funny words, magic man!

  • @LadyFrostsUniverse
    @LadyFrostsUniverse Год назад

    It was truly helpful, I will watch it agai to write notes for my future datapacks :)

  • @Magicwaterz
    @Magicwaterz Год назад

    I remembered that I was trying to do a revamped Nether Fortress but couldn't get to figure out how to make these Jigsaw Blocks to work. This will help me hopefully if I could understand it.

  • @djk6297
    @djk6297 Год назад +5

    Nice vid, nice dungeon! I will ask, does it initially spawn like normal dungeons (has to be attached to a cavity like cave, mine, etc), with the game giving it 7 tries to spawn), and then branch out from there?

  • @priscillaemerald987
    @priscillaemerald987 Год назад

    These structures needs light. :)
    Good job.

  • @deltainfinium869
    @deltainfinium869 Год назад

    Quick question, structure files can contain structure blocks and redstone componets as well. Structure blocks are not jigsaws, and thus might not follow the same restrictions as jigsaws. They can also be activated by redstone.
    So could you save a structure file that will automatically create, with a structure block triggered by some redstone rather than a jigsaw, a connector room that starts a whole new chain of jigsaws to reset the 7 step limit, by having it generate something that will automatically activate (by redstone) the structure block to do so, as well as another structure block to delete the redstone bit and structure blocks generated?
    Example: A room generates from a jigsaw which contains a structure block to continue the chain instead of a jigsaw. This structure block has a pressure plate on top, and a zombie or something spawns on top of that. The mob spawns, falls onto the pressure plate and triggers the structure block, which generates a new room with a new jigsaw; one generated fresh without the 7 step limit reset. This also activates another structure block, with a tick of delay, which deletes the redstone and structure blocks that triggered all this, including itself. The structure block might also bypass the fact that jigsaws will not generate if the generated bit intersects with an existing one, which could be useful.
    This ultimately depends on if the 7 step limit & intersection detection is specifically for jigsaws, or is also counted when using regular structure blocks in structure generation. If this does work, it'd also have to be used very carefully to avoid infinite chains and parts of the structure overwriting existing parts. While infinite chains would probably crash the game, the overwriting function might be something you want in some cases, and being able to extend chains could also be very useful, as long as probability ensures it won't be infinite.
    Also, is there a way to make it so that the structure block knows what 'step' its on? Could be useful if you could make a structure block detect that it is on step 7 and thus generates a dead end room or something of the sort.

    • @CodeNeonMC
      @CodeNeonMC  Год назад +1

      Yes, you can do this! It does have some drawbacks, but it is the simplest way to exceed the 7 step limit.
      The drawbacks-
      1.it can be quite laggy to do this. Minecraft doesn't like changing lots of blocks outside of worldgen.
      2. You have to take extra care to make sure it doesn't overwrite other parts of the structure. If it tries to generate into am existing part of the structure, it will overwrite it.
      Also, there are a few ways to make the process more optimal. More than likely you would want to trigger and remove the structure blocks with commands relative to marker entities, verses Redstone built into the structure.

  • @seriouslyscared2912
    @seriouslyscared2912 Год назад

    This man gave us a tutorial and told us where to skip to for the final result: what a GOAT

  • @Atze.Tatze69
    @Atze.Tatze69 5 дней назад

    even though is video is years old, those dungeons still - sadly - do not exist in vanilla minecraft to my knowledge.
    One thing i would love to see is a end-segement that generates ore.
    Because, to be honest, a player would stumble over these in search of Dia's, Gold, Iron and so on.
    The pile of loot is a great idea to give you something, but this seems artifical due to the limitations of creating i guess.
    To have these "empty" segments ending in an increased chance of ore, would be very rewarding to a player.
    In many of the Spider/mining shafts dungeons, we have segments of "normal" cave with chance of ore, wich in my humble opinion is a great feature

  • @cyberwarlord7363
    @cyberwarlord7363 Год назад

    Having certain structures or segments spawning only at 7 would be a great way to end segments with special rooms designed to finish it off.
    Redstone rooms maybe? The occasion trap.

    • @CodeNeonMC
      @CodeNeonMC  Год назад

      Doesn't work that way. I mean, you *can* do that with an unbelievable about of excess work, but yea there's no way to determine a new set of generation options based on what level it's at unless you do an insane amount of work.

  • @rhysduross
    @rhysduross Год назад

    this is so inspiring! thanks so much for making this

  • @kyceessadki2501
    @kyceessadki2501 Год назад +7

    they should have a structure like this with some box dungeons as they are useful for mob grinders

  • @issy4897uwu
    @issy4897uwu Год назад

    This is really cool and I'd like to make some dungeons with a datapack myself

  • @puppetwhisper2472
    @puppetwhisper2472 Год назад

    very good! but this can be very strong for survival (also hard to conquer).
    Having skeleton spawners that close can be really good for mob farms, like 3 skeleton spawners

  • @CrapZackGames
    @CrapZackGames Год назад +9

    I just realized you could have used a jigsaw block in-game to make a village to easily explain how it works.

  • @Kali96420
    @Kali96420 Год назад +3

    bro predicted the 1.21 update

  • @Cryotron93
    @Cryotron93 Год назад +1

    Glad I stumbled into this video to remember my jigsaw structure development days. I do have a question though.
    Would a Jigsaw System work in a dimension where it makes a chunk-aligned structures indefinitely? My guess is probably not because of levels and steps but I'd like somebody to tell me that I'm wrong.

    • @vexvesper
      @vexvesper Год назад

      If I was to make one, I would have the origin point be six-sided so there can be a generation above and below as well. And I would put some damn good loot in the origin spot as a reward for "clearing the dungeon".

  • @john_doe_not_found
    @john_doe_not_found Год назад +1

    Minecraft dungeons have been neglected for too long. I enjoy clearing strongholds, mineshafts aren't bad. But the lone single room and spawner Minecraft refers to as a "dungeon" is insulting at this point.
    I'd like to see exactly what you set up, with random bosses that drop randomly enchanted loot. It would be great if a few new boss type creatures were added that had more hp and dmg than regular. I am not asking for Warden level bosses, where the only way to kill them is to cheese them from range.
    It would also be cool if villagers near a dungeon could have quests that involve that dungeon and result in emeralds or other rewards for completion. Give me more reasons to explore my world.

  • @Pancake_Bunny1
    @Pancake_Bunny1 Год назад

    played it, and i actually liked it! the dungeon's feel pretty hard to traverse. though the only nitpicks i have is that there are, 1. to many spawner's (so that basically means the player has like 2 - 5 spawner farms wich is way to overpowered). and 2. there are a bit to many block patches with to much coal and copper blocks in them. making them pretty usless sometimes unless you need them.

  • @MasterMafiaDK
    @MasterMafiaDK Год назад

    I REALLY hope I can learn to do this with villages when I lost my viking village forever ago after spending months on it I was devestated so if I could make X amount of buildings and slowly replace each village with my own structures that would be amazing! especially if i could add a halloween village to the dark oak biome

  • @Anormalyoutuber2255
    @Anormalyoutuber2255 Год назад

    Everytime I see a video about fixing dungeons I want a dungeon update more and more

  • @XAMEDEUMX
    @XAMEDEUMX Год назад

    This was sooo helpful and entertaining ar the same time 😊 u got a sub!

  • @liquidbeans4209
    @liquidbeans4209 Год назад

    Mojang seriously needs to add this to minecraft. The "dungeon" has to catch up to all the other cool structures.

  • @richardkirkland6805
    @richardkirkland6805 Год назад

    Seeing you destroy the spawners breaks my soul, as those could be turned into farms later. But I know that this video isn't about playing Minecraft, it's about showing off your datapack.

  • @AG7-MTM
    @AG7-MTM Год назад

    Try doing this for the abandoned mineshaft next, giving it biome-specific variants both underground and aboveground

  • @josh335
    @josh335 Год назад

    I think the box dungeon has a special dilemma that not many other structures have. The dungeon is the FIRST structure. Maybe the reason it hasn't been changed is because most people are too attached to it. It is the first structure after all. Or it's just kinda been forgotten.

  • @aesiro13
    @aesiro13 Год назад

    Honestly, out of all the classic structures, I personally hate the ocean monument the most, mostly because it feels empty except for the elder guardians, which are complete pushovers, so I'd love if you redesigned them as well.

  • @diggydiggyhole-fan
    @diggydiggyhole-fan Год назад

    Yes, they need to update "Dungeons". It's just a mob spawner with 1 or 2 loot chests. Nothing special, except to start as a Mob Farm. There's no risk like the deep dark. Heck, phantoms are more deadly then those default dungeons.

  • @mauriciorivera9900
    @mauriciorivera9900 Год назад

    its really cool and would be nice to have them but since dungeons are really common the new ones would be everywhere

  • @zomandrudegaming9340
    @zomandrudegaming9340 Год назад +1

    so, what you're saying is that we can make endgame loot areas like full enchanted netherite in a village chest? Or in this case we can make giga dungeons like dungeons from RL craft

  • @joshhobs9257
    @joshhobs9257 Год назад

    So basically you made the XP farming perfect dungeons into the stronghold just random and without an actual reason to go there like the end portal like a combination of a cave and the stronghold, they probably didn't make the dungeons like that because that'd be too many similar structures it would be like making the jungle temple like the dessert temple just out of stone,slightly bigger,and with more traps. Would be wacky if you had to go through that dungeon to get to the stronghold to get to the portal though ,it would be irritating to some but fun for others.

  • @swilleh_
    @swilleh_ Год назад

    this vanilla dungeon was op for xp farming for the early game and now you made it even more op. Not saying it's bad or anything

  • @pokeboix6932
    @pokeboix6932 2 года назад

    Hey, ProGameBot(I don't know what to call you)! I literally just found you today, But I already love your content! I hope to see more stuff like this in the future.

  • @psevdhome
    @psevdhome Год назад

    I've been using the Dungeon Master's Guide of Dungeons and Dragons to generate some dungeons because the randomness and modularity to me creates a problem to creatively solve, resulting in very interesting dungeons.
    I have a mind to see if I could make that in minecraft. Not perfectly of course but to some extent. It would be a massive project since I believe it's multiple 20 - 100 part lists of options. But it should be a fun project.

  • @unstablemystery4229
    @unstablemystery4229 11 месяцев назад

    I love the “why are there silverfish?” “Oh right, me”

  • @cormac321
    @cormac321 Год назад

    I think you also need to change the spawn rate because of how big they are they need to be more rare. Maybe half as rare as strongholds. Also make some changes to spawners slower so it’s harder to make huge mob farms.