What if: Warframe Loki Rework

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  • Опубликовано: 10 янв 2025

Комментарии • 34

  • @Oscura_VII
    @Oscura_VII  6 месяцев назад +2

    Next character I plan to rework is Caliban. Any other future characters, tell me here or in the discord server.

  • @Bodycountr
    @Bodycountr 6 месяцев назад +2

    I just started watching this, I only got to the part where you are trying to change his passive and I can already tell that you put no actual effort or unique thought into this "rework." Radiation lasts 5x longer? So instead of hanging 5x longer? Wow, really creative. Also I can tell you've not actually taken the time to research Loki. He is one of very few frames that you can't just play and learn usually, you have to either have him taught to you or you need to pay a lot of attention to his augments and experiment. He's ridiculously good for survivability, you can literally get about 30 FULL SECONDS OF INVINCIBILITY! On top of that he can also go invisible, can't be seen AND can't be killed all while also getting a movement speed boost too. Not to mention they buffed guys decoy so now it's ACTUALLY usable now (usable not useful mind you, though you do get an invincible distraction with the STRONGEST TAUNT IN THE GAME). Radial disarm will always be shit but you can switch that out for anything else to either increase crowd control further, because that's all he is, a crowd control frame not a damage dealer or a buffer, or to increase yours and teammates damage. He doesn't need a rework, he needs buffs to his stats or additions to his abilities like when they added health to the decoy finally. Take some time to properly learn Loki and then think honestly how a rework could go for him, but please don't do what everyone else does in the beginning and even I did at first and just assume he sucks, take some time to learn this incredible frame and help make him better.

    • @Bodycountr
      @Bodycountr 6 месяцев назад

      I'm really sorry for the long rant but I was in your shoes before and I think criticism helps but it doesn't have to come from a place of anger or disrespect. Have a great day y'all and thanks for reading if indeed you did.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      @Bodycountr im just confused why u went on to rant anyways its not even a serious video lol. imma be honest tho, while I was editing, I was a bit confused y I made his passive that but ig it went with the rest of his abilities I changed

    • @Bodycountr
      @Bodycountr 6 месяцев назад +1

      ​@Oscura_VII Because I believe this community of warframe is unique just like Loki. Slapping an exalted weapon on a warframe doesn't make it unique or inherently powerful. I love your drive and want for him to be "better", my friend and I did the same for Frost a long time ago but now look at him! He's amazing! I tell new players and old players alike, because I've been playing since the beta technically and have watched this game grow and blossom so I care for it a lot. The devs really care a lot but they can't get to everything right away, eventually they updated his abilities, it took way too long but look at all the things they did in place of buffing one frame. I'm just trying to say to take it slow and if a frame doesn't work for you, you're either missing info or it really is hot trash. Like Caliban, everyone says he's trash but he removes defenses easily, and he can add damage vulnerability, also he has a built in weaker version of adaptation, and can get shields REALLY quick. He needs buffs not a rework

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад +1

      @@Bodycountr I understand that, I could've came up with buffs for him but I thought that the community would have a bit more fun changing the rework I made. Im still gonna continue to do this and Im still gonna rework Caliban but I wont "slap an exalted weapon" on him. I only did that for Loki (and plan to keep it that way) just cause I never see his daggers, let alone his big fucking snake be put to use (pause). Also, I don't inheritely think Loki is actually dogshit just cause I reworked him. Not sure how long I've been playing but I remember when they took away the glorious version of bladestorm and I am completely aware of how loki is supposed to play and I think the devs are doing an amazing job with the game so far. I just wanted to share an idea tho (and i do have many more) and i respect your idea thought process👍

    • @Bodycountr
      @Bodycountr 6 месяцев назад

      @Oscura_VII you know what? That's actually really clever, you should've mentioned that in the video too. Afterall they did give Wukong his staff. And while the snake thing would be really cool and op af I don't think it needs to be a part of his kit. Maybe more of a nod to it or something, like more of a tatsu slide attack release instead of a Sevagoth ability. I feel like having it like that is too much but the Tatsu thing could make sense but instead of having multiple, just make it get bigger or do more damage rather so that there's less on the screen to help reduce lag and crowing on screen. And for the multiple decoy thing, I'm not sure where that comes from in lore side from him being a trickster but he already has the one decoy. If anything I would say maybe instead of having multiple decoy spawn maybe just have the one get buffed and have a temporary increase in range kinda like how Qorvex increase the rate of fire on his pillars. Have his decoy's taunt range increase up to like 6x so that it's already strongest taunt can shine for real. Plus you could even make it so that your combo counter either adds health and heals the decoy, making it stronger and not needing to constantly keep the decoy in focus so that you can switch teleport with it and keep it invincible. This way it has more options to remain viable

  • @ab_c4429
    @ab_c4429 6 месяцев назад +2

    The problem with invis frames is that they can never beat Octavia. Even with Loki's high duration, Octavia still beats him. Then there's Octavia's other abilities. 1st: good crowd control and infinite damage scaling, 2: decent crowd control (anti-synergy sometimes). 3: invis, 4: Damage multiplier. Ash, Ivara and Loki just can't really compete with this.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      I agree with you, Octavia is better than most frames in the game in general. But I personally hate her because of how boring her playstyle is. I plan to rework her too, keeping her just as broken but not nearly as braindead,

    • @ab_c4429
      @ab_c4429 6 месяцев назад

      @@Oscura_VII I don't think Octavia is more braindead than most other good frames tbh. Any invisible frame becomes kind of boring to play. Just the nature of invis. It doesn't really have a good purpose in the game atm. Only helps with survivability.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      thats fair. I just hate how octavia is just press a button and hide (dont even need invis with her honestly) im pretty sure most people can get octavia, put no mods, go in steelpath press a button and win the game. its truly sad

    • @ab_c4429
      @ab_c4429 6 месяцев назад

      @@Oscura_VII In Survival you'd be correct. But really most frames are insanely easy to use for survival. I think the best test is void cascade. In terms of playstyle both Loki and Octavia play very similarly then. You just put 2 green shards on them, build for corrosive, helminth on nourish and you're set. The real issue is that most content in the game is far too easy. The new Deep Archimedea can be difficult sometimes, but only because they change the enemy and game mechanics a lot. The standard game (even at levelcap) is too easy.

  • @oljackie35
    @oljackie35 5 месяцев назад +2

    idk, i use loki with team on long runs and i carry all the survival of the them with teleport augment and dissarm. Loki is a good cc frame but it doesnt kill so thats why people arent willing to use him

    • @Oscura_VII
      @Oscura_VII  4 месяца назад

      When they reworked eximus, they accidentally (it was probably on purpose) killed 90% of cc frames. Now if you want to play a cc frame, it sometimes feels like you're forced to play a certain playstyle and I hate the fact that they did that. I do agree that Loki is a good cc frame but they didn't have to kill off a lot of cc frames.

  • @carlosgonzales5708
    @carlosgonzales5708 6 месяцев назад +1

    Hello a Loki main here, first I want to say that your video does not take into account Loki's identity as the trickster Warframe
    Loki is a warframe that depends on your skill with weapons to deal damage while having multiple tools to stay alive, for example:
    1° the passive gives 60 seconds to hang from walls, there are multiple mods and mod kits that give damage and resistance bonuses when hanging from walls, a primary weapon with area damage and any defense is made extremely easy
    2° decoy is the only skill in warframe that can make enemies stop attacking a defense target since its priority value is higher than the defense targets.
    3° the Savior Decoy augment allows you to survive lethal damage, simply put the decoy in a place where it cannot be shot (there are multiple in various places) and you are immortal for a minimum of 25 seconds
    4° Loki's Invisibility is the longest and easiest to access
    5° Switch Teleport on its own isn't the best ability, but it's perfect as a space to subsume things like Petrify, Lull, Fire Blast, Rest & Rage, Radial Blind, Nourish, Ophanim Eyes, Ensnare, Mind Control, Resonator, Roar, Molt, Gloom, Well of Life, Xata's Whisper, Infested Mobility, Perspicacity, Marked For Death and Golden Instinct (and those that come in the future) each of them can generate a different build for Loki
    6° Safeguard Switch is Loki's augment that allows him to become immortal when changing places with an enemy for 3 seconds and when changing with an ally the ally becomes immortal for 6 seconds, this increase is affected by ability duration, which is what is normally required in loki this turns switch into one of the best defensive skills
    7° Radial Disarm had never been able to affect Eximus before until Overguard arrived, which with the new elemental changes went from being a problem to a shield that does not regenerate
    8° yes, Irradiating Disarm should be part of Radial Disarm
    With these points I don't want to say that Loki is op but rather that his kit is balanced and he doesn't need changes such as removing one of his abilities to make him op like the rest of the most recent warframes.
    I haven't even touched on what can be done with Arcanes and Archon Shards to allow Loki more use.
    Loki is able to complete all content in the game on his own while when playing a team he provides multiple ways to save the team and the mission.
    sorry for the 3000 word comment but there are a lot misconceptions on loki

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад +1

      if im bein honest, I dont think Loki is bad and I know that he is meant to show the strengths that weapons have. However, I feel like in comparison to other crowd control based frames, Loki is in the exact same boat as them or in a worse situation. For example, Limbo and Loki are in the same boat. Limbo can go in void mode to avoid all damage, Loki can go invis to avoid all damage. Limbo can put all enemies in the void and stop time, but if there's overguarded eximus, then he can still be killed by the radial abilities. Loki can disarm all the enemies, but if there's overguarded eximus, then he can still be killed by their abilities. That doesn't mean that they is completely fucked tho. I agree that with the proper weapons both of them can be viable and not die to every single enemy not affected by their crowd control (as many frames are meant to be). It's just that I don't exactly agree with the idea that if you compare a frame's base kit with no augments to another frame's base kit with no augments and they are meant to do the same thing, that they're the same but still lackluster to most other frames. I do see what you're saying tho and yes his abilities have it's uses such as safeguard switch, but there are others that do it better and I wanted to bring him to those standards of being a good frame without helminth (i am 100% aware that he can be good without helminth). Thanks for all the info tho.

  • @bigolmuskrat4032
    @bigolmuskrat4032 6 месяцев назад +3

    Octavia rework but all her abilities are the ball 😈

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад +1

      that is absolutely foul💀

  • @kancelas
    @kancelas 6 месяцев назад +2

    Pablo said he's not going to rework loki because loki had his peak, and he thinks he has to turn loki into a damage dealer to be viable. Not changing something because it used to be better is a stupid reason to not do it, but i agree that, to be viable, loki has to turn into a damage dealer, but only if overguard stays as is. CC frames got absolutely shafted when Overguard was introduced. Overguard/Eximus units are the mechanics that need a heavy rework. Damage and CC have to coexist, one cannot be better than the other in every situation.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад +1

      damn, that is fair tho. They prolly don't want everything to be broken (but if everything is broken, doesn't that make everything balanced? thats wut I think anyways)

    • @kancelas
      @kancelas 6 месяцев назад +1

      @@Oscura_VII The Loki's passive you're proposing seems a bit overkill, with it each rad proc lasting 60s, and since beams apply procs so fast, you'll deal 10 procs insanely fast, so that's 60s where rad proc'ed enemies deal 550% damage to former allies, and don't forget status duration mods are a thing, with most being around 100% duration, so at minimum that's 2 minutes of radiation affected enemies, and also rivens exist, so at the top end of disposition it's over 3 minutes of radiation proc duration. I'll give you that the exalted heavy attack weapon sounds cool AF, but i don't think it's practical.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      I will admit, I was still overthinkin the 5x boost to radiation time while editing but i kept it anyways as I plan to make wutever I rework be busted in some way. and what part about the exalted would u change?

    • @kancelas
      @kancelas 6 месяцев назад +1

      @@Oscura_VII Seeing that loki is the trickster god i understand the logic behind the boost to radiation. i would remove the 3 decoys " ability/mechanic" of the exalted heavy weapon, and replace with a mechanic that damages enemies based how many single status enemies have around you.

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      honestly i like that idea a lot more than wut I was sayin with the decoys (i was spitballin with the decoy idea)

  • @dylancochrane6296
    @dylancochrane6296 6 месяцев назад +1

    As a Loki main i am deeply offended and outraged... jk :p but yeah I get hes pretty boring in terms of abilities and theyre are definetly more powerful frames but for me hes just the guy, he's great for all missions apart from defense and for me he's the best survivablilty warframe; like if i NEED to survive i'm picking him over the likes of revenant, dante etc. Invisibility (can't get shot if they can't see you) plus safeguard switch to deal with toxin/gas/fire. I swapped out disarm for rhinos roar to buff damage a little. Decoy plus switch is a great way to get through corpus lasers with triggering them.

  • @AzTimeG0esBy
    @AzTimeG0esBy 6 месяцев назад +1

    someone get this to trib to get his thoughts

  • @thestarryeyedobserver
    @thestarryeyedobserver 6 месяцев назад +1

    you could also make it so that when you hold 1, you swap with your decoy (without having to look at it). i think that this way, the swap would still very much have its use in combat as well as still being usable for stealth missions.
    also, when you land the 6x combo with the exalted, what if the decoys spawned on both you and the spawned decoy?

    • @Oscura_VII
      @Oscura_VII  6 месяцев назад

      i like both of the ideas, keeping the switch teleport aspect and I think making the decoys spawn around loki would be good, but it would need to put him in invis or extend his invis if its already active so he doesnt just get randomly shot

  • @acejupiter1777
    @acejupiter1777 5 месяцев назад +1

    In all honesty, loki isn't actually bad by any means. He's just INSANSLY BORING like very boring.

    • @Oscura_VII
      @Oscura_VII  5 месяцев назад +1

      completely agreed

  • @Kin0nii1
    @Kin0nii1 5 месяцев назад +1

    Apologies in advance for the rant below the 'TL;DR', I just really like Loki. 😅
    𝗧𝗟;𝗗𝗥: his passive should get a buff or changed completely. His 1 is in a pretty good place rn, could be slightly better though. His 3 is pretty good, especially with Safeguard Switch. His 4 should get buffed.
    For starters: I do agree that his passive should be changed. While it isn't horrible for Loki it is a passive that gets forgot a lot of the time. His Decoy recently got a buff and now steals the health and shields of nearby enemies so it's no longer useless; could use a slight aggro buff. Switch Teleport is so-so at base, worse if you don't understand positioning, but it also gives a brief speed boost (increases with duration) and with Safeguard Switch he gives himself 3s of invulnerability (increases with duration). Your idea for his 4 to be an exalted weapon is pretty interesting and I like the sound of it, however, Loki innately has very low health and shields, so being up close w/ an enemy or enemies should be avoided. All-in-all: this was a good video and your ideas for changes for Loki are pretty interesting! I'm just happy people are talking about Loki again lol -- keep up the good work!
    edit: I forgot to mention that I liked your idea of his Radial Disarm stripping enemies!

    • @Oscura_VII
      @Oscura_VII  4 месяца назад +1

      My original Idea when I was reworking Loki was to not only make him broken, but to also give him something I didn't think anyone else would give. Honestly I had no idea what to do about his passive so I just did that and a couple of my friends said that its a bit overtuned, so I told them my belief: If everything is broken, THEN EVERYTHING IS BALANCED!
      also his decoy really does need an aggro buff...