Eye of the Beholder - C64 (Timelapse of development)

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  • Опубликовано: 5 ноя 2024

Комментарии • 19

  • @Alex-nk8bw
    @Alex-nk8bw 2 года назад +4

    It's been, what? 19 years of development? You are insane! Take your time, a couple of days won't make any difference after all this time. 🙂

  • @TheLifeOfKane
    @TheLifeOfKane 2 года назад +2

    Holy... wow... sharing...

  • @JileMeyn
    @JileMeyn 2 года назад +2

    I'm so excited!

  • @brettolsen615
    @brettolsen615 2 года назад +2

    Amazing thank you for sharing, very excited for this release! Keep up the amazing work! Thank you ❤❤❤

  • @OnurBuyukcaglar
    @OnurBuyukcaglar 2 года назад +2

    I think I've never ever waited so long for something in my entire life! Still impatiently waiting for release. Nevertheless thank you for your hard work.

  • @tsuikagura
    @tsuikagura 2 года назад

    I keep getting back somehow to remembering this project :D a very cool (and somewhat scary :O ) timelapse :D

  • @C64Television
    @C64Television 2 года назад +2

    Amazing! So looking forward to this.

  • @Oddzball3
    @Oddzball3 2 года назад

    So excited for this. Great work.

  • @commocore
    @commocore 2 года назад +2

    I didn't think about visualizations like that one. I checked it that you've used Gource for it, nice one! And congrats with the project!

  • @Sebby_75
    @Sebby_75 Год назад

    Amazing !! Thank you!! Will be playing it as soon as I manage to source a mouse that works with C64.
    Now if only there was some way to get it to work with Amiga 1352 mouse (there are lot more of them around, which would probably give more people a chance to play this the way as intended)

    • @andreaslarsson4076
      @andreaslarsson4076  Год назад +1

      Buy an adapter and use any PS/2 compatible mouse: amigastore.eu/en/30-micromys-v5-mouse-adapter-ps2.html Regarding 1352 it was considered but requires extensive polling and would eat too much CPU.

  • @SeanTube2099
    @SeanTube2099 4 месяца назад

    So is this available now?

  • @ddscora
    @ddscora Год назад +1

    Hi, I followed the work with great interest and now I'm playing the game and I loved it, if course. I tried to ask on the official site to report a bug in the character creation procedure using rolls (its about the exceptional strength). How can I explain to you? Best regards.

    • @andreaslarsson4076
      @andreaslarsson4076  Год назад +1

      I fixed one bug related to that for the upcoming v1.01 version. Non fighters could have 18 in strength including up to 100 in extra strength. Now fixed. Was it that?

    • @ddscora
      @ddscora Год назад +1

      @@andreaslarsson4076 was that, and also by rolling i got 18/22 on a wizard so i supposed that he was misinterpreted the class

    • @andreaslarsson4076
      @andreaslarsson4076  Год назад +1

      @@ddscora in any case, this is solved and will be released in the v1.01 version. I’m truly happy for the bug report. It really helps as it’s near impossible to test everything yourself. ❤️

    • @ddscora
      @ddscora Год назад

      @@andreaslarsson4076 I've watched all your streams and now I'm really enjoying the game so much... I love it and I'm playing it with all the calm in the world 😍😍😍

    • @bOOghOstlybOO
      @bOOghOstlybOO Год назад

      @andreaslarsson4076 noticed that too. Also warrior classes are restricted to a raw 18 roll in strength (with no d100 roll) in a the 1.00. I guess classes got mixed up regarding to exceptional strength. Cheers, soft is amazing.