I think I've never ever waited so long for something in my entire life! Still impatiently waiting for release. Nevertheless thank you for your hard work.
Amazing !! Thank you!! Will be playing it as soon as I manage to source a mouse that works with C64. Now if only there was some way to get it to work with Amiga 1352 mouse (there are lot more of them around, which would probably give more people a chance to play this the way as intended)
Buy an adapter and use any PS/2 compatible mouse: amigastore.eu/en/30-micromys-v5-mouse-adapter-ps2.html Regarding 1352 it was considered but requires extensive polling and would eat too much CPU.
Hi, I followed the work with great interest and now I'm playing the game and I loved it, if course. I tried to ask on the official site to report a bug in the character creation procedure using rolls (its about the exceptional strength). How can I explain to you? Best regards.
I fixed one bug related to that for the upcoming v1.01 version. Non fighters could have 18 in strength including up to 100 in extra strength. Now fixed. Was it that?
@@ddscora in any case, this is solved and will be released in the v1.01 version. I’m truly happy for the bug report. It really helps as it’s near impossible to test everything yourself. ❤️
@@andreaslarsson4076 I've watched all your streams and now I'm really enjoying the game so much... I love it and I'm playing it with all the calm in the world 😍😍😍
@andreaslarsson4076 noticed that too. Also warrior classes are restricted to a raw 18 roll in strength (with no d100 roll) in a the 1.00. I guess classes got mixed up regarding to exceptional strength. Cheers, soft is amazing.
It's been, what? 19 years of development? You are insane! Take your time, a couple of days won't make any difference after all this time. 🙂
Holy... wow... sharing...
I'm so excited!
Amazing thank you for sharing, very excited for this release! Keep up the amazing work! Thank you ❤❤❤
I think I've never ever waited so long for something in my entire life! Still impatiently waiting for release. Nevertheless thank you for your hard work.
I keep getting back somehow to remembering this project :D a very cool (and somewhat scary :O ) timelapse :D
Amazing! So looking forward to this.
So excited for this. Great work.
I didn't think about visualizations like that one. I checked it that you've used Gource for it, nice one! And congrats with the project!
Yup Gource indeed.
Amazing !! Thank you!! Will be playing it as soon as I manage to source a mouse that works with C64.
Now if only there was some way to get it to work with Amiga 1352 mouse (there are lot more of them around, which would probably give more people a chance to play this the way as intended)
Buy an adapter and use any PS/2 compatible mouse: amigastore.eu/en/30-micromys-v5-mouse-adapter-ps2.html Regarding 1352 it was considered but requires extensive polling and would eat too much CPU.
So is this available now?
Hi, I followed the work with great interest and now I'm playing the game and I loved it, if course. I tried to ask on the official site to report a bug in the character creation procedure using rolls (its about the exceptional strength). How can I explain to you? Best regards.
I fixed one bug related to that for the upcoming v1.01 version. Non fighters could have 18 in strength including up to 100 in extra strength. Now fixed. Was it that?
@@andreaslarsson4076 was that, and also by rolling i got 18/22 on a wizard so i supposed that he was misinterpreted the class
@@ddscora in any case, this is solved and will be released in the v1.01 version. I’m truly happy for the bug report. It really helps as it’s near impossible to test everything yourself. ❤️
@@andreaslarsson4076 I've watched all your streams and now I'm really enjoying the game so much... I love it and I'm playing it with all the calm in the world 😍😍😍
@andreaslarsson4076 noticed that too. Also warrior classes are restricted to a raw 18 roll in strength (with no d100 roll) in a the 1.00. I guess classes got mixed up regarding to exceptional strength. Cheers, soft is amazing.