Besides the fact that in 2024 people not only CAN, but still DO blow our minds with code written for a computer from 1982 - think about how 1 second of this video in 1080p uses about 10x more data than this whole demo stored on a floppy disk 🤯
@@FineBakedPastry брат, это не . mp3, это MIDI. Он не декодируется, он синтезируется. Там нет звуковой информации, там только КОМАНДЫ для синтезатора, и всё. Они почти ничего не весят и не требуют ресурсов процессора для воспроизведения. Только ресурсы звуковой карты.
@@alexanderkonev8540 Por supuesto, para que vas a poner una cpu muy potente, si ya tiene un chip de video que funciona a 7.16Mhz y que ademas esta optimizado para eso? para emularlo necesitarias que la cpu corriese a mas de 20Mhz.
I would have been supremely wowed seeing this on my C64 back in the early '80s. I'm still amazed, but hey, just think of what kind of reception this would have had back then!
well, I have doubts that this demo like many others would have been feasable in the 80s since you didn't have a computer a million times faster to prerender most of the scenes.
@@RetroGameSpacko Hold onto your pragmatic prose Spacko, all I am saying is how amazing a sight this would have been to see back in the early 1980s... Just relax and think about how astonishing it would have been 40 years ago on a C64.
@@RetroGameSpacko Yea, I started out on a PET 4016, was thrilled to then get to use an 8032, and finally at home saved up my lawn mowing money till I had enough to purchase my very own computer at home, the VIC-20. A couple years later we had a C64 at home. But I have to say I am still mostly nostalgic for all the teen hours I put in on that VIC-20.
I just am sitting here stunned. Such artistry, such feeling. You play the C64 like a Stratocaster. The luminous colors, the thudding music. I’ve simply never seen a C64 produce something quite like this before- but seeing it on this genre makes it more meaningful and impressive than the latest mega hardware would be. I don’t realize it at the time, but maybe the ‘80s were only the beginning of the C64. I thank you and salute you!
Amazing piece of art! Especially the sounddesign is absolutely top notch! I guess the designers of the original SID-chip had no idea that this small piece of electronics can produce such amazing sonoc walls of sound. Most tracks of this demo sound much more than 3 audio channels. Even if I read so much background information and knowledge about the demo scene an cracktros over the last decade I am always stunned by masterpieces like this. Especially in this case comes the following quote into my mind: „Any sufficiently advanced technology is indistinguishable from magic.“ - Arthur C. Clarke
No machines nowadays are ever fully exploited. Lazy devs, time restrictions I don't know. Obviously its easy to moan about hardware & move onto the next GPU/CPU. The 8 & 16 bit systems had seriously talented coders that pushed them to there limits C64. Speccy, Megadrive are still being maxed out.
Stara dobra komoda. Dziś grafika w grach jest już na tyle realistyczna że trudno wyczuć czy to jeszcze modelowanie 3d czy już rzeczywiste obiekty z natury wzięte i mimo że jest to technologiczny i cywilizacyjny mały cud , to powszechna jego dostępność sprawia , że nie robi to już takiego wrażenia jak kiedyś. Może już jestem stary ale te magiczne 8 bitów zamknięte w poczciwych commodorkach , atarynkach i innych "amstradach" jednak daje mocniejsze wrażenie rozwoju technologicznego. To trochę jak pierwsze kroki dziecka. Rodzice pamiętają je przez dlugie lata i zawsze kojarzone są z jego rozwojem.
Always look forward to Arise productions for their strong thematics and style. This new release does NOT disappoint. Love the new order record cover, the Rubik’s cube, the shaded vectors, the full screen rotations, crawling demons, etc… All great stuff here!
I remember that back in the day (the early 80s), we were totally fascinated by even the most simple animations on a computer monitor. Something like this would have made our minds explode, I guess...
It's amazing what the demo scene can squeeze out of the old C64, if I'd seen anything like this back in the 1980s my jaw would have absolutely dropped, I'd be utterly amazed.
And I always thought "man, my C64 sounds awful" then I realized, it was the speakers on my old TV/Monitor... This Demo was a piece of art!! Loved it! I whish I could take a peek at the "stiff human" source ... just a tiny bit 🙂
I'd like to see a documentary of this prod coming together. Everything from how the members met, their process, the design considerations, the vibes, the crunch, the payoff. Everything. These folks deserve the spotlight for way longer than they got at Xenium. Dreamteam right here. I hope they continue making demo's with this team. They are making miracles happen. Absolutely incredible demo!
Nawet ze współczesnymi narzędziami do wspierania kodowania, debugowania, testowania i symulowania, dalej ciężko uwierzyć że efekt chodzi na C64 z 1MHz :D to jest abstrakcja wyższego kalibru :D
@@Asphodellife They would immediately ask to peer inside your breadbin and/or immediately run it on two other machines to prove there's no witchcraft involved. Then the conversation unfolds around undocumented VIC-II bugs, 1541 fastloading, SID sample playback... and just like that, the fact you arrived by *time machine* is the least interesting part of the conversation.
Game developers are usually just barley getting wholly familiar to a certain system before the new one comes out. Most hardware is capable of much more than is realized.
tiene una exquisita mezcla visual tipo Commodore 64 y el equipo de the designers republic, responsables de las clasicas graficas de la saga de video juego playstation Wipeout...
Absolutely amazing to think what could have been created 40 years ago but never was. I can only imagine a developer who watches these demos who worked at Data East or Activision looking at this today saying "holy shit look what we COULD have done". Unlike today where the answer is to throw more cores and more GPU power to solve a problem. I feel like we'll get to the point where someone does RTX graphics on a VGA DOS machine with nothing more than a Trident SVGA card and someone's going to say what we're saying today.
To see how far we've come -- look up "C64 Demo Collection by The Judges ! 1986-1988! 18 March 2023!" -- to get a comparative sense of how this demo would be perceived in the 1980's...
It looks more like an early Amiga demo and not C64. Amazing! Sampled music. I doubt if it can run on the bare C64. Must be memory extension. Creators nicks suggest it was made in Poland. 🇵🇱💪
Curve of 8580 filter cutoff is actually a little too high so it's probably Vice emulator default ;) Setting 8580 bias to -2mV will make it sound closest to the real thing.
Besides the fact that in 2024 people not only CAN, but still DO blow our minds with code written for a computer from 1982 - think about how 1 second of this video in 1080p uses about 10x more data than this whole demo stored on a floppy disk 🤯
Ironically, a Commodore 64 wouldn't be able to play this video. The processor in there is not even fast enough to decode mp3 in real time.
@@FineBakedPastry MP3 decoding? Achieved a long time ago and used in many demos since then. :) ruclips.net/video/lHjn8ffnEKU/видео.html
@@FineBakedPastry It is not even able to draw this demo without hardware acceleration (VIC e.t.c.)
@@FineBakedPastry брат, это не . mp3, это MIDI. Он не декодируется, он синтезируется. Там нет звуковой информации, там только КОМАНДЫ для синтезатора, и всё. Они почти ничего не весят и не требуют ресурсов процессора для воспроизведения. Только ресурсы звуковой карты.
@@alexanderkonev8540 Por supuesto, para que vas a poner una cpu muy potente, si ya tiene un chip de video que funciona a 7.16Mhz y que ademas esta optimizado para eso? para emularlo necesitarias que la cpu corriese a mas de 20Mhz.
This is an absolutely superb demo. Not only are the technical achievements mind blowing, the artistic side of it is top notch too!
I would have been supremely wowed seeing this on my C64 back in the early '80s. I'm still amazed, but hey, just think of what kind of reception this would have had back then!
It probably would have raised the bar on everything. Scene-demo and games alike.
well, I have doubts that this demo like many others would have been feasable in the 80s since you didn't have a computer a million times faster to prerender most of the scenes.
@@RetroGameSpacko Hold onto your pragmatic prose Spacko, all I am saying is how amazing a sight this would have been to see back in the early 1980s... Just relax and think about how astonishing it would have been 40 years ago on a C64.
@@aytviewer2421 of course, it would have been mind blowing
@@RetroGameSpacko Yea, I started out on a PET 4016, was thrilled to then get to use an 8032, and finally at home saved up my lawn mowing money till I had enough to purchase my very own computer at home, the VIC-20. A couple years later we had a C64 at home. But I have to say I am still mostly nostalgic for all the teen hours I put in on that VIC-20.
I just am sitting here stunned. Such artistry, such feeling. You play the C64 like a Stratocaster. The luminous colors, the thudding music. I’ve simply never seen a C64 produce something quite like this before- but seeing it on this genre makes it more meaningful and impressive than the latest mega hardware would be.
I don’t realize it at the time, but maybe the ‘80s were only the beginning of the C64.
I thank you and salute you!
I am waiting for an AI algo that will run on the 6502.
@@paulmichaelfreedman8334 Patience 😄
@@paulmichaelfreedman8334Or Unreal Engine in real time. 😊
I think "pushing the limits" has a new meaning now. !!
Thought I was watching an A500 demo.....superb work.
all c64 demos look like A500 demos these days
If one had seen code like this in the 80s or even early 90s, one would be absolutely stunned.
Amazing piece of art! Especially the sounddesign is absolutely top notch! I guess the designers of the original SID-chip had no idea that this small piece of electronics can produce such amazing sonoc walls of sound. Most tracks of this demo sound much more than 3 audio channels.
Even if I read so much background information and knowledge about the demo scene an cracktros over the last decade I am always stunned by masterpieces like this. Especially in this case comes the following quote into my mind:
„Any sufficiently advanced technology is indistinguishable from magic.“
- Arthur C. Clarke
That warping gouraud shaded cube with over the moving background was mindblowing, as was the inertia vector.
Yeah, that's a stunning visual.
This was run on a Commodore 64?!?!?! What the actual amazing fuk!!!
Indeed
If only AAA game devs put as much effort into optimizing new titles we could possibly run them on much lower specced systems.
Very true
I get a feeling they don't have the time available considering the state games get released at these days.
Sure. Are you willing to pay $200 per game though?
@@iamsamson For a game truly utilizing the full potential of our PCs nowadays I might consider, actually!
No machines nowadays are ever fully exploited. Lazy devs, time restrictions I don't know. Obviously its easy to moan about hardware & move onto the next GPU/CPU. The 8 & 16 bit systems had seriously talented coders that pushed them to there limits C64. Speccy, Megadrive are still being maxed out.
This is such a beautiful synthesis of art and music.
Amazing demo. Unbelievable this runs on the C64. And alo gfx and sound are insane.
Stara dobra komoda. Dziś grafika w grach jest już na tyle realistyczna że trudno wyczuć czy to jeszcze modelowanie 3d czy już rzeczywiste obiekty z natury wzięte i mimo że jest to technologiczny i cywilizacyjny mały cud , to powszechna jego dostępność sprawia , że nie robi to już takiego wrażenia jak kiedyś. Może już jestem stary ale te magiczne 8 bitów zamknięte w poczciwych commodorkach , atarynkach i innych "amstradach" jednak daje mocniejsze wrażenie rozwoju technologicznego. To trochę jak pierwsze kroki dziecka. Rodzice pamiętają je przez dlugie lata i zawsze kojarzone są z jego rozwojem.
Tak, zgadzam się.
That would have utterly blown my mind in the 80s! It utterly blows my mind NOW! Incredible imagination and programming. Awesome, Awesome to the MAX!
Always look forward to Arise productions for their strong thematics and style. This new release does NOT disappoint. Love the new order record cover, the Rubik’s cube, the shaded vectors, the full screen rotations, crawling demons, etc… All great stuff here!
Thank you! :)
love the art direction and the skill to make it all work together.
I remember that back in the day (the early 80s), we were totally fascinated by even the most simple animations on a computer monitor. Something like this would have made our minds explode, I guess...
It's amazing what the demo scene can squeeze out of the old C64, if I'd seen anything like this back in the 1980s my jaw would have absolutely dropped, I'd be utterly amazed.
And I always thought "man, my C64 sounds awful" then I realized, it was the speakers on my old TV/Monitor...
This Demo was a piece of art!! Loved it!
I whish I could take a peek at the "stiff human" source ... just a tiny bit 🙂
It really was (is) worth it to connect the C64 to a good Stereo amp and speakers via an 'Y-cable'. SID chip is legendary.
I'd like to see a documentary of this prod coming together. Everything from how the members met, their process, the design considerations, the vibes, the crunch, the payoff. Everything. These folks deserve the spotlight for way longer than they got at Xenium. Dreamteam right here. I hope they continue making demo's with this team. They are making miracles happen.
Absolutely incredible demo!
Fully agree. Amazing production.
so very well made... heartwarming!
If you apply this level of artistry and ingenuity and technical prowess to the latest technology you'll be very rich man
by far one of the best demo i've ever seen on the c64.
everything is done incredible well yet in moderation.
Incredibly impressive! - I love this "new" and still colorful hi-res look.
Thanks for your huge effort!
It sure is. Arise is a big name in the C64 Scene
I remember having a Zzap mag with a tape on the front. Had a demo of a simple 3d poly ship, and I was fk amazed !
fantastic, so many awesome parts not least the audio. the best. the rain sequence at 9:57 is superb.
This is one of the best demos I've seen in a long time. Absolutely stunning!
So many good moments and superb music. Love the resonant filter sweeps.
i remember playing elite and revs at 1fps back then, but this is super smooth. super impressive!
That game was a gem...I saw a video about the inner mechanics of Elite on C64, procedural galaxies, split screen and so on... Braben was a genius
Masterful execution. The art and sound are superb; so much creative virtue at all levels!
Nawet ze współczesnymi narzędziami do wspierania kodowania, debugowania, testowania i symulowania, dalej ciężko uwierzyć że efekt chodzi na C64 z 1MHz :D to jest abstrakcja wyższego kalibru :D
tak, umiejętności programistyczne tutaj są niesamowite!
Szkoda że ci ludzie nie tworzyli gier na c64 ...jakieś 30 lat temu
Aż za bardzo... Bo pojawia się myśl czy mamy pewność że sceny 3D nie są prerenderowane?
@@bswierko prerenderowanie scen ma C64 :D no brzmi jak ôbelga a ty mówisz o pradziadku normalnych kompów! ;) to samo w sobie jesgg wyczynem
8:00 in is my favorite- where we see what looks like a moving woman illuminated by vertical bands of light. We need way more of that.
I does look stunning; wonder how it was done.
Really impressive work. I still have my C64 in perfect condition but I never saw this running on it! Excellent.
This is absolutely beautiful. Amazing! Scarcely believable that the C64 can do these things. Good work!
Yeah, what would the '82 folks think about this?
@@Asphodellife They would immediately ask to peer inside your breadbin and/or immediately run it on two other machines to prove there's no witchcraft involved. Then the conversation unfolds around undocumented VIC-II bugs, 1541 fastloading, SID sample playback... and just like that, the fact you arrived by *time machine* is the least interesting part of the conversation.
@@pragmax Truth 😄
Jasny gwint! Komoda ma się lepiej niż kiedykolwiek!
What a killer demo ❤
totally blown away! amazing demo
All I can say is thank you. I couldn't keep my eyes off thw screen.
10 out of 10. Insane. On all levels. 😍
this needs a million views!
Piece of art. Thanks!
Amazing how creative the programming got on the C64 with the limitations of the hardware.
Wow.. C-64 still something incredible.. it's capacities are, at today, just awesome. Compliments to these programmers. (an old C-64 user)
Big thing. Nice Demo from Poland.
Game developers are usually just barley getting wholly familiar to a certain system before the new one comes out. Most hardware is capable of much more than is realized.
very very amazing ! thank you... ❤🔥❤🔥❤🔥
Awesomeness 💪🏼☀️
Very GREAT NICE JOB, music s chordss fantastique, animation is very good. THANKS
Pure class!! 🫡
I didn't know a computer that old could make that cool animations. Awesome.
That's why the C64 remained so popular for so long.
Guys! I really love it. Thanks for sharing this masterpiece.
Great technology, and great atmosphere!
Świetne!
Given the rather limited hardware, its is really impressive!
Balaies pour un c64 ……………….Bravo merci pour cette vidéo
Awesome, best none-c64 look!
tiene una exquisita mezcla visual tipo Commodore 64 y el equipo de the designers republic, responsables de las clasicas graficas de la saga de video juego playstation Wipeout...
Génial. 💥❤
en effet
this is great, nice graphics and sound
The part at 5:40 is a direct reference to the PC demo Nooon - Stars: Wonders of the World (1:48).
Amazing how they pulled all of this off.
Good catch.
Amazing demo. A masterpiece. Is this on a stock C64? Cant imagine its possible but if it is, wow.
Yes, stock C64.
Absolutely amazing to think what could have been created 40 years ago but never was. I can only imagine a developer who watches these demos who worked at Data East or Activision looking at this today saying "holy shit look what we COULD have done". Unlike today where the answer is to throw more cores and more GPU power to solve a problem. I feel like we'll get to the point where someone does RTX graphics on a VGA DOS machine with nothing more than a Trident SVGA card and someone's going to say what we're saying today.
Pretty impressive!
i love these demos :D
This is a synthetic arthouse space!
That term would describe it somewhat😄
Very impressive.
To see how far we've come -- look up "C64 Demo Collection by The Judges ! 1986-1988! 18 March 2023!" -- to get a comparative sense of how this demo would be perceived in the 1980's...
They are the originators. Without them, we would not be making demos ourselves! There would be no Metallica or Slayer without Black Sabbath ;-)
Just great 🤟🏻
Code wizards still squeezing out the best of the good ol' bread box warms my hearth!
Nice art!
Crazy nice!
AWESOME!
Incredible
Bravo Arise
Very nice!
This is so impressive, wow.
This is awesome as f**k!
Thank you for sharing this❗️♥️❗️💘❗️
Now i have a black hole in my brain.
😄
Crazy! Nice job !
That bass is funky
Im old, i had sid chip music since it began. However nothing will beat budbrain demo on amiga...
Just found it on RUclips. Yeh
..still the best
'Budbrain' actually convinced me to buy an Amiga back then 😄
Amazing.
Wow, impressive! 😮
Wow wow wow! Subscribed forever.
Takes me back
Nasi tu byli!
🔥
Impressive!
Mind blowing subbed 😊
Crazy!
A lot of wtf 🤯 going on there
I have no idea how you can push a C64 to do this
Well, it's no Manic Miner... 😅
Seriously impressive.
Sweet!
It looks more like an early Amiga demo and not C64. Amazing! Sampled music. I doubt if it can run on the bare C64. Must be memory extension.
Creators nicks suggest it was made in Poland. 🇵🇱💪
Runs on Base C64. 3 Floppy sides (DD).
@@Asphodellife thx for the info. Amazing demo
Sampled music? 😆 That's probably the best compliment I could get. Thx! 😀
Does it need a Floppy Drive to run?
I would love to see this run on my old hardware from SDcard.
Runs on floppy, and with that also from SDcard with the D64 images.
@@Asphodellife So this demo was theoretically possible in the 80s
@@kirgan1000 yes
Music is great!
Sickness
Curve of 8580 filter cutoff is actually a little too high so it's probably Vice emulator default ;) Setting 8580 bias to -2mV will make it sound closest to the real thing.
I'll try that, thx.