Does the performance hit amount change depending on if your GPU or CPU bound? Because I'm at 4k max settings with path tracing using dlss Q with FG, and stuff like Screen space reflections high vs phsyo have zero performance différance, but you're getting 73% hit? Maybe max all settings at 4k using dlss Q with FG, then turn down settings 1 by 1 with everything maxed instead of low. Wonder if the performance impact per setting will change? Because if we add up all the performance hit %, you should be at like NEG 100 fps at max settings, lol.
@@dragonsyph2557 Screen space reflections are off with Overdrive no matter what you have them set to. It makes sense as they would be redundant using path tracing. Also the cost of having all of the (non overdrive) RT effects is less than the sum of the individual effects on their own. There is some overhead in turning on one effect that is not duplicated by turning on more and some work that can be shared between effects.
Mate! This is exactly what I was after. No over the top nonsense. No fluff. Just the basics on performance impact and a visual reference. Earnt yourself a sub!
One of the things I would like you to consider is showing 3 comparisons in the end: -Most value performance clip. -Highest visual fidelity. -Custom settings. So people could understand the difference from presets and custom.
Keep in mind a lot of features like facial geometry only apply to cinematic moments. Many models in the game have higher fidelity versions that only appear during cinematic close ups so you won’t see a difference in randos on the street.
Just a quick note on Volumetric Cloud Quality - If you use DLSS, then Medium quality will result in a "glittery" effect on the edges of clouds. So i recommend High if you use DLSS. (1440p user) i use path tracing, so it may even be the Ray Reconstruction that causes the glitter. Good video :)
What graphics card do you have? I play in 3440x1440, path traced, dlss ultra-performance and FSR 3, on an RTX 3070. Game looks ugly as #### at 480p upscaling and idk which settings I should use tbh. I get around 60-70fps... yikes..
Crowd denisty can have a significant impact on performance in certain areas of the game, more specifically in dense small places with alot of npcs, the area behind Tom's Diner is the perfect example. With crowd density on high there are ton of npcs walking around, a very high density in such a small area. Fps can drop alot while facing this area, especially running/walking through it and moving the camera around. With my modest setup of a ryzen 5600 and rtx 3060 i experience frame drops from a vsynced 60 fps down to low 50s and mid 40s when facing and moving through this area with high crowd density. Bring the setting down to medium or low and i can maintain a locked 60 fps in this area but with a significant loss in number of npcs. To maintain a stable, consistent frame rate using high crowd density i would highly recommend a high end CPU to handle it, maybe a 5800/5900X or 7000 series or intel equivalent. Also aoparently ruring on HDD mode can help eith stuttering and frame drops in in area with a high number of npcs/vehicles
Thank you for being slow while explaining this. I usually find settings guides people are so fast its Like what did he just say? lol Seriously though thank you for taking your time.
Playing with Pathtracing max settings DLSS off at 4K is gonna ROCK in 2077 when I get my juicy GeForce MTX 42090 Ti, the 4TB GDDR16X version not the 3.5TB one.
Impressed with your content and video my brother.. Just keep up the good work.. It will take time but this is going to be extremely successful. No one does this type of video.. Your video is unique and make sure that you do this type of video for every single game you can put your hands on.. All new releases and hot games of the moment.. You are good to goo.. All the best brother ❤
i love how you just dove straight into the video without any unnecessary talk (like some others do) and explained everything very well! for someone who never has an idea what all of those mean it helped me a lot, thank you!!!
in some scenarios you are not gpu bound (bottlenecked). meaning you will barely see a difference in fps between the settings unless you look at the gpu usage (it serves more as a cpu benchmark now). in order use fps accurately as a measurement tool you need to load your gpu more that it sticks around 99% .easiest way would be to turn up your resolution until your gpu usage is consistently at 99%.
some of the info in this video is wrong. texture quality's biggest proside is reducing vram consumption - especially for older 6GB cards setting this to medium instead of high is recommended. depth of field is something that appears in cutscenes, whenever you are talking to another character, the background gets slightly blurred. color precision medium definitely gives you 1-2 fps more than high AMD SMT info was also missing for those without intel cpus just like HDD mode
I have an rtx 3050, which is basically an gtx 1660ti with dlss, and I was getting 70-80ish fps on high settings, but with a lot of screen tearings, so I set the v-sync on in the nvidia control panel, I was getting 60fps almost all the time but sometimes it would get down to 57, so, seeing this video I discovered that the cause of this random stuttering was the fov set to the highest: 100°, would take 5% of performance, which is 3fps, that seems little but when playing 60 fps locked it makes a difference, an annoying one, thanks for the video, now I'm playing with everything on high and with 60fps smooth like buttery.
I waited for the 4080 super to realease so I can finally play Cyberpunk 2077 after 11 long years of wait... I hope I can get like 30 fps with path tracing and DLSS 3.5 *without* frame gen
The performance cost of the items covered are not necessarily accurate. Everything has a GPU memory cost, if a user is using a 6 or 8 gig card for example, you should be looking at the memory cost of each of those options as that will impact overall performance / introduce frame time implications.
Awesome videos, you should have more views. Would be nice if you had some optimized settings vs maxed out comparison at the end of the video like BenchmarKing does it.
Even with a 4090 my system can’t get good fps with rt on. So I keep it off, I have most other settings on high I get like 90 to 100 fps. Just sucks even with a 4090 and the best cpu the game can’t run on ultra settings
I managed to get 45 fps with all ultra settings+ path tracing on balanced dlss mode in the center of night city at night,on my 4050 rtx M, so i think that DLSS technology is the future of gaming, because it allows peasants like me to play on ultra settings with decent FPS
I'm not sure how many people realize we were lied to by CDPR. They never once stated that you MUST have Overdrive/Path Tracing mode on to even use the RT Reconstruction, but it is indeed true....you MUST have the so called "Tech Preview" of Path Tracing on, to even utilize Ray Trace Reconstruction. I just spent almost 2 hours trying different combinations of settings and every time you turn off overdrive mode/PT, it automatically turns off and greys out the RT Reconstruction option. So they have been hyping DLSS 3.5 up non-stop for this game, and not one single person I saw talk about it mentioned you MUST have the tech preview of PT, on to use it. Talk about shady. The Game is simply rushed, and even update 2.0 can't save it from that fact.
Is it possibile to turn off screen space reflections and put on just Ray Traced Reflections, in order to optimize frame rate without loosing visual fidelity?
Ily this is exactly what I was looking for. I have a 4070 ti and everything maxed with RT Overdrive it can dip so im trying to keep it close to or above 60fps
and you mentioning how the path tracing does something to your eyes that really is hard to explain. Not every scene but many I find myself just in awe.
nice video ! Im not a big fan of CP2077 but i bought it just to see how it looked and try the dlss features etc ... but i would probably never bother to check the settings vs fps in this amount of detail :) so good job
I'm so happy I chose never to go up to a 4k display. I can run path tracing just fine and I only have a 2080ti average about 50 fps with dlss on at balanced.
i have a terrible ghosting and shimmering using dlss, especially on the lamp light, the fence and some grass did anyone have this? turning the dlss off fix all the shimmering and ghosting. It's really weird, that I didn't seem to notice this on the video, maybe it's just me problem?
I actually set everything to High/Ultra/Psycho, with ray tracing set to overdrive. Then I turn off all post processing effects, motion blur, film grain ect. DLSS on quality in 4k gets me 70-80 fps!
DLSS on quality in 4K and 70-80 fps with path raytray? Wow, i thought with Dlss on quality this is impossible. I saw in test with dlss perfomance about 70-80@@eightleafgaming
@@eightleafgamingon my 3080 I can max everything out myself(with no Path Tracing of course because it recommends a 4070ti/3090)with DLSS Quality and cap it at 60fps and 1080p. Sure it’s a lower resolution but hey, 60fps!
@@eightleafgaming so weird! I think you have some kind of glich or pc optimisation issue or bottleneck or something! cause in my experience there is absolutely no decrease in performence with max screen space reflections quality! especially not between the ultra and the psycho reflections level! almost the exact same GPU performance cost! in all CP 2077 released versions and with all intel CPUs & Nvidia GPUs i used with not even dlss or fsr or any frame generation on! since the launch of the game till now " version 2.1"!
@@timdriff8950 You must have different settings somewhere. In native 4k with all settings on low and DLSS off, my findings are consistent across multiple PC's and are similar to results in other cyberpunk setting rundown videos. There is a difference between pycho and ultra. Here is another settings video from someone earlier in the year showing the same results. ruclips.net/video/hnCaBx8zKMw/видео.htmlsi=TXexbddEuir7Db2a&t=366
Any idea to fix the crazy bottleneck CP77 gives to my CPU? (It only happens in cyberpunk. I never expierenced such a massive cpu bottleneck in any other games)
Not much you can do other than try to keep models off the screen, low population density, and turning off ray tracing. This game will use CPU more than other games since it's 2.0 update. They raised the min specs because it's using all of your cpu now.
Hey I'd put everything on Ultra/psycho with the resolution at 1440p with DLSS set to performance if you want to use overdrive. If you want just normal ray tracing, same thing but in 4K and DLSS set to performance. If you don't care about ray tracing you can use 4k DLSS balanced! I just tested on a 3090ti haha. Hope I helped!
@@eightleafgaming that’s exactly what I was wondering so that’s good to know. I’ll just keep it in the settings as “off” then because I literally never play without Overdrive on. Thanks for the response!
about crwod density: if you have i3-10100 or similar cpu, set it to low. I got a lot of fps drops when walking in city, especially japan town. It boost around 30fps for me
DLAA gives you the best image quality in terms of sharpness and stability, it is far superior to the game's TAA IMO. Doesn't work in combination with ray reconstruction though, and srsly, as long as decently capable hardware is available, it almost feels like a sin to not go full in with path tracing, even at the expense of a bit more blurry picture. It's what makes Cyberpunk on the PC completely unique.
"little performance impact"... Says guy with 24gb of VRAM... Try comparing those settings on hardware that has 6gb like I do on 1080p and no access to DLSS. ;P
This game got way more optimized over the years it's insane. I can run ultra on a 1080 no problem at 1080p. Meanwhile Starfield runs like absolute shit.
Want more ray tracing comparison?? Check out this vid - ruclips.net/video/s58tbglH4AU/видео.html
Does the performance hit amount change depending on if your GPU or CPU bound? Because I'm at 4k max settings with path tracing using dlss Q with FG, and stuff like Screen space reflections high vs phsyo have zero performance différance, but you're getting 73% hit? Maybe max all settings at 4k using dlss Q with FG, then turn down settings 1 by 1 with everything maxed instead of low. Wonder if the performance impact per setting will change? Because if we add up all the performance hit %, you should be at like NEG 100 fps at max settings, lol.
@@dragonsyph2557 Screen space reflections are off with Overdrive no matter what you have them set to. It makes sense as they would be redundant using path tracing. Also the cost of having all of the (non overdrive) RT effects is less than the sum of the individual effects on their own. There is some overhead in turning on one effect that is not duplicated by turning on more and some work that can be shared between effects.
You're a great source to listen to when you want to fall asleep. Keep that enthusiasm going!
The enthusiastic tone is what sell the video.
I'm only 30 seconds in and he sounds like Joe pera lol
This is a million times better than those guys talking in weird fake voices. Hes just being normal
@@Staring4827 i know, i was being ironic.
Didn't realize people need idiotic cartoon voices for a settings video.
@@ionseven i didn't realize people can't recognize humor or being ironic.
I actually hate fake enthusiast youtubers.
Mate! This is exactly what I was after. No over the top nonsense. No fluff. Just the basics on performance impact and a visual reference. Earnt yourself a sub!
ayy thanks!
Same!
the dude just came rocking straight out of the gate. thanks man
One of the things I would like you to consider is showing 3 comparisons in the end:
-Most value performance clip.
-Highest visual fidelity.
-Custom settings.
So people could understand the difference from presets and custom.
hey that's a good call! thanks checkin the vid and I appreciate the feedback
Subscribed, I think you are on to something here. No fluff and no filler, straight up information and good cadence in the voice.
Thanks, really appreciate that!
1:55 Might only apply to important characters in the game's story, which have a more detailed model when compared to the NPCs
oooh true that's a good point!
Keep in mind a lot of features like facial geometry only apply to cinematic moments. Many models in the game have higher fidelity versions that only appear during cinematic close ups so you won’t see a difference in randos on the street.
Haha should have figured that, thanks for the info!
Just a quick note on Volumetric Cloud Quality - If you use DLSS, then Medium quality will result in a "glittery" effect on the edges of clouds. So i recommend High if you use DLSS. (1440p user) i use path tracing, so it may even be the Ray Reconstruction that causes the glitter.
Good video :)
I play on 1080p high, dlss balanced causes that for me, so I always play with quality mode
What graphics card do you have? I play in 3440x1440, path traced, dlss ultra-performance and FSR 3, on an RTX 3070. Game looks ugly as #### at 480p upscaling and idk which settings I should use tbh. I get around 60-70fps... yikes..
Crowd denisty can have a significant impact on performance in certain areas of the game, more specifically in dense small places with alot of npcs, the area behind Tom's Diner is the perfect example. With crowd density on high there are ton of npcs walking around, a very high density in such a small area. Fps can drop alot while facing this area, especially running/walking through it and moving the camera around. With my modest setup of a ryzen 5600 and rtx 3060 i experience frame drops from a vsynced 60 fps down to low 50s and mid 40s when facing and moving through this area with high crowd density. Bring the setting down to medium or low and i can maintain a locked 60 fps in this area but with a significant loss in number of npcs.
To maintain a stable, consistent frame rate using high crowd density i would highly recommend a high end CPU to handle it, maybe a 5800/5900X or 7000 series or intel equivalent.
Also aoparently ruring on HDD mode can help eith stuttering and frame drops in in area with a high number of npcs/vehicles
Thanks for the info!!
Thank you for being slow while explaining this. I usually find settings guides people are so fast its Like what did he just say? lol Seriously though thank you for taking your time.
The moment the video begins he is talking about the technical settings and I've never clicked like faster on a video, as a result.
Playing with Pathtracing max settings DLSS off at 4K is gonna ROCK in 2077 when I get my juicy GeForce MTX 42090 Ti, the 4TB GDDR16X version not the 3.5TB one.
The best informative cp2077 settings video I've seen👍 Good work brother!
Impressed with your content and video my brother..
Just keep up the good work..
It will take time but this is going to be extremely successful.
No one does this type of video..
Your video is unique and make sure that you do this type of video for every single game you can put your hands on..
All new releases and hot games of the moment..
You are good to goo..
All the best brother ❤
If possible buy one more graphic card like AMD RX7600 OR RTX4060 or next "RTX 5060" so large number of audience CAN CONNECT and resemble with you..
Dang thanks so much for the comment!!
Finally a comprehensive break down thank you
straight to the point great job pal!
Nit sure if depth of field is supposed to work out in the open world but you can definitely notice it when youre speaking to NPCs.
Thank you for the keeping it all informative, got yourself another subs and like
Thanks for the great video, really liked that you used the game soundtrack as backround music. Cant wait for Phantom Liberty
Appreciate you checkin it out! Same here, hopefully I get though a bit of Starfield before then!
You can really see how crazy good path tracing is when compared with the most basic lighting system. 😳
Haha yes really changes some places completely
quality vid dude. not long now until phantom liberty, well pumped 👍
Likewise! A great time to be a pc gamer haha
we almost have the same hardware specs 😀
looking forward to play with your recommandations
Damn, thats a good video. Now I even know what everything does. Thanks alot.
thanks for checkin it out!
thanks that what i was looking for , i hope your others videos like this one
i love how you just dove straight into the video without any unnecessary talk (like some others do) and explained everything very well! for someone who never has an idea what all of those mean it helped me a lot, thank you!!!
contact shadows are only obvious with main characters in close ups
I believe that 1:49 Improved Facial Lighting Geometry is only for when you look in the mirror and only then there is a small impact.
Thanks for the info! Makes sesne
Amazing job bro. No exclamation mark cause we don’t do that here
Haha thanks bruh
Thank you for the short and precise video! Got my settings adjusted to fit my needs. Around 50fps in 2k. Good enough for my good old PC :) You rock!
Nice straight to the point i love people like you keep doing what you do.
High quality AF!
Hope you make another when Phantom Liberty arrives as the minimum and recommended specs have been changed which is curious.
Haha oh man hopefully it's just for the updated hardware that has come out since!
Very good video. Very objective!
in some scenarios you are not gpu bound (bottlenecked). meaning you will barely see a difference in fps between the settings unless you look at the gpu usage (it serves more as a cpu benchmark now). in order use fps accurately as a measurement tool you need to load your gpu more that it sticks around 99% .easiest way would be to turn up your resolution until your gpu usage is consistently at 99%.
Hey thanks for the feedback I’ll definitely keep that in mind for future videos. Always looking to improve
What OP said does not matter for the kind of tests you were running. If you or OP wants I can explain why.@@eightleafgaming
some of the info in this video is wrong.
texture quality's biggest proside is reducing vram consumption - especially for older 6GB cards setting this to medium instead of high is recommended.
depth of field is something that appears in cutscenes, whenever you are talking to another character, the background gets slightly blurred.
color precision medium definitely gives you 1-2 fps more than high
AMD SMT info was also missing for those without intel cpus
just like HDD mode
Thanks for the corrections!
DoF only work in cinematics or if you're talking with someone in cutscenes and that goes same for facial lighting
oh of course! that makes sense, thanks!
With my r7 3700x, 32gb RAM and 3060 12gb have everything to ultra, psycho and DLSS to Balanced, Path Tracing on, get 45fps on FHD.
I have an rtx 3050, which is basically an gtx 1660ti with dlss, and I was getting 70-80ish fps on high settings, but with a lot of screen tearings, so I set the v-sync on in the nvidia control panel, I was getting 60fps almost all the time but sometimes it would get down to 57, so, seeing this video I discovered that the cause of this random stuttering was the fov set to the highest: 100°, would take 5% of performance, which is 3fps, that seems little but when playing 60 fps locked it makes a difference, an annoying one, thanks for the video, now I'm playing with everything on high and with 60fps smooth like buttery.
hey that's awesome to hear, glad it could help!!
Why hair and everything in the bigger dystans looks meshy when I play everything on max settings? I use i7-14700kf and rtx 4090
this is SUPER helpful thank you
Nice! Thanks for checkin it out
Straight to the point I like it
i love your voice man. Great video
I waited for the 4080 super to realease so I can finally play Cyberpunk 2077 after 11 long years of wait... I hope I can get like 30 fps with path tracing and DLSS 3.5 *without* frame gen
This is a great video. Subbed!
Thanks, appreciate that!
rtx 4090 is so fun. i dont regret the buy. All to the max and gogogo.
The performance cost of the items covered are not necessarily accurate. Everything has a GPU memory cost, if a user is using a 6 or 8 gig card for example, you should be looking at the memory cost of each of those options as that will impact overall performance / introduce frame time implications.
The insanity of PC gaming settings options 😀 I can imagine an AI wizard auto configuring all of this in the future so players can just play the game.
this video is a godsend. ty!🙌
ayy you got it
Awesome videos, you should have more views. Would be nice if you had some optimized settings vs maxed out comparison at the end of the video like BenchmarKing does it.
Hey yeah I'm realizing some kind of conclusion would be helpful. Thanks for checkin it out
It drives me crazy that even with the 4090 you still can’t have all settings to the max.
Even with a 4090 my system can’t get good fps with rt on. So I keep it off, I have most other settings on high I get like 90 to 100 fps. Just sucks even with a 4090 and the best cpu the game can’t run on ultra settings
I managed to get 45 fps with all ultra settings+ path tracing on balanced dlss mode in the center of night city at night,on my 4050 rtx M, so i think that DLSS technology is the future of gaming, because it allows peasants like me to play on ultra settings with decent FPS
a lot of settings where testet while being limited by the cpu that´s not how it´s done
I'm not sure how many people realize we were lied to by CDPR. They never once stated that you MUST have Overdrive/Path Tracing mode on to even use the RT Reconstruction, but it is indeed true....you MUST have the so called "Tech Preview" of Path Tracing on, to even utilize Ray Trace Reconstruction. I just spent almost 2 hours trying different combinations of settings and every time you turn off overdrive mode/PT, it automatically turns off and greys out the RT Reconstruction option.
So they have been hyping DLSS 3.5 up non-stop for this game, and not one single person I saw talk about it mentioned you MUST have the tech preview of PT, on to use it. Talk about shady. The Game is simply rushed, and even update 2.0 can't save it from that fact.
Depth of field setting only works during cutscenes
Haha knew I was missing something thanks!
I dont have all the same ray tracing options.. I only have 3, ray tracing, path tracing, and path tracing photo mode.... Anyone know what is up?
Thank you.
God's speed as the kids say.
thanks so much!
No worries!
Is it possibile to turn off screen space reflections and put on just Ray Traced Reflections, in order to optimize frame rate without loosing visual fidelity?
Straight to the fk point my man you 'r top tier
Great video, very clear and to the point!
Thanks! I try to do away with the nonsense haha
can some one tell me why if I turn on v-sync it doesn't work??
Ur a legend mate, straight to the point. I love it. Thank you!
ayyy you got it
Ily this is exactly what I was looking for. I have a 4070 ti and everything maxed with RT Overdrive it can dip so im trying to keep it close to or above 60fps
and you mentioning how the path tracing does something to your eyes that really is hard to explain. Not every scene but many I find myself just in awe.
Nice! Hope you find a good balance! It’s hard to go back haha
Very hard to not go back! It's amazing!@@eightleafgaming
nice video ! Im not a big fan of CP2077 but i bought it just to see how it looked and try the dlss features etc ... but i would probably never bother to check the settings vs fps in this amount of detail :) so good job
What do you use for ur overlay for performance? I'm guessing rivatuner but it looks so much nicer
Hey yeah it’s rivatuner, I followed some online guides to customize it!
Getting 50-60fps Dlss with FG on 4k ultra path tracing rtx 4080, 35 fps without fake frames
I'm so happy I chose never to go up to a 4k display. I can run path tracing just fine and I only have a 2080ti average about 50 fps with dlss on at balanced.
I now understand why the year "2077".
It's the year our gpus will be able to play this game on max settings with a 120 fps on 4k.😂
do SSAO and screen space reflections have the same effect on performance/visuals with overdrive on
I have i5-11400f and 60hrz monitor i think max is 75hrz something and rx 6700 xt
"it just costs 88 percent of your framerate." you say it like its no big deal hahhaa
dont game on 4k , 1440p with pathtracing between 80 to 90 frames per second with a 4070ti
i have a terrible ghosting and shimmering using dlss, especially on the lamp light, the fence and some grass did anyone have this? turning the dlss off fix all the shimmering and ghosting. It's really weird, that I didn't seem to notice this on the video, maybe it's just me problem?
Which card and which DLSS type? It was on Quality in the vid, and at 4k resolution. So your results will vary if it's like 1080p balanced.
nice video
Thanks for checkin it out!
i don't see ant settings call overdrive.
Something said about DLAA?😮
With frame generation turned on and path tracing with dlss3.5 my latency is 60ms. How can i reduce that?
Looks like we have to wait for an NVIDIA 7090ti to play max settings at 60fps.
...on 4K
What’s the name of the software that gives you the overlay statistics? Thanks.
Hey thats a customized Riva Statistics Tuner. You can find guides on how to customize it all over!
Ah, ok thanks. I know that one. I thought it’s something else.
Hey! Cool video! But what specs do you prefer to use with your 4090 to complete story ?
I actually set everything to High/Ultra/Psycho, with ray tracing set to overdrive. Then I turn off all post processing effects, motion blur, film grain ect. DLSS on quality in 4k gets me 70-80 fps!
DLSS on quality in 4K and 70-80 fps with path raytray? Wow, i thought with Dlss on quality this is impossible. I saw in test with dlss perfomance about 70-80@@eightleafgaming
@@eightleafgamingon my 3080 I can max everything out myself(with no Path Tracing of course because it recommends a 4070ti/3090)with DLSS Quality and cap it at 60fps and 1080p. Sure it’s a lower resolution but hey, 60fps!
I wonder if something has changed with Screen Spcae Reflections Quality. I have it set to Psycko with a 4090 an I'm getting over 100 FPS
Are you using frame generation? It's off in all these examples, and gives me just about that with it enabled.
@@eightleafgaming so weird! I think you have some kind of glich or pc optimisation issue or bottleneck or something! cause in my experience there is absolutely no decrease in performence with max screen space reflections quality! especially not between the ultra and the psycho reflections level! almost the exact same GPU performance cost! in all CP 2077 released versions and with all intel CPUs & Nvidia GPUs i used with not even dlss or fsr or any frame generation on! since the launch of the game till now " version 2.1"!
@@timdriff8950 You must have different settings somewhere. In native 4k with all settings on low and DLSS off, my findings are consistent across multiple PC's and are similar to results in other cyberpunk setting rundown videos. There is a difference between pycho and ultra.
Here is another settings video from someone earlier in the year showing the same results. ruclips.net/video/hnCaBx8zKMw/видео.htmlsi=TXexbddEuir7Db2a&t=366
This game is too beautiful to compromise graphics so I'll just buy a better GPU :D Just kidding, thank you for your hard work.
Any idea to fix the crazy bottleneck CP77 gives to my CPU? (It only happens in cyberpunk. I never expierenced such a massive cpu bottleneck in any other games)
Not much you can do other than try to keep models off the screen, low population density, and turning off ray tracing. This game will use CPU more than other games since it's 2.0 update. They raised the min specs because it's using all of your cpu now.
What would be the recommended settings for a 3090ti ?
Hey I'd put everything on Ultra/psycho with the resolution at 1440p with DLSS set to performance if you want to use overdrive. If you want just normal ray tracing, same thing but in 4K and DLSS set to performance. If you don't care about ray tracing you can use 4k DLSS balanced! I just tested on a 3090ti haha. Hope I helped!
Raytracing eats fps for breakfast 😉
Am I supposed to turn Screen Space reflections off when using Path Tracing? Does it even do anything when overdrive is active?
Hey it doesn’t matter which setting SSR is set to, ray tracing overrides it!
@@eightleafgaming that’s exactly what I was wondering so that’s good to know. I’ll just keep it in the settings as “off” then because I literally never play without Overdrive on. Thanks for the response!
How can a 4090 only get 22 FPS in a Game from 2019😭
about crwod density: if you have i3-10100 or similar cpu, set it to low. I got a lot of fps drops when walking in city, especially japan town. It boost around 30fps for me
180 fps on ultra a dream for me ._.
20 fps on 4090 for max?
haha without DLSS yep! path tracing is hard
Why I am getting grainy shadows
Make sure to update your drivers. Im still trying to dial in my settings but when i updated my drivers the image became much less grainy/noisy.
I have 40fps with 1440p+rtx4090+DLSS OFF+all settings on high.....but this is the best picture🤔
Oh man I'd play DLSS quality with ray regeneration for sureeee
DLAA gives you the best image quality in terms of sharpness and stability, it is far superior to the game's TAA IMO. Doesn't work in combination with ray reconstruction though, and srsly, as long as decently capable hardware is available, it almost feels like a sin to not go full in with path tracing, even at the expense of a bit more blurry picture. It's what makes Cyberpunk on the PC completely unique.
This cyberpoop
2D cars )))
this setting increase immersion, so i turned it off
Super vage guide... missed a lot of tips is not that simple, shadows for example, look guides on another channel
"little performance impact"... Says guy with 24gb of VRAM... Try comparing those settings on hardware that has 6gb like I do on 1080p and no access to DLSS. ;P
i like your energy
thanks boss
This game got way more optimized over the years it's insane. I can run ultra on a 1080 no problem at 1080p. Meanwhile Starfield runs like absolute shit.